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UDP Client can receive data sent from same computer, but cannot receive from separate computer via WLAN


C# UDP cannot listen on a port that has already been used to send data?Udpclient polling UDP multicast addressAndroid Udp : How to receive datagramPacket from LANUDP client messages not received on a remote serverUDP server in C and client in C#, server receives but client does notCannot Append to Received String in UDP Listener C#Android can send udp but not receiveSending udp message from a remote server to my computer via internetClient does not receive UDP datagram from server if the server responds from a different portWhy are my UDP packets not being received when sent to my own public IP?






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0















I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.










share|improve this question






















  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12

















0















I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.










share|improve this question






















  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12













0












0








0








I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.










share|improve this question














I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.







c# sockets networking udp client






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 0:53









HaydenHayden

81




81












  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12

















  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12
















Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

– Lex Li
Mar 25 at 1:12





Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

– Lex Li
Mar 25 at 1:12












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