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Choppy scrolling with absolute positioned elements in React
How do I detect a click outside an element?How do I check if an element is hidden in jQuery?Retrieve the position (X,Y) of an HTML elementCreating a div element in jQueryHow to move an element into another element?How to center absolutely positioned element in div?How do I remove a particular element from an array in JavaScript?jQuery scroll to elementHow to center a “position: absolute” elementLoop inside React JSX
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
I have many absolute-positioned elements inside an absolute-positioned parent element. I want to have direct control over the scrolling using the onWheel
event in React. The problem is, when I have too many elements, the scrolling becomes choppy. If, rather than controlling the scrolling manually with onWheel
, I leave it to the browser, the scrolling is as smooth as butter.
Here is a code sandbox so you can see what I mean. Scroll anywhere in the righthand window to see the choppiness. If you go to the bottom of the code, and change the line ReactDOM.render(<ManualScroll />, rootElement);
to ReactDOM.render(<DefaultScroll />, rootElement);
the choppiness disappears. If you're on Mac, you may need to disable the "swipe between pages" trackpad setting in system settings.
https://codesandbox.io/s/nnnz3nr27l
How can I achieve this level of smoothness while retaining direct control over the scrolling?
Here's what I've tried:
- Using
translate3d
rather than translate, both on thegraph
class and thenode
class - Debouncing the onWheel event
- Using
window.requestAnimationFrame
to update the positions, rather than doing it directly in theonWheel
handler
javascript html css reactjs
add a comment |
I have many absolute-positioned elements inside an absolute-positioned parent element. I want to have direct control over the scrolling using the onWheel
event in React. The problem is, when I have too many elements, the scrolling becomes choppy. If, rather than controlling the scrolling manually with onWheel
, I leave it to the browser, the scrolling is as smooth as butter.
Here is a code sandbox so you can see what I mean. Scroll anywhere in the righthand window to see the choppiness. If you go to the bottom of the code, and change the line ReactDOM.render(<ManualScroll />, rootElement);
to ReactDOM.render(<DefaultScroll />, rootElement);
the choppiness disappears. If you're on Mac, you may need to disable the "swipe between pages" trackpad setting in system settings.
https://codesandbox.io/s/nnnz3nr27l
How can I achieve this level of smoothness while retaining direct control over the scrolling?
Here's what I've tried:
- Using
translate3d
rather than translate, both on thegraph
class and thenode
class - Debouncing the onWheel event
- Using
window.requestAnimationFrame
to update the positions, rather than doing it directly in theonWheel
handler
javascript html css reactjs
Maybe you're debouncing too long or perhaps waiting until the next frame is waiting too long?
– ChrisBrownie55
Mar 24 at 7:14
1
Actually, I think it's just that you're manipulating (and rerendering) 5,000 elements on every scroll. You should definitely be using something like the canvas api for this
– ChrisBrownie55
Mar 24 at 7:23
My guess would be 5000 elements as well. Changing the value to 500 will make it smooth. Another way of doing this is to just move the 100 elemnts that are to the left and 100 elements that are to the right of the screen. While keeping another 4800 stationary until they are needed. Then swspping the outermost element with the stationary.
– Andrii Rudavko
Mar 24 at 8:30
Yeah, doing some trickery to only move the elements that are on-screen or close to being on-screen was my next idea. Is this how browsers achieve the desired level of smoothness? I.e., when I setoverflow: auto
on the parent element?
– CaptainStiggz
Mar 24 at 20:35
@ChrisBrownie55 I'd love to use canvas, but these elements will actually contain a bunch of regular html - text, images, etc. There won't really be 5,000 individual elements, but there could be 5,000 elements when all the children's children are accounted for. The simple shapes are just to illustrate the issue.
– CaptainStiggz
Mar 24 at 20:38
add a comment |
I have many absolute-positioned elements inside an absolute-positioned parent element. I want to have direct control over the scrolling using the onWheel
event in React. The problem is, when I have too many elements, the scrolling becomes choppy. If, rather than controlling the scrolling manually with onWheel
, I leave it to the browser, the scrolling is as smooth as butter.
Here is a code sandbox so you can see what I mean. Scroll anywhere in the righthand window to see the choppiness. If you go to the bottom of the code, and change the line ReactDOM.render(<ManualScroll />, rootElement);
to ReactDOM.render(<DefaultScroll />, rootElement);
the choppiness disappears. If you're on Mac, you may need to disable the "swipe between pages" trackpad setting in system settings.
https://codesandbox.io/s/nnnz3nr27l
How can I achieve this level of smoothness while retaining direct control over the scrolling?
Here's what I've tried:
- Using
translate3d
rather than translate, both on thegraph
class and thenode
class - Debouncing the onWheel event
- Using
window.requestAnimationFrame
to update the positions, rather than doing it directly in theonWheel
handler
javascript html css reactjs
I have many absolute-positioned elements inside an absolute-positioned parent element. I want to have direct control over the scrolling using the onWheel
event in React. The problem is, when I have too many elements, the scrolling becomes choppy. If, rather than controlling the scrolling manually with onWheel
, I leave it to the browser, the scrolling is as smooth as butter.
Here is a code sandbox so you can see what I mean. Scroll anywhere in the righthand window to see the choppiness. If you go to the bottom of the code, and change the line ReactDOM.render(<ManualScroll />, rootElement);
to ReactDOM.render(<DefaultScroll />, rootElement);
the choppiness disappears. If you're on Mac, you may need to disable the "swipe between pages" trackpad setting in system settings.
https://codesandbox.io/s/nnnz3nr27l
How can I achieve this level of smoothness while retaining direct control over the scrolling?
Here's what I've tried:
- Using
translate3d
rather than translate, both on thegraph
class and thenode
class - Debouncing the onWheel event
- Using
window.requestAnimationFrame
to update the positions, rather than doing it directly in theonWheel
handler
javascript html css reactjs
javascript html css reactjs
asked Mar 24 at 7:10
CaptainStiggzCaptainStiggz
77831332
77831332
Maybe you're debouncing too long or perhaps waiting until the next frame is waiting too long?
– ChrisBrownie55
Mar 24 at 7:14
1
Actually, I think it's just that you're manipulating (and rerendering) 5,000 elements on every scroll. You should definitely be using something like the canvas api for this
– ChrisBrownie55
Mar 24 at 7:23
My guess would be 5000 elements as well. Changing the value to 500 will make it smooth. Another way of doing this is to just move the 100 elemnts that are to the left and 100 elements that are to the right of the screen. While keeping another 4800 stationary until they are needed. Then swspping the outermost element with the stationary.
– Andrii Rudavko
Mar 24 at 8:30
Yeah, doing some trickery to only move the elements that are on-screen or close to being on-screen was my next idea. Is this how browsers achieve the desired level of smoothness? I.e., when I setoverflow: auto
on the parent element?
– CaptainStiggz
Mar 24 at 20:35
@ChrisBrownie55 I'd love to use canvas, but these elements will actually contain a bunch of regular html - text, images, etc. There won't really be 5,000 individual elements, but there could be 5,000 elements when all the children's children are accounted for. The simple shapes are just to illustrate the issue.
– CaptainStiggz
Mar 24 at 20:38
add a comment |
Maybe you're debouncing too long or perhaps waiting until the next frame is waiting too long?
– ChrisBrownie55
Mar 24 at 7:14
1
Actually, I think it's just that you're manipulating (and rerendering) 5,000 elements on every scroll. You should definitely be using something like the canvas api for this
– ChrisBrownie55
Mar 24 at 7:23
My guess would be 5000 elements as well. Changing the value to 500 will make it smooth. Another way of doing this is to just move the 100 elemnts that are to the left and 100 elements that are to the right of the screen. While keeping another 4800 stationary until they are needed. Then swspping the outermost element with the stationary.
– Andrii Rudavko
Mar 24 at 8:30
Yeah, doing some trickery to only move the elements that are on-screen or close to being on-screen was my next idea. Is this how browsers achieve the desired level of smoothness? I.e., when I setoverflow: auto
on the parent element?
– CaptainStiggz
Mar 24 at 20:35
@ChrisBrownie55 I'd love to use canvas, but these elements will actually contain a bunch of regular html - text, images, etc. There won't really be 5,000 individual elements, but there could be 5,000 elements when all the children's children are accounted for. The simple shapes are just to illustrate the issue.
– CaptainStiggz
Mar 24 at 20:38
Maybe you're debouncing too long or perhaps waiting until the next frame is waiting too long?
– ChrisBrownie55
Mar 24 at 7:14
Maybe you're debouncing too long or perhaps waiting until the next frame is waiting too long?
– ChrisBrownie55
Mar 24 at 7:14
1
1
Actually, I think it's just that you're manipulating (and rerendering) 5,000 elements on every scroll. You should definitely be using something like the canvas api for this
– ChrisBrownie55
Mar 24 at 7:23
Actually, I think it's just that you're manipulating (and rerendering) 5,000 elements on every scroll. You should definitely be using something like the canvas api for this
– ChrisBrownie55
Mar 24 at 7:23
My guess would be 5000 elements as well. Changing the value to 500 will make it smooth. Another way of doing this is to just move the 100 elemnts that are to the left and 100 elements that are to the right of the screen. While keeping another 4800 stationary until they are needed. Then swspping the outermost element with the stationary.
– Andrii Rudavko
Mar 24 at 8:30
My guess would be 5000 elements as well. Changing the value to 500 will make it smooth. Another way of doing this is to just move the 100 elemnts that are to the left and 100 elements that are to the right of the screen. While keeping another 4800 stationary until they are needed. Then swspping the outermost element with the stationary.
– Andrii Rudavko
Mar 24 at 8:30
Yeah, doing some trickery to only move the elements that are on-screen or close to being on-screen was my next idea. Is this how browsers achieve the desired level of smoothness? I.e., when I set
overflow: auto
on the parent element?– CaptainStiggz
Mar 24 at 20:35
Yeah, doing some trickery to only move the elements that are on-screen or close to being on-screen was my next idea. Is this how browsers achieve the desired level of smoothness? I.e., when I set
overflow: auto
on the parent element?– CaptainStiggz
Mar 24 at 20:35
@ChrisBrownie55 I'd love to use canvas, but these elements will actually contain a bunch of regular html - text, images, etc. There won't really be 5,000 individual elements, but there could be 5,000 elements when all the children's children are accounted for. The simple shapes are just to illustrate the issue.
– CaptainStiggz
Mar 24 at 20:38
@ChrisBrownie55 I'd love to use canvas, but these elements will actually contain a bunch of regular html - text, images, etc. There won't really be 5,000 individual elements, but there could be 5,000 elements when all the children's children are accounted for. The simple shapes are just to illustrate the issue.
– CaptainStiggz
Mar 24 at 20:38
add a comment |
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Maybe you're debouncing too long or perhaps waiting until the next frame is waiting too long?
– ChrisBrownie55
Mar 24 at 7:14
1
Actually, I think it's just that you're manipulating (and rerendering) 5,000 elements on every scroll. You should definitely be using something like the canvas api for this
– ChrisBrownie55
Mar 24 at 7:23
My guess would be 5000 elements as well. Changing the value to 500 will make it smooth. Another way of doing this is to just move the 100 elemnts that are to the left and 100 elements that are to the right of the screen. While keeping another 4800 stationary until they are needed. Then swspping the outermost element with the stationary.
– Andrii Rudavko
Mar 24 at 8:30
Yeah, doing some trickery to only move the elements that are on-screen or close to being on-screen was my next idea. Is this how browsers achieve the desired level of smoothness? I.e., when I set
overflow: auto
on the parent element?– CaptainStiggz
Mar 24 at 20:35
@ChrisBrownie55 I'd love to use canvas, but these elements will actually contain a bunch of regular html - text, images, etc. There won't really be 5,000 individual elements, but there could be 5,000 elements when all the children's children are accounted for. The simple shapes are just to illustrate the issue.
– CaptainStiggz
Mar 24 at 20:38