FFmpeg - avcodec_receive_frame doesn't receive all frames and lose frames before receving frames The 2019 Stack Overflow Developer Survey Results Are InFetch frame count with ffmpegWhat are all codecs and formats supported by FFmpeg?Fastest way to extract frames using ffmpeg?Frame Number Overlay With FFmpegFFmpeg av_read_frame returns a size but no data?FFMPEG Dropping all framesFFmpeg resample audio while decodingReplacing av_read_frame() to reduce delayFFmpeg: Decoding AVPackets received from UDP socketLosing frames when clipping videos with ffmpeg

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FFmpeg - avcodec_receive_frame doesn't receive all frames and lose frames before receving frames



The 2019 Stack Overflow Developer Survey Results Are InFetch frame count with ffmpegWhat are all codecs and formats supported by FFmpeg?Fastest way to extract frames using ffmpeg?Frame Number Overlay With FFmpegFFmpeg av_read_frame returns a size but no data?FFMPEG Dropping all framesFFmpeg resample audio while decodingReplacing av_read_frame() to reduce delayFFmpeg: Decoding AVPackets received from UDP socketLosing frames when clipping videos with ffmpeg



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1















The vcodec_receive_frame function didn't receive the rest of the frames. I tested that there were totally 132 frames of the video and it only received 125 frames losing 7 frames at the END of the video. How can I get the lost frames back?



But something weird happened. As you can see the output from my MyDecode::receiveFrame() function. The code inside the block if (ret != 0) executed first, but the lost frames are at the end of the video. So how could they come out first? What caused this happen?



MyDecode.cpp



AVFrame* MyDecode::receiveFrame()

mux.lock();
if (!codecCtx)
mux.unlock();
return 0;

AVFrame* frame = av_frame_alloc();
int ret = avcodec_receive_frame(codecCtx, frame);
mux.unlock();
if (ret != 0)

static int lost_frames = 1;
std::cout << "Lost frames: " << lost_frames << std::endl;
lost_frames += 1;
av_frame_free(&frame);
return nullptr;

std::cout << "Received frames: " << received_frame_num << std::endl;
received_frame_num += 1;
return frame;


bool MyDecode::sendPacket(AVPacket* packet)
!packet->data


Console output



Total frames: 132
Lost frames: 1
Lost frames: 2
Lost frames: 3
Lost frames: 4
Lost frames: 5
Lost frames: 6
Lost frames: 7
Received frames: 1
Received frames: 2
Received frames: 3
................
Received frames: 125


UPDATE:



MyDemux.cpp



AVPacket* MyDemux::readFrame()

mux.lock();
if (!formatCtx)
std::cout << "formaetCtx is null" << std::endl;
mux.unlock();
return nullptr;

AVPacket* packet = av_packet_alloc();
if (!packet)
std::cout << "packet is null" << std::endl;
mux.unlock();
return nullptr;


int ret = av_read_frame(formatCtx, packet);
if (ret != 0)
while (true)
av_read_frame(formatCtx, nullptr);

mux.unlock();
av_packet_free(&packet);
av_packet_unref(packet);
return nullptr;

media_type = packet->stream_index;
mux.unlock();
return packet;



main.cpp



while (true) 
AVPacket* pkt = demux.readFrame();
if (demux.get_media_type() == 0)
AVFrame* frame = video_decode.receiveFrame();
videoWidget->paintFrame(frame);

else if (demux.get_media_type() == 1)

if (!pkt)
std::cout << "to break" << std::endl;
break;











share|improve this question






























    1















    The vcodec_receive_frame function didn't receive the rest of the frames. I tested that there were totally 132 frames of the video and it only received 125 frames losing 7 frames at the END of the video. How can I get the lost frames back?



    But something weird happened. As you can see the output from my MyDecode::receiveFrame() function. The code inside the block if (ret != 0) executed first, but the lost frames are at the end of the video. So how could they come out first? What caused this happen?



    MyDecode.cpp



    AVFrame* MyDecode::receiveFrame()

    mux.lock();
    if (!codecCtx)
    mux.unlock();
    return 0;

    AVFrame* frame = av_frame_alloc();
    int ret = avcodec_receive_frame(codecCtx, frame);
    mux.unlock();
    if (ret != 0)

    static int lost_frames = 1;
    std::cout << "Lost frames: " << lost_frames << std::endl;
    lost_frames += 1;
    av_frame_free(&frame);
    return nullptr;

    std::cout << "Received frames: " << received_frame_num << std::endl;
    received_frame_num += 1;
    return frame;


    bool MyDecode::sendPacket(AVPacket* packet)
    !packet->data


    Console output



    Total frames: 132
    Lost frames: 1
    Lost frames: 2
    Lost frames: 3
    Lost frames: 4
    Lost frames: 5
    Lost frames: 6
    Lost frames: 7
    Received frames: 1
    Received frames: 2
    Received frames: 3
    ................
    Received frames: 125


    UPDATE:



    MyDemux.cpp



    AVPacket* MyDemux::readFrame()

    mux.lock();
    if (!formatCtx)
    std::cout << "formaetCtx is null" << std::endl;
    mux.unlock();
    return nullptr;

    AVPacket* packet = av_packet_alloc();
    if (!packet)
    std::cout << "packet is null" << std::endl;
    mux.unlock();
    return nullptr;


    int ret = av_read_frame(formatCtx, packet);
    if (ret != 0)
    while (true)
    av_read_frame(formatCtx, nullptr);

    mux.unlock();
    av_packet_free(&packet);
    av_packet_unref(packet);
    return nullptr;

    media_type = packet->stream_index;
    mux.unlock();
    return packet;



    main.cpp



    while (true) 
    AVPacket* pkt = demux.readFrame();
    if (demux.get_media_type() == 0)
    AVFrame* frame = video_decode.receiveFrame();
    videoWidget->paintFrame(frame);

    else if (demux.get_media_type() == 1)

    if (!pkt)
    std::cout << "to break" << std::endl;
    break;











    share|improve this question


























      1












      1








      1








      The vcodec_receive_frame function didn't receive the rest of the frames. I tested that there were totally 132 frames of the video and it only received 125 frames losing 7 frames at the END of the video. How can I get the lost frames back?



      But something weird happened. As you can see the output from my MyDecode::receiveFrame() function. The code inside the block if (ret != 0) executed first, but the lost frames are at the end of the video. So how could they come out first? What caused this happen?



      MyDecode.cpp



      AVFrame* MyDecode::receiveFrame()

      mux.lock();
      if (!codecCtx)
      mux.unlock();
      return 0;

      AVFrame* frame = av_frame_alloc();
      int ret = avcodec_receive_frame(codecCtx, frame);
      mux.unlock();
      if (ret != 0)

      static int lost_frames = 1;
      std::cout << "Lost frames: " << lost_frames << std::endl;
      lost_frames += 1;
      av_frame_free(&frame);
      return nullptr;

      std::cout << "Received frames: " << received_frame_num << std::endl;
      received_frame_num += 1;
      return frame;


      bool MyDecode::sendPacket(AVPacket* packet)
      !packet->data


      Console output



      Total frames: 132
      Lost frames: 1
      Lost frames: 2
      Lost frames: 3
      Lost frames: 4
      Lost frames: 5
      Lost frames: 6
      Lost frames: 7
      Received frames: 1
      Received frames: 2
      Received frames: 3
      ................
      Received frames: 125


      UPDATE:



      MyDemux.cpp



      AVPacket* MyDemux::readFrame()

      mux.lock();
      if (!formatCtx)
      std::cout << "formaetCtx is null" << std::endl;
      mux.unlock();
      return nullptr;

      AVPacket* packet = av_packet_alloc();
      if (!packet)
      std::cout << "packet is null" << std::endl;
      mux.unlock();
      return nullptr;


      int ret = av_read_frame(formatCtx, packet);
      if (ret != 0)
      while (true)
      av_read_frame(formatCtx, nullptr);

      mux.unlock();
      av_packet_free(&packet);
      av_packet_unref(packet);
      return nullptr;

      media_type = packet->stream_index;
      mux.unlock();
      return packet;



      main.cpp



      while (true) 
      AVPacket* pkt = demux.readFrame();
      if (demux.get_media_type() == 0)
      AVFrame* frame = video_decode.receiveFrame();
      videoWidget->paintFrame(frame);

      else if (demux.get_media_type() == 1)

      if (!pkt)
      std::cout << "to break" << std::endl;
      break;











      share|improve this question
















      The vcodec_receive_frame function didn't receive the rest of the frames. I tested that there were totally 132 frames of the video and it only received 125 frames losing 7 frames at the END of the video. How can I get the lost frames back?



      But something weird happened. As you can see the output from my MyDecode::receiveFrame() function. The code inside the block if (ret != 0) executed first, but the lost frames are at the end of the video. So how could they come out first? What caused this happen?



      MyDecode.cpp



      AVFrame* MyDecode::receiveFrame()

      mux.lock();
      if (!codecCtx)
      mux.unlock();
      return 0;

      AVFrame* frame = av_frame_alloc();
      int ret = avcodec_receive_frame(codecCtx, frame);
      mux.unlock();
      if (ret != 0)

      static int lost_frames = 1;
      std::cout << "Lost frames: " << lost_frames << std::endl;
      lost_frames += 1;
      av_frame_free(&frame);
      return nullptr;

      std::cout << "Received frames: " << received_frame_num << std::endl;
      received_frame_num += 1;
      return frame;


      bool MyDecode::sendPacket(AVPacket* packet)
      !packet->data


      Console output



      Total frames: 132
      Lost frames: 1
      Lost frames: 2
      Lost frames: 3
      Lost frames: 4
      Lost frames: 5
      Lost frames: 6
      Lost frames: 7
      Received frames: 1
      Received frames: 2
      Received frames: 3
      ................
      Received frames: 125


      UPDATE:



      MyDemux.cpp



      AVPacket* MyDemux::readFrame()

      mux.lock();
      if (!formatCtx)
      std::cout << "formaetCtx is null" << std::endl;
      mux.unlock();
      return nullptr;

      AVPacket* packet = av_packet_alloc();
      if (!packet)
      std::cout << "packet is null" << std::endl;
      mux.unlock();
      return nullptr;


      int ret = av_read_frame(formatCtx, packet);
      if (ret != 0)
      while (true)
      av_read_frame(formatCtx, nullptr);

      mux.unlock();
      av_packet_free(&packet);
      av_packet_unref(packet);
      return nullptr;

      media_type = packet->stream_index;
      mux.unlock();
      return packet;



      main.cpp



      while (true) 
      AVPacket* pkt = demux.readFrame();
      if (demux.get_media_type() == 0)
      AVFrame* frame = video_decode.receiveFrame();
      videoWidget->paintFrame(frame);

      else if (demux.get_media_type() == 1)

      if (!pkt)
      std::cout << "to break" << std::endl;
      break;








      ffmpeg






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 22 at 7:13







      Jinx

















      asked Mar 22 at 2:51









      JinxJinx

      1256




      1256






















          1 Answer
          1






          active

          oldest

          votes


















          4














          You have to send NULL pkts to the decoder to drain all pending frames.



          From avcodec.h




          End of stream situations. These require "flushing" (aka draining)
          the codec, as the codec might buffer multiple frames or packets
          internally for performance or out of necessity (consider B-frames).

          This is handled as follows:

          - Instead of valid input, send NULL to the avcodec_send_packet() (decoding)
          or avcodec_send_frame() (encoding) functions. This will enter draining
          mode.

          - Call avcodec_receive_frame() (decoding) or avcodec_receive_packet()
          (encoding) in a loop until AVERROR_EOF is returned. The functions will
          not return AVERROR(EAGAIN), unless you forgot to enter draining mode.
          - Before decoding can be resumed again, the codec has to be reset with
          avcodec_flush_buffers().







          share|improve this answer























          • I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

            – Jinx
            Mar 22 at 7:01












          • Are you reading the input using av_read_frame?

            – Gyan
            Mar 22 at 7:10











          • Yes I updated it

            – Jinx
            Mar 22 at 7:14











          • Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

            – Gyan
            Mar 22 at 7:29











          • int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

            – Jinx
            Mar 22 at 8:04












          Your Answer






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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4














          You have to send NULL pkts to the decoder to drain all pending frames.



          From avcodec.h




          End of stream situations. These require "flushing" (aka draining)
          the codec, as the codec might buffer multiple frames or packets
          internally for performance or out of necessity (consider B-frames).

          This is handled as follows:

          - Instead of valid input, send NULL to the avcodec_send_packet() (decoding)
          or avcodec_send_frame() (encoding) functions. This will enter draining
          mode.

          - Call avcodec_receive_frame() (decoding) or avcodec_receive_packet()
          (encoding) in a loop until AVERROR_EOF is returned. The functions will
          not return AVERROR(EAGAIN), unless you forgot to enter draining mode.
          - Before decoding can be resumed again, the codec has to be reset with
          avcodec_flush_buffers().







          share|improve this answer























          • I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

            – Jinx
            Mar 22 at 7:01












          • Are you reading the input using av_read_frame?

            – Gyan
            Mar 22 at 7:10











          • Yes I updated it

            – Jinx
            Mar 22 at 7:14











          • Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

            – Gyan
            Mar 22 at 7:29











          • int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

            – Jinx
            Mar 22 at 8:04
















          4














          You have to send NULL pkts to the decoder to drain all pending frames.



          From avcodec.h




          End of stream situations. These require "flushing" (aka draining)
          the codec, as the codec might buffer multiple frames or packets
          internally for performance or out of necessity (consider B-frames).

          This is handled as follows:

          - Instead of valid input, send NULL to the avcodec_send_packet() (decoding)
          or avcodec_send_frame() (encoding) functions. This will enter draining
          mode.

          - Call avcodec_receive_frame() (decoding) or avcodec_receive_packet()
          (encoding) in a loop until AVERROR_EOF is returned. The functions will
          not return AVERROR(EAGAIN), unless you forgot to enter draining mode.
          - Before decoding can be resumed again, the codec has to be reset with
          avcodec_flush_buffers().







          share|improve this answer























          • I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

            – Jinx
            Mar 22 at 7:01












          • Are you reading the input using av_read_frame?

            – Gyan
            Mar 22 at 7:10











          • Yes I updated it

            – Jinx
            Mar 22 at 7:14











          • Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

            – Gyan
            Mar 22 at 7:29











          • int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

            – Jinx
            Mar 22 at 8:04














          4












          4








          4







          You have to send NULL pkts to the decoder to drain all pending frames.



          From avcodec.h




          End of stream situations. These require "flushing" (aka draining)
          the codec, as the codec might buffer multiple frames or packets
          internally for performance or out of necessity (consider B-frames).

          This is handled as follows:

          - Instead of valid input, send NULL to the avcodec_send_packet() (decoding)
          or avcodec_send_frame() (encoding) functions. This will enter draining
          mode.

          - Call avcodec_receive_frame() (decoding) or avcodec_receive_packet()
          (encoding) in a loop until AVERROR_EOF is returned. The functions will
          not return AVERROR(EAGAIN), unless you forgot to enter draining mode.
          - Before decoding can be resumed again, the codec has to be reset with
          avcodec_flush_buffers().







          share|improve this answer













          You have to send NULL pkts to the decoder to drain all pending frames.



          From avcodec.h




          End of stream situations. These require "flushing" (aka draining)
          the codec, as the codec might buffer multiple frames or packets
          internally for performance or out of necessity (consider B-frames).

          This is handled as follows:

          - Instead of valid input, send NULL to the avcodec_send_packet() (decoding)
          or avcodec_send_frame() (encoding) functions. This will enter draining
          mode.

          - Call avcodec_receive_frame() (decoding) or avcodec_receive_packet()
          (encoding) in a loop until AVERROR_EOF is returned. The functions will
          not return AVERROR(EAGAIN), unless you forgot to enter draining mode.
          - Before decoding can be resumed again, the codec has to be reset with
          avcodec_flush_buffers().








          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 22 at 4:47









          GyanGyan

          34.5k23071




          34.5k23071












          • I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

            – Jinx
            Mar 22 at 7:01












          • Are you reading the input using av_read_frame?

            – Gyan
            Mar 22 at 7:10











          • Yes I updated it

            – Jinx
            Mar 22 at 7:14











          • Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

            – Gyan
            Mar 22 at 7:29











          • int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

            – Jinx
            Mar 22 at 8:04


















          • I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

            – Jinx
            Mar 22 at 7:01












          • Are you reading the input using av_read_frame?

            – Gyan
            Mar 22 at 7:10











          • Yes I updated it

            – Jinx
            Mar 22 at 7:14











          • Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

            – Gyan
            Mar 22 at 7:29











          • int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

            – Jinx
            Mar 22 at 8:04

















          I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

          – Jinx
          Mar 22 at 7:01






          I've tried. But I have no ide how to do this sepecifically like where should I place avcodec_send_frame(codecCtx, NULL).

          – Jinx
          Mar 22 at 7:01














          Are you reading the input using av_read_frame?

          – Gyan
          Mar 22 at 7:10





          Are you reading the input using av_read_frame?

          – Gyan
          Mar 22 at 7:10













          Yes I updated it

          – Jinx
          Mar 22 at 7:14





          Yes I updated it

          – Jinx
          Mar 22 at 7:14













          Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

          – Gyan
          Mar 22 at 7:29





          Once you receive EOF from the input, skip this check: if (!packet || !packet->data || packet->size == 0) and send NULL till you receive no frames.

          – Gyan
          Mar 22 at 7:29













          int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

          – Jinx
          Mar 22 at 8:04






          int ret = avcodec_receive_frame(codecCtx, frame); if (ret == AVERROR_EOF) like this? not working

          – Jinx
          Mar 22 at 8:04




















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