Does the Large evolution retroactively increase the cost of Ability Increase evolutions?How does an unchained synthesist determine his ability scores?How should a summoner synthesist calculate his saving throws?Is there a way to bypass/lower the summoner level requirements of eidolon evolutions?Eidolon Swallow Whole EvolutionIs there any advantage to splitting an Eidolon's armour bonus?Can you benefit from multiple castings of Evolution Surge?If an Eidolon has the Flight evolution, would the Boots of Striding and Springing increase its fly speed?Can enlarge person affect an eidolon that 's large due to evolution surge?Eidolon Stat Block Error CheckingWhat feats work with an unchained summoner's SLA?

Should I hide continue button until tasks are completed?

Dual statement category theory

How fast can a ship with rotating habitats be accelerated?

Difference between 'demás' and 'otros'?

What are good ways to spray paint a QR code on a footpath?

How well known and how commonly used was Huffman coding in 1979?

Row to remove the dotted white border around focused button text

Conduit Fill and Derating for THHN Cables (outdoor run)

When is it ok to add filler to a story?

Averting Real Women Don’t Wear Dresses

Does the UK have a written constitution?

Zombie diet, why humans?

How should I behave to assure my friends that I am not after their money?

What is the olden name for sideburns?

Was "I have the farts, again" broadcast from the Moon to the whole world?

Which centaur is more 'official'?

Cross over of arrows in a complex diagram

Why won't the ground take my seed?

Why does this function call behave sensibly after calling it through a typecasted function pointer?

Does a centaur PC also count as being mounted?

Do we or do we not observe (measure) superpositions all the time?

Are there any vegetarian astronauts?

How to assign a Python list to a vim variable and escape its strings correctly

Is なきにしもあらず~なきに a set phrase?



Does the Large evolution retroactively increase the cost of Ability Increase evolutions?


How does an unchained synthesist determine his ability scores?How should a summoner synthesist calculate his saving throws?Is there a way to bypass/lower the summoner level requirements of eidolon evolutions?Eidolon Swallow Whole EvolutionIs there any advantage to splitting an Eidolon's armour bonus?Can you benefit from multiple castings of Evolution Surge?If an Eidolon has the Flight evolution, would the Boots of Striding and Springing increase its fly speed?Can enlarge person affect an eidolon that 's large due to evolution surge?Eidolon Stat Block Error CheckingWhat feats work with an unchained summoner's SLA?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








7












$begingroup$


Suppose a medium-sized Eidolon has spent 2 evolution points for the Ability Increase (Strength) evolution. Later, the Summoner gains a level and gives the Eidolon the Large evolution.



According to the Large evolution,




The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon.




Additionally, by the RAW reading of the Summoner's Eidolon class feature, their evolution points are reallocated each level.




Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




When the Eidolon gains the Large evolution, does this retroactively increase the cost of the already-purchased Ability Increase evolution (from 2 points to 4 points)? Or does this only increase the cost of future purchases of the Ability Increase evolution, such as through the evolution surge spell?










share|improve this question









$endgroup$


















    7












    $begingroup$


    Suppose a medium-sized Eidolon has spent 2 evolution points for the Ability Increase (Strength) evolution. Later, the Summoner gains a level and gives the Eidolon the Large evolution.



    According to the Large evolution,




    The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon.




    Additionally, by the RAW reading of the Summoner's Eidolon class feature, their evolution points are reallocated each level.




    Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




    When the Eidolon gains the Large evolution, does this retroactively increase the cost of the already-purchased Ability Increase evolution (from 2 points to 4 points)? Or does this only increase the cost of future purchases of the Ability Increase evolution, such as through the evolution surge spell?










    share|improve this question









    $endgroup$














      7












      7








      7





      $begingroup$


      Suppose a medium-sized Eidolon has spent 2 evolution points for the Ability Increase (Strength) evolution. Later, the Summoner gains a level and gives the Eidolon the Large evolution.



      According to the Large evolution,




      The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon.




      Additionally, by the RAW reading of the Summoner's Eidolon class feature, their evolution points are reallocated each level.




      Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




      When the Eidolon gains the Large evolution, does this retroactively increase the cost of the already-purchased Ability Increase evolution (from 2 points to 4 points)? Or does this only increase the cost of future purchases of the Ability Increase evolution, such as through the evolution surge spell?










      share|improve this question









      $endgroup$




      Suppose a medium-sized Eidolon has spent 2 evolution points for the Ability Increase (Strength) evolution. Later, the Summoner gains a level and gives the Eidolon the Large evolution.



      According to the Large evolution,




      The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon.




      Additionally, by the RAW reading of the Summoner's Eidolon class feature, their evolution points are reallocated each level.




      Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




      When the Eidolon gains the Large evolution, does this retroactively increase the cost of the already-purchased Ability Increase evolution (from 2 points to 4 points)? Or does this only increase the cost of future purchases of the Ability Increase evolution, such as through the evolution surge spell?







      pathfinder summoner eidolon






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 25 at 7:41









      MikeQMikeQ

      15.9k7 gold badges40 silver badges95 bronze badges




      15.9k7 gold badges40 silver badges95 bronze badges




















          2 Answers
          2






          active

          oldest

          votes


















          9












          $begingroup$

          A summoner spends all evolution points at each new class level



          The summoner on Eidolon, in part, says




          In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          As can be seen in the section Eidolon on Table: Eidolon Base Statistics, evolution points aren't additive. For example, the Evolution Pool column does not start at 3 points at level 1 then say +1 at level 2. Instead, the Evolution Pool column goes from 3 at level 1 to 4 at level 2.



          Thus, at each new summoner level, the summoner first removes from the eidolon all the evolution points that the summoner spent the previous level then spends the current level's evolution points. The summoner may end up spending those evolution points in almost exactly the same way as the summoner did the previous level, but that doesn't mean that the eidolon keeps the previous level's evolutions and the summoner's only, like, spends the difference. Instead, it just means that at the new level the summoner's made choices similar to those the summoner made the previous level.



          For example, at level 1 a typical eidolon has 3 evolution points that the summoner picks how to spend. Then, when the summoner advances to level 2, a typical eidolon has 4 evolution points that the summoner picks how to spend. However, a summoner can't opt only to spend 1 evolution point—the difference between the eidolon's evolution points at summoner level 1 and its evolution points at summoner level 2—so as to leave the remainder of the evolution points still spent as-is. The summoner must first flush out all of the evolution points that were spent at level 1, and then the summoner can spend the evolution points available at level 2—even if that means the summoner spends the evolution points in almost exactly the same way as they were spent at the previous level.



          So if a summoner's eidolon has the evolution ability increase, and the summoner gains a level, the summoner purges from the eidolon all its evolutions, including the evolution ability increase. Then if the summoner buys with the current level's evolution points the evolution large so as to make the eidolon Huge and the summoner wants to buy the evolution ability increase, the summoner'll have to pay 4 points instead of 2 if the ability increase evolution is to affect the eidolon's Strength of Constitution scores.



          The summoner isn't, like, rewarded for his foresight for picking the evolution ability increase for a littler eidolon then keeping that evolution until the eidolon's size is Huge. Instead, the summoner is forced by the rules quoted above to purchase anew every level that he wants the eidolon to have it the evolution ability increase, and if he does so when he's also made his eidolon Huge via the large evolution and picks the ability increase to apply to the eidolon's Strength or Constitution, then the ability increase evolution costs 4 evolution points instead of 2 evolution points.






          share|improve this answer











          $endgroup$








          • 2




            $begingroup$
            (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
            $endgroup$
            – Hey I Can Chan
            Mar 25 at 16:45



















          4












          $begingroup$

          Everything is recalculated on level up



          No, it doesn't retroactively increase it, you are effectively creating a new eidolon every time level up as a summoner:




          Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          Not only that, but since they are treated as summoned creatures, you are effectively summoning a new creature every time your eidolon is summoned:




          The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. (...) Eidolons are treated as summoned creatures, except (...)




          As noted by James Jacobs (Paizo's Creative Director):




          It summons a "copy" of an idealized incarnation of the creature. A summoned creature doesn't exist before you cast the spell, nor does it exist once the spell expires.



          That's the difference between summoning spells and calling spells. Calling spells DO conjure a real creature.




          On evolution surge



          James Jacobs has clarified that you may add the Large evolution normally to an eidolon that already possesses ability score increases, stacking those bonuses as they are all untyped:




          Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.







          share|improve this answer











          $endgroup$












          • $begingroup$
            PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
            $endgroup$
            – ShadowKras
            Mar 25 at 13:41













          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "122"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143858%2fdoes-the-large-evolution-retroactively-increase-the-cost-of-ability-increase-evo%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          9












          $begingroup$

          A summoner spends all evolution points at each new class level



          The summoner on Eidolon, in part, says




          In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          As can be seen in the section Eidolon on Table: Eidolon Base Statistics, evolution points aren't additive. For example, the Evolution Pool column does not start at 3 points at level 1 then say +1 at level 2. Instead, the Evolution Pool column goes from 3 at level 1 to 4 at level 2.



          Thus, at each new summoner level, the summoner first removes from the eidolon all the evolution points that the summoner spent the previous level then spends the current level's evolution points. The summoner may end up spending those evolution points in almost exactly the same way as the summoner did the previous level, but that doesn't mean that the eidolon keeps the previous level's evolutions and the summoner's only, like, spends the difference. Instead, it just means that at the new level the summoner's made choices similar to those the summoner made the previous level.



          For example, at level 1 a typical eidolon has 3 evolution points that the summoner picks how to spend. Then, when the summoner advances to level 2, a typical eidolon has 4 evolution points that the summoner picks how to spend. However, a summoner can't opt only to spend 1 evolution point—the difference between the eidolon's evolution points at summoner level 1 and its evolution points at summoner level 2—so as to leave the remainder of the evolution points still spent as-is. The summoner must first flush out all of the evolution points that were spent at level 1, and then the summoner can spend the evolution points available at level 2—even if that means the summoner spends the evolution points in almost exactly the same way as they were spent at the previous level.



          So if a summoner's eidolon has the evolution ability increase, and the summoner gains a level, the summoner purges from the eidolon all its evolutions, including the evolution ability increase. Then if the summoner buys with the current level's evolution points the evolution large so as to make the eidolon Huge and the summoner wants to buy the evolution ability increase, the summoner'll have to pay 4 points instead of 2 if the ability increase evolution is to affect the eidolon's Strength of Constitution scores.



          The summoner isn't, like, rewarded for his foresight for picking the evolution ability increase for a littler eidolon then keeping that evolution until the eidolon's size is Huge. Instead, the summoner is forced by the rules quoted above to purchase anew every level that he wants the eidolon to have it the evolution ability increase, and if he does so when he's also made his eidolon Huge via the large evolution and picks the ability increase to apply to the eidolon's Strength or Constitution, then the ability increase evolution costs 4 evolution points instead of 2 evolution points.






          share|improve this answer











          $endgroup$








          • 2




            $begingroup$
            (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
            $endgroup$
            – Hey I Can Chan
            Mar 25 at 16:45
















          9












          $begingroup$

          A summoner spends all evolution points at each new class level



          The summoner on Eidolon, in part, says




          In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          As can be seen in the section Eidolon on Table: Eidolon Base Statistics, evolution points aren't additive. For example, the Evolution Pool column does not start at 3 points at level 1 then say +1 at level 2. Instead, the Evolution Pool column goes from 3 at level 1 to 4 at level 2.



          Thus, at each new summoner level, the summoner first removes from the eidolon all the evolution points that the summoner spent the previous level then spends the current level's evolution points. The summoner may end up spending those evolution points in almost exactly the same way as the summoner did the previous level, but that doesn't mean that the eidolon keeps the previous level's evolutions and the summoner's only, like, spends the difference. Instead, it just means that at the new level the summoner's made choices similar to those the summoner made the previous level.



          For example, at level 1 a typical eidolon has 3 evolution points that the summoner picks how to spend. Then, when the summoner advances to level 2, a typical eidolon has 4 evolution points that the summoner picks how to spend. However, a summoner can't opt only to spend 1 evolution point—the difference between the eidolon's evolution points at summoner level 1 and its evolution points at summoner level 2—so as to leave the remainder of the evolution points still spent as-is. The summoner must first flush out all of the evolution points that were spent at level 1, and then the summoner can spend the evolution points available at level 2—even if that means the summoner spends the evolution points in almost exactly the same way as they were spent at the previous level.



          So if a summoner's eidolon has the evolution ability increase, and the summoner gains a level, the summoner purges from the eidolon all its evolutions, including the evolution ability increase. Then if the summoner buys with the current level's evolution points the evolution large so as to make the eidolon Huge and the summoner wants to buy the evolution ability increase, the summoner'll have to pay 4 points instead of 2 if the ability increase evolution is to affect the eidolon's Strength of Constitution scores.



          The summoner isn't, like, rewarded for his foresight for picking the evolution ability increase for a littler eidolon then keeping that evolution until the eidolon's size is Huge. Instead, the summoner is forced by the rules quoted above to purchase anew every level that he wants the eidolon to have it the evolution ability increase, and if he does so when he's also made his eidolon Huge via the large evolution and picks the ability increase to apply to the eidolon's Strength or Constitution, then the ability increase evolution costs 4 evolution points instead of 2 evolution points.






          share|improve this answer











          $endgroup$








          • 2




            $begingroup$
            (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
            $endgroup$
            – Hey I Can Chan
            Mar 25 at 16:45














          9












          9








          9





          $begingroup$

          A summoner spends all evolution points at each new class level



          The summoner on Eidolon, in part, says




          In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          As can be seen in the section Eidolon on Table: Eidolon Base Statistics, evolution points aren't additive. For example, the Evolution Pool column does not start at 3 points at level 1 then say +1 at level 2. Instead, the Evolution Pool column goes from 3 at level 1 to 4 at level 2.



          Thus, at each new summoner level, the summoner first removes from the eidolon all the evolution points that the summoner spent the previous level then spends the current level's evolution points. The summoner may end up spending those evolution points in almost exactly the same way as the summoner did the previous level, but that doesn't mean that the eidolon keeps the previous level's evolutions and the summoner's only, like, spends the difference. Instead, it just means that at the new level the summoner's made choices similar to those the summoner made the previous level.



          For example, at level 1 a typical eidolon has 3 evolution points that the summoner picks how to spend. Then, when the summoner advances to level 2, a typical eidolon has 4 evolution points that the summoner picks how to spend. However, a summoner can't opt only to spend 1 evolution point—the difference between the eidolon's evolution points at summoner level 1 and its evolution points at summoner level 2—so as to leave the remainder of the evolution points still spent as-is. The summoner must first flush out all of the evolution points that were spent at level 1, and then the summoner can spend the evolution points available at level 2—even if that means the summoner spends the evolution points in almost exactly the same way as they were spent at the previous level.



          So if a summoner's eidolon has the evolution ability increase, and the summoner gains a level, the summoner purges from the eidolon all its evolutions, including the evolution ability increase. Then if the summoner buys with the current level's evolution points the evolution large so as to make the eidolon Huge and the summoner wants to buy the evolution ability increase, the summoner'll have to pay 4 points instead of 2 if the ability increase evolution is to affect the eidolon's Strength of Constitution scores.



          The summoner isn't, like, rewarded for his foresight for picking the evolution ability increase for a littler eidolon then keeping that evolution until the eidolon's size is Huge. Instead, the summoner is forced by the rules quoted above to purchase anew every level that he wants the eidolon to have it the evolution ability increase, and if he does so when he's also made his eidolon Huge via the large evolution and picks the ability increase to apply to the eidolon's Strength or Constitution, then the ability increase evolution costs 4 evolution points instead of 2 evolution points.






          share|improve this answer











          $endgroup$



          A summoner spends all evolution points at each new class level



          The summoner on Eidolon, in part, says




          In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          As can be seen in the section Eidolon on Table: Eidolon Base Statistics, evolution points aren't additive. For example, the Evolution Pool column does not start at 3 points at level 1 then say +1 at level 2. Instead, the Evolution Pool column goes from 3 at level 1 to 4 at level 2.



          Thus, at each new summoner level, the summoner first removes from the eidolon all the evolution points that the summoner spent the previous level then spends the current level's evolution points. The summoner may end up spending those evolution points in almost exactly the same way as the summoner did the previous level, but that doesn't mean that the eidolon keeps the previous level's evolutions and the summoner's only, like, spends the difference. Instead, it just means that at the new level the summoner's made choices similar to those the summoner made the previous level.



          For example, at level 1 a typical eidolon has 3 evolution points that the summoner picks how to spend. Then, when the summoner advances to level 2, a typical eidolon has 4 evolution points that the summoner picks how to spend. However, a summoner can't opt only to spend 1 evolution point—the difference between the eidolon's evolution points at summoner level 1 and its evolution points at summoner level 2—so as to leave the remainder of the evolution points still spent as-is. The summoner must first flush out all of the evolution points that were spent at level 1, and then the summoner can spend the evolution points available at level 2—even if that means the summoner spends the evolution points in almost exactly the same way as they were spent at the previous level.



          So if a summoner's eidolon has the evolution ability increase, and the summoner gains a level, the summoner purges from the eidolon all its evolutions, including the evolution ability increase. Then if the summoner buys with the current level's evolution points the evolution large so as to make the eidolon Huge and the summoner wants to buy the evolution ability increase, the summoner'll have to pay 4 points instead of 2 if the ability increase evolution is to affect the eidolon's Strength of Constitution scores.



          The summoner isn't, like, rewarded for his foresight for picking the evolution ability increase for a littler eidolon then keeping that evolution until the eidolon's size is Huge. Instead, the summoner is forced by the rules quoted above to purchase anew every level that he wants the eidolon to have it the evolution ability increase, and if he does so when he's also made his eidolon Huge via the large evolution and picks the ability increase to apply to the eidolon's Strength or Constitution, then the ability increase evolution costs 4 evolution points instead of 2 evolution points.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 25 at 13:08

























          answered Mar 25 at 11:06









          Hey I Can ChanHey I Can Chan

          151k12 gold badges273 silver badges646 bronze badges




          151k12 gold badges273 silver badges646 bronze badges







          • 2




            $begingroup$
            (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
            $endgroup$
            – Hey I Can Chan
            Mar 25 at 16:45













          • 2




            $begingroup$
            (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
            $endgroup$
            – Hey I Can Chan
            Mar 25 at 16:45








          2




          2




          $begingroup$
          (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
          $endgroup$
          – Hey I Can Chan
          Mar 25 at 16:45





          $begingroup$
          (Anonymous Editor who Doesn't Like Like: If you'd rather convert those pesky likes to actual similes or to phrases like for example, that'd be fine, but the point of the likes is to show the inexactness of the phrases that follow them rather than they being merely filler.)
          $endgroup$
          – Hey I Can Chan
          Mar 25 at 16:45














          4












          $begingroup$

          Everything is recalculated on level up



          No, it doesn't retroactively increase it, you are effectively creating a new eidolon every time level up as a summoner:




          Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          Not only that, but since they are treated as summoned creatures, you are effectively summoning a new creature every time your eidolon is summoned:




          The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. (...) Eidolons are treated as summoned creatures, except (...)




          As noted by James Jacobs (Paizo's Creative Director):




          It summons a "copy" of an idealized incarnation of the creature. A summoned creature doesn't exist before you cast the spell, nor does it exist once the spell expires.



          That's the difference between summoning spells and calling spells. Calling spells DO conjure a real creature.




          On evolution surge



          James Jacobs has clarified that you may add the Large evolution normally to an eidolon that already possesses ability score increases, stacking those bonuses as they are all untyped:




          Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.







          share|improve this answer











          $endgroup$












          • $begingroup$
            PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
            $endgroup$
            – ShadowKras
            Mar 25 at 13:41















          4












          $begingroup$

          Everything is recalculated on level up



          No, it doesn't retroactively increase it, you are effectively creating a new eidolon every time level up as a summoner:




          Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          Not only that, but since they are treated as summoned creatures, you are effectively summoning a new creature every time your eidolon is summoned:




          The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. (...) Eidolons are treated as summoned creatures, except (...)




          As noted by James Jacobs (Paizo's Creative Director):




          It summons a "copy" of an idealized incarnation of the creature. A summoned creature doesn't exist before you cast the spell, nor does it exist once the spell expires.



          That's the difference between summoning spells and calling spells. Calling spells DO conjure a real creature.




          On evolution surge



          James Jacobs has clarified that you may add the Large evolution normally to an eidolon that already possesses ability score increases, stacking those bonuses as they are all untyped:




          Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.







          share|improve this answer











          $endgroup$












          • $begingroup$
            PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
            $endgroup$
            – ShadowKras
            Mar 25 at 13:41













          4












          4








          4





          $begingroup$

          Everything is recalculated on level up



          No, it doesn't retroactively increase it, you are effectively creating a new eidolon every time level up as a summoner:




          Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          Not only that, but since they are treated as summoned creatures, you are effectively summoning a new creature every time your eidolon is summoned:




          The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. (...) Eidolons are treated as summoned creatures, except (...)




          As noted by James Jacobs (Paizo's Creative Director):




          It summons a "copy" of an idealized incarnation of the creature. A summoned creature doesn't exist before you cast the spell, nor does it exist once the spell expires.



          That's the difference between summoning spells and calling spells. Calling spells DO conjure a real creature.




          On evolution surge



          James Jacobs has clarified that you may add the Large evolution normally to an eidolon that already possesses ability score increases, stacking those bonuses as they are all untyped:




          Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.







          share|improve this answer











          $endgroup$



          Everything is recalculated on level up



          No, it doesn't retroactively increase it, you are effectively creating a new eidolon every time level up as a summoner:




          Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.




          Not only that, but since they are treated as summoned creatures, you are effectively summoning a new creature every time your eidolon is summoned:




          The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. (...) Eidolons are treated as summoned creatures, except (...)




          As noted by James Jacobs (Paizo's Creative Director):




          It summons a "copy" of an idealized incarnation of the creature. A summoned creature doesn't exist before you cast the spell, nor does it exist once the spell expires.



          That's the difference between summoning spells and calling spells. Calling spells DO conjure a real creature.




          On evolution surge



          James Jacobs has clarified that you may add the Large evolution normally to an eidolon that already possesses ability score increases, stacking those bonuses as they are all untyped:




          Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 25 at 13:38

























          answered Mar 25 at 11:05









          ShadowKrasShadowKras

          57k4 gold badges83 silver badges148 bronze badges




          57k4 gold badges83 silver badges148 bronze badges











          • $begingroup$
            PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
            $endgroup$
            – ShadowKras
            Mar 25 at 13:41
















          • $begingroup$
            PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
            $endgroup$
            – ShadowKras
            Mar 25 at 13:41















          $begingroup$
          PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
          $endgroup$
          – ShadowKras
          Mar 25 at 13:41




          $begingroup$
          PS: Im sure there was a specific ruling for evolution surge for PFS games, but since neither the OP asked about PFS, nor I can find it even if my life depended on it, I will leave that out of my answer.
          $endgroup$
          – ShadowKras
          Mar 25 at 13:41

















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143858%2fdoes-the-large-evolution-retroactively-increase-the-cost-of-ability-increase-evo%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Kamusi Yaliyomo Aina za kamusi | Muundo wa kamusi | Faida za kamusi | Dhima ya picha katika kamusi | Marejeo | Tazama pia | Viungo vya nje | UrambazajiKuhusu kamusiGo-SwahiliWiki-KamusiKamusi ya Kiswahili na Kiingerezakuihariri na kuongeza habari

          Swift 4 - func physicsWorld not invoked on collision? The Next CEO of Stack OverflowHow to call Objective-C code from Swift#ifdef replacement in the Swift language@selector() in Swift?#pragma mark in Swift?Swift for loop: for index, element in array?dispatch_after - GCD in Swift?Swift Beta performance: sorting arraysSplit a String into an array in Swift?The use of Swift 3 @objc inference in Swift 4 mode is deprecated?How to optimize UITableViewCell, because my UITableView lags

          Access current req object everywhere in Node.js ExpressWhy are global variables considered bad practice? (node.js)Using req & res across functionsHow do I get the path to the current script with Node.js?What is Node.js' Connect, Express and “middleware”?Node.js w/ express error handling in callbackHow to access the GET parameters after “?” in Express?Modify Node.js req object parametersAccess “app” variable inside of ExpressJS/ConnectJS middleware?Node.js Express app - request objectAngular Http Module considered middleware?Session variables in ExpressJSAdd properties to the req object in expressjs with Typescript