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malloc: *** error for object 0x00: pointer being freed was not allocated
malloc: *** error for object 0x1001002e0: pointer being freed was not allocatedUnable to output anything.C++ pointer to char arithmeticmalloc: *** error for object 0x1029249b0: pointer being freed was not allocatedWhy should I use a pointer rather than the object itself?malloc: *** error for object 0x7fff5fbff350: pointer being freed was not allocatedMalloc pointer being freed was not allocatedI'm having trouble dynamically allocating my structmalloc: error for object: pointer being freed was not allocatedC++ compile error, “malloc: *** error for object: pointer being freed was not allocated”
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.
a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Segmentation fault: 11
is also printed out.
Player.cc
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
fstream f;
class Player
public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;
void info()
cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";
;
void searchPlayer(string name)
Player player;
int found = 0;
f.open("Database/Player.dat", ios::in
void addPlayer()
ios::binary
void updatePlayer(string name)
ios::binary
Main.cc
#include <iostream>
#include "Classes/Player.cc"
using namespace std;
void playerMenu()
while (1)
string input;
int option;
cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";
int main()
while (1)
int option;
cout << "1 Playernn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";
Any help you can provide is appreciable. Thanks
c++
add a comment |
I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.
a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Segmentation fault: 11
is also printed out.
Player.cc
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
fstream f;
class Player
public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;
void info()
cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";
;
void searchPlayer(string name)
Player player;
int found = 0;
f.open("Database/Player.dat", ios::in
void addPlayer()
ios::binary
void updatePlayer(string name)
ios::binary
Main.cc
#include <iostream>
#include "Classes/Player.cc"
using namespace std;
void playerMenu()
while (1)
string input;
int option;
cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";
int main()
while (1)
int option;
cout << "1 Playernn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";
Any help you can provide is appreciable. Thanks
c++
1
One cannot write non-POD types (like yourPlayer
class, due to it containingstd::string
type variables) withstd::ofstream::write
.
– Algirdas Preidžius
Mar 25 at 12:07
add a comment |
I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.
a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Segmentation fault: 11
is also printed out.
Player.cc
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
fstream f;
class Player
public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;
void info()
cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";
;
void searchPlayer(string name)
Player player;
int found = 0;
f.open("Database/Player.dat", ios::in
void addPlayer()
ios::binary
void updatePlayer(string name)
ios::binary
Main.cc
#include <iostream>
#include "Classes/Player.cc"
using namespace std;
void playerMenu()
while (1)
string input;
int option;
cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";
int main()
while (1)
int option;
cout << "1 Playernn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";
Any help you can provide is appreciable. Thanks
c++
I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.
a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Segmentation fault: 11
is also printed out.
Player.cc
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
fstream f;
class Player
public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;
void info()
cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";
;
void searchPlayer(string name)
Player player;
int found = 0;
f.open("Database/Player.dat", ios::in
void addPlayer()
ios::binary
void updatePlayer(string name)
ios::binary
Main.cc
#include <iostream>
#include "Classes/Player.cc"
using namespace std;
void playerMenu()
while (1)
string input;
int option;
cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";
int main()
while (1)
int option;
cout << "1 Playernn";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";
Any help you can provide is appreciable. Thanks
c++
c++
asked Mar 25 at 12:04
seven.trianglesseven.triangles
256 bronze badges
256 bronze badges
1
One cannot write non-POD types (like yourPlayer
class, due to it containingstd::string
type variables) withstd::ofstream::write
.
– Algirdas Preidžius
Mar 25 at 12:07
add a comment |
1
One cannot write non-POD types (like yourPlayer
class, due to it containingstd::string
type variables) withstd::ofstream::write
.
– Algirdas Preidžius
Mar 25 at 12:07
1
1
One cannot write non-POD types (like your
Player
class, due to it containing std::string
type variables) with std::ofstream::write
.– Algirdas Preidžius
Mar 25 at 12:07
One cannot write non-POD types (like your
Player
class, due to it containing std::string
type variables) with std::ofstream::write
.– Algirdas Preidžius
Mar 25 at 12:07
add a comment |
1 Answer
1
active
oldest
votes
You're writing and reading your Player
objects directly as their binary representation, but they contain non-POD data such as std::string
, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.
You must change your input/output routines so that they serialise the Player
object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.
Switchingchar*
andstring
would work?
– seven.triangles
Mar 25 at 12:46
2
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays ofchar
would work, but then you must have predetermined sizes.
– molbdnilo
Mar 25 at 13:26
add a comment |
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1 Answer
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oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You're writing and reading your Player
objects directly as their binary representation, but they contain non-POD data such as std::string
, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.
You must change your input/output routines so that they serialise the Player
object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.
Switchingchar*
andstring
would work?
– seven.triangles
Mar 25 at 12:46
2
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays ofchar
would work, but then you must have predetermined sizes.
– molbdnilo
Mar 25 at 13:26
add a comment |
You're writing and reading your Player
objects directly as their binary representation, but they contain non-POD data such as std::string
, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.
You must change your input/output routines so that they serialise the Player
object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.
Switchingchar*
andstring
would work?
– seven.triangles
Mar 25 at 12:46
2
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays ofchar
would work, but then you must have predetermined sizes.
– molbdnilo
Mar 25 at 13:26
add a comment |
You're writing and reading your Player
objects directly as their binary representation, but they contain non-POD data such as std::string
, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.
You must change your input/output routines so that they serialise the Player
object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.
You're writing and reading your Player
objects directly as their binary representation, but they contain non-POD data such as std::string
, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.
You must change your input/output routines so that they serialise the Player
object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.
answered Mar 25 at 12:08
AngewAngew
138k11 gold badges273 silver badges364 bronze badges
138k11 gold badges273 silver badges364 bronze badges
Switchingchar*
andstring
would work?
– seven.triangles
Mar 25 at 12:46
2
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays ofchar
would work, but then you must have predetermined sizes.
– molbdnilo
Mar 25 at 13:26
add a comment |
Switchingchar*
andstring
would work?
– seven.triangles
Mar 25 at 12:46
2
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays ofchar
would work, but then you must have predetermined sizes.
– molbdnilo
Mar 25 at 13:26
Switching
char*
and string
would work?– seven.triangles
Mar 25 at 12:46
Switching
char*
and string
would work?– seven.triangles
Mar 25 at 12:46
2
2
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of
char
would work, but then you must have predetermined sizes.– molbdnilo
Mar 25 at 13:26
@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of
char
would work, but then you must have predetermined sizes.– molbdnilo
Mar 25 at 13:26
add a comment |
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1
One cannot write non-POD types (like your
Player
class, due to it containingstd::string
type variables) withstd::ofstream::write
.– Algirdas Preidžius
Mar 25 at 12:07