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malloc: *** error for object 0x00: pointer being freed was not allocated


malloc: *** error for object 0x1001002e0: pointer being freed was not allocatedUnable to output anything.C++ pointer to char arithmeticmalloc: *** error for object 0x1029249b0: pointer being freed was not allocatedWhy should I use a pointer rather than the object itself?malloc: *** error for object 0x7fff5fbff350: pointer being freed was not allocatedMalloc pointer being freed was not allocatedI'm having trouble dynamically allocating my structmalloc: error for object: pointer being freed was not allocatedC++ compile error, “malloc: *** error for object: pointer being freed was not allocated”






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3















I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.



a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6


Segmentation fault: 11 is also printed out.



Player.cc



#include <iostream>
#include <string>
#include <fstream>

using namespace std;

fstream f;

class Player

public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;

void info()

cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";

;

void searchPlayer(string name)

Player player;
int found = 0;

f.open("Database/Player.dat", ios::in

void addPlayer()
ios::binary

void updatePlayer(string name)
ios::binary


Main.cc



#include <iostream>
#include "Classes/Player.cc"

using namespace std;

void playerMenu()

while (1)

string input;
int option;

cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";




int main()

while (1)

int option;

cout << "1 Playernn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";





Any help you can provide is appreciable. Thanks










share|improve this question

















  • 1





    One cannot write non-POD types (like your Player class, due to it containing std::string type variables) with std::ofstream::write.

    – Algirdas Preidžius
    Mar 25 at 12:07

















3















I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.



a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6


Segmentation fault: 11 is also printed out.



Player.cc



#include <iostream>
#include <string>
#include <fstream>

using namespace std;

fstream f;

class Player

public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;

void info()

cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";

;

void searchPlayer(string name)

Player player;
int found = 0;

f.open("Database/Player.dat", ios::in

void addPlayer()
ios::binary

void updatePlayer(string name)
ios::binary


Main.cc



#include <iostream>
#include "Classes/Player.cc"

using namespace std;

void playerMenu()

while (1)

string input;
int option;

cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";




int main()

while (1)

int option;

cout << "1 Playernn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";





Any help you can provide is appreciable. Thanks










share|improve this question

















  • 1





    One cannot write non-POD types (like your Player class, due to it containing std::string type variables) with std::ofstream::write.

    – Algirdas Preidžius
    Mar 25 at 12:07













3












3








3








I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.



a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6


Segmentation fault: 11 is also printed out.



Player.cc



#include <iostream>
#include <string>
#include <fstream>

using namespace std;

fstream f;

class Player

public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;

void info()

cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";

;

void searchPlayer(string name)

Player player;
int found = 0;

f.open("Database/Player.dat", ios::in

void addPlayer()
ios::binary

void updatePlayer(string name)
ios::binary


Main.cc



#include <iostream>
#include "Classes/Player.cc"

using namespace std;

void playerMenu()

while (1)

string input;
int option;

cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";




int main()

while (1)

int option;

cout << "1 Playernn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";





Any help you can provide is appreciable. Thanks










share|improve this question














I've created this small Player Management System. But getting this error whenever I search or update information of a player. Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.



a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6


Segmentation fault: 11 is also printed out.



Player.cc



#include <iostream>
#include <string>
#include <fstream>

using namespace std;

fstream f;

class Player

public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;

void info()

cout << "Name: " << this->name << "n";
cout << "Date of Birth: " << this->dob << "n";
cout << "Bowling Skill: " << this->bowling_skill << "n";
cout << "Batting hand: : " << this->batting_hand << "n";
cout << "Country: " << this->country << "n";
cout << "Team: " << this->team << "n";
cout << "Runs: " << this->runs << "n";
cout << "No. of fours: " << this->fours << "n";
cout << "No. of sixes: " << this->sixes << "nn";

;

void searchPlayer(string name)

Player player;
int found = 0;

f.open("Database/Player.dat", ios::in

void addPlayer()
ios::binary

void updatePlayer(string name)
ios::binary


Main.cc



#include <iostream>
#include "Classes/Player.cc"

using namespace std;

void playerMenu()

while (1)

string input;
int option;

cout << "1 Searchn";
cout << "2 Addn";
cout << "3 Updaten";
cout << "4 Deleten";
cout << "5 Back to main menunn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
cout << "n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, 'n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid optionn";




int main()

while (1)

int option;

cout << "1 Playernn";

cout << "OPTION: ";
cin >> option;
system("clear");

switch (option)

case 1:
playerMenu();
break;
default:
cout << "nPlease choose a valid optionn";





Any help you can provide is appreciable. Thanks







c++






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 12:04









seven.trianglesseven.triangles

256 bronze badges




256 bronze badges







  • 1





    One cannot write non-POD types (like your Player class, due to it containing std::string type variables) with std::ofstream::write.

    – Algirdas Preidžius
    Mar 25 at 12:07












  • 1





    One cannot write non-POD types (like your Player class, due to it containing std::string type variables) with std::ofstream::write.

    – Algirdas Preidžius
    Mar 25 at 12:07







1




1





One cannot write non-POD types (like your Player class, due to it containing std::string type variables) with std::ofstream::write.

– Algirdas Preidžius
Mar 25 at 12:07





One cannot write non-POD types (like your Player class, due to it containing std::string type variables) with std::ofstream::write.

– Algirdas Preidžius
Mar 25 at 12:07












1 Answer
1






active

oldest

votes


















4














You're writing and reading your Player objects directly as their binary representation, but they contain non-POD data such as std::string, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.



You must change your input/output routines so that they serialise the Player object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.






share|improve this answer























  • Switching char* and string would work?

    – seven.triangles
    Mar 25 at 12:46






  • 2





    @seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

    – molbdnilo
    Mar 25 at 13:26













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









4














You're writing and reading your Player objects directly as their binary representation, but they contain non-POD data such as std::string, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.



You must change your input/output routines so that they serialise the Player object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.






share|improve this answer























  • Switching char* and string would work?

    – seven.triangles
    Mar 25 at 12:46






  • 2





    @seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

    – molbdnilo
    Mar 25 at 13:26















4














You're writing and reading your Player objects directly as their binary representation, but they contain non-POD data such as std::string, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.



You must change your input/output routines so that they serialise the Player object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.






share|improve this answer























  • Switching char* and string would work?

    – seven.triangles
    Mar 25 at 12:46






  • 2





    @seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

    – molbdnilo
    Mar 25 at 13:26













4












4








4







You're writing and reading your Player objects directly as their binary representation, but they contain non-POD data such as std::string, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.



You must change your input/output routines so that they serialise the Player object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.






share|improve this answer













You're writing and reading your Player objects directly as their binary representation, but they contain non-POD data such as std::string, which contains pointers inside. This is a guaranteed ticket to UndefinedBehaviour-land.



You must change your input/output routines so that they serialise the Player object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately.







share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 25 at 12:08









AngewAngew

138k11 gold badges273 silver badges364 bronze badges




138k11 gold badges273 silver badges364 bronze badges












  • Switching char* and string would work?

    – seven.triangles
    Mar 25 at 12:46






  • 2





    @seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

    – molbdnilo
    Mar 25 at 13:26

















  • Switching char* and string would work?

    – seven.triangles
    Mar 25 at 12:46






  • 2





    @seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

    – molbdnilo
    Mar 25 at 13:26
















Switching char* and string would work?

– seven.triangles
Mar 25 at 12:46





Switching char* and string would work?

– seven.triangles
Mar 25 at 12:46




2




2





@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

– molbdnilo
Mar 25 at 13:26





@seven.triangles No, it wouldn't. You need serialisation in either case. Arrays of char would work, but then you must have predetermined sizes.

– molbdnilo
Mar 25 at 13:26



















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