ThreeJS: how add PointLight to scene with PNG textures?Shadows dont work with three.js3DS Max => ThreeJs. Export sceneUpdate texture map in ThreeJSShadows black even when a light is on top of itThreejs switch sceneOverlapping PointLight Shadows using MeshLambertMaterialthreejs - morphTargets shrink other meshes in sceneThreeJS: White PNG image loaded as texture, used as material and rendered as plane has grey edgesLoading ALL textures from a URL in ThreeJSThreeJS scene with textures, why toDataUrl return black JPG?
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ThreeJS: how add PointLight to scene with PNG textures?
Shadows dont work with three.js3DS Max => ThreeJs. Export sceneUpdate texture map in ThreeJSShadows black even when a light is on top of itThreejs switch sceneOverlapping PointLight Shadows using MeshLambertMaterialthreejs - morphTargets shrink other meshes in sceneThreeJS: White PNG image loaded as texture, used as material and rendered as plane has grey edgesLoading ALL textures from a URL in ThreeJSThreeJS scene with textures, why toDataUrl return black JPG?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
I have a scene with one mesh with PNG textures. I taken PointLight code from ThreeJS example and added to my project:
var intensity = 15;
var pointLight = new THREE.PointLight( color, intensity, 20 );
pointLight.castShadow = true;
pointLight.shadow.camera.near = 1;
pointLight.shadow.camera.far = 60;
pointLight.shadow.bias = - 0.005;
But I not see light and shadows on my mesh:
I created a codepen for reproduce this case
How I can resolve this issue?
three.js
add a comment |
I have a scene with one mesh with PNG textures. I taken PointLight code from ThreeJS example and added to my project:
var intensity = 15;
var pointLight = new THREE.PointLight( color, intensity, 20 );
pointLight.castShadow = true;
pointLight.shadow.camera.near = 1;
pointLight.shadow.camera.far = 60;
pointLight.shadow.bias = - 0.005;
But I not see light and shadows on my mesh:
I created a codepen for reproduce this case
How I can resolve this issue?
three.js
add a comment |
I have a scene with one mesh with PNG textures. I taken PointLight code from ThreeJS example and added to my project:
var intensity = 15;
var pointLight = new THREE.PointLight( color, intensity, 20 );
pointLight.castShadow = true;
pointLight.shadow.camera.near = 1;
pointLight.shadow.camera.far = 60;
pointLight.shadow.bias = - 0.005;
But I not see light and shadows on my mesh:
I created a codepen for reproduce this case
How I can resolve this issue?
three.js
I have a scene with one mesh with PNG textures. I taken PointLight code from ThreeJS example and added to my project:
var intensity = 15;
var pointLight = new THREE.PointLight( color, intensity, 20 );
pointLight.castShadow = true;
pointLight.shadow.camera.near = 1;
pointLight.shadow.camera.far = 60;
pointLight.shadow.bias = - 0.005;
But I not see light and shadows on my mesh:
I created a codepen for reproduce this case
How I can resolve this issue?
three.js
three.js
asked Mar 24 at 18:00
tolyantolyan
114114
114114
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
There were multiple problems with your pen:
You have to tell the renderer to globally enable shadow maps like so:
renderer.shadowMap.enabled = true
You have to tell the extruded shape to receive shadows:
mesh.receiveShadow = true;
The extruded shaped used
MeshBasicMaterial
in your pen. This is an unlit material which means it does not react on lights. The codepen below now usesMeshPhongMaterial
. You might want to consider to add an ambient or hemisphere light so all parts of your mesh are lit.
Codepen: https://codepen.io/anon/pen/vPPJxW?editors=1010
three.js R102
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
There were multiple problems with your pen:
You have to tell the renderer to globally enable shadow maps like so:
renderer.shadowMap.enabled = true
You have to tell the extruded shape to receive shadows:
mesh.receiveShadow = true;
The extruded shaped used
MeshBasicMaterial
in your pen. This is an unlit material which means it does not react on lights. The codepen below now usesMeshPhongMaterial
. You might want to consider to add an ambient or hemisphere light so all parts of your mesh are lit.
Codepen: https://codepen.io/anon/pen/vPPJxW?editors=1010
three.js R102
add a comment |
There were multiple problems with your pen:
You have to tell the renderer to globally enable shadow maps like so:
renderer.shadowMap.enabled = true
You have to tell the extruded shape to receive shadows:
mesh.receiveShadow = true;
The extruded shaped used
MeshBasicMaterial
in your pen. This is an unlit material which means it does not react on lights. The codepen below now usesMeshPhongMaterial
. You might want to consider to add an ambient or hemisphere light so all parts of your mesh are lit.
Codepen: https://codepen.io/anon/pen/vPPJxW?editors=1010
three.js R102
add a comment |
There were multiple problems with your pen:
You have to tell the renderer to globally enable shadow maps like so:
renderer.shadowMap.enabled = true
You have to tell the extruded shape to receive shadows:
mesh.receiveShadow = true;
The extruded shaped used
MeshBasicMaterial
in your pen. This is an unlit material which means it does not react on lights. The codepen below now usesMeshPhongMaterial
. You might want to consider to add an ambient or hemisphere light so all parts of your mesh are lit.
Codepen: https://codepen.io/anon/pen/vPPJxW?editors=1010
three.js R102
There were multiple problems with your pen:
You have to tell the renderer to globally enable shadow maps like so:
renderer.shadowMap.enabled = true
You have to tell the extruded shape to receive shadows:
mesh.receiveShadow = true;
The extruded shaped used
MeshBasicMaterial
in your pen. This is an unlit material which means it does not react on lights. The codepen below now usesMeshPhongMaterial
. You might want to consider to add an ambient or hemisphere light so all parts of your mesh are lit.
Codepen: https://codepen.io/anon/pen/vPPJxW?editors=1010
three.js R102
edited Mar 26 at 9:44
answered Mar 25 at 10:55
Mugen87Mugen87
4,8362624
4,8362624
add a comment |
add a comment |
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