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Can't figure out how to run scene in godot
Godot - Changing the sceneHow to make image fit screen in GodotGodot engine not working on macHow to add multiple instances of a 3D scene in Godot 3?How to resized button in godotHow to load textures from a spritesheet in Godot 3How to export Godot scene for web HTML?Godot - any way to trace signals?How to play AnimationPlayer in script once. Godot EngineGodot - How to use the VideoPlayer node to play .ogv files
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I'm very new to godot and was following the step by step tutorial on the godot website. I have godot 3.1 .
I made a script node that says "hello world" and tried to run the scene like the tutorial said, but nothing appears. I'm not sure how to put the code into this question since godot has a workspace and stuff and isn't a text editor. It's very simple though, just the script node with the text value changed.
I've tried searching up this problem and other people seem to get some error message when their scene doesn't run, but I don't get any error. I get this on my output though:
** Debug Process Started **
OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
I'd really appreciate any help to get the scene to run, I'm looking forward to learning to make games in godot. :)
godot
add a comment |
I'm very new to godot and was following the step by step tutorial on the godot website. I have godot 3.1 .
I made a script node that says "hello world" and tried to run the scene like the tutorial said, but nothing appears. I'm not sure how to put the code into this question since godot has a workspace and stuff and isn't a text editor. It's very simple though, just the script node with the text value changed.
I've tried searching up this problem and other people seem to get some error message when their scene doesn't run, but I don't get any error. I get this on my output though:
** Debug Process Started **
OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
I'd really appreciate any help to get the scene to run, I'm looking forward to learning to make games in godot. :)
godot
add a comment |
I'm very new to godot and was following the step by step tutorial on the godot website. I have godot 3.1 .
I made a script node that says "hello world" and tried to run the scene like the tutorial said, but nothing appears. I'm not sure how to put the code into this question since godot has a workspace and stuff and isn't a text editor. It's very simple though, just the script node with the text value changed.
I've tried searching up this problem and other people seem to get some error message when their scene doesn't run, but I don't get any error. I get this on my output though:
** Debug Process Started **
OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
I'd really appreciate any help to get the scene to run, I'm looking forward to learning to make games in godot. :)
godot
I'm very new to godot and was following the step by step tutorial on the godot website. I have godot 3.1 .
I made a script node that says "hello world" and tried to run the scene like the tutorial said, but nothing appears. I'm not sure how to put the code into this question since godot has a workspace and stuff and isn't a text editor. It's very simple though, just the script node with the text value changed.
I've tried searching up this problem and other people seem to get some error message when their scene doesn't run, but I don't get any error. I get this on my output though:
** Debug Process Started **
OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
I'd really appreciate any help to get the scene to run, I'm looking forward to learning to make games in godot. :)
godot
godot
asked Mar 25 at 23:13
VanillaVanilla
1
1
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
Let's start from scratch:
1) Scene -> New Scene
2) On your scene tab, create a
Node2Das root (by clicking the plus + sign and selecting Node2D).
3) Create a new script by clicking

This will generate an empty script:
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
- 4) Save the scene. Now you have a scene with a root node and a script attached to its lifecycle.
- 5) Run the current scene by clicking
on the top-right. - 6) A black window should appear. From now on, you have a scene you can run and a script where you can add your code.
For a complete introduction from zero, you can check out the tutorials from KidsCanCode
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
add a comment |
Probably your graphics card has poor support for OpenGL 3. You could try and change to OpenGL 2 on Project settings > Rendering > Quality > Driver
add a comment |
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2 Answers
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active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Let's start from scratch:
1) Scene -> New Scene
2) On your scene tab, create a
Node2Das root (by clicking the plus + sign and selecting Node2D).
3) Create a new script by clicking

This will generate an empty script:
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
- 4) Save the scene. Now you have a scene with a root node and a script attached to its lifecycle.
- 5) Run the current scene by clicking
on the top-right. - 6) A black window should appear. From now on, you have a scene you can run and a script where you can add your code.
For a complete introduction from zero, you can check out the tutorials from KidsCanCode
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
add a comment |
Let's start from scratch:
1) Scene -> New Scene
2) On your scene tab, create a
Node2Das root (by clicking the plus + sign and selecting Node2D).
3) Create a new script by clicking

This will generate an empty script:
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
- 4) Save the scene. Now you have a scene with a root node and a script attached to its lifecycle.
- 5) Run the current scene by clicking
on the top-right. - 6) A black window should appear. From now on, you have a scene you can run and a script where you can add your code.
For a complete introduction from zero, you can check out the tutorials from KidsCanCode
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
add a comment |
Let's start from scratch:
1) Scene -> New Scene
2) On your scene tab, create a
Node2Das root (by clicking the plus + sign and selecting Node2D).
3) Create a new script by clicking

This will generate an empty script:
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
- 4) Save the scene. Now you have a scene with a root node and a script attached to its lifecycle.
- 5) Run the current scene by clicking
on the top-right. - 6) A black window should appear. From now on, you have a scene you can run and a script where you can add your code.
For a complete introduction from zero, you can check out the tutorials from KidsCanCode
Let's start from scratch:
1) Scene -> New Scene
2) On your scene tab, create a
Node2Das root (by clicking the plus + sign and selecting Node2D).
3) Create a new script by clicking

This will generate an empty script:
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
- 4) Save the scene. Now you have a scene with a root node and a script attached to its lifecycle.
- 5) Run the current scene by clicking
on the top-right. - 6) A black window should appear. From now on, you have a scene you can run and a script where you can add your code.
For a complete introduction from zero, you can check out the tutorials from KidsCanCode
answered Mar 30 at 18:20
LogainLogain
3,3951 gold badge19 silver badges29 bronze badges
3,3951 gold badge19 silver badges29 bronze badges
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
add a comment |
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
Thank you so much for answering but I'm still having some trouble. I have tried what you said in your answer as well as what the KidsCanCode website said on their website, but the scene doesn't run properly. When I press to run the scene, I can see on my taskbar that another window has opened, but when I click on that window it is completely invisible. There is not even that little bar on the top or anything. Do you think there is something wrong with my computer if it is doing this?
– Vanilla
Mar 31 at 0:04
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
I downloaded godot on my friend's PC and it works perfect! There's probably something wrong with my laptop, then. I'll keep practicing on PC, the KidsCanCode tutorials are really nice and simple to follow. :)
– Vanilla
Mar 31 at 4:09
add a comment |
Probably your graphics card has poor support for OpenGL 3. You could try and change to OpenGL 2 on Project settings > Rendering > Quality > Driver
add a comment |
Probably your graphics card has poor support for OpenGL 3. You could try and change to OpenGL 2 on Project settings > Rendering > Quality > Driver
add a comment |
Probably your graphics card has poor support for OpenGL 3. You could try and change to OpenGL 2 on Project settings > Rendering > Quality > Driver
Probably your graphics card has poor support for OpenGL 3. You could try and change to OpenGL 2 on Project settings > Rendering > Quality > Driver
answered Jun 7 at 15:35
Just AnotherProgrammerJust AnotherProgrammer
263 bronze badges
263 bronze badges
add a comment |
add a comment |
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