How do I construct this japanese bowl?vanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow do I smooth its corner edges horizontally while keeping creases sharp?
practicality of 30 year fix mortgage at 55 years of age
Can I enter the UK without my husband if we said we'd travel together in our visa application?
What is the meaning of word 'crack' in chapter 33 of A Game of Thrones?
Cut a cake into 3 equal portions with only a knife
Is there something that can completely prevent the effects of the Hold Person spell?
Do we know the situation in Britain before Sealion (summer 1940)?
A food item only made possible by time-freezing storage?
Golf (6-card) Golf!
Youtube not blocked by iptables
Safe to use 220V electric clothes dryer when building has been bridged down to 110V?
What would influence an alien race to map their planet in a way other than the traditional map of the Earth
1, 2, 4, 8, 16, ... 33?
Excel Solver linear programming - Is it possible to use average of values as a constraint without #DIV/0! errors or sacrificing linearity?
Subverting the emotional woman and stoic man trope
Does wetting a beer glass change the foam characteristics?
Fuel sender works when outside of tank, but not when in tank
OSM Thunderforest API keys in QGIS3
Quick Yajilin Puzzles: Scatter and Gather
I am 15 years old and do not go to a Yeshiva but would like to learn Talmud. A few rabbis near me said they could teach me. How should I start
How to justify a team increase when the team is doing well?
Suffocation while cooking under an umbrella?
Error Message when nothing should be evaluated
My Project Manager does not accept carry-over in Scrum, Is that normal?
Why was LOGO created?
How do I construct this japanese bowl?
vanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow do I smooth its corner edges horizontally while keeping creases sharp?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
$endgroup$
add a comment
|
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
$endgroup$
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
add a comment
|
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
$endgroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
modeling modifiers
edited Mar 28 at 15:22
metaphor_set
5,1441 gold badge12 silver badges25 bronze badges
5,1441 gold badge12 silver badges25 bronze badges
asked Mar 28 at 13:55
SkemiSkemi
651 silver badge7 bronze badges
651 silver badge7 bronze badges
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
add a comment
|
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
1
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
add a comment
|
3 Answers
3
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment
|
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
add a comment
|
$begingroup$
A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.
OR...
Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.
This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.
$endgroup$
add a comment
|
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment
|
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment
|
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
edited Mar 28 at 18:08
answered Mar 28 at 16:32
moonbootsmoonboots
21.9k2 gold badges15 silver badges32 bronze badges
21.9k2 gold badges15 silver badges32 bronze badges
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment
|
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
4
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment
|
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
add a comment
|
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
add a comment
|
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
answered Mar 28 at 15:48
FFellerFFeller
2,1531 gold badge3 silver badges11 bronze badges
2,1531 gold badge3 silver badges11 bronze badges
add a comment
|
add a comment
|
$begingroup$
A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.
OR...
Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.
This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.
$endgroup$
add a comment
|
$begingroup$
A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.
OR...
Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.
This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.
$endgroup$
add a comment
|
$begingroup$
A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.
OR...
Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.
This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.
$endgroup$
A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.
OR...
Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.
This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.
answered Apr 17 at 23:39
GalaxyGalaxy
1591 silver badge8 bronze badges
1591 silver badge8 bronze badges
add a comment
|
add a comment
|
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09