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How to make a model rotatable and scalable via gestures (SparkAR, planar image tracking)?
Detect when browser receives file downloadHow do I rotate an image in Javascript or CSSDetect iPad Mini in HTML5Understanding touch eventsFull Page and scalable images for a Parallax Landscape pageHow to rotate part of an imageHow to make an image clickable and cursor be a pointer if image is drawn in canvas?Change rotation pointHow to rotate a 3d model horizontally with three.jsHammer.js rotatecanel event is being fired while user is still rotating
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I have a simple SparkAR app, there is a 3D model, attached to the planar tracker, which tracks an image target. How can I make this 3D model rotatable and scalable via gestures?
What I tried:
I tried code from this tutorial, it works in case of just planar tracking, but for some reason doesn't work if the tracker has an image target. It allows me to scale a model ones and doesn't work after it.
I also tried this solution, it allows rotation and scaling, but it makes the model "detached" from the tracked image, so when I move my phone the model also moves around.
How can I make a 3D model, (attached to the planar tracker which tracks image target) rotatable and scalable via finger gestures?
javascript spark-ar-studio
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I have a simple SparkAR app, there is a 3D model, attached to the planar tracker, which tracks an image target. How can I make this 3D model rotatable and scalable via gestures?
What I tried:
I tried code from this tutorial, it works in case of just planar tracking, but for some reason doesn't work if the tracker has an image target. It allows me to scale a model ones and doesn't work after it.
I also tried this solution, it allows rotation and scaling, but it makes the model "detached" from the tracked image, so when I move my phone the model also moves around.
How can I make a 3D model, (attached to the planar tracker which tracks image target) rotatable and scalable via finger gestures?
javascript spark-ar-studio
add a comment
|
I have a simple SparkAR app, there is a 3D model, attached to the planar tracker, which tracks an image target. How can I make this 3D model rotatable and scalable via gestures?
What I tried:
I tried code from this tutorial, it works in case of just planar tracking, but for some reason doesn't work if the tracker has an image target. It allows me to scale a model ones and doesn't work after it.
I also tried this solution, it allows rotation and scaling, but it makes the model "detached" from the tracked image, so when I move my phone the model also moves around.
How can I make a 3D model, (attached to the planar tracker which tracks image target) rotatable and scalable via finger gestures?
javascript spark-ar-studio
I have a simple SparkAR app, there is a 3D model, attached to the planar tracker, which tracks an image target. How can I make this 3D model rotatable and scalable via gestures?
What I tried:
I tried code from this tutorial, it works in case of just planar tracking, but for some reason doesn't work if the tracker has an image target. It allows me to scale a model ones and doesn't work after it.
I also tried this solution, it allows rotation and scaling, but it makes the model "detached" from the tracked image, so when I move my phone the model also moves around.
How can I make a 3D model, (attached to the planar tracker which tracks image target) rotatable and scalable via finger gestures?
javascript spark-ar-studio
javascript spark-ar-studio
edited Mar 28 at 22:04
Rumata
asked Mar 28 at 21:12
RumataRumata
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