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Prefab sorting layer wrongly displayed


How to Sort a List<T> by a property in the objectUI prefab components go “missing” when I run the project more than onceUnity Spawning PrefabGameobject instantiated in canvas shows up behind other canvas itemsUnity3D: Add text to a PreFabUnity World Space Canvas Not Maintaining Size as Camera RotatesUnity2D Gameobjects covered by canvasClicking on a prefab causes it to appear in the scenePlacing random game objects on canvas in random position with specific distance






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








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I have a prefab 'WhiteSmoke' that should render on top of the other objects on my game view but instead it just stays behind. The sorting layer some you see on the image named 'smoke' is the top layer, changing it to default and keeping the big order in layer number does not solve the problem.



The canvas render mode is ScreenSpace-Overlay.



Have any idea what I'm missing here? I don't know what else to try.



enter image description here










share|improve this question




























    0















    I have a prefab 'WhiteSmoke' that should render on top of the other objects on my game view but instead it just stays behind. The sorting layer some you see on the image named 'smoke' is the top layer, changing it to default and keeping the big order in layer number does not solve the problem.



    The canvas render mode is ScreenSpace-Overlay.



    Have any idea what I'm missing here? I don't know what else to try.



    enter image description here










    share|improve this question
























      0












      0








      0








      I have a prefab 'WhiteSmoke' that should render on top of the other objects on my game view but instead it just stays behind. The sorting layer some you see on the image named 'smoke' is the top layer, changing it to default and keeping the big order in layer number does not solve the problem.



      The canvas render mode is ScreenSpace-Overlay.



      Have any idea what I'm missing here? I don't know what else to try.



      enter image description here










      share|improve this question














      I have a prefab 'WhiteSmoke' that should render on top of the other objects on my game view but instead it just stays behind. The sorting layer some you see on the image named 'smoke' is the top layer, changing it to default and keeping the big order in layer number does not solve the problem.



      The canvas render mode is ScreenSpace-Overlay.



      Have any idea what I'm missing here? I don't know what else to try.



      enter image description here







      c# unity3d






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 23 at 15:10









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