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Unity Frame Debugger can't hold a Frame?


Custom mouse cursor + IE woesUnity3d: How can i set to null cursor in window class using c#?Unity3D mouse cursor visibility - C#Unity 3D Several objects not showing on the screen everytime the level is loadedUnity game fails to startHow do I create an Event Listener for Cursor.lockstate?Unity double click(keyboard) with Time.deltaTimeHow to reversely play a video in unity?Why can't i use unity's audioMixer like that?Issue with Keyboard controls in release - not occurring in unity editor






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0















I've got a problem in my Unity game where a bright flash will appear above an entity for a single frame. I can't tie to an object, so I'm thinking it's something in the post-process, so I opened up the unity Frame Debugger. The only problem is, every time I try to use the frame debugger, the game won't pause properly. Clicking the mouse anywhere, and sometimes even just moving the cursor, causes the frame in the game to advance by at least one, so the artifact disappears before I can even attempt to debug it.



Could this be some weird combination of project settings? I am using deferred rendering, if that matters. Nothing unusual in my Time settings though.



Is anyone else able to replicate the problem?










share|improve this question






















  • I managed to fix the issue (it was a rendering bug for an object with a zeroed scale axis) via unrelated debugging, but I would still like to find an answer to this...

    – Louis Ingenthron
    Mar 23 at 22:38

















0















I've got a problem in my Unity game where a bright flash will appear above an entity for a single frame. I can't tie to an object, so I'm thinking it's something in the post-process, so I opened up the unity Frame Debugger. The only problem is, every time I try to use the frame debugger, the game won't pause properly. Clicking the mouse anywhere, and sometimes even just moving the cursor, causes the frame in the game to advance by at least one, so the artifact disappears before I can even attempt to debug it.



Could this be some weird combination of project settings? I am using deferred rendering, if that matters. Nothing unusual in my Time settings though.



Is anyone else able to replicate the problem?










share|improve this question






















  • I managed to fix the issue (it was a rendering bug for an object with a zeroed scale axis) via unrelated debugging, but I would still like to find an answer to this...

    – Louis Ingenthron
    Mar 23 at 22:38













0












0








0








I've got a problem in my Unity game where a bright flash will appear above an entity for a single frame. I can't tie to an object, so I'm thinking it's something in the post-process, so I opened up the unity Frame Debugger. The only problem is, every time I try to use the frame debugger, the game won't pause properly. Clicking the mouse anywhere, and sometimes even just moving the cursor, causes the frame in the game to advance by at least one, so the artifact disappears before I can even attempt to debug it.



Could this be some weird combination of project settings? I am using deferred rendering, if that matters. Nothing unusual in my Time settings though.



Is anyone else able to replicate the problem?










share|improve this question














I've got a problem in my Unity game where a bright flash will appear above an entity for a single frame. I can't tie to an object, so I'm thinking it's something in the post-process, so I opened up the unity Frame Debugger. The only problem is, every time I try to use the frame debugger, the game won't pause properly. Clicking the mouse anywhere, and sometimes even just moving the cursor, causes the frame in the game to advance by at least one, so the artifact disappears before I can even attempt to debug it.



Could this be some weird combination of project settings? I am using deferred rendering, if that matters. Nothing unusual in my Time settings though.



Is anyone else able to replicate the problem?







unity3d rendering






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 23 at 19:51









Louis IngenthronLouis Ingenthron

615419




615419












  • I managed to fix the issue (it was a rendering bug for an object with a zeroed scale axis) via unrelated debugging, but I would still like to find an answer to this...

    – Louis Ingenthron
    Mar 23 at 22:38

















  • I managed to fix the issue (it was a rendering bug for an object with a zeroed scale axis) via unrelated debugging, but I would still like to find an answer to this...

    – Louis Ingenthron
    Mar 23 at 22:38
















I managed to fix the issue (it was a rendering bug for an object with a zeroed scale axis) via unrelated debugging, but I would still like to find an answer to this...

– Louis Ingenthron
Mar 23 at 22:38





I managed to fix the issue (it was a rendering bug for an object with a zeroed scale axis) via unrelated debugging, but I would still like to find an answer to this...

– Louis Ingenthron
Mar 23 at 22:38












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