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How to properly use MultibodyPlant::CalcGravityGeneralizedForces in pydrake?


How to merge two dictionaries in a single expression?How do I check if a list is empty?How do I check whether a file exists without exceptions?How can I safely create a nested directory?How to get the current time in PythonHow can I make a time delay in Python?How do I sort a dictionary by value?How to make a chain of function decorators?How to make a flat list out of list of listsHow do I list all files of a directory?






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1















I am trying to create a simple gravity compensation controller for acrobot with the following code:



from pydrake.all import *

file_name = "acrobot.sdf" # from drake/multibody/benchmarks/acrobot/acrobot.sdf
plant = MultibodyPlant()
parser = Parser(plant=plant)
robot = parser.AddModelFromFile(file_name)
plant.AddForceElement(UniformGravityFieldElement([0.0, 0.0, -9.81]))
plant.Finalize()

nq = plant.num_positions()
nv = plant.num_velocities()
nx = nq + nv
nu = plant.num_actuators()
assert (nx, nu) == (4, 1)

plant_ctx = plant.CreateDefaultContext()

x_plant = plant.GetMutablePositionsAndVelocities(plant_ctx)
x_plant[:] = [0.1, 0.2,
0.3, 0.4]

tau_g = plant.CalcGravityGeneralizedForces(plant_ctx)

print tau_g


Unfortunately, tau_g is always zero.



It seems that the gravity vector is not applied to the robot.
How can this be fixed?



UPDATE:



Working C++ implementation:



systems::DiagramBuilder<double> builder;
MultibodyPlant<double>& plant = *builder.AddSystem<MultibodyPlant>(0.001);
Parser parser(&plant);
drake::multibody::ModelInstanceIndex robot_instance_index = parser.AddModelFromFile(full_name);
plant.AddForceElement<UniformGravityFieldElement>();
plant.Finalize();

systems::Simulator<double> simulator(plant);

// Simulator Context
VectorXd state = plant.GetPositionsAndVelocities(simulator.get_mutable_context());
state(0) = 0.5;
state(1) = 0.5;
plant.SetPositionsAndVelocities(&simulator.get_mutable_context(),state);
// prints -15.3096 -8.25483
std::cout << plant.CalcGravityGeneralizedForces(simulator.get_mutable_context()) << std::endl;

// Default Context
std::unique_ptr<Context<double>> context_ptr = plant.CreateDefaultContext();
auto context = context_ptr.get();
VectorXd state_2 = plant.GetPositionsAndVelocities(*context, robot_instance_index);
state_2(0) = 0.5;
state_2(1) = 0.5;
plant.SetPositionsAndVelocities(context, state_2);
std::cout << plant.CalcGravityGeneralizedForces(*context) << std::endl;
// prints -15.3096 -8.25483









share|improve this question
































    1















    I am trying to create a simple gravity compensation controller for acrobot with the following code:



    from pydrake.all import *

    file_name = "acrobot.sdf" # from drake/multibody/benchmarks/acrobot/acrobot.sdf
    plant = MultibodyPlant()
    parser = Parser(plant=plant)
    robot = parser.AddModelFromFile(file_name)
    plant.AddForceElement(UniformGravityFieldElement([0.0, 0.0, -9.81]))
    plant.Finalize()

    nq = plant.num_positions()
    nv = plant.num_velocities()
    nx = nq + nv
    nu = plant.num_actuators()
    assert (nx, nu) == (4, 1)

    plant_ctx = plant.CreateDefaultContext()

    x_plant = plant.GetMutablePositionsAndVelocities(plant_ctx)
    x_plant[:] = [0.1, 0.2,
    0.3, 0.4]

    tau_g = plant.CalcGravityGeneralizedForces(plant_ctx)

    print tau_g


    Unfortunately, tau_g is always zero.



    It seems that the gravity vector is not applied to the robot.
    How can this be fixed?



    UPDATE:



    Working C++ implementation:



    systems::DiagramBuilder<double> builder;
    MultibodyPlant<double>& plant = *builder.AddSystem<MultibodyPlant>(0.001);
    Parser parser(&plant);
    drake::multibody::ModelInstanceIndex robot_instance_index = parser.AddModelFromFile(full_name);
    plant.AddForceElement<UniformGravityFieldElement>();
    plant.Finalize();

    systems::Simulator<double> simulator(plant);

    // Simulator Context
    VectorXd state = plant.GetPositionsAndVelocities(simulator.get_mutable_context());
    state(0) = 0.5;
    state(1) = 0.5;
    plant.SetPositionsAndVelocities(&simulator.get_mutable_context(),state);
    // prints -15.3096 -8.25483
    std::cout << plant.CalcGravityGeneralizedForces(simulator.get_mutable_context()) << std::endl;

    // Default Context
    std::unique_ptr<Context<double>> context_ptr = plant.CreateDefaultContext();
    auto context = context_ptr.get();
    VectorXd state_2 = plant.GetPositionsAndVelocities(*context, robot_instance_index);
    state_2(0) = 0.5;
    state_2(1) = 0.5;
    plant.SetPositionsAndVelocities(context, state_2);
    std::cout << plant.CalcGravityGeneralizedForces(*context) << std::endl;
    // prints -15.3096 -8.25483









    share|improve this question




























      1












      1








      1








      I am trying to create a simple gravity compensation controller for acrobot with the following code:



      from pydrake.all import *

      file_name = "acrobot.sdf" # from drake/multibody/benchmarks/acrobot/acrobot.sdf
      plant = MultibodyPlant()
      parser = Parser(plant=plant)
      robot = parser.AddModelFromFile(file_name)
      plant.AddForceElement(UniformGravityFieldElement([0.0, 0.0, -9.81]))
      plant.Finalize()

      nq = plant.num_positions()
      nv = plant.num_velocities()
      nx = nq + nv
      nu = plant.num_actuators()
      assert (nx, nu) == (4, 1)

      plant_ctx = plant.CreateDefaultContext()

      x_plant = plant.GetMutablePositionsAndVelocities(plant_ctx)
      x_plant[:] = [0.1, 0.2,
      0.3, 0.4]

      tau_g = plant.CalcGravityGeneralizedForces(plant_ctx)

      print tau_g


      Unfortunately, tau_g is always zero.



      It seems that the gravity vector is not applied to the robot.
      How can this be fixed?



      UPDATE:



      Working C++ implementation:



      systems::DiagramBuilder<double> builder;
      MultibodyPlant<double>& plant = *builder.AddSystem<MultibodyPlant>(0.001);
      Parser parser(&plant);
      drake::multibody::ModelInstanceIndex robot_instance_index = parser.AddModelFromFile(full_name);
      plant.AddForceElement<UniformGravityFieldElement>();
      plant.Finalize();

      systems::Simulator<double> simulator(plant);

      // Simulator Context
      VectorXd state = plant.GetPositionsAndVelocities(simulator.get_mutable_context());
      state(0) = 0.5;
      state(1) = 0.5;
      plant.SetPositionsAndVelocities(&simulator.get_mutable_context(),state);
      // prints -15.3096 -8.25483
      std::cout << plant.CalcGravityGeneralizedForces(simulator.get_mutable_context()) << std::endl;

      // Default Context
      std::unique_ptr<Context<double>> context_ptr = plant.CreateDefaultContext();
      auto context = context_ptr.get();
      VectorXd state_2 = plant.GetPositionsAndVelocities(*context, robot_instance_index);
      state_2(0) = 0.5;
      state_2(1) = 0.5;
      plant.SetPositionsAndVelocities(context, state_2);
      std::cout << plant.CalcGravityGeneralizedForces(*context) << std::endl;
      // prints -15.3096 -8.25483









      share|improve this question
















      I am trying to create a simple gravity compensation controller for acrobot with the following code:



      from pydrake.all import *

      file_name = "acrobot.sdf" # from drake/multibody/benchmarks/acrobot/acrobot.sdf
      plant = MultibodyPlant()
      parser = Parser(plant=plant)
      robot = parser.AddModelFromFile(file_name)
      plant.AddForceElement(UniformGravityFieldElement([0.0, 0.0, -9.81]))
      plant.Finalize()

      nq = plant.num_positions()
      nv = plant.num_velocities()
      nx = nq + nv
      nu = plant.num_actuators()
      assert (nx, nu) == (4, 1)

      plant_ctx = plant.CreateDefaultContext()

      x_plant = plant.GetMutablePositionsAndVelocities(plant_ctx)
      x_plant[:] = [0.1, 0.2,
      0.3, 0.4]

      tau_g = plant.CalcGravityGeneralizedForces(plant_ctx)

      print tau_g


      Unfortunately, tau_g is always zero.



      It seems that the gravity vector is not applied to the robot.
      How can this be fixed?



      UPDATE:



      Working C++ implementation:



      systems::DiagramBuilder<double> builder;
      MultibodyPlant<double>& plant = *builder.AddSystem<MultibodyPlant>(0.001);
      Parser parser(&plant);
      drake::multibody::ModelInstanceIndex robot_instance_index = parser.AddModelFromFile(full_name);
      plant.AddForceElement<UniformGravityFieldElement>();
      plant.Finalize();

      systems::Simulator<double> simulator(plant);

      // Simulator Context
      VectorXd state = plant.GetPositionsAndVelocities(simulator.get_mutable_context());
      state(0) = 0.5;
      state(1) = 0.5;
      plant.SetPositionsAndVelocities(&simulator.get_mutable_context(),state);
      // prints -15.3096 -8.25483
      std::cout << plant.CalcGravityGeneralizedForces(simulator.get_mutable_context()) << std::endl;

      // Default Context
      std::unique_ptr<Context<double>> context_ptr = plant.CreateDefaultContext();
      auto context = context_ptr.get();
      VectorXd state_2 = plant.GetPositionsAndVelocities(*context, robot_instance_index);
      state_2(0) = 0.5;
      state_2(1) = 0.5;
      plant.SetPositionsAndVelocities(context, state_2);
      std::cout << plant.CalcGravityGeneralizedForces(*context) << std::endl;
      // prints -15.3096 -8.25483






      python drake






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      edited Mar 27 at 13:17







      asQue

















      asked Mar 27 at 9:22









      asQueasQue

      195 bronze badges




      195 bronze badges

























          1 Answer
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          2














          I confirm that I see the same behavior, and don't see any obvious errors in your implementation.

          I've opened https://github.com/RobotLocomotion/drake/issues/11051






          share|improve this answer
























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            active

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            active

            oldest

            votes






            active

            oldest

            votes









            2














            I confirm that I see the same behavior, and don't see any obvious errors in your implementation.

            I've opened https://github.com/RobotLocomotion/drake/issues/11051






            share|improve this answer





























              2














              I confirm that I see the same behavior, and don't see any obvious errors in your implementation.

              I've opened https://github.com/RobotLocomotion/drake/issues/11051






              share|improve this answer



























                2












                2








                2







                I confirm that I see the same behavior, and don't see any obvious errors in your implementation.

                I've opened https://github.com/RobotLocomotion/drake/issues/11051






                share|improve this answer













                I confirm that I see the same behavior, and don't see any obvious errors in your implementation.

                I've opened https://github.com/RobotLocomotion/drake/issues/11051







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 27 at 12:15









                Russ TedrakeRuss Tedrake

                4412 silver badges5 bronze badges




                4412 silver badges5 bronze badges



















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