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Boost.Thread: why would you use multiple boost threads for scheduling one user thread?
How do you install Boost on MacOS?Example for boost shared_mutex (multiple reads/one write)?Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex from a different thread)How to run multiple threads created by loop simultaneous using boost.thread?Is it smart to replace boost::thread and boost::mutex with c++11 equivalents?Why is OpenCV function that uses TBB much faster than a Boost-based implementation?Boost w/ C++ - Curious mutex behaviorwhy “boost.thread” call “intrusive_ptr_add_ref” manually?Why boost::thread constructor doesn't accept boost::thread::attributes parameter?Why are mutexes different from atomic operations in that the former is OS level and the latter is processor level?
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I'm working with an existing code base that simulates a (simple) thread scheduler and creates user threads using the Boost.Thread library.
I'm confused about a design choice from the previous developer (who is unavailable to me). For each new user thread, a ThrObjWrapper object is created; that ThrObjWrapper object contains 4 Boost threads:
- thrRun
- thrSuspend
- thrResume
- thrSleep
Whenever the thread scheduler (ThrScheduler) resumes or suspends a ThrObjWrapper, the ThrObjWrapper performs operations on 2 of these threads (which 2 vary depending on whether the scheduler is resuming or suspending the threads).
I can't figure out why so many threads are necessary. Shouldn't one boost thread be sufficient? I could even understand two threads, but four? Why four?
This is the ThrScheduler's execution loop:
// curr = the current ThrObjWrapper instance being run by the ThrScheduler
if (curr != NULL)
if (curr->isThrRunning())
if (curr->isThrSuspended())
curr->thrResume();
else
curr->run();
this->sleepScheduler();
if (curr != NULL && curr->isThrRunning())
curr->thrSuspend();
This is the ThrObjWrapper class (mutexes, condition variables, getters/setters etc have been removed for brevity):
class ThrObjWrapper
protected:
bool suspended;
boost::thread thrRun;
boost::thread thrSuspend;
boost::thread thrResume;
boost::thread thrSleep;
;
void ThrObjWrapper::thrSuspendFunc()
this->thrSuspend.interrupt();
this->thrResume.join();
this->suspended = true;
while (this->suspended)
this->thrRun.yield();
void ThrObjWrapper::thrSuspend()
this->thrSleep = boost::thread(&ThrObjWrapper::thrSuspendFunc, this);
void ThrObjWrapper::thrResumeFunc()
this->thrResume.interrupt();
this->suspended = false;
this->thrSleep.join();
void ThrObjWrapper::thrResume()
this->thrResume = boost::thread(&ThrObjWrapper::thrResumeFunc, this);
bool ThreadClass::isThrSuspended()
return this->suspended;
bool ThrObjWrapper::isThrRunning()
return thrRun.joinable();
void ThrObjWrapper::thrSleep(int time)
this->thrRun.sleep(boost::get_system_time() + boost::posix_time::milliseconds(time));
void ThrObjWrapper::run()
this->thrRun = boost::thread(&ThrObjWrapper::thrOperation, this);
void ThrObjWrapper::thrOperation()
// Performs some operation
c++ boost boost-thread
add a comment |
I'm working with an existing code base that simulates a (simple) thread scheduler and creates user threads using the Boost.Thread library.
I'm confused about a design choice from the previous developer (who is unavailable to me). For each new user thread, a ThrObjWrapper object is created; that ThrObjWrapper object contains 4 Boost threads:
- thrRun
- thrSuspend
- thrResume
- thrSleep
Whenever the thread scheduler (ThrScheduler) resumes or suspends a ThrObjWrapper, the ThrObjWrapper performs operations on 2 of these threads (which 2 vary depending on whether the scheduler is resuming or suspending the threads).
I can't figure out why so many threads are necessary. Shouldn't one boost thread be sufficient? I could even understand two threads, but four? Why four?
This is the ThrScheduler's execution loop:
// curr = the current ThrObjWrapper instance being run by the ThrScheduler
if (curr != NULL)
if (curr->isThrRunning())
if (curr->isThrSuspended())
curr->thrResume();
else
curr->run();
this->sleepScheduler();
if (curr != NULL && curr->isThrRunning())
curr->thrSuspend();
This is the ThrObjWrapper class (mutexes, condition variables, getters/setters etc have been removed for brevity):
class ThrObjWrapper
protected:
bool suspended;
boost::thread thrRun;
boost::thread thrSuspend;
boost::thread thrResume;
boost::thread thrSleep;
;
void ThrObjWrapper::thrSuspendFunc()
this->thrSuspend.interrupt();
this->thrResume.join();
this->suspended = true;
while (this->suspended)
this->thrRun.yield();
void ThrObjWrapper::thrSuspend()
this->thrSleep = boost::thread(&ThrObjWrapper::thrSuspendFunc, this);
void ThrObjWrapper::thrResumeFunc()
this->thrResume.interrupt();
this->suspended = false;
this->thrSleep.join();
void ThrObjWrapper::thrResume()
this->thrResume = boost::thread(&ThrObjWrapper::thrResumeFunc, this);
bool ThreadClass::isThrSuspended()
return this->suspended;
bool ThrObjWrapper::isThrRunning()
return thrRun.joinable();
void ThrObjWrapper::thrSleep(int time)
this->thrRun.sleep(boost::get_system_time() + boost::posix_time::milliseconds(time));
void ThrObjWrapper::run()
this->thrRun = boost::thread(&ThrObjWrapper::thrOperation, this);
void ThrObjWrapper::thrOperation()
// Performs some operation
c++ boost boost-thread
At a guess he wanted all operations on the wrapper to be non blogging
– Alan Birtles
Mar 24 at 6:25
add a comment |
I'm working with an existing code base that simulates a (simple) thread scheduler and creates user threads using the Boost.Thread library.
I'm confused about a design choice from the previous developer (who is unavailable to me). For each new user thread, a ThrObjWrapper object is created; that ThrObjWrapper object contains 4 Boost threads:
- thrRun
- thrSuspend
- thrResume
- thrSleep
Whenever the thread scheduler (ThrScheduler) resumes or suspends a ThrObjWrapper, the ThrObjWrapper performs operations on 2 of these threads (which 2 vary depending on whether the scheduler is resuming or suspending the threads).
I can't figure out why so many threads are necessary. Shouldn't one boost thread be sufficient? I could even understand two threads, but four? Why four?
This is the ThrScheduler's execution loop:
// curr = the current ThrObjWrapper instance being run by the ThrScheduler
if (curr != NULL)
if (curr->isThrRunning())
if (curr->isThrSuspended())
curr->thrResume();
else
curr->run();
this->sleepScheduler();
if (curr != NULL && curr->isThrRunning())
curr->thrSuspend();
This is the ThrObjWrapper class (mutexes, condition variables, getters/setters etc have been removed for brevity):
class ThrObjWrapper
protected:
bool suspended;
boost::thread thrRun;
boost::thread thrSuspend;
boost::thread thrResume;
boost::thread thrSleep;
;
void ThrObjWrapper::thrSuspendFunc()
this->thrSuspend.interrupt();
this->thrResume.join();
this->suspended = true;
while (this->suspended)
this->thrRun.yield();
void ThrObjWrapper::thrSuspend()
this->thrSleep = boost::thread(&ThrObjWrapper::thrSuspendFunc, this);
void ThrObjWrapper::thrResumeFunc()
this->thrResume.interrupt();
this->suspended = false;
this->thrSleep.join();
void ThrObjWrapper::thrResume()
this->thrResume = boost::thread(&ThrObjWrapper::thrResumeFunc, this);
bool ThreadClass::isThrSuspended()
return this->suspended;
bool ThrObjWrapper::isThrRunning()
return thrRun.joinable();
void ThrObjWrapper::thrSleep(int time)
this->thrRun.sleep(boost::get_system_time() + boost::posix_time::milliseconds(time));
void ThrObjWrapper::run()
this->thrRun = boost::thread(&ThrObjWrapper::thrOperation, this);
void ThrObjWrapper::thrOperation()
// Performs some operation
c++ boost boost-thread
I'm working with an existing code base that simulates a (simple) thread scheduler and creates user threads using the Boost.Thread library.
I'm confused about a design choice from the previous developer (who is unavailable to me). For each new user thread, a ThrObjWrapper object is created; that ThrObjWrapper object contains 4 Boost threads:
- thrRun
- thrSuspend
- thrResume
- thrSleep
Whenever the thread scheduler (ThrScheduler) resumes or suspends a ThrObjWrapper, the ThrObjWrapper performs operations on 2 of these threads (which 2 vary depending on whether the scheduler is resuming or suspending the threads).
I can't figure out why so many threads are necessary. Shouldn't one boost thread be sufficient? I could even understand two threads, but four? Why four?
This is the ThrScheduler's execution loop:
// curr = the current ThrObjWrapper instance being run by the ThrScheduler
if (curr != NULL)
if (curr->isThrRunning())
if (curr->isThrSuspended())
curr->thrResume();
else
curr->run();
this->sleepScheduler();
if (curr != NULL && curr->isThrRunning())
curr->thrSuspend();
This is the ThrObjWrapper class (mutexes, condition variables, getters/setters etc have been removed for brevity):
class ThrObjWrapper
protected:
bool suspended;
boost::thread thrRun;
boost::thread thrSuspend;
boost::thread thrResume;
boost::thread thrSleep;
;
void ThrObjWrapper::thrSuspendFunc()
this->thrSuspend.interrupt();
this->thrResume.join();
this->suspended = true;
while (this->suspended)
this->thrRun.yield();
void ThrObjWrapper::thrSuspend()
this->thrSleep = boost::thread(&ThrObjWrapper::thrSuspendFunc, this);
void ThrObjWrapper::thrResumeFunc()
this->thrResume.interrupt();
this->suspended = false;
this->thrSleep.join();
void ThrObjWrapper::thrResume()
this->thrResume = boost::thread(&ThrObjWrapper::thrResumeFunc, this);
bool ThreadClass::isThrSuspended()
return this->suspended;
bool ThrObjWrapper::isThrRunning()
return thrRun.joinable();
void ThrObjWrapper::thrSleep(int time)
this->thrRun.sleep(boost::get_system_time() + boost::posix_time::milliseconds(time));
void ThrObjWrapper::run()
this->thrRun = boost::thread(&ThrObjWrapper::thrOperation, this);
void ThrObjWrapper::thrOperation()
// Performs some operation
c++ boost boost-thread
c++ boost boost-thread
asked Mar 24 at 4:03
dreaded_moldreaded_mol
162
162
At a guess he wanted all operations on the wrapper to be non blogging
– Alan Birtles
Mar 24 at 6:25
add a comment |
At a guess he wanted all operations on the wrapper to be non blogging
– Alan Birtles
Mar 24 at 6:25
At a guess he wanted all operations on the wrapper to be non blogging
– Alan Birtles
Mar 24 at 6:25
At a guess he wanted all operations on the wrapper to be non blogging
– Alan Birtles
Mar 24 at 6:25
add a comment |
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At a guess he wanted all operations on the wrapper to be non blogging
– Alan Birtles
Mar 24 at 6:25