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How do you make it in roblox studio when you get a kill , it says “you killed this player” or whatever?
How do I parse command line arguments in Bash?How do I compare two string variables in an 'if' statement in Bash?ROBLOX Kill command to kill specified playerHow Can I Make A GUI Pop-Up When A Player First Plays On ROBLOX?How to make objects dissapear when they touch certain bricks in ROBLOX Studio?Roblox Studio Lua: Cash For Kill Script IssueMake NPC Look Like a Player in ROBLOXHow to make a block that gives you points in RobloxHow can i set some names to be able to type a command in roblox to kill other people
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I want to make it whenever you get a kill it will say " You killed (playername)"
scripting roblox
add a comment |
I want to make it whenever you get a kill it will say " You killed (playername)"
scripting roblox
1
Please read How to Ask
– Zoe
Mar 24 at 14:39
In your sword script before TakeDamage, if you wanted to do a gui, you would create a textlabel under the gui with you "killed " , put under your sword, then clone it to playergui, then change the text to "You killed" .. hit.Parent.Name (replace hit with what variable it uses for takedamage)
– mgracer
Mar 26 at 8:16
add a comment |
I want to make it whenever you get a kill it will say " You killed (playername)"
scripting roblox
I want to make it whenever you get a kill it will say " You killed (playername)"
scripting roblox
scripting roblox
asked Mar 24 at 14:15
noobfromthefuture111noobfromthefuture111
6
6
1
Please read How to Ask
– Zoe
Mar 24 at 14:39
In your sword script before TakeDamage, if you wanted to do a gui, you would create a textlabel under the gui with you "killed " , put under your sword, then clone it to playergui, then change the text to "You killed" .. hit.Parent.Name (replace hit with what variable it uses for takedamage)
– mgracer
Mar 26 at 8:16
add a comment |
1
Please read How to Ask
– Zoe
Mar 24 at 14:39
In your sword script before TakeDamage, if you wanted to do a gui, you would create a textlabel under the gui with you "killed " , put under your sword, then clone it to playergui, then change the text to "You killed" .. hit.Parent.Name (replace hit with what variable it uses for takedamage)
– mgracer
Mar 26 at 8:16
1
1
Please read How to Ask
– Zoe
Mar 24 at 14:39
Please read How to Ask
– Zoe
Mar 24 at 14:39
In your sword script before TakeDamage, if you wanted to do a gui, you would create a textlabel under the gui with you "killed " , put under your sword, then clone it to playergui, then change the text to "You killed" .. hit.Parent.Name (replace hit with what variable it uses for takedamage)
– mgracer
Mar 26 at 8:16
In your sword script before TakeDamage, if you wanted to do a gui, you would create a textlabel under the gui with you "killed " , put under your sword, then clone it to playergui, then change the text to "You killed" .. hit.Parent.Name (replace hit with what variable it uses for takedamage)
– mgracer
Mar 26 at 8:16
add a comment |
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1
Please read How to Ask
– Zoe
Mar 24 at 14:39
In your sword script before TakeDamage, if you wanted to do a gui, you would create a textlabel under the gui with you "killed " , put under your sword, then clone it to playergui, then change the text to "You killed" .. hit.Parent.Name (replace hit with what variable it uses for takedamage)
– mgracer
Mar 26 at 8:16