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IMFTransform covert camera stream color format, IMFTransform::ProcessOutput returns freeze image data


Camera video stream inside CAOpenGLLayerMFT Custom image FiltersIMFTransform interface of Color Converter DSP giving E_INVALIDARG on SetInputType/SetOutputTypeconverting a stream media type while using IMFSourceReaderCreating NV12 encoded video using windows media foundationMedia Foundation is incorrectly marking still image capture stream descriptors as video captureWindows Media Foundation using IMFTransform to decode mp4 movie frames to 2D texturesWebcam MJPG capture streams are unavailable on Windows 10How do I extract color matrix from MP4 an x264 stream in Media FoundationSharpDX MapSubresource is vertically flipped C#






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0















I'm very new to Windows Media Foundation API. I try to create a program that can display and manipulate camera video input stream.

I'm using Media Foundation for video stream reading, the supportted color format is NV12, so I had to convert it to RGB or ARGB to create Opengl texture object.

I tried to do it using pure c++ code on CPU side, but the perfomance is very bad. Then I tried to use IMFTranform to do color convertion, the performance is very good, but I got a strange problem.
IMFTransform::Process returns S_OK, but I keep getting freezed image output. The result image pixel are not updated in realtime, keeps getting freezed for many frames, and the freezing time is getting longer and longger. If I use pure c++ code the do the color convertion, then everything works fine.



Here are my code, https://gist.github.com/zhiqiang-li/16d1a6a1b00e8fb39847c8ca323b5604. Please let me konw what do you think I'm doing wrong.










share|improve this question




























    0















    I'm very new to Windows Media Foundation API. I try to create a program that can display and manipulate camera video input stream.

    I'm using Media Foundation for video stream reading, the supportted color format is NV12, so I had to convert it to RGB or ARGB to create Opengl texture object.

    I tried to do it using pure c++ code on CPU side, but the perfomance is very bad. Then I tried to use IMFTranform to do color convertion, the performance is very good, but I got a strange problem.
    IMFTransform::Process returns S_OK, but I keep getting freezed image output. The result image pixel are not updated in realtime, keeps getting freezed for many frames, and the freezing time is getting longer and longger. If I use pure c++ code the do the color convertion, then everything works fine.



    Here are my code, https://gist.github.com/zhiqiang-li/16d1a6a1b00e8fb39847c8ca323b5604. Please let me konw what do you think I'm doing wrong.










    share|improve this question
























      0












      0








      0








      I'm very new to Windows Media Foundation API. I try to create a program that can display and manipulate camera video input stream.

      I'm using Media Foundation for video stream reading, the supportted color format is NV12, so I had to convert it to RGB or ARGB to create Opengl texture object.

      I tried to do it using pure c++ code on CPU side, but the perfomance is very bad. Then I tried to use IMFTranform to do color convertion, the performance is very good, but I got a strange problem.
      IMFTransform::Process returns S_OK, but I keep getting freezed image output. The result image pixel are not updated in realtime, keeps getting freezed for many frames, and the freezing time is getting longer and longger. If I use pure c++ code the do the color convertion, then everything works fine.



      Here are my code, https://gist.github.com/zhiqiang-li/16d1a6a1b00e8fb39847c8ca323b5604. Please let me konw what do you think I'm doing wrong.










      share|improve this question














      I'm very new to Windows Media Foundation API. I try to create a program that can display and manipulate camera video input stream.

      I'm using Media Foundation for video stream reading, the supportted color format is NV12, so I had to convert it to RGB or ARGB to create Opengl texture object.

      I tried to do it using pure c++ code on CPU side, but the perfomance is very bad. Then I tried to use IMFTranform to do color convertion, the performance is very good, but I got a strange problem.
      IMFTransform::Process returns S_OK, but I keep getting freezed image output. The result image pixel are not updated in realtime, keeps getting freezed for many frames, and the freezing time is getting longer and longger. If I use pure c++ code the do the color convertion, then everything works fine.



      Here are my code, https://gist.github.com/zhiqiang-li/16d1a6a1b00e8fb39847c8ca323b5604. Please let me konw what do you think I'm doing wrong.







      camera ms-media-foundation color-conversion






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 24 at 17:00









      Zhiqiang LiZhiqiang Li

      145114




      145114






















          1 Answer
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          0














          Did you try to let the SourceReader do the conversion for you :



          hr = mAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);



          By default, the source reader and sink writer can perform some format conversions on uncompressed audio and video streams. To disable this behavior, set this attribute to TRUE when you create the source reader or sink writer.




          By default it is FALSE, so you don't really need to explicitly set this attribute.



          Then :



          hr = mSourceReader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, NULL, mediaType);


          with :



          mOutputMediaType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);


          Also calculate image size according to NV12 format (MF_MT_FRAME_SIZE). Don't set MF_MT_DEFAULT_STRIDE, the SourceReader will do it for you.



          So the idea is to get NV12 format from the SourceReader, even if the capture source gives RGB32 format. The SourceReader is normally able to do this.






          share|improve this answer

























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            1 Answer
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            active

            oldest

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            active

            oldest

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            active

            oldest

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            0














            Did you try to let the SourceReader do the conversion for you :



            hr = mAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);



            By default, the source reader and sink writer can perform some format conversions on uncompressed audio and video streams. To disable this behavior, set this attribute to TRUE when you create the source reader or sink writer.




            By default it is FALSE, so you don't really need to explicitly set this attribute.



            Then :



            hr = mSourceReader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, NULL, mediaType);


            with :



            mOutputMediaType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);


            Also calculate image size according to NV12 format (MF_MT_FRAME_SIZE). Don't set MF_MT_DEFAULT_STRIDE, the SourceReader will do it for you.



            So the idea is to get NV12 format from the SourceReader, even if the capture source gives RGB32 format. The SourceReader is normally able to do this.






            share|improve this answer





























              0














              Did you try to let the SourceReader do the conversion for you :



              hr = mAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);



              By default, the source reader and sink writer can perform some format conversions on uncompressed audio and video streams. To disable this behavior, set this attribute to TRUE when you create the source reader or sink writer.




              By default it is FALSE, so you don't really need to explicitly set this attribute.



              Then :



              hr = mSourceReader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, NULL, mediaType);


              with :



              mOutputMediaType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);


              Also calculate image size according to NV12 format (MF_MT_FRAME_SIZE). Don't set MF_MT_DEFAULT_STRIDE, the SourceReader will do it for you.



              So the idea is to get NV12 format from the SourceReader, even if the capture source gives RGB32 format. The SourceReader is normally able to do this.






              share|improve this answer



























                0












                0








                0







                Did you try to let the SourceReader do the conversion for you :



                hr = mAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);



                By default, the source reader and sink writer can perform some format conversions on uncompressed audio and video streams. To disable this behavior, set this attribute to TRUE when you create the source reader or sink writer.




                By default it is FALSE, so you don't really need to explicitly set this attribute.



                Then :



                hr = mSourceReader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, NULL, mediaType);


                with :



                mOutputMediaType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);


                Also calculate image size according to NV12 format (MF_MT_FRAME_SIZE). Don't set MF_MT_DEFAULT_STRIDE, the SourceReader will do it for you.



                So the idea is to get NV12 format from the SourceReader, even if the capture source gives RGB32 format. The SourceReader is normally able to do this.






                share|improve this answer















                Did you try to let the SourceReader do the conversion for you :



                hr = mAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);



                By default, the source reader and sink writer can perform some format conversions on uncompressed audio and video streams. To disable this behavior, set this attribute to TRUE when you create the source reader or sink writer.




                By default it is FALSE, so you don't really need to explicitly set this attribute.



                Then :



                hr = mSourceReader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, NULL, mediaType);


                with :



                mOutputMediaType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);


                Also calculate image size according to NV12 format (MF_MT_FRAME_SIZE). Don't set MF_MT_DEFAULT_STRIDE, the SourceReader will do it for you.



                So the idea is to get NV12 format from the SourceReader, even if the capture source gives RGB32 format. The SourceReader is normally able to do this.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Mar 24 at 21:24

























                answered Mar 24 at 21:13









                mofo77mofo77

                739412




                739412





























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