UDP Client can receive data sent from same computer, but cannot receive from separate computer via WLANC# UDP cannot listen on a port that has already been used to send data?Udpclient polling UDP multicast addressAndroid Udp : How to receive datagramPacket from LANUDP client messages not received on a remote serverUDP server in C and client in C#, server receives but client does notCannot Append to Received String in UDP Listener C#Android can send udp but not receiveSending udp message from a remote server to my computer via internetClient does not receive UDP datagram from server if the server responds from a different portWhy are my UDP packets not being received when sent to my own public IP?

What do I need to do, tax-wise, for a sudden windfall?

Someone who is granted access to information but not expected to read it

Is it possible to install Firefox on Ubuntu with no desktop enviroment?

Past vs. present tense when referring to a fictional character

What is the color associated with lukewarm?

Velocity of rotation of a sphere

Nth term of Van Eck Sequence

Background for black and white chart

Is it possible to have battery technology that can't be duplicated?

Must a CPU have a GPU if the motherboard provides a display port (when there isn't any separate video card)?

What do you call the action of "describing events as they happen" like sports anchors do?

I sent an angry e-mail to my interviewers about a conflict at my home institution. Could this affect my application?

How to search for Android apps without ads?

Can an open source licence be revoked if it violates employer's IP?

My parents claim they cannot pay for my college education; what are my options?

Is it ethical to cite a reviewer's papers even if they are rather irrelevant?

Why did the Death Eaters wait to reopen the Chamber of Secrets?

Interview was just a one hour panel. Got an offer the next day; do I accept or is this a red flag?

Commencez à vous connecter -- I don't understand the phrasing of this

What are the advantages of using TLRs to rangefinders?

Jam with honey & without pectin has a saucy consistency always

Why is C++ template use not recommended in space/radiated environment?

What did the 8086 (and 8088) do upon encountering an illegal instruction?

Should I worry about having my credit pulled multiple times while car shopping?



UDP Client can receive data sent from same computer, but cannot receive from separate computer via WLAN


C# UDP cannot listen on a port that has already been used to send data?Udpclient polling UDP multicast addressAndroid Udp : How to receive datagramPacket from LANUDP client messages not received on a remote serverUDP server in C and client in C#, server receives but client does notCannot Append to Received String in UDP Listener C#Android can send udp but not receiveSending udp message from a remote server to my computer via internetClient does not receive UDP datagram from server if the server responds from a different portWhy are my UDP packets not being received when sent to my own public IP?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








0















I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.










share|improve this question






















  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12

















0















I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.










share|improve this question






















  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12













0












0








0








I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.










share|improve this question














I have set up a UDP client to receive data in C#. The client is set to receive using the assigned IP address from my WiFi router. The client can receive data if I run the program on the same computer as the sender. But when I try the receive client on a different computer, the client does not receive any data.



I have tried setting the IP address in the UDP client to IPAddress.Any, this did not work. I've tried other ports and this also did not work.



The IP address on the receive side is set to the IP address of the sender. The sender IP address is set to the receiver address. The port numbers are the same.



The important part of the code starts at Private Void Receive().



using UnityEngine;
using System.Collections;

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class UDPReceive : MonoBehaviour


// receiving Thread
Thread receiveThread;

// udpclient object
UdpClient client;

//public string IP = "192.168.0.1";
public int port; // define > init

IPAddress ipaddress = IPAddress.Parse("192.168.0.100");

// infos
public string lastReceivedUDPPacket = "";
public string allReceivedUDPPackets = ""; // clean up this from time to time!


// start from shell
private static void Main()

UDPReceive receiveObj = new UDPReceive();
receiveObj.init();

string text = "";
do

text = Console.ReadLine();

while (!text.Equals("exit"));

// start from unity3d
public void Start()


init();



// init
private void init()

print("UDPSend.init()");

// define port
port = 27015;

// status
print("Sending to 192.168.0.100 : " + port);
print("Test-Sending to this Port: nc -u 192.168.0.100 " + port + "");

receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();



// receive thread
private void ReceiveData()


client = new UdpClient(port);
while (true)


try


IPEndPoint anyIP = new IPEndPoint(ipaddress, port);
byte[] data = client.Receive(ref anyIP);

string text = Encoding.UTF8.GetString(data);

print(">> " + text);

// latest UDPpacket
lastReceivedUDPPacket = text;

// ....
allReceivedUDPPackets = allReceivedUDPPackets + text;


catch (Exception err)

print(err.ToString());




private void OnDisable()

if (receiveThread != null)

receiveThread.Abort();
client.Close();



// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()

allReceivedUDPPackets = "";
return lastReceivedUDPPacket;




I set the client IP address to 192.168.0.100 which is the IP address of the sender.



When I run the program on my computer, the client receives. It does not receive on other computers.



I have also tried setting the client IP address to its local IP address, and that also does not work.



It seems that the client can only receive via local host.



Is there something that I'm missing? I've even tried opening the firewall to allow data on port 27015. Also did not work.







c# sockets networking udp client






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 0:53









HaydenHayden

81




81












  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12

















  • Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

    – Lex Li
    Mar 25 at 1:12
















Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

– Lex Li
Mar 25 at 1:12





Either you get a wrong firewall rule, or the router does not forward the message. You need some networking knowledge or tools like Wireshark to help.

– Lex Li
Mar 25 at 1:12












0






active

oldest

votes












Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55330035%2fudp-client-can-receive-data-sent-from-same-computer-but-cannot-receive-from-sep%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55330035%2fudp-client-can-receive-data-sent-from-same-computer-but-cannot-receive-from-sep%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Kamusi Yaliyomo Aina za kamusi | Muundo wa kamusi | Faida za kamusi | Dhima ya picha katika kamusi | Marejeo | Tazama pia | Viungo vya nje | UrambazajiKuhusu kamusiGo-SwahiliWiki-KamusiKamusi ya Kiswahili na Kiingerezakuihariri na kuongeza habari

SQL error code 1064 with creating Laravel foreign keysForeign key constraints: When to use ON UPDATE and ON DELETEDropping column with foreign key Laravel error: General error: 1025 Error on renameLaravel SQL Can't create tableLaravel Migration foreign key errorLaravel php artisan migrate:refresh giving a syntax errorSQLSTATE[42S01]: Base table or view already exists or Base table or view already exists: 1050 Tableerror in migrating laravel file to xampp serverSyntax error or access violation: 1064:syntax to use near 'unsigned not null, modelName varchar(191) not null, title varchar(191) not nLaravel cannot create new table field in mysqlLaravel 5.7:Last migration creates table but is not registered in the migration table

은진 송씨 목차 역사 본관 분파 인물 조선 왕실과의 인척 관계 집성촌 항렬자 인구 같이 보기 각주 둘러보기 메뉴은진 송씨세종실록 149권, 지리지 충청도 공주목 은진현