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CUDA execution time compared to block size


Understanding CUDA grid dimensions, block dimensions and threads organization (simple explanation)How to get the cuda version?How do CUDA blocks/warps/threads map onto CUDA cores?installing Cuda NVIDIA Graphic Driver failedMatlab + CUDA slow in solving matrix-vector equation A*x=BDoes CUDA allow multiple applications on same gpu at the same time?Behavior of CUDA kernels from guest VM on NVIDIA GRID vGPUUsing CUDA GPUs at prediction time for high througput streamsCUDA program doesn't measure the execution time : cudaEventRecordTimings differ while measuring a CUDA kernel






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















The goal is simple: plot the effect of block size on the execution time with CUDA. What one would expect to see is that for each blocksize that is a multiple of 32 the execution time is lowest, after thes multiples (e.g. 33, 65, 97, 129, ...) the execution time should increase. However this is not the result I'm getting. The execution time simply goes down and then flattens out.
enter image description here



I'm running CUDA runtime 10.0 on an NVIDIA GeForce 940M.



I've tried several ways of getting the execution time. The one recommended in the CUDA documentation says following should work:



cudaEventCreate(&gpu_execution_start);
cudaEventCreate(&gpu_execution_end);

cudaEventRecord(gpu_execution_start);
kernel<<<n_blocks,blocksize>>> (device_a, device_b, device_out, arraysize);
cudaEventRecord(gpu_execution_end);

cudaEventSynchronize(gpu_execution_end);


This way of timing however generates previously mentioned result.



Does the issue lie in timing the execution? Or does the specific GPU cause problems in the result maybe?










share|improve this question



















  • 3





    What does your kernel actually do? Do you keep the overall number of threads the same and just change how many blocks you use or do you keep the number of blocks the same and just keep adding threads to the blocks? If what you're doing is increasing the overall number of threads, then what do the additional threads do?

    – Michael Kenzel
    Mar 25 at 21:35












  • In one of my applications a 8x8x8 block takes 8 seconds, a 9x9x9 block takes 5 secods and a 10x10x10 takes 11 secods. There is no general answer for blocksize vs time, depends on the kernel.

    – Ander Biguri
    Mar 26 at 14:10

















1















The goal is simple: plot the effect of block size on the execution time with CUDA. What one would expect to see is that for each blocksize that is a multiple of 32 the execution time is lowest, after thes multiples (e.g. 33, 65, 97, 129, ...) the execution time should increase. However this is not the result I'm getting. The execution time simply goes down and then flattens out.
enter image description here



I'm running CUDA runtime 10.0 on an NVIDIA GeForce 940M.



I've tried several ways of getting the execution time. The one recommended in the CUDA documentation says following should work:



cudaEventCreate(&gpu_execution_start);
cudaEventCreate(&gpu_execution_end);

cudaEventRecord(gpu_execution_start);
kernel<<<n_blocks,blocksize>>> (device_a, device_b, device_out, arraysize);
cudaEventRecord(gpu_execution_end);

cudaEventSynchronize(gpu_execution_end);


This way of timing however generates previously mentioned result.



Does the issue lie in timing the execution? Or does the specific GPU cause problems in the result maybe?










share|improve this question



















  • 3





    What does your kernel actually do? Do you keep the overall number of threads the same and just change how many blocks you use or do you keep the number of blocks the same and just keep adding threads to the blocks? If what you're doing is increasing the overall number of threads, then what do the additional threads do?

    – Michael Kenzel
    Mar 25 at 21:35












  • In one of my applications a 8x8x8 block takes 8 seconds, a 9x9x9 block takes 5 secods and a 10x10x10 takes 11 secods. There is no general answer for blocksize vs time, depends on the kernel.

    – Ander Biguri
    Mar 26 at 14:10













1












1








1








The goal is simple: plot the effect of block size on the execution time with CUDA. What one would expect to see is that for each blocksize that is a multiple of 32 the execution time is lowest, after thes multiples (e.g. 33, 65, 97, 129, ...) the execution time should increase. However this is not the result I'm getting. The execution time simply goes down and then flattens out.
enter image description here



I'm running CUDA runtime 10.0 on an NVIDIA GeForce 940M.



I've tried several ways of getting the execution time. The one recommended in the CUDA documentation says following should work:



cudaEventCreate(&gpu_execution_start);
cudaEventCreate(&gpu_execution_end);

cudaEventRecord(gpu_execution_start);
kernel<<<n_blocks,blocksize>>> (device_a, device_b, device_out, arraysize);
cudaEventRecord(gpu_execution_end);

cudaEventSynchronize(gpu_execution_end);


This way of timing however generates previously mentioned result.



Does the issue lie in timing the execution? Or does the specific GPU cause problems in the result maybe?










share|improve this question
















The goal is simple: plot the effect of block size on the execution time with CUDA. What one would expect to see is that for each blocksize that is a multiple of 32 the execution time is lowest, after thes multiples (e.g. 33, 65, 97, 129, ...) the execution time should increase. However this is not the result I'm getting. The execution time simply goes down and then flattens out.
enter image description here



I'm running CUDA runtime 10.0 on an NVIDIA GeForce 940M.



I've tried several ways of getting the execution time. The one recommended in the CUDA documentation says following should work:



cudaEventCreate(&gpu_execution_start);
cudaEventCreate(&gpu_execution_end);

cudaEventRecord(gpu_execution_start);
kernel<<<n_blocks,blocksize>>> (device_a, device_b, device_out, arraysize);
cudaEventRecord(gpu_execution_end);

cudaEventSynchronize(gpu_execution_end);


This way of timing however generates previously mentioned result.



Does the issue lie in timing the execution? Or does the specific GPU cause problems in the result maybe?







cuda nvidia






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 25 at 18:59









talonmies

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60.6k17 gold badges140 silver badges208 bronze badges










asked Mar 25 at 18:15









jonasjonas

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  • 3





    What does your kernel actually do? Do you keep the overall number of threads the same and just change how many blocks you use or do you keep the number of blocks the same and just keep adding threads to the blocks? If what you're doing is increasing the overall number of threads, then what do the additional threads do?

    – Michael Kenzel
    Mar 25 at 21:35












  • In one of my applications a 8x8x8 block takes 8 seconds, a 9x9x9 block takes 5 secods and a 10x10x10 takes 11 secods. There is no general answer for blocksize vs time, depends on the kernel.

    – Ander Biguri
    Mar 26 at 14:10












  • 3





    What does your kernel actually do? Do you keep the overall number of threads the same and just change how many blocks you use or do you keep the number of blocks the same and just keep adding threads to the blocks? If what you're doing is increasing the overall number of threads, then what do the additional threads do?

    – Michael Kenzel
    Mar 25 at 21:35












  • In one of my applications a 8x8x8 block takes 8 seconds, a 9x9x9 block takes 5 secods and a 10x10x10 takes 11 secods. There is no general answer for blocksize vs time, depends on the kernel.

    – Ander Biguri
    Mar 26 at 14:10







3




3





What does your kernel actually do? Do you keep the overall number of threads the same and just change how many blocks you use or do you keep the number of blocks the same and just keep adding threads to the blocks? If what you're doing is increasing the overall number of threads, then what do the additional threads do?

– Michael Kenzel
Mar 25 at 21:35






What does your kernel actually do? Do you keep the overall number of threads the same and just change how many blocks you use or do you keep the number of blocks the same and just keep adding threads to the blocks? If what you're doing is increasing the overall number of threads, then what do the additional threads do?

– Michael Kenzel
Mar 25 at 21:35














In one of my applications a 8x8x8 block takes 8 seconds, a 9x9x9 block takes 5 secods and a 10x10x10 takes 11 secods. There is no general answer for blocksize vs time, depends on the kernel.

– Ander Biguri
Mar 26 at 14:10





In one of my applications a 8x8x8 block takes 8 seconds, a 9x9x9 block takes 5 secods and a 10x10x10 takes 11 secods. There is no general answer for blocksize vs time, depends on the kernel.

– Ander Biguri
Mar 26 at 14:10












1 Answer
1






active

oldest

votes


















1














So each of those thread blocks will be translated into warps, and as you increase the number of threads per threadblock by 32, you decrease the percentage of diverged threads each time. For example, if you launch 33 threads per threadblock, each threadblock will have 1 warp with all 32 lanes active, and another with only 1 lane active. So at each increment of your test, you are not increasing the amount of divergence, you are just adding 1 more active warp to that threadblock.



If you are also not scaling your app correctly, all your work will be able to be scheduled at the same time anyway, so there won't be any effect on execution time.



Hope this helps!






share|improve this answer






















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    So each of those thread blocks will be translated into warps, and as you increase the number of threads per threadblock by 32, you decrease the percentage of diverged threads each time. For example, if you launch 33 threads per threadblock, each threadblock will have 1 warp with all 32 lanes active, and another with only 1 lane active. So at each increment of your test, you are not increasing the amount of divergence, you are just adding 1 more active warp to that threadblock.



    If you are also not scaling your app correctly, all your work will be able to be scheduled at the same time anyway, so there won't be any effect on execution time.



    Hope this helps!






    share|improve this answer



























      1














      So each of those thread blocks will be translated into warps, and as you increase the number of threads per threadblock by 32, you decrease the percentage of diverged threads each time. For example, if you launch 33 threads per threadblock, each threadblock will have 1 warp with all 32 lanes active, and another with only 1 lane active. So at each increment of your test, you are not increasing the amount of divergence, you are just adding 1 more active warp to that threadblock.



      If you are also not scaling your app correctly, all your work will be able to be scheduled at the same time anyway, so there won't be any effect on execution time.



      Hope this helps!






      share|improve this answer

























        1












        1








        1







        So each of those thread blocks will be translated into warps, and as you increase the number of threads per threadblock by 32, you decrease the percentage of diverged threads each time. For example, if you launch 33 threads per threadblock, each threadblock will have 1 warp with all 32 lanes active, and another with only 1 lane active. So at each increment of your test, you are not increasing the amount of divergence, you are just adding 1 more active warp to that threadblock.



        If you are also not scaling your app correctly, all your work will be able to be scheduled at the same time anyway, so there won't be any effect on execution time.



        Hope this helps!






        share|improve this answer













        So each of those thread blocks will be translated into warps, and as you increase the number of threads per threadblock by 32, you decrease the percentage of diverged threads each time. For example, if you launch 33 threads per threadblock, each threadblock will have 1 warp with all 32 lanes active, and another with only 1 lane active. So at each increment of your test, you are not increasing the amount of divergence, you are just adding 1 more active warp to that threadblock.



        If you are also not scaling your app correctly, all your work will be able to be scheduled at the same time anyway, so there won't be any effect on execution time.



        Hope this helps!







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 25 at 19:11







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