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How “stream” a part of my screen to another part
How do I update the GUI from another thread?How to align views at the bottom of the screen?How to convert a Drawable to a Bitmap?Remove titlebar from MATLAB GUI for full screen displayStreaming Desktop over Diffrent Platforms for Speedrunning on every pixel inside a circleWhat is the best way to support different screen sizes in AndroidSurfaceHolder causes flickeringHow to display pixels 1:1 in a PictureBoxDraw a small bitmap (Company logo) to another large Bitmap (full screen image) and placed to right side
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
So I have two big monitors. So I want to "stream" a small important part of the right monitor to the left. I have a specific part like 100x200pixels to the right of my screen I want to show at the very left.
I can do this but in a very ineffektive way by getting the bitmap from the right and displaying it in a gui to the left, then putting it in a loop where I create and destroy the gui showing an updated bitmap every 5 seconds. But this causes flickering and seems like a bad solution.
What is a better way to do this?
user-interface bitmap autohotkey
add a comment |
So I have two big monitors. So I want to "stream" a small important part of the right monitor to the left. I have a specific part like 100x200pixels to the right of my screen I want to show at the very left.
I can do this but in a very ineffektive way by getting the bitmap from the right and displaying it in a gui to the left, then putting it in a loop where I create and destroy the gui showing an updated bitmap every 5 seconds. But this causes flickering and seems like a bad solution.
What is a better way to do this?
user-interface bitmap autohotkey
add a comment |
So I have two big monitors. So I want to "stream" a small important part of the right monitor to the left. I have a specific part like 100x200pixels to the right of my screen I want to show at the very left.
I can do this but in a very ineffektive way by getting the bitmap from the right and displaying it in a gui to the left, then putting it in a loop where I create and destroy the gui showing an updated bitmap every 5 seconds. But this causes flickering and seems like a bad solution.
What is a better way to do this?
user-interface bitmap autohotkey
So I have two big monitors. So I want to "stream" a small important part of the right monitor to the left. I have a specific part like 100x200pixels to the right of my screen I want to show at the very left.
I can do this but in a very ineffektive way by getting the bitmap from the right and displaying it in a gui to the left, then putting it in a loop where I create and destroy the gui showing an updated bitmap every 5 seconds. But this causes flickering and seems like a bad solution.
What is a better way to do this?
user-interface bitmap autohotkey
user-interface bitmap autohotkey
edited Mar 21 at 8:10
Harpo
asked Mar 20 at 22:27
HarpoHarpo
809 bronze badges
809 bronze badges
add a comment |
add a comment |
1 Answer
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One thing that may help and reduce flicker is to use GuiControl. In your loop, instead of recreating the GUI each time, just update the picture control's contents.
GuiControl ,, picture_control_name , %A_Desktop%updated_pic.bmp
add a comment |
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One thing that may help and reduce flicker is to use GuiControl. In your loop, instead of recreating the GUI each time, just update the picture control's contents.
GuiControl ,, picture_control_name , %A_Desktop%updated_pic.bmp
add a comment |
One thing that may help and reduce flicker is to use GuiControl. In your loop, instead of recreating the GUI each time, just update the picture control's contents.
GuiControl ,, picture_control_name , %A_Desktop%updated_pic.bmp
add a comment |
One thing that may help and reduce flicker is to use GuiControl. In your loop, instead of recreating the GUI each time, just update the picture control's contents.
GuiControl ,, picture_control_name , %A_Desktop%updated_pic.bmp
One thing that may help and reduce flicker is to use GuiControl. In your loop, instead of recreating the GUI each time, just update the picture control's contents.
GuiControl ,, picture_control_name , %A_Desktop%updated_pic.bmp
answered Mar 25 at 18:42
Evan ElrodEvan Elrod
1,0673 silver badges14 bronze badges
1,0673 silver badges14 bronze badges
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