Detecting collision between and applying materials and textures to three.js model in GLTF file formatBall to Ball Collision - Detection and HandlingThree.js - Collision Detection - Obj Wavefrontthree.js serverside collision detection errorPhysijs Load model three.js collisions don't workTHREE.js Imported model doesn't apply face texturesunable to apply three.js texture to JSON model imported from blenderApply movement corresponding to collision in Three.jsCollision Detection three.js/Camera collisionNeed help on imported GLTF model with changing texture of itHow to reduce file size in THREE.js GLTF exports
Decode a variable-length quantity
Why couldn't soldiers sight their own weapons without officers' orders?
What is the German idiom or expression for when someone is being hypocritical against their own teachings?
"How do you solve a problem like Maria?"
Can we use other things than single-word verbs in our dialog tags?
Double blind peer review when paper cites author's GitHub repo for code
French equivalent of "Make leaps and bounds"
How can I tell if a flight itinerary is fake
What does Fisher mean by this quote?
What word can be used to describe a bug in a movie?
Need help understanding lens reach
What are these mathematical groups in U.S. universities?
Do other countries guarantee freedoms that the United States does not have?
Short story about a teenager who has his brain replaced with a microchip (Psychological Horror)
Why are the inside diameters of some pipe larger than the stated size?
How would I as a DM create a smart phone-like spell/device my players could use?
Should I self-publish my novella on Amazon or try my luck getting publishers?
Unexpected route on a flight from USA to Europe
Is it double speak?
How does The Fools Guild make its money?
If there were no space agencies, could a person go to space?
How to help new students accept function notation
How can glass marbles naturally occur in a desert?
What are the examples (applications) of the MIPs in which the objective function has nonzero coefficients for only continuous variables?
Detecting collision between and applying materials and textures to three.js model in GLTF file format
Ball to Ball Collision - Detection and HandlingThree.js - Collision Detection - Obj Wavefrontthree.js serverside collision detection errorPhysijs Load model three.js collisions don't workTHREE.js Imported model doesn't apply face texturesunable to apply three.js texture to JSON model imported from blenderApply movement corresponding to collision in Three.jsCollision Detection three.js/Camera collisionNeed help on imported GLTF model with changing texture of itHow to reduce file size in THREE.js GLTF exports
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I am working on a three.js game, where a model has to move on mouse movement.
I am done with loading the model in GLTF format and moving it in the world space.
I am now stuck with two things,
- Applying material and texture to the model.
- Detecting collisions with other models.
I am using GLTF file format for all models.
Can you guide me through this.
Thanks!
I am new to three.js. I have looked for many sources on google for the same but couldn't find any thing relevant to my query
three.js collision-detection gltf
add a comment |
I am working on a three.js game, where a model has to move on mouse movement.
I am done with loading the model in GLTF format and moving it in the world space.
I am now stuck with two things,
- Applying material and texture to the model.
- Detecting collisions with other models.
I am using GLTF file format for all models.
Can you guide me through this.
Thanks!
I am new to three.js. I have looked for many sources on google for the same but couldn't find any thing relevant to my query
three.js collision-detection gltf
add a comment |
I am working on a three.js game, where a model has to move on mouse movement.
I am done with loading the model in GLTF format and moving it in the world space.
I am now stuck with two things,
- Applying material and texture to the model.
- Detecting collisions with other models.
I am using GLTF file format for all models.
Can you guide me through this.
Thanks!
I am new to three.js. I have looked for many sources on google for the same but couldn't find any thing relevant to my query
three.js collision-detection gltf
I am working on a three.js game, where a model has to move on mouse movement.
I am done with loading the model in GLTF format and moving it in the world space.
I am now stuck with two things,
- Applying material and texture to the model.
- Detecting collisions with other models.
I am using GLTF file format for all models.
Can you guide me through this.
Thanks!
I am new to three.js. I have looked for many sources on google for the same but couldn't find any thing relevant to my query
three.js collision-detection gltf
three.js collision-detection gltf
edited Mar 27 at 14:24
gman
53k17 gold badges130 silver badges224 bronze badges
53k17 gold badges130 silver badges224 bronze badges
asked Mar 27 at 6:16
Amit RaneAmit Rane
11 bronze badge
11 bronze badge
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55370917%2fdetecting-collision-between-and-applying-materials-and-textures-to-three-js-mode%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Is this question similar to what you get asked at work? Learn more about asking and sharing private information with your coworkers using Stack Overflow for Teams.
Is this question similar to what you get asked at work? Learn more about asking and sharing private information with your coworkers using Stack Overflow for Teams.
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55370917%2fdetecting-collision-between-and-applying-materials-and-textures-to-three-js-mode%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown