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How to get updated buffer attributes in Threejs


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0















When i apply a matrix to a buffergeometry
I want to get the updated position attributes fast , i am dealing with 1000000+ vertex .



I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same



What is the most proper way to perform this ?










share|improve this question






























    0















    When i apply a matrix to a buffergeometry
    I want to get the updated position attributes fast , i am dealing with 1000000+ vertex .



    I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same



    What is the most proper way to perform this ?










    share|improve this question


























      0












      0








      0








      When i apply a matrix to a buffergeometry
      I want to get the updated position attributes fast , i am dealing with 1000000+ vertex .



      I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same



      What is the most proper way to perform this ?










      share|improve this question














      When i apply a matrix to a buffergeometry
      I want to get the updated position attributes fast , i am dealing with 1000000+ vertex .



      I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same



      What is the most proper way to perform this ?







      three.js






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 27 at 9:02









      Rayan ArfawiRayan Arfawi

      34 bronze badges




      34 bronze badges

























          1 Answer
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          0















          I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same




          Then it seems you are doing something wrong in your application. Matrix4.applyToBufferAttribute() does apply the matrix to the given attribute. The method is used multiple times in the core of three.js for example in BufferGeometry.applyMatrix():



          https://github.com/mrdoob/three.js/blob/9f7f38b543c8a51d5614b72c04d657a4cfad68da/src/core/BufferGeometry.js#L141-L142



          Ensure to set BufferAttribute.needsUpdate to true after the method invocation. And yes, it's the intended way to apply a 4x4 transformation matrix to a buffer attribute.






          share|improve this answer



























          • Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

            – Rayan Arfawi
            Mar 27 at 10:47











          • Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

            – Mugen87
            Mar 27 at 10:47












          • when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

            – Rayan Arfawi
            Mar 28 at 6:33











          • Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

            – Mugen87
            Mar 28 at 10:57










          Your Answer






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          active

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          0















          I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same




          Then it seems you are doing something wrong in your application. Matrix4.applyToBufferAttribute() does apply the matrix to the given attribute. The method is used multiple times in the core of three.js for example in BufferGeometry.applyMatrix():



          https://github.com/mrdoob/three.js/blob/9f7f38b543c8a51d5614b72c04d657a4cfad68da/src/core/BufferGeometry.js#L141-L142



          Ensure to set BufferAttribute.needsUpdate to true after the method invocation. And yes, it's the intended way to apply a 4x4 transformation matrix to a buffer attribute.






          share|improve this answer



























          • Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

            – Rayan Arfawi
            Mar 27 at 10:47











          • Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

            – Mugen87
            Mar 27 at 10:47












          • when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

            – Rayan Arfawi
            Mar 28 at 6:33











          • Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

            – Mugen87
            Mar 28 at 10:57















          0















          I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same




          Then it seems you are doing something wrong in your application. Matrix4.applyToBufferAttribute() does apply the matrix to the given attribute. The method is used multiple times in the core of three.js for example in BufferGeometry.applyMatrix():



          https://github.com/mrdoob/three.js/blob/9f7f38b543c8a51d5614b72c04d657a4cfad68da/src/core/BufferGeometry.js#L141-L142



          Ensure to set BufferAttribute.needsUpdate to true after the method invocation. And yes, it's the intended way to apply a 4x4 transformation matrix to a buffer attribute.






          share|improve this answer



























          • Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

            – Rayan Arfawi
            Mar 27 at 10:47











          • Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

            – Mugen87
            Mar 27 at 10:47












          • when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

            – Rayan Arfawi
            Mar 28 at 6:33











          • Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

            – Mugen87
            Mar 28 at 10:57













          0












          0








          0








          I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same




          Then it seems you are doing something wrong in your application. Matrix4.applyToBufferAttribute() does apply the matrix to the given attribute. The method is used multiple times in the core of three.js for example in BufferGeometry.applyMatrix():



          https://github.com/mrdoob/three.js/blob/9f7f38b543c8a51d5614b72c04d657a4cfad68da/src/core/BufferGeometry.js#L141-L142



          Ensure to set BufferAttribute.needsUpdate to true after the method invocation. And yes, it's the intended way to apply a 4x4 transformation matrix to a buffer attribute.






          share|improve this answer
















          I have tried Matrix4.applyToBufferAttribute() , but the buffer attribute is still the same




          Then it seems you are doing something wrong in your application. Matrix4.applyToBufferAttribute() does apply the matrix to the given attribute. The method is used multiple times in the core of three.js for example in BufferGeometry.applyMatrix():



          https://github.com/mrdoob/three.js/blob/9f7f38b543c8a51d5614b72c04d657a4cfad68da/src/core/BufferGeometry.js#L141-L142



          Ensure to set BufferAttribute.needsUpdate to true after the method invocation. And yes, it's the intended way to apply a 4x4 transformation matrix to a buffer attribute.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 27 at 10:44

























          answered Mar 27 at 9:24









          Mugen87Mugen87

          5,4812 gold badges6 silver badges25 bronze badges




          5,4812 gold badges6 silver badges25 bronze badges















          • Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

            – Rayan Arfawi
            Mar 27 at 10:47











          • Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

            – Mugen87
            Mar 27 at 10:47












          • when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

            – Rayan Arfawi
            Mar 28 at 6:33











          • Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

            – Mugen87
            Mar 28 at 10:57

















          • Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

            – Rayan Arfawi
            Mar 27 at 10:47











          • Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

            – Mugen87
            Mar 27 at 10:47












          • when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

            – Rayan Arfawi
            Mar 28 at 6:33











          • Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

            – Mugen87
            Mar 28 at 10:57
















          Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

          – Rayan Arfawi
          Mar 27 at 10:47





          Does the BufferAttribute.needsUpdate = true change the buffer in the gpu ?

          – Rayan Arfawi
          Mar 27 at 10:47













          Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

          – Mugen87
          Mar 27 at 10:47






          Correct. When set to true, it indicates the engine to update the actual WebGL buffer.

          – Mugen87
          Mar 27 at 10:47














          when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

          – Rayan Arfawi
          Mar 28 at 6:33





          when i log meshes[1].applyMatrix(mat); before it and after it i get the same values same Mesh.matrix , same Mesh.geometry.attributes.position , is this normal ?

          – Rayan Arfawi
          Mar 28 at 6:33













          Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

          – Mugen87
          Mar 28 at 10:57





          Mesh.matrix should be identical. The attribute data should actually change. Can you please demonstrate the issue with a live example?

          – Mugen87
          Mar 28 at 10:57






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