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Multiple shadows under UIView iOS Swift



The Next CEO of Stack OverflowHow do I draw a shadow under a UIView?Giving UIView rounded cornersUIView with rounded corners and drop shadow?UIButton w/ gradient, rounded corners, border, and drop shadowCALayer's backgroundFilters doesn nothing on UIViewHow to call Objective-C code from Swift#pragma mark in Swift?dispatch_after - GCD in Swift?Swift Beta performance: sorting arraysSplit a String into an array in Swift?










1















I am trying to make a UIButton with rounded corners that has 2 colored shadows. Why is the red (and at this point also the blue "shadow" layer covering the button? How to get the shadows below the button canvas). I thought it was helping to insert sublayers instead of just adding them.



Shadows are above button



I have made a playground illustrating the issue



import UIKit
import PlaygroundSupport


This is the button im trying to implement



class PrimaryButton: UIButton 
required init(text: String = "Test 1", hasShadow: Bool = true)
super.init(frame: .zero)
setTitle(text, for: .normal)
backgroundColor = UIColor.blue
layer.cornerRadius = 48 / 2
layer.masksToBounds = false
if hasShadow
insertShadow()



fileprivate func insertShadow()
let layer2 = CALayer(layer: layer), layer3 = CALayer(layer: layer)
layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)
layer.insertSublayer(layer2, at: 0)
layer.insertSublayer(layer3, at: 0)


required init?(coder aDecoder: NSCoder)
fatalError("init(coder:) has not been implemented")


override func layoutSubviews()
super.layoutSubviews()
layer.sublayers?.forEach (sublayer) in
sublayer.shadowPath = UIBezierPath(rect: bounds).cgPath





This is an extension that helps adding the shadow from Sketch specification:



extension CALayer 
func applySketchShadow(
color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0)

shadowColor = color.cgColor
shadowOpacity = alpha
shadowOffset = CGSize(width: x, height: y)
shadowRadius = blur / 2.0
if spread == 0
shadowPath = nil
else
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath

masksToBounds = false




class MyViewController : UIViewController
override func loadView()
let view = UIView()
view.backgroundColor = .white

let button = PrimaryButton()
button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
view.addSubview(button)
self.view = view


// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()









share|improve this question


























    1















    I am trying to make a UIButton with rounded corners that has 2 colored shadows. Why is the red (and at this point also the blue "shadow" layer covering the button? How to get the shadows below the button canvas). I thought it was helping to insert sublayers instead of just adding them.



    Shadows are above button



    I have made a playground illustrating the issue



    import UIKit
    import PlaygroundSupport


    This is the button im trying to implement



    class PrimaryButton: UIButton 
    required init(text: String = "Test 1", hasShadow: Bool = true)
    super.init(frame: .zero)
    setTitle(text, for: .normal)
    backgroundColor = UIColor.blue
    layer.cornerRadius = 48 / 2
    layer.masksToBounds = false
    if hasShadow
    insertShadow()



    fileprivate func insertShadow()
    let layer2 = CALayer(layer: layer), layer3 = CALayer(layer: layer)
    layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
    layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)
    layer.insertSublayer(layer2, at: 0)
    layer.insertSublayer(layer3, at: 0)


    required init?(coder aDecoder: NSCoder)
    fatalError("init(coder:) has not been implemented")


    override func layoutSubviews()
    super.layoutSubviews()
    layer.sublayers?.forEach (sublayer) in
    sublayer.shadowPath = UIBezierPath(rect: bounds).cgPath





    This is an extension that helps adding the shadow from Sketch specification:



    extension CALayer 
    func applySketchShadow(
    color: UIColor = .black,
    alpha: Float = 0.5,
    x: CGFloat = 0,
    y: CGFloat = 2,
    blur: CGFloat = 4,
    spread: CGFloat = 0)

    shadowColor = color.cgColor
    shadowOpacity = alpha
    shadowOffset = CGSize(width: x, height: y)
    shadowRadius = blur / 2.0
    if spread == 0
    shadowPath = nil
    else
    let dx = -spread
    let rect = bounds.insetBy(dx: dx, dy: dx)
    shadowPath = UIBezierPath(rect: rect).cgPath

    masksToBounds = false




    class MyViewController : UIViewController
    override func loadView()
    let view = UIView()
    view.backgroundColor = .white

    let button = PrimaryButton()
    button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
    view.addSubview(button)
    self.view = view


    // Present the view controller in the Live View window
    PlaygroundPage.current.liveView = MyViewController()









    share|improve this question
























      1












      1








      1








      I am trying to make a UIButton with rounded corners that has 2 colored shadows. Why is the red (and at this point also the blue "shadow" layer covering the button? How to get the shadows below the button canvas). I thought it was helping to insert sublayers instead of just adding them.



      Shadows are above button



      I have made a playground illustrating the issue



      import UIKit
      import PlaygroundSupport


      This is the button im trying to implement



      class PrimaryButton: UIButton 
      required init(text: String = "Test 1", hasShadow: Bool = true)
      super.init(frame: .zero)
      setTitle(text, for: .normal)
      backgroundColor = UIColor.blue
      layer.cornerRadius = 48 / 2
      layer.masksToBounds = false
      if hasShadow
      insertShadow()



      fileprivate func insertShadow()
      let layer2 = CALayer(layer: layer), layer3 = CALayer(layer: layer)
      layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
      layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)
      layer.insertSublayer(layer2, at: 0)
      layer.insertSublayer(layer3, at: 0)


      required init?(coder aDecoder: NSCoder)
      fatalError("init(coder:) has not been implemented")


      override func layoutSubviews()
      super.layoutSubviews()
      layer.sublayers?.forEach (sublayer) in
      sublayer.shadowPath = UIBezierPath(rect: bounds).cgPath





      This is an extension that helps adding the shadow from Sketch specification:



      extension CALayer 
      func applySketchShadow(
      color: UIColor = .black,
      alpha: Float = 0.5,
      x: CGFloat = 0,
      y: CGFloat = 2,
      blur: CGFloat = 4,
      spread: CGFloat = 0)

      shadowColor = color.cgColor
      shadowOpacity = alpha
      shadowOffset = CGSize(width: x, height: y)
      shadowRadius = blur / 2.0
      if spread == 0
      shadowPath = nil
      else
      let dx = -spread
      let rect = bounds.insetBy(dx: dx, dy: dx)
      shadowPath = UIBezierPath(rect: rect).cgPath

      masksToBounds = false




      class MyViewController : UIViewController
      override func loadView()
      let view = UIView()
      view.backgroundColor = .white

      let button = PrimaryButton()
      button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
      view.addSubview(button)
      self.view = view


      // Present the view controller in the Live View window
      PlaygroundPage.current.liveView = MyViewController()









      share|improve this question














      I am trying to make a UIButton with rounded corners that has 2 colored shadows. Why is the red (and at this point also the blue "shadow" layer covering the button? How to get the shadows below the button canvas). I thought it was helping to insert sublayers instead of just adding them.



      Shadows are above button



      I have made a playground illustrating the issue



      import UIKit
      import PlaygroundSupport


      This is the button im trying to implement



      class PrimaryButton: UIButton 
      required init(text: String = "Test 1", hasShadow: Bool = true)
      super.init(frame: .zero)
      setTitle(text, for: .normal)
      backgroundColor = UIColor.blue
      layer.cornerRadius = 48 / 2
      layer.masksToBounds = false
      if hasShadow
      insertShadow()



      fileprivate func insertShadow()
      let layer2 = CALayer(layer: layer), layer3 = CALayer(layer: layer)
      layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
      layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)
      layer.insertSublayer(layer2, at: 0)
      layer.insertSublayer(layer3, at: 0)


      required init?(coder aDecoder: NSCoder)
      fatalError("init(coder:) has not been implemented")


      override func layoutSubviews()
      super.layoutSubviews()
      layer.sublayers?.forEach (sublayer) in
      sublayer.shadowPath = UIBezierPath(rect: bounds).cgPath





      This is an extension that helps adding the shadow from Sketch specification:



      extension CALayer 
      func applySketchShadow(
      color: UIColor = .black,
      alpha: Float = 0.5,
      x: CGFloat = 0,
      y: CGFloat = 2,
      blur: CGFloat = 4,
      spread: CGFloat = 0)

      shadowColor = color.cgColor
      shadowOpacity = alpha
      shadowOffset = CGSize(width: x, height: y)
      shadowRadius = blur / 2.0
      if spread == 0
      shadowPath = nil
      else
      let dx = -spread
      let rect = bounds.insetBy(dx: dx, dy: dx)
      shadowPath = UIBezierPath(rect: rect).cgPath

      masksToBounds = false




      class MyViewController : UIViewController
      override func loadView()
      let view = UIView()
      view.backgroundColor = .white

      let button = PrimaryButton()
      button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
      view.addSubview(button)
      self.view = view


      // Present the view controller in the Live View window
      PlaygroundPage.current.liveView = MyViewController()






      ios swift uiview calayer shadow






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 21 at 17:05









      user317706user317706

      97031013




      97031013






















          3 Answers
          3






          active

          oldest

          votes


















          2














          It seems legit to me. layer1 & layer2 are sublayers of the button layer.



          You could add a third layer that will serve as a background. Here is an example based on your code:



          class PrimaryButton: UIButton 

          let layer1 = CALayer(), layer2 = CALayer(), layer3 = CALayer()

          override func layoutSubviews()
          super.layoutSubviews()
          layer1.backgroundColor = UIColor.blue.cgColor
          layer1.cornerRadius = 48 / 2
          [layer1, layer2, layer3].forEach
          $0.masksToBounds = false
          $0.frame = layer.bounds
          layer.insertSublayer($0, at: 0)

          layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
          layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)




          Note that I put most of the code inside layoutSubviews because most of your methods use the actual bounds of the button.






          share|improve this answer

























          • layer.masksToBounds = false is set 3 times? $0 or before forEach?

            – user317706
            Mar 21 at 21:07











          • @user317706 I edited the answer. You are right.

            – GaétanZ
            Mar 21 at 21:17


















          1














          Change your insertions to:



           layer.insertSublayer(layer2, at: 1)
          layer.insertSublayer(layer3, at: 2)


          That should do it.






          share|improve this answer























          • It did. Why? What is so special about the layer at index 0?

            – user317706
            Mar 21 at 20:36












          • I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

            – cbiggin
            Mar 21 at 20:56






          • 1





            It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

            – GaétanZ
            Mar 21 at 21:28











          • Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

            – user317706
            Mar 21 at 21:45


















          0














          Another way is to add double buttons without change your class.



           let button = PrimaryButton()
          button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
          button.backgroundColor = UIColor.clear
          view.addSubview(button)
          self.view = view
          let button1 = PrimaryButton()
          button1.frame = CGRect(x: 0, y: 0, width: 200, height: 48)
          button.addSubview(button1)
          button1.layer.sublayers?.forEach$0.removeFromSuperlayer()





          share|improve this answer























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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            It seems legit to me. layer1 & layer2 are sublayers of the button layer.



            You could add a third layer that will serve as a background. Here is an example based on your code:



            class PrimaryButton: UIButton 

            let layer1 = CALayer(), layer2 = CALayer(), layer3 = CALayer()

            override func layoutSubviews()
            super.layoutSubviews()
            layer1.backgroundColor = UIColor.blue.cgColor
            layer1.cornerRadius = 48 / 2
            [layer1, layer2, layer3].forEach
            $0.masksToBounds = false
            $0.frame = layer.bounds
            layer.insertSublayer($0, at: 0)

            layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
            layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)




            Note that I put most of the code inside layoutSubviews because most of your methods use the actual bounds of the button.






            share|improve this answer

























            • layer.masksToBounds = false is set 3 times? $0 or before forEach?

              – user317706
              Mar 21 at 21:07











            • @user317706 I edited the answer. You are right.

              – GaétanZ
              Mar 21 at 21:17















            2














            It seems legit to me. layer1 & layer2 are sublayers of the button layer.



            You could add a third layer that will serve as a background. Here is an example based on your code:



            class PrimaryButton: UIButton 

            let layer1 = CALayer(), layer2 = CALayer(), layer3 = CALayer()

            override func layoutSubviews()
            super.layoutSubviews()
            layer1.backgroundColor = UIColor.blue.cgColor
            layer1.cornerRadius = 48 / 2
            [layer1, layer2, layer3].forEach
            $0.masksToBounds = false
            $0.frame = layer.bounds
            layer.insertSublayer($0, at: 0)

            layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
            layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)




            Note that I put most of the code inside layoutSubviews because most of your methods use the actual bounds of the button.






            share|improve this answer

























            • layer.masksToBounds = false is set 3 times? $0 or before forEach?

              – user317706
              Mar 21 at 21:07











            • @user317706 I edited the answer. You are right.

              – GaétanZ
              Mar 21 at 21:17













            2












            2








            2







            It seems legit to me. layer1 & layer2 are sublayers of the button layer.



            You could add a third layer that will serve as a background. Here is an example based on your code:



            class PrimaryButton: UIButton 

            let layer1 = CALayer(), layer2 = CALayer(), layer3 = CALayer()

            override func layoutSubviews()
            super.layoutSubviews()
            layer1.backgroundColor = UIColor.blue.cgColor
            layer1.cornerRadius = 48 / 2
            [layer1, layer2, layer3].forEach
            $0.masksToBounds = false
            $0.frame = layer.bounds
            layer.insertSublayer($0, at: 0)

            layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
            layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)




            Note that I put most of the code inside layoutSubviews because most of your methods use the actual bounds of the button.






            share|improve this answer















            It seems legit to me. layer1 & layer2 are sublayers of the button layer.



            You could add a third layer that will serve as a background. Here is an example based on your code:



            class PrimaryButton: UIButton 

            let layer1 = CALayer(), layer2 = CALayer(), layer3 = CALayer()

            override func layoutSubviews()
            super.layoutSubviews()
            layer1.backgroundColor = UIColor.blue.cgColor
            layer1.cornerRadius = 48 / 2
            [layer1, layer2, layer3].forEach
            $0.masksToBounds = false
            $0.frame = layer.bounds
            layer.insertSublayer($0, at: 0)

            layer2.applySketchShadow(color: UIColor.red, alpha: 0.5, x: 0, y: 15, blur: 35, spread: -10)
            layer3.applySketchShadow(color: UIColor.blue, alpha: 0.5, x: 0, y: 10, blur: 21, spread: -9)




            Note that I put most of the code inside layoutSubviews because most of your methods use the actual bounds of the button.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Mar 21 at 21:16

























            answered Mar 21 at 17:49









            GaétanZGaétanZ

            1,95411226




            1,95411226












            • layer.masksToBounds = false is set 3 times? $0 or before forEach?

              – user317706
              Mar 21 at 21:07











            • @user317706 I edited the answer. You are right.

              – GaétanZ
              Mar 21 at 21:17

















            • layer.masksToBounds = false is set 3 times? $0 or before forEach?

              – user317706
              Mar 21 at 21:07











            • @user317706 I edited the answer. You are right.

              – GaétanZ
              Mar 21 at 21:17
















            layer.masksToBounds = false is set 3 times? $0 or before forEach?

            – user317706
            Mar 21 at 21:07





            layer.masksToBounds = false is set 3 times? $0 or before forEach?

            – user317706
            Mar 21 at 21:07













            @user317706 I edited the answer. You are right.

            – GaétanZ
            Mar 21 at 21:17





            @user317706 I edited the answer. You are right.

            – GaétanZ
            Mar 21 at 21:17













            1














            Change your insertions to:



             layer.insertSublayer(layer2, at: 1)
            layer.insertSublayer(layer3, at: 2)


            That should do it.






            share|improve this answer























            • It did. Why? What is so special about the layer at index 0?

              – user317706
              Mar 21 at 20:36












            • I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

              – cbiggin
              Mar 21 at 20:56






            • 1





              It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

              – GaétanZ
              Mar 21 at 21:28











            • Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

              – user317706
              Mar 21 at 21:45















            1














            Change your insertions to:



             layer.insertSublayer(layer2, at: 1)
            layer.insertSublayer(layer3, at: 2)


            That should do it.






            share|improve this answer























            • It did. Why? What is so special about the layer at index 0?

              – user317706
              Mar 21 at 20:36












            • I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

              – cbiggin
              Mar 21 at 20:56






            • 1





              It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

              – GaétanZ
              Mar 21 at 21:28











            • Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

              – user317706
              Mar 21 at 21:45













            1












            1








            1







            Change your insertions to:



             layer.insertSublayer(layer2, at: 1)
            layer.insertSublayer(layer3, at: 2)


            That should do it.






            share|improve this answer













            Change your insertions to:



             layer.insertSublayer(layer2, at: 1)
            layer.insertSublayer(layer3, at: 2)


            That should do it.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Mar 21 at 17:53









            cbiggincbiggin

            1,2341815




            1,2341815












            • It did. Why? What is so special about the layer at index 0?

              – user317706
              Mar 21 at 20:36












            • I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

              – cbiggin
              Mar 21 at 20:56






            • 1





              It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

              – GaétanZ
              Mar 21 at 21:28











            • Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

              – user317706
              Mar 21 at 21:45

















            • It did. Why? What is so special about the layer at index 0?

              – user317706
              Mar 21 at 20:36












            • I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

              – cbiggin
              Mar 21 at 20:56






            • 1





              It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

              – GaétanZ
              Mar 21 at 21:28











            • Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

              – user317706
              Mar 21 at 21:45
















            It did. Why? What is so special about the layer at index 0?

            – user317706
            Mar 21 at 20:36






            It did. Why? What is so special about the layer at index 0?

            – user317706
            Mar 21 at 20:36














            I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

            – cbiggin
            Mar 21 at 20:56





            I don't know why this works because everything I'm reading on z-ordering says it shouldn't and your original code should be correct. I just had a feeling and tried it :)

            – cbiggin
            Mar 21 at 20:56




            1




            1





            It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

            – GaétanZ
            Mar 21 at 21:28





            It is not working. Take a look a the blue background side by side. There are not the same. You just switched the blue with the red.

            – GaétanZ
            Mar 21 at 21:28













            Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

            – user317706
            Mar 21 at 21:45





            Also had some trouble when implementing in my real solution. Have been looking at too many shadows today. The idea of having a background layer and 2 shadow layers worked fine.

            – user317706
            Mar 21 at 21:45











            0














            Another way is to add double buttons without change your class.



             let button = PrimaryButton()
            button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
            button.backgroundColor = UIColor.clear
            view.addSubview(button)
            self.view = view
            let button1 = PrimaryButton()
            button1.frame = CGRect(x: 0, y: 0, width: 200, height: 48)
            button.addSubview(button1)
            button1.layer.sublayers?.forEach$0.removeFromSuperlayer()





            share|improve this answer



























              0














              Another way is to add double buttons without change your class.



               let button = PrimaryButton()
              button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
              button.backgroundColor = UIColor.clear
              view.addSubview(button)
              self.view = view
              let button1 = PrimaryButton()
              button1.frame = CGRect(x: 0, y: 0, width: 200, height: 48)
              button.addSubview(button1)
              button1.layer.sublayers?.forEach$0.removeFromSuperlayer()





              share|improve this answer

























                0












                0








                0







                Another way is to add double buttons without change your class.



                 let button = PrimaryButton()
                button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
                button.backgroundColor = UIColor.clear
                view.addSubview(button)
                self.view = view
                let button1 = PrimaryButton()
                button1.frame = CGRect(x: 0, y: 0, width: 200, height: 48)
                button.addSubview(button1)
                button1.layer.sublayers?.forEach$0.removeFromSuperlayer()





                share|improve this answer













                Another way is to add double buttons without change your class.



                 let button = PrimaryButton()
                button.frame = CGRect(x: 150, y: 200, width: 200, height: 48)
                button.backgroundColor = UIColor.clear
                view.addSubview(button)
                self.view = view
                let button1 = PrimaryButton()
                button1.frame = CGRect(x: 0, y: 0, width: 200, height: 48)
                button.addSubview(button1)
                button1.layer.sublayers?.forEach$0.removeFromSuperlayer()






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 21 at 18:14









                E.ComsE.Coms

                3,1492416




                3,1492416



























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