DirectX 11 steam.dll overhead on Windows 7 Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30 pm US/Eastern) Data science time! April 2019 and salary with experience The Ask Question Wizard is Live!How can I improve performance of Direct3D when I'm writing to a single vertex buffer thousands of times per frame?Video Playback with DirectX (Direct3D11)How to determine cause of DirectX 11 driver hangWhat differences are there learning direct3d11 using the windows sdk as compared to the directx sdk?Converting Directx 11 project to work on Windows 8.1 Directx 11.2glPointSize equivalent in DirectX 11DirectX 11: Encoded Vertex Shader size doesn't match specified sizeDirectX 11. Hello Triangle not renderingIn an example code of the book “introduction to 3d game programming with directx 11”DirectX 11 ClearRenderTargetView Fullscreen Problem
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DirectX 11 steam.dll overhead on Windows 7
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30 pm US/Eastern)
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!How can I improve performance of Direct3D when I'm writing to a single vertex buffer thousands of times per frame?Video Playback with DirectX (Direct3D11)How to determine cause of DirectX 11 driver hangWhat differences are there learning direct3d11 using the windows sdk as compared to the directx sdk?Converting Directx 11 project to work on Windows 8.1 Directx 11.2glPointSize equivalent in DirectX 11DirectX 11: Encoded Vertex Shader size doesn't match specified sizeDirectX 11. Hello Triangle not renderingIn an example code of the book “introduction to 3d game programming with directx 11”DirectX 11 ClearRenderTargetView Fullscreen Problem
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I have dx11 app which drops performance on win7 when linked with steam.dll.
App hangs in dx11.device->CreateDeferredContext for ~8ms in ~75% frames in main thread.
No such issue in app built without steam. Also cannot reproduce on win10.
I suspect that Steam hooks DirectX calls and does something to them, like adding additional synchronization or something.
Any help is appreciated.
App info:
- 32 bit app built on Windows 10 with visual studio 2017 (version 15.4.5)
- command buffers with deferred context are created each frame (hang is there)
- Swapchain present mode for Windows 7: DXGI_SWAP_EFFECT_SEQUENTIAL with VSync
Problem environment:
- Lenovo laptop with Windows 7
- NVidia GeForce 840m with 378.66 driver
- DirectX feature level 11.0
- Disabling "steam overlay" in steam client settings doesn't help
- GPU frame time according to performance queries is low (~5ms)
directx-11 direct3d steam direct3d11
add a comment |
I have dx11 app which drops performance on win7 when linked with steam.dll.
App hangs in dx11.device->CreateDeferredContext for ~8ms in ~75% frames in main thread.
No such issue in app built without steam. Also cannot reproduce on win10.
I suspect that Steam hooks DirectX calls and does something to them, like adding additional synchronization or something.
Any help is appreciated.
App info:
- 32 bit app built on Windows 10 with visual studio 2017 (version 15.4.5)
- command buffers with deferred context are created each frame (hang is there)
- Swapchain present mode for Windows 7: DXGI_SWAP_EFFECT_SEQUENTIAL with VSync
Problem environment:
- Lenovo laptop with Windows 7
- NVidia GeForce 840m with 378.66 driver
- DirectX feature level 11.0
- Disabling "steam overlay" in steam client settings doesn't help
- GPU frame time according to performance queries is low (~5ms)
directx-11 direct3d steam direct3d11
add a comment |
I have dx11 app which drops performance on win7 when linked with steam.dll.
App hangs in dx11.device->CreateDeferredContext for ~8ms in ~75% frames in main thread.
No such issue in app built without steam. Also cannot reproduce on win10.
I suspect that Steam hooks DirectX calls and does something to them, like adding additional synchronization or something.
Any help is appreciated.
App info:
- 32 bit app built on Windows 10 with visual studio 2017 (version 15.4.5)
- command buffers with deferred context are created each frame (hang is there)
- Swapchain present mode for Windows 7: DXGI_SWAP_EFFECT_SEQUENTIAL with VSync
Problem environment:
- Lenovo laptop with Windows 7
- NVidia GeForce 840m with 378.66 driver
- DirectX feature level 11.0
- Disabling "steam overlay" in steam client settings doesn't help
- GPU frame time according to performance queries is low (~5ms)
directx-11 direct3d steam direct3d11
I have dx11 app which drops performance on win7 when linked with steam.dll.
App hangs in dx11.device->CreateDeferredContext for ~8ms in ~75% frames in main thread.
No such issue in app built without steam. Also cannot reproduce on win10.
I suspect that Steam hooks DirectX calls and does something to them, like adding additional synchronization or something.
Any help is appreciated.
App info:
- 32 bit app built on Windows 10 with visual studio 2017 (version 15.4.5)
- command buffers with deferred context are created each frame (hang is there)
- Swapchain present mode for Windows 7: DXGI_SWAP_EFFECT_SEQUENTIAL with VSync
Problem environment:
- Lenovo laptop with Windows 7
- NVidia GeForce 840m with 378.66 driver
- DirectX feature level 11.0
- Disabling "steam overlay" in steam client settings doesn't help
- GPU frame time according to performance queries is low (~5ms)
directx-11 direct3d steam direct3d11
directx-11 direct3d steam direct3d11
edited Mar 22 at 15:08
Egor Shkorov
1,62511622
1,62511622
asked Mar 22 at 14:55
mlknmlkn
90831118
90831118
add a comment |
add a comment |
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