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Get and Set System.Object value using Unity SerializedProperties


What is a NullReferenceException, and how do I fix it?How do you give a C# Auto-Property a default value?Overriding fields or properties in subclassesHow do I get a consistent byte representation of strings in C# without manually specifying an encoding?How to get the list of properties of a class?Get int value from enum in C#How to loop through all enum values in C#?Sorting JavaScript Object by property valueUsing c#, How can I take benefit of using nullable valuetypes when I have a variable of object type?What is the get; set; syntax in C#?Check if a value is an object in JavaScript






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0















I want to be able to specify the type with an enum and assign the value to the object variable, but I keep getting 'NullReferenceException ..' error message.


enter image description here


I have this simple class:



[System.Serializable()]
public class ObjectValue

public enum ValueType Null, Integar, Float, String, Boolean
[SerializeField, HideInInspector] private ValueType type = ValueType.Null;

public object value = null;



And by the help of a property drawer script I want to be able to view this class on the Inspector and edit the value depending on the chosen type:



using UnityEditor;
using UnityEngine;

[CustomPropertyDrawer(typeof(ObjectValue))]
public class ObjectValue_Drawer : PropertyDrawer

public override float GetPropertyHeight(SerializedProperty property, GUIContent label)

return base.GetPropertyHeight(property, label) + 17;

public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)

GUI.Box(position, GUIContent.none);
var typeEnum = property.FindPropertyRelative("type");

position.height = 17;
EditorGUI.PropertyField(position, typeEnum);
position.y += 17;

var value = property.FindPropertyRelative("value");
switch (typeEnum.enumValueIndex)

case (int)ObjectValue.ValueType.Null:
GUI.Label(position, "Null Value Type");
break;
case (int)ObjectValue.ValueType.Integar:
value.intValue = EditorGUI.IntField(position, "Value", value.intValue);
break;
case (int)ObjectValue.ValueType.Float:
value.floatValue = EditorGUI.FloatField(position, "Value", value.floatValue);
break;
case (int)ObjectValue.ValueType.String:
value.stringValue = EditorGUI.TextField(position, "Value", value.stringValue);
break;
case (int)ObjectValue.ValueType.Boolean:
value.boolValue = EditorGUI.Toggle(position, "Value", value.boolValue);
break;












share|improve this question
























  • Possible duplicate of What is a NullReferenceException, and how do I fix it?

    – BugFinder
    Mar 22 at 7:13

















0















I want to be able to specify the type with an enum and assign the value to the object variable, but I keep getting 'NullReferenceException ..' error message.


enter image description here


I have this simple class:



[System.Serializable()]
public class ObjectValue

public enum ValueType Null, Integar, Float, String, Boolean
[SerializeField, HideInInspector] private ValueType type = ValueType.Null;

public object value = null;



And by the help of a property drawer script I want to be able to view this class on the Inspector and edit the value depending on the chosen type:



using UnityEditor;
using UnityEngine;

[CustomPropertyDrawer(typeof(ObjectValue))]
public class ObjectValue_Drawer : PropertyDrawer

public override float GetPropertyHeight(SerializedProperty property, GUIContent label)

return base.GetPropertyHeight(property, label) + 17;

public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)

GUI.Box(position, GUIContent.none);
var typeEnum = property.FindPropertyRelative("type");

position.height = 17;
EditorGUI.PropertyField(position, typeEnum);
position.y += 17;

var value = property.FindPropertyRelative("value");
switch (typeEnum.enumValueIndex)

case (int)ObjectValue.ValueType.Null:
GUI.Label(position, "Null Value Type");
break;
case (int)ObjectValue.ValueType.Integar:
value.intValue = EditorGUI.IntField(position, "Value", value.intValue);
break;
case (int)ObjectValue.ValueType.Float:
value.floatValue = EditorGUI.FloatField(position, "Value", value.floatValue);
break;
case (int)ObjectValue.ValueType.String:
value.stringValue = EditorGUI.TextField(position, "Value", value.stringValue);
break;
case (int)ObjectValue.ValueType.Boolean:
value.boolValue = EditorGUI.Toggle(position, "Value", value.boolValue);
break;












share|improve this question
























  • Possible duplicate of What is a NullReferenceException, and how do I fix it?

    – BugFinder
    Mar 22 at 7:13













0












0








0








I want to be able to specify the type with an enum and assign the value to the object variable, but I keep getting 'NullReferenceException ..' error message.


enter image description here


I have this simple class:



[System.Serializable()]
public class ObjectValue

public enum ValueType Null, Integar, Float, String, Boolean
[SerializeField, HideInInspector] private ValueType type = ValueType.Null;

public object value = null;



And by the help of a property drawer script I want to be able to view this class on the Inspector and edit the value depending on the chosen type:



using UnityEditor;
using UnityEngine;

[CustomPropertyDrawer(typeof(ObjectValue))]
public class ObjectValue_Drawer : PropertyDrawer

public override float GetPropertyHeight(SerializedProperty property, GUIContent label)

return base.GetPropertyHeight(property, label) + 17;

public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)

GUI.Box(position, GUIContent.none);
var typeEnum = property.FindPropertyRelative("type");

position.height = 17;
EditorGUI.PropertyField(position, typeEnum);
position.y += 17;

var value = property.FindPropertyRelative("value");
switch (typeEnum.enumValueIndex)

case (int)ObjectValue.ValueType.Null:
GUI.Label(position, "Null Value Type");
break;
case (int)ObjectValue.ValueType.Integar:
value.intValue = EditorGUI.IntField(position, "Value", value.intValue);
break;
case (int)ObjectValue.ValueType.Float:
value.floatValue = EditorGUI.FloatField(position, "Value", value.floatValue);
break;
case (int)ObjectValue.ValueType.String:
value.stringValue = EditorGUI.TextField(position, "Value", value.stringValue);
break;
case (int)ObjectValue.ValueType.Boolean:
value.boolValue = EditorGUI.Toggle(position, "Value", value.boolValue);
break;












share|improve this question
















I want to be able to specify the type with an enum and assign the value to the object variable, but I keep getting 'NullReferenceException ..' error message.


enter image description here


I have this simple class:



[System.Serializable()]
public class ObjectValue

public enum ValueType Null, Integar, Float, String, Boolean
[SerializeField, HideInInspector] private ValueType type = ValueType.Null;

public object value = null;



And by the help of a property drawer script I want to be able to view this class on the Inspector and edit the value depending on the chosen type:



using UnityEditor;
using UnityEngine;

[CustomPropertyDrawer(typeof(ObjectValue))]
public class ObjectValue_Drawer : PropertyDrawer

public override float GetPropertyHeight(SerializedProperty property, GUIContent label)

return base.GetPropertyHeight(property, label) + 17;

public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)

GUI.Box(position, GUIContent.none);
var typeEnum = property.FindPropertyRelative("type");

position.height = 17;
EditorGUI.PropertyField(position, typeEnum);
position.y += 17;

var value = property.FindPropertyRelative("value");
switch (typeEnum.enumValueIndex)

case (int)ObjectValue.ValueType.Null:
GUI.Label(position, "Null Value Type");
break;
case (int)ObjectValue.ValueType.Integar:
value.intValue = EditorGUI.IntField(position, "Value", value.intValue);
break;
case (int)ObjectValue.ValueType.Float:
value.floatValue = EditorGUI.FloatField(position, "Value", value.floatValue);
break;
case (int)ObjectValue.ValueType.String:
value.stringValue = EditorGUI.TextField(position, "Value", value.stringValue);
break;
case (int)ObjectValue.ValueType.Boolean:
value.boolValue = EditorGUI.Toggle(position, "Value", value.boolValue);
break;









c# object unity3d types properties






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 22 at 2:05







UnknownUser

















asked Mar 22 at 1:37









UnknownUserUnknownUser

427




427












  • Possible duplicate of What is a NullReferenceException, and how do I fix it?

    – BugFinder
    Mar 22 at 7:13

















  • Possible duplicate of What is a NullReferenceException, and how do I fix it?

    – BugFinder
    Mar 22 at 7:13
















Possible duplicate of What is a NullReferenceException, and how do I fix it?

– BugFinder
Mar 22 at 7:13





Possible duplicate of What is a NullReferenceException, and how do I fix it?

– BugFinder
Mar 22 at 7:13












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