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Material-UI: either `image` or `src` property must be specified


reactjs giving error Uncaught TypeError: Super expression must either be null or a function, not undefinedHow to specify an anchor for material-ui card title?Insert image into Material-UI AppBarmaterial ui : selectfiled multiple propertyImage on Material UI CardMediaElectron-React-Material UI Color PropertyImage not loading when mapping Material-UI cardsMaterial-ui Override StepLabel nested propertyMaterial-UI property 'children' is 'undefined' for SvgIconMaterial-UI CardMedia image not showing






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








1















Its looks like CardMedia need an image while component is created. Since I am pulling the image data via componentDidMount (RestAPI) then the component is already mount.



componentDidMount() 
// get all items via category ID and owner ID
const restApi = new API( url: 'api' )
restApi.createEntity( name: 'items' )
// api/items/<categoryId>/<ownerId>
restApi.endpoints.items.getTwo( id_a: this.props.categoryId, id_b: this.props.ownerId ).then(( data ) => this.setState( appData: data ))




render()
const classes = this.props;

let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
this.state.appData.map(element =>
this.state.images.push(element.imageUrl);
);

return (
< Card >
<CardHeader
avatar=
<Avatar aria-label="Recipe"
className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
this.props.userName.charAt(0).toLocaleUpperCase()
</Avatar>
title=this.props.userName disableTypography=true />
<CardActionArea disabled=this.state.images.length === 1 ? true : false>
<CardMedia
id=this.props.ownerId
className=classes.media
image=this.state.images[this.state.imageIndex]
onClick=this.handleOnClick />
</CardActionArea>
</Card >
);

}


I can move the all API one level up so I use the props in order to pass data image but I would like to know if you guys have any some elegant solution .



enter image description here



Thanks










share|improve this question






























    1















    Its looks like CardMedia need an image while component is created. Since I am pulling the image data via componentDidMount (RestAPI) then the component is already mount.



    componentDidMount() 
    // get all items via category ID and owner ID
    const restApi = new API( url: 'api' )
    restApi.createEntity( name: 'items' )
    // api/items/<categoryId>/<ownerId>
    restApi.endpoints.items.getTwo( id_a: this.props.categoryId, id_b: this.props.ownerId ).then(( data ) => this.setState( appData: data ))




    render()
    const classes = this.props;

    let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
    this.state.appData.map(element =>
    this.state.images.push(element.imageUrl);
    );

    return (
    < Card >
    <CardHeader
    avatar=
    <Avatar aria-label="Recipe"
    className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
    this.props.userName.charAt(0).toLocaleUpperCase()
    </Avatar>
    title=this.props.userName disableTypography=true />
    <CardActionArea disabled=this.state.images.length === 1 ? true : false>
    <CardMedia
    id=this.props.ownerId
    className=classes.media
    image=this.state.images[this.state.imageIndex]
    onClick=this.handleOnClick />
    </CardActionArea>
    </Card >
    );

    }


    I can move the all API one level up so I use the props in order to pass data image but I would like to know if you guys have any some elegant solution .



    enter image description here



    Thanks










    share|improve this question


























      1












      1








      1








      Its looks like CardMedia need an image while component is created. Since I am pulling the image data via componentDidMount (RestAPI) then the component is already mount.



      componentDidMount() 
      // get all items via category ID and owner ID
      const restApi = new API( url: 'api' )
      restApi.createEntity( name: 'items' )
      // api/items/<categoryId>/<ownerId>
      restApi.endpoints.items.getTwo( id_a: this.props.categoryId, id_b: this.props.ownerId ).then(( data ) => this.setState( appData: data ))




      render()
      const classes = this.props;

      let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
      this.state.appData.map(element =>
      this.state.images.push(element.imageUrl);
      );

      return (
      < Card >
      <CardHeader
      avatar=
      <Avatar aria-label="Recipe"
      className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
      this.props.userName.charAt(0).toLocaleUpperCase()
      </Avatar>
      title=this.props.userName disableTypography=true />
      <CardActionArea disabled=this.state.images.length === 1 ? true : false>
      <CardMedia
      id=this.props.ownerId
      className=classes.media
      image=this.state.images[this.state.imageIndex]
      onClick=this.handleOnClick />
      </CardActionArea>
      </Card >
      );

      }


      I can move the all API one level up so I use the props in order to pass data image but I would like to know if you guys have any some elegant solution .



      enter image description here



      Thanks










      share|improve this question
















      Its looks like CardMedia need an image while component is created. Since I am pulling the image data via componentDidMount (RestAPI) then the component is already mount.



      componentDidMount() 
      // get all items via category ID and owner ID
      const restApi = new API( url: 'api' )
      restApi.createEntity( name: 'items' )
      // api/items/<categoryId>/<ownerId>
      restApi.endpoints.items.getTwo( id_a: this.props.categoryId, id_b: this.props.ownerId ).then(( data ) => this.setState( appData: data ))




      render()
      const classes = this.props;

      let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
      this.state.appData.map(element =>
      this.state.images.push(element.imageUrl);
      );

      return (
      < Card >
      <CardHeader
      avatar=
      <Avatar aria-label="Recipe"
      className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
      this.props.userName.charAt(0).toLocaleUpperCase()
      </Avatar>
      title=this.props.userName disableTypography=true />
      <CardActionArea disabled=this.state.images.length === 1 ? true : false>
      <CardMedia
      id=this.props.ownerId
      className=classes.media
      image=this.state.images[this.state.imageIndex]
      onClick=this.handleOnClick />
      </CardActionArea>
      </Card >
      );

      }


      I can move the all API one level up so I use the props in order to pass data image but I would like to know if you guys have any some elegant solution .



      enter image description here



      Thanks







      reactjs material-ui






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 22 at 14:26







      angus

















      asked Mar 21 at 22:45









      angusangus

      73562146




      73562146






















          1 Answer
          1






          active

          oldest

          votes


















          0














          Not sure what appData contains, but I made some changes to your code, hopefully is gonna give you a better understanding.



          render() 
          const classes = this.props;

          let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          /*
          // you don't save the return of the next array anywhere, so this map is doing nothing.
          this.state.appData.map(element =>
          // you cannot redefine state like this, to redefine state you have to use setState
          this.state.images.push(element.imageUrl);
          );
          */

          const imagesUrl = this.state.appData.map(el => el.imageUrl);
          return (
          < Card >
          <CardHeader
          avatar=
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          title=this.props.userName disableTypography=true />
          /* This part I don't undestand much what you try to do, I can propose use map of imagesUrl. But to help you more I need to know more info about what you try to do here */
          /* Let's not render this part of the component instead of disabled it */
          imagesUrl.length > 0 &&
          <CardActionArea disabled=this.state.images.length === 1 ? true : false>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>

          </Card >
          );

          }


          Suggestion reviewing your array appData, maybe is good idea print the content after you retrieve it, let's see an example.



           const classes = this.props;

          const classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          const AvatarComponent = (
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() *
          classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          );

          return (<div className="Cards">
          this.state.appData.map(data => (
          <Card>
          <CardHeader avatar=AvatarComponent title=this.props.userName disableTypography=true />

          <CardActionArea disabled=data.imageUrl !== ''>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>
          </Card>
          ))
          </div>);


          Like this, we wait to get the async data before rendering the component, previously I changed, instead of disabling the component just prevent render it if you still don't have the images.






          share|improve this answer

























          • Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

            – angus
            Mar 22 at 14:24











          • I added a screenshot so you can see the data in the appData.

            – angus
            Mar 22 at 14:27











          • reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

            – AlbertSabate
            Mar 23 at 6:37











          • Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

            – angus
            Mar 23 at 15:41











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          1 Answer
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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          0














          Not sure what appData contains, but I made some changes to your code, hopefully is gonna give you a better understanding.



          render() 
          const classes = this.props;

          let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          /*
          // you don't save the return of the next array anywhere, so this map is doing nothing.
          this.state.appData.map(element =>
          // you cannot redefine state like this, to redefine state you have to use setState
          this.state.images.push(element.imageUrl);
          );
          */

          const imagesUrl = this.state.appData.map(el => el.imageUrl);
          return (
          < Card >
          <CardHeader
          avatar=
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          title=this.props.userName disableTypography=true />
          /* This part I don't undestand much what you try to do, I can propose use map of imagesUrl. But to help you more I need to know more info about what you try to do here */
          /* Let's not render this part of the component instead of disabled it */
          imagesUrl.length > 0 &&
          <CardActionArea disabled=this.state.images.length === 1 ? true : false>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>

          </Card >
          );

          }


          Suggestion reviewing your array appData, maybe is good idea print the content after you retrieve it, let's see an example.



           const classes = this.props;

          const classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          const AvatarComponent = (
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() *
          classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          );

          return (<div className="Cards">
          this.state.appData.map(data => (
          <Card>
          <CardHeader avatar=AvatarComponent title=this.props.userName disableTypography=true />

          <CardActionArea disabled=data.imageUrl !== ''>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>
          </Card>
          ))
          </div>);


          Like this, we wait to get the async data before rendering the component, previously I changed, instead of disabling the component just prevent render it if you still don't have the images.






          share|improve this answer

























          • Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

            – angus
            Mar 22 at 14:24











          • I added a screenshot so you can see the data in the appData.

            – angus
            Mar 22 at 14:27











          • reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

            – AlbertSabate
            Mar 23 at 6:37











          • Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

            – angus
            Mar 23 at 15:41















          0














          Not sure what appData contains, but I made some changes to your code, hopefully is gonna give you a better understanding.



          render() 
          const classes = this.props;

          let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          /*
          // you don't save the return of the next array anywhere, so this map is doing nothing.
          this.state.appData.map(element =>
          // you cannot redefine state like this, to redefine state you have to use setState
          this.state.images.push(element.imageUrl);
          );
          */

          const imagesUrl = this.state.appData.map(el => el.imageUrl);
          return (
          < Card >
          <CardHeader
          avatar=
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          title=this.props.userName disableTypography=true />
          /* This part I don't undestand much what you try to do, I can propose use map of imagesUrl. But to help you more I need to know more info about what you try to do here */
          /* Let's not render this part of the component instead of disabled it */
          imagesUrl.length > 0 &&
          <CardActionArea disabled=this.state.images.length === 1 ? true : false>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>

          </Card >
          );

          }


          Suggestion reviewing your array appData, maybe is good idea print the content after you retrieve it, let's see an example.



           const classes = this.props;

          const classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          const AvatarComponent = (
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() *
          classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          );

          return (<div className="Cards">
          this.state.appData.map(data => (
          <Card>
          <CardHeader avatar=AvatarComponent title=this.props.userName disableTypography=true />

          <CardActionArea disabled=data.imageUrl !== ''>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>
          </Card>
          ))
          </div>);


          Like this, we wait to get the async data before rendering the component, previously I changed, instead of disabling the component just prevent render it if you still don't have the images.






          share|improve this answer

























          • Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

            – angus
            Mar 22 at 14:24











          • I added a screenshot so you can see the data in the appData.

            – angus
            Mar 22 at 14:27











          • reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

            – AlbertSabate
            Mar 23 at 6:37











          • Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

            – angus
            Mar 23 at 15:41













          0












          0








          0







          Not sure what appData contains, but I made some changes to your code, hopefully is gonna give you a better understanding.



          render() 
          const classes = this.props;

          let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          /*
          // you don't save the return of the next array anywhere, so this map is doing nothing.
          this.state.appData.map(element =>
          // you cannot redefine state like this, to redefine state you have to use setState
          this.state.images.push(element.imageUrl);
          );
          */

          const imagesUrl = this.state.appData.map(el => el.imageUrl);
          return (
          < Card >
          <CardHeader
          avatar=
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          title=this.props.userName disableTypography=true />
          /* This part I don't undestand much what you try to do, I can propose use map of imagesUrl. But to help you more I need to know more info about what you try to do here */
          /* Let's not render this part of the component instead of disabled it */
          imagesUrl.length > 0 &&
          <CardActionArea disabled=this.state.images.length === 1 ? true : false>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>

          </Card >
          );

          }


          Suggestion reviewing your array appData, maybe is good idea print the content after you retrieve it, let's see an example.



           const classes = this.props;

          const classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          const AvatarComponent = (
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() *
          classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          );

          return (<div className="Cards">
          this.state.appData.map(data => (
          <Card>
          <CardHeader avatar=AvatarComponent title=this.props.userName disableTypography=true />

          <CardActionArea disabled=data.imageUrl !== ''>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>
          </Card>
          ))
          </div>);


          Like this, we wait to get the async data before rendering the component, previously I changed, instead of disabling the component just prevent render it if you still don't have the images.






          share|improve this answer















          Not sure what appData contains, but I made some changes to your code, hopefully is gonna give you a better understanding.



          render() 
          const classes = this.props;

          let classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          /*
          // you don't save the return of the next array anywhere, so this map is doing nothing.
          this.state.appData.map(element =>
          // you cannot redefine state like this, to redefine state you have to use setState
          this.state.images.push(element.imageUrl);
          );
          */

          const imagesUrl = this.state.appData.map(el => el.imageUrl);
          return (
          < Card >
          <CardHeader
          avatar=
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() * classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          title=this.props.userName disableTypography=true />
          /* This part I don't undestand much what you try to do, I can propose use map of imagesUrl. But to help you more I need to know more info about what you try to do here */
          /* Let's not render this part of the component instead of disabled it */
          imagesUrl.length > 0 &&
          <CardActionArea disabled=this.state.images.length === 1 ? true : false>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>

          </Card >
          );

          }


          Suggestion reviewing your array appData, maybe is good idea print the content after you retrieve it, let's see an example.



           const classes = this.props;

          const classNameHolder = [classes.redAvatar, classes.greenAvatar, classes.blueAvatar, classes.purpleAvatar];
          const AvatarComponent = (
          <Avatar aria-label="Recipe"
          className=classNameHolder[Math.floor(Math.random() *
          classNameHolder.length)]>
          this.props.userName.charAt(0).toLocaleUpperCase()
          </Avatar>
          );

          return (<div className="Cards">
          this.state.appData.map(data => (
          <Card>
          <CardHeader avatar=AvatarComponent title=this.props.userName disableTypography=true />

          <CardActionArea disabled=data.imageUrl !== ''>
          <CardMedia
          id=this.props.ownerId
          className=classes.media
          image=this.state.images[this.state.imageIndex]
          onClick=this.handleOnClick />
          </CardActionArea>
          </Card>
          ))
          </div>);


          Like this, we wait to get the async data before rendering the component, previously I changed, instead of disabling the component just prevent render it if you still don't have the images.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 23 at 6:49

























          answered Mar 22 at 4:05









          AlbertSabateAlbertSabate

          114




          114












          • Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

            – angus
            Mar 22 at 14:24











          • I added a screenshot so you can see the data in the appData.

            – angus
            Mar 22 at 14:27











          • reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

            – AlbertSabate
            Mar 23 at 6:37











          • Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

            – angus
            Mar 23 at 15:41

















          • Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

            – angus
            Mar 22 at 14:24











          • I added a screenshot so you can see the data in the appData.

            – angus
            Mar 22 at 14:27











          • reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

            – AlbertSabate
            Mar 23 at 6:37











          • Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

            – angus
            Mar 23 at 15:41
















          Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

          – angus
          Mar 22 at 14:24





          Hello Albert and thank you very much for your answer. Apologized for the lack of information. The appData array contain objects. I created another array only for the imageUrl just to make the code more simple. I suspect that the main problem is that the image is undefined at the first iteration and since the CardMedia is already mount and there is no data I will get this error message.

          – angus
          Mar 22 at 14:24













          I added a screenshot so you can see the data in the appData.

          – angus
          Mar 22 at 14:27





          I added a screenshot so you can see the data in the appData.

          – angus
          Mar 22 at 14:27













          reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

          – AlbertSabate
          Mar 23 at 6:37





          reviewing your code, I think you want to render an array of cards with the information you get, I'm going to update your code to clean the error + another suggestion, maybe works better for you.

          – AlbertSabate
          Mar 23 at 6:37













          Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

          – angus
          Mar 23 at 15:41





          Thank you. I manage to workaround by using "@material/react-card" rather then "@material-ui". Appreciate the help.

          – angus
          Mar 23 at 15:41



















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