ThreeJS scene with textures, why toDataUrl return black JPG? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Data science time! April 2019 and salary with experience The Ask Question Wizard is Live!three.js toDataURL PNG is blackHow to capture an image of THREE.Scene uning THREE.PerspectiveCamera?Three.js WebGL texture shows up black on planeTexture from hard disk not loading in three.js - showing blackHow to texture a three.js Mesh created with ShapeGeometryThreejs - Applying simple texture on a shader materialthreejs - apply materials with texture maps to objects loaded through THREE.ObjectLoaderThree.js textures loading as blackTHREE.js - Texture mapping requirementsremove square border from texture (three.js)ThreeJS: White PNG image loaded as texture, used as material and rendered as plane has grey edgesThreejs how to use different texture on shape faces?

Is it fair for a professor to grade us on the possession of past papers?

What order were files/directories output in dir?

AppleTVs create a chatty alternate WiFi network

What does 丫 mean? 丫是什么意思?

Tannaka duality for semisimple groups

What does Turing mean by this statement?

How often does castling occur in grandmaster games?

Amount of permutations on an NxNxN Rubik's Cube

In musical terms, what properties are varied by the human voice to produce different words / syllables?

How can I prevent/balance waiting and turtling as a response to cooldown mechanics

Do wooden building fires get hotter than 600°C?

Why can't I install Tomboy in Ubuntu Mate 19.04?

Is it possible for SQL statements to execute concurrently within a single session in SQL Server?

Can the Flaming Sphere spell be rammed into multiple Tiny creatures that are in the same 5-foot square?

Converted a Scalar function to a TVF function for parallel execution-Still running in Serial mode

What makes a man succeed?

How were pictures turned from film to a big picture in a picture frame before digital scanning?

What initially awakened the Balrog?

Random body shuffle every night—can we still function?

Is CEO the "profession" with the most psychopaths?

Should a wizard buy fine inks every time he want to copy spells into his spellbook?

How many time has Arya actually used Needle?

Project Euler #1 in C++

Why does it sometimes sound good to play a grace note as a lead in to a note in a melody?



ThreeJS scene with textures, why toDataUrl return black JPG?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!three.js toDataURL PNG is blackHow to capture an image of THREE.Scene uning THREE.PerspectiveCamera?Three.js WebGL texture shows up black on planeTexture from hard disk not loading in three.js - showing blackHow to texture a three.js Mesh created with ShapeGeometryThreejs - Applying simple texture on a shader materialthreejs - apply materials with texture maps to objects loaded through THREE.ObjectLoaderThree.js textures loading as blackTHREE.js - Texture mapping requirementsremove square border from texture (three.js)ThreeJS: White PNG image loaded as texture, used as material and rendered as plane has grey edgesThreejs how to use different texture on shape faces?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








1















I have a scene with 2 textures, that loaded from jpg. I make



 imgData = renderer.domElement.toDataURL(strMime)


and see black image. I found this question and
took from him this lines:



 texture.needsUpdate = true
texture2.needsUpdate = true


but result jpg file is black square.
I make a codepen with full code for reproduce this case



How save jpg frame image correctly? Thanks!










share|improve this question




























    1















    I have a scene with 2 textures, that loaded from jpg. I make



     imgData = renderer.domElement.toDataURL(strMime)


    and see black image. I found this question and
    took from him this lines:



     texture.needsUpdate = true
    texture2.needsUpdate = true


    but result jpg file is black square.
    I make a codepen with full code for reproduce this case



    How save jpg frame image correctly? Thanks!










    share|improve this question
























      1












      1








      1








      I have a scene with 2 textures, that loaded from jpg. I make



       imgData = renderer.domElement.toDataURL(strMime)


      and see black image. I found this question and
      took from him this lines:



       texture.needsUpdate = true
      texture2.needsUpdate = true


      but result jpg file is black square.
      I make a codepen with full code for reproduce this case



      How save jpg frame image correctly? Thanks!










      share|improve this question














      I have a scene with 2 textures, that loaded from jpg. I make



       imgData = renderer.domElement.toDataURL(strMime)


      and see black image. I found this question and
      took from him this lines:



       texture.needsUpdate = true
      texture2.needsUpdate = true


      but result jpg file is black square.
      I make a codepen with full code for reproduce this case



      How save jpg frame image correctly? Thanks!







      three.js






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 22 at 11:03









      tolyantolyan

      114114




      114114






















          1 Answer
          1






          active

          oldest

          votes


















          1














          Save it after call to renderer.render(scene, camera), when the canvas is guaranteed to be initialized with some render output.



          For example:



          var saveRequested = false;

          function render()
          renderer.render(scene, camera);

          // FIX: scene is rendered, ready to save it
          if (saveRequested)
          saveAsImage2();
          saveRequested = false;



          function saveAsImage()
          // say, need to take a snapshot after next frame is rendered
          saveRequested = true;


          function saveAsImage2()
          var imgData, imgNode;

          try
          var strMime = "image/jpeg";
          var strDownloadMime = "image/octet-stream";

          let imgData = renderer.domElement.toDataURL(strMime);
          console.log(imgData);

          saveFile(imgData.replace(strMime, strDownloadMime), "test.jpg");

          catch (e)
          console.log(e);
          return;







          share|improve this answer























          • Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

            – tolyan
            Mar 22 at 16:45











          • pls try to apply my changes, I was not able to update your codepen example

            – Alex Khoroshylov
            Mar 22 at 19:16











          • Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

            – tolyan
            Mar 23 at 8:38











          • always welcome, come again with more questions

            – Alex Khoroshylov
            Mar 23 at 10:00











          • Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

            – tolyan
            Mar 25 at 10:54











          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55298242%2fthreejs-scene-with-textures-why-todataurl-return-black-jpg%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          Save it after call to renderer.render(scene, camera), when the canvas is guaranteed to be initialized with some render output.



          For example:



          var saveRequested = false;

          function render()
          renderer.render(scene, camera);

          // FIX: scene is rendered, ready to save it
          if (saveRequested)
          saveAsImage2();
          saveRequested = false;



          function saveAsImage()
          // say, need to take a snapshot after next frame is rendered
          saveRequested = true;


          function saveAsImage2()
          var imgData, imgNode;

          try
          var strMime = "image/jpeg";
          var strDownloadMime = "image/octet-stream";

          let imgData = renderer.domElement.toDataURL(strMime);
          console.log(imgData);

          saveFile(imgData.replace(strMime, strDownloadMime), "test.jpg");

          catch (e)
          console.log(e);
          return;







          share|improve this answer























          • Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

            – tolyan
            Mar 22 at 16:45











          • pls try to apply my changes, I was not able to update your codepen example

            – Alex Khoroshylov
            Mar 22 at 19:16











          • Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

            – tolyan
            Mar 23 at 8:38











          • always welcome, come again with more questions

            – Alex Khoroshylov
            Mar 23 at 10:00











          • Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

            – tolyan
            Mar 25 at 10:54















          1














          Save it after call to renderer.render(scene, camera), when the canvas is guaranteed to be initialized with some render output.



          For example:



          var saveRequested = false;

          function render()
          renderer.render(scene, camera);

          // FIX: scene is rendered, ready to save it
          if (saveRequested)
          saveAsImage2();
          saveRequested = false;



          function saveAsImage()
          // say, need to take a snapshot after next frame is rendered
          saveRequested = true;


          function saveAsImage2()
          var imgData, imgNode;

          try
          var strMime = "image/jpeg";
          var strDownloadMime = "image/octet-stream";

          let imgData = renderer.domElement.toDataURL(strMime);
          console.log(imgData);

          saveFile(imgData.replace(strMime, strDownloadMime), "test.jpg");

          catch (e)
          console.log(e);
          return;







          share|improve this answer























          • Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

            – tolyan
            Mar 22 at 16:45











          • pls try to apply my changes, I was not able to update your codepen example

            – Alex Khoroshylov
            Mar 22 at 19:16











          • Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

            – tolyan
            Mar 23 at 8:38











          • always welcome, come again with more questions

            – Alex Khoroshylov
            Mar 23 at 10:00











          • Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

            – tolyan
            Mar 25 at 10:54













          1












          1








          1







          Save it after call to renderer.render(scene, camera), when the canvas is guaranteed to be initialized with some render output.



          For example:



          var saveRequested = false;

          function render()
          renderer.render(scene, camera);

          // FIX: scene is rendered, ready to save it
          if (saveRequested)
          saveAsImage2();
          saveRequested = false;



          function saveAsImage()
          // say, need to take a snapshot after next frame is rendered
          saveRequested = true;


          function saveAsImage2()
          var imgData, imgNode;

          try
          var strMime = "image/jpeg";
          var strDownloadMime = "image/octet-stream";

          let imgData = renderer.domElement.toDataURL(strMime);
          console.log(imgData);

          saveFile(imgData.replace(strMime, strDownloadMime), "test.jpg");

          catch (e)
          console.log(e);
          return;







          share|improve this answer













          Save it after call to renderer.render(scene, camera), when the canvas is guaranteed to be initialized with some render output.



          For example:



          var saveRequested = false;

          function render()
          renderer.render(scene, camera);

          // FIX: scene is rendered, ready to save it
          if (saveRequested)
          saveAsImage2();
          saveRequested = false;



          function saveAsImage()
          // say, need to take a snapshot after next frame is rendered
          saveRequested = true;


          function saveAsImage2()
          var imgData, imgNode;

          try
          var strMime = "image/jpeg";
          var strDownloadMime = "image/octet-stream";

          let imgData = renderer.domElement.toDataURL(strMime);
          console.log(imgData);

          saveFile(imgData.replace(strMime, strDownloadMime), "test.jpg");

          catch (e)
          console.log(e);
          return;








          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 22 at 12:53









          Alex KhoroshylovAlex Khoroshylov

          1,2321419




          1,2321419












          • Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

            – tolyan
            Mar 22 at 16:45











          • pls try to apply my changes, I was not able to update your codepen example

            – Alex Khoroshylov
            Mar 22 at 19:16











          • Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

            – tolyan
            Mar 23 at 8:38











          • always welcome, come again with more questions

            – Alex Khoroshylov
            Mar 23 at 10:00











          • Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

            – tolyan
            Mar 25 at 10:54

















          • Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

            – tolyan
            Mar 22 at 16:45











          • pls try to apply my changes, I was not able to update your codepen example

            – Alex Khoroshylov
            Mar 22 at 19:16











          • Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

            – tolyan
            Mar 23 at 8:38











          • always welcome, come again with more questions

            – Alex Khoroshylov
            Mar 23 at 10:00











          • Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

            – tolyan
            Mar 25 at 10:54
















          Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

          – tolyan
          Mar 22 at 16:45





          Alex, as you see in codepen, I make saveAs by clicking a link. So, renderer.render(scene, camera) is executed before click

          – tolyan
          Mar 22 at 16:45













          pls try to apply my changes, I was not able to update your codepen example

          – Alex Khoroshylov
          Mar 22 at 19:16





          pls try to apply my changes, I was not able to update your codepen example

          – Alex Khoroshylov
          Mar 22 at 19:16













          Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

          – tolyan
          Mar 23 at 8:38





          Alex, sorry, I not carefully read your code at first time. i did as you said, and now all working good. Thanks!

          – tolyan
          Mar 23 at 8:38













          always welcome, come again with more questions

          – Alex Khoroshylov
          Mar 23 at 10:00





          always welcome, come again with more questions

          – Alex Khoroshylov
          Mar 23 at 10:00













          Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

          – tolyan
          Mar 25 at 10:54





          Alex, I have one thought that I would like to discuss with you. Unfortunately stackoverflow does not allow to send private messages. If you are comfortable, please contact me tolyan.com@gmail.com Thanks!

          – tolyan
          Mar 25 at 10:54



















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55298242%2fthreejs-scene-with-textures-why-todataurl-return-black-jpg%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Kamusi Yaliyomo Aina za kamusi | Muundo wa kamusi | Faida za kamusi | Dhima ya picha katika kamusi | Marejeo | Tazama pia | Viungo vya nje | UrambazajiKuhusu kamusiGo-SwahiliWiki-KamusiKamusi ya Kiswahili na Kiingerezakuihariri na kuongeza habari

          SQL error code 1064 with creating Laravel foreign keysForeign key constraints: When to use ON UPDATE and ON DELETEDropping column with foreign key Laravel error: General error: 1025 Error on renameLaravel SQL Can't create tableLaravel Migration foreign key errorLaravel php artisan migrate:refresh giving a syntax errorSQLSTATE[42S01]: Base table or view already exists or Base table or view already exists: 1050 Tableerror in migrating laravel file to xampp serverSyntax error or access violation: 1064:syntax to use near 'unsigned not null, modelName varchar(191) not null, title varchar(191) not nLaravel cannot create new table field in mysqlLaravel 5.7:Last migration creates table but is not registered in the migration table

          은진 송씨 목차 역사 본관 분파 인물 조선 왕실과의 인척 관계 집성촌 항렬자 인구 같이 보기 각주 둘러보기 메뉴은진 송씨세종실록 149권, 지리지 충청도 공주목 은진현