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c++ - java style static constant initialization


What's the C++ idiom equivalent to the Java static block?What are the differences between a pointer variable and a reference variable in C++?Are static class variables possible?Are there constants in JavaScript?The Definitive C++ Book Guide and ListDifference between static class and singleton pattern?Static readonly vs constEfficiency of Java “Double Brace Initialization”?Initialization of an ArrayList in one lineStatic constant string (class member)What is the “-->” operator in C++?






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1















I am a newbie in c++. I am trying to create a static constant container in c++. In java we typically do that by static constant initialization. For e.g.



class ConstantDefinition 
public static const List<String> stringList = new ArrayList<String>();
static
stringList.add("foo");
stringList.add("boo");
...blah




The way java works, I don't need to call a specific method to get the initialization done. Static block gets initialized once the class is loaded into JVM. But in c++ we don't have the same class loading mechanism as java.
And what I want is to have a single copy of non modifiable container that I can use without creating the class objects every time. One way I understand is that I create a class(similar to my java example above) and define a const static container. But I am finding it difficult to write that kind of code in C++ because I can't do the initialization without calling a method. So what's the best way to achieve this? The second approach could be that I define a header file and initialize global variables within namespaces. If I take this approach then would it create different global variable each time when I include that header file or the same one will be used?



Thanks,
RG










share|improve this question






















  • The part you don't need is new.

    – Cody Gray
    May 23 '14 at 13:34






  • 1





    Cody, what I have written is a java code, we do need new in java.

    – user3669040
    May 23 '14 at 13:40











  • Related: [What's the C++ idiom equivalent to the Java static block? ](stackoverflow.com/q/19227664/514235)

    – iammilind
    Mar 23 at 6:15

















1















I am a newbie in c++. I am trying to create a static constant container in c++. In java we typically do that by static constant initialization. For e.g.



class ConstantDefinition 
public static const List<String> stringList = new ArrayList<String>();
static
stringList.add("foo");
stringList.add("boo");
...blah




The way java works, I don't need to call a specific method to get the initialization done. Static block gets initialized once the class is loaded into JVM. But in c++ we don't have the same class loading mechanism as java.
And what I want is to have a single copy of non modifiable container that I can use without creating the class objects every time. One way I understand is that I create a class(similar to my java example above) and define a const static container. But I am finding it difficult to write that kind of code in C++ because I can't do the initialization without calling a method. So what's the best way to achieve this? The second approach could be that I define a header file and initialize global variables within namespaces. If I take this approach then would it create different global variable each time when I include that header file or the same one will be used?



Thanks,
RG










share|improve this question






















  • The part you don't need is new.

    – Cody Gray
    May 23 '14 at 13:34






  • 1





    Cody, what I have written is a java code, we do need new in java.

    – user3669040
    May 23 '14 at 13:40











  • Related: [What's the C++ idiom equivalent to the Java static block? ](stackoverflow.com/q/19227664/514235)

    – iammilind
    Mar 23 at 6:15













1












1








1








I am a newbie in c++. I am trying to create a static constant container in c++. In java we typically do that by static constant initialization. For e.g.



class ConstantDefinition 
public static const List<String> stringList = new ArrayList<String>();
static
stringList.add("foo");
stringList.add("boo");
...blah




The way java works, I don't need to call a specific method to get the initialization done. Static block gets initialized once the class is loaded into JVM. But in c++ we don't have the same class loading mechanism as java.
And what I want is to have a single copy of non modifiable container that I can use without creating the class objects every time. One way I understand is that I create a class(similar to my java example above) and define a const static container. But I am finding it difficult to write that kind of code in C++ because I can't do the initialization without calling a method. So what's the best way to achieve this? The second approach could be that I define a header file and initialize global variables within namespaces. If I take this approach then would it create different global variable each time when I include that header file or the same one will be used?



Thanks,
RG










share|improve this question














I am a newbie in c++. I am trying to create a static constant container in c++. In java we typically do that by static constant initialization. For e.g.



class ConstantDefinition 
public static const List<String> stringList = new ArrayList<String>();
static
stringList.add("foo");
stringList.add("boo");
...blah




The way java works, I don't need to call a specific method to get the initialization done. Static block gets initialized once the class is loaded into JVM. But in c++ we don't have the same class loading mechanism as java.
And what I want is to have a single copy of non modifiable container that I can use without creating the class objects every time. One way I understand is that I create a class(similar to my java example above) and define a const static container. But I am finding it difficult to write that kind of code in C++ because I can't do the initialization without calling a method. So what's the best way to achieve this? The second approach could be that I define a header file and initialize global variables within namespaces. If I take this approach then would it create different global variable each time when I include that header file or the same one will be used?



Thanks,
RG







c++ static initialization constants






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked May 23 '14 at 13:33









user3669040user3669040

263




263












  • The part you don't need is new.

    – Cody Gray
    May 23 '14 at 13:34






  • 1





    Cody, what I have written is a java code, we do need new in java.

    – user3669040
    May 23 '14 at 13:40











  • Related: [What's the C++ idiom equivalent to the Java static block? ](stackoverflow.com/q/19227664/514235)

    – iammilind
    Mar 23 at 6:15

















  • The part you don't need is new.

    – Cody Gray
    May 23 '14 at 13:34






  • 1





    Cody, what I have written is a java code, we do need new in java.

    – user3669040
    May 23 '14 at 13:40











  • Related: [What's the C++ idiom equivalent to the Java static block? ](stackoverflow.com/q/19227664/514235)

    – iammilind
    Mar 23 at 6:15
















The part you don't need is new.

– Cody Gray
May 23 '14 at 13:34





The part you don't need is new.

– Cody Gray
May 23 '14 at 13:34




1




1





Cody, what I have written is a java code, we do need new in java.

– user3669040
May 23 '14 at 13:40





Cody, what I have written is a java code, we do need new in java.

– user3669040
May 23 '14 at 13:40













Related: [What's the C++ idiom equivalent to the Java static block? ](stackoverflow.com/q/19227664/514235)

– iammilind
Mar 23 at 6:15





Related: [What's the C++ idiom equivalent to the Java static block? ](stackoverflow.com/q/19227664/514235)

– iammilind
Mar 23 at 6:15












3 Answers
3






active

oldest

votes


















2














There are several solutions, depending on how complicated the
actual initialization is, and whether you can count on C++11 or
not. In all cases, the solution depends on the fact that
constructors are called on static variables when the code is
loaded for execution.



In the simplest case, you just define the variable with an
initialzier, e.g.:



In the class:



class ConstantDefinition

static std::vector<std::string> const stringList;
// ...
;


(This will be the same for all of the solutions.)



And in a source file:



std::vector<std::string> const ConstantDefinition::stringList
"foo",
"boo",
// ...



This only works in C++11, however. With earlier versions of
C++, you'll need to define the variable:



std::string const stringListInit[] =

"foo",
"boo",
// ...
;
std::vector<std::string> const ConstantDefinition::stringList(
begin( stringListInit ), end( stringListInit ) );


You'll also need the functions begin and end:



template <typename T, size_t N>
T* begin( T (&array)[N} ) return array;
template <typename T, size_t N>
T* end( T (&array)[N] ) return array + N;


If you don't have C++11 (where they are in the standard
library), you'll want them anyway.



Don't forget that in either of the initializer lists, you can
use any arbitrary expression for the initialization, including
function calls.



Finally, if your initialization is too complex for this, you can
always encapsulate it in a function:



namespace 

std::vector<std::string> stringListInit()

std::vector<std::string> results;
results.push_back( "foo" );
// ...
return results;



std::vector<std::string> const ConstantDefinition::stringList( stringListInit() );


Don't worry too much about creating an array which will be
copied and then destroyed; C++ allows something calls NRVO,
which means that the compiler can actually "merge" the local
variable in stringListInit and
ConstantDefinition::stringList, so there will only be one
std::vector<std::string> actually constructed.






share|improve this answer






























    2














    If you put this code in any compilation unit (probably a source file)



    namespace 
    static struct Initialiser

    Initialiser()

    // ToDo - initialisation code here

    TheInitialiser;



    Then the code block will be ran once the library / executable is loaded (and before the main function, if any, is called). This idiom is quite common.



    The outer namespace (called an anonymous namespace) block prevents this code being emitted into the linker and other compilation units.






    share|improve this answer

























    • If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

      – user3669040
      May 23 '14 at 14:38


















    1














    In ConstantDefinition.hpp :



    #include <string>
    #include <vector>

    struct ConstantDefinition

    static const std::vector<std::string> string_array;
    ;


    In ConstantDefinition.cpp :



    const std::vector<std::string> ConstantDefinition::string_array =

    "foo",
    "boo"
    ;


    Note : C++11 or higher is required.






    share|improve this answer























      Your Answer






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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      2














      There are several solutions, depending on how complicated the
      actual initialization is, and whether you can count on C++11 or
      not. In all cases, the solution depends on the fact that
      constructors are called on static variables when the code is
      loaded for execution.



      In the simplest case, you just define the variable with an
      initialzier, e.g.:



      In the class:



      class ConstantDefinition

      static std::vector<std::string> const stringList;
      // ...
      ;


      (This will be the same for all of the solutions.)



      And in a source file:



      std::vector<std::string> const ConstantDefinition::stringList
      "foo",
      "boo",
      // ...



      This only works in C++11, however. With earlier versions of
      C++, you'll need to define the variable:



      std::string const stringListInit[] =

      "foo",
      "boo",
      // ...
      ;
      std::vector<std::string> const ConstantDefinition::stringList(
      begin( stringListInit ), end( stringListInit ) );


      You'll also need the functions begin and end:



      template <typename T, size_t N>
      T* begin( T (&array)[N} ) return array;
      template <typename T, size_t N>
      T* end( T (&array)[N] ) return array + N;


      If you don't have C++11 (where they are in the standard
      library), you'll want them anyway.



      Don't forget that in either of the initializer lists, you can
      use any arbitrary expression for the initialization, including
      function calls.



      Finally, if your initialization is too complex for this, you can
      always encapsulate it in a function:



      namespace 

      std::vector<std::string> stringListInit()

      std::vector<std::string> results;
      results.push_back( "foo" );
      // ...
      return results;



      std::vector<std::string> const ConstantDefinition::stringList( stringListInit() );


      Don't worry too much about creating an array which will be
      copied and then destroyed; C++ allows something calls NRVO,
      which means that the compiler can actually "merge" the local
      variable in stringListInit and
      ConstantDefinition::stringList, so there will only be one
      std::vector<std::string> actually constructed.






      share|improve this answer



























        2














        There are several solutions, depending on how complicated the
        actual initialization is, and whether you can count on C++11 or
        not. In all cases, the solution depends on the fact that
        constructors are called on static variables when the code is
        loaded for execution.



        In the simplest case, you just define the variable with an
        initialzier, e.g.:



        In the class:



        class ConstantDefinition

        static std::vector<std::string> const stringList;
        // ...
        ;


        (This will be the same for all of the solutions.)



        And in a source file:



        std::vector<std::string> const ConstantDefinition::stringList
        "foo",
        "boo",
        // ...



        This only works in C++11, however. With earlier versions of
        C++, you'll need to define the variable:



        std::string const stringListInit[] =

        "foo",
        "boo",
        // ...
        ;
        std::vector<std::string> const ConstantDefinition::stringList(
        begin( stringListInit ), end( stringListInit ) );


        You'll also need the functions begin and end:



        template <typename T, size_t N>
        T* begin( T (&array)[N} ) return array;
        template <typename T, size_t N>
        T* end( T (&array)[N] ) return array + N;


        If you don't have C++11 (where they are in the standard
        library), you'll want them anyway.



        Don't forget that in either of the initializer lists, you can
        use any arbitrary expression for the initialization, including
        function calls.



        Finally, if your initialization is too complex for this, you can
        always encapsulate it in a function:



        namespace 

        std::vector<std::string> stringListInit()

        std::vector<std::string> results;
        results.push_back( "foo" );
        // ...
        return results;



        std::vector<std::string> const ConstantDefinition::stringList( stringListInit() );


        Don't worry too much about creating an array which will be
        copied and then destroyed; C++ allows something calls NRVO,
        which means that the compiler can actually "merge" the local
        variable in stringListInit and
        ConstantDefinition::stringList, so there will only be one
        std::vector<std::string> actually constructed.






        share|improve this answer

























          2












          2








          2







          There are several solutions, depending on how complicated the
          actual initialization is, and whether you can count on C++11 or
          not. In all cases, the solution depends on the fact that
          constructors are called on static variables when the code is
          loaded for execution.



          In the simplest case, you just define the variable with an
          initialzier, e.g.:



          In the class:



          class ConstantDefinition

          static std::vector<std::string> const stringList;
          // ...
          ;


          (This will be the same for all of the solutions.)



          And in a source file:



          std::vector<std::string> const ConstantDefinition::stringList
          "foo",
          "boo",
          // ...



          This only works in C++11, however. With earlier versions of
          C++, you'll need to define the variable:



          std::string const stringListInit[] =

          "foo",
          "boo",
          // ...
          ;
          std::vector<std::string> const ConstantDefinition::stringList(
          begin( stringListInit ), end( stringListInit ) );


          You'll also need the functions begin and end:



          template <typename T, size_t N>
          T* begin( T (&array)[N} ) return array;
          template <typename T, size_t N>
          T* end( T (&array)[N] ) return array + N;


          If you don't have C++11 (where they are in the standard
          library), you'll want them anyway.



          Don't forget that in either of the initializer lists, you can
          use any arbitrary expression for the initialization, including
          function calls.



          Finally, if your initialization is too complex for this, you can
          always encapsulate it in a function:



          namespace 

          std::vector<std::string> stringListInit()

          std::vector<std::string> results;
          results.push_back( "foo" );
          // ...
          return results;



          std::vector<std::string> const ConstantDefinition::stringList( stringListInit() );


          Don't worry too much about creating an array which will be
          copied and then destroyed; C++ allows something calls NRVO,
          which means that the compiler can actually "merge" the local
          variable in stringListInit and
          ConstantDefinition::stringList, so there will only be one
          std::vector<std::string> actually constructed.






          share|improve this answer













          There are several solutions, depending on how complicated the
          actual initialization is, and whether you can count on C++11 or
          not. In all cases, the solution depends on the fact that
          constructors are called on static variables when the code is
          loaded for execution.



          In the simplest case, you just define the variable with an
          initialzier, e.g.:



          In the class:



          class ConstantDefinition

          static std::vector<std::string> const stringList;
          // ...
          ;


          (This will be the same for all of the solutions.)



          And in a source file:



          std::vector<std::string> const ConstantDefinition::stringList
          "foo",
          "boo",
          // ...



          This only works in C++11, however. With earlier versions of
          C++, you'll need to define the variable:



          std::string const stringListInit[] =

          "foo",
          "boo",
          // ...
          ;
          std::vector<std::string> const ConstantDefinition::stringList(
          begin( stringListInit ), end( stringListInit ) );


          You'll also need the functions begin and end:



          template <typename T, size_t N>
          T* begin( T (&array)[N} ) return array;
          template <typename T, size_t N>
          T* end( T (&array)[N] ) return array + N;


          If you don't have C++11 (where they are in the standard
          library), you'll want them anyway.



          Don't forget that in either of the initializer lists, you can
          use any arbitrary expression for the initialization, including
          function calls.



          Finally, if your initialization is too complex for this, you can
          always encapsulate it in a function:



          namespace 

          std::vector<std::string> stringListInit()

          std::vector<std::string> results;
          results.push_back( "foo" );
          // ...
          return results;



          std::vector<std::string> const ConstantDefinition::stringList( stringListInit() );


          Don't worry too much about creating an array which will be
          copied and then destroyed; C++ allows something calls NRVO,
          which means that the compiler can actually "merge" the local
          variable in stringListInit and
          ConstantDefinition::stringList, so there will only be one
          std::vector<std::string> actually constructed.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered May 23 '14 at 16:48









          James KanzeJames Kanze

          131k9139282




          131k9139282























              2














              If you put this code in any compilation unit (probably a source file)



              namespace 
              static struct Initialiser

              Initialiser()

              // ToDo - initialisation code here

              TheInitialiser;



              Then the code block will be ran once the library / executable is loaded (and before the main function, if any, is called). This idiom is quite common.



              The outer namespace (called an anonymous namespace) block prevents this code being emitted into the linker and other compilation units.






              share|improve this answer

























              • If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

                – user3669040
                May 23 '14 at 14:38















              2














              If you put this code in any compilation unit (probably a source file)



              namespace 
              static struct Initialiser

              Initialiser()

              // ToDo - initialisation code here

              TheInitialiser;



              Then the code block will be ran once the library / executable is loaded (and before the main function, if any, is called). This idiom is quite common.



              The outer namespace (called an anonymous namespace) block prevents this code being emitted into the linker and other compilation units.






              share|improve this answer

























              • If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

                – user3669040
                May 23 '14 at 14:38













              2












              2








              2







              If you put this code in any compilation unit (probably a source file)



              namespace 
              static struct Initialiser

              Initialiser()

              // ToDo - initialisation code here

              TheInitialiser;



              Then the code block will be ran once the library / executable is loaded (and before the main function, if any, is called). This idiom is quite common.



              The outer namespace (called an anonymous namespace) block prevents this code being emitted into the linker and other compilation units.






              share|improve this answer















              If you put this code in any compilation unit (probably a source file)



              namespace 
              static struct Initialiser

              Initialiser()

              // ToDo - initialisation code here

              TheInitialiser;



              Then the code block will be ran once the library / executable is loaded (and before the main function, if any, is called). This idiom is quite common.



              The outer namespace (called an anonymous namespace) block prevents this code being emitted into the linker and other compilation units.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited May 23 '14 at 13:47

























              answered May 23 '14 at 13:41









              BathshebaBathsheba

              184k27261387




              184k27261387












              • If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

                – user3669040
                May 23 '14 at 14:38

















              • If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

                – user3669040
                May 23 '14 at 14:38
















              If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

              – user3669040
              May 23 '14 at 14:38





              If I define a vector inside the struct Initializer and initialize it inside the constructor, it appears to work. However I can't make the vector constant. So how to get around that restriction? In this case do I need to define this anonymous namespace in the same file that intends to use this struct or can it be defined in a separate source file? If I define it in a separate source file then should I do #include <source.cpp> ( Not sure but adding .cpp does not look okay to me in #include). Also, just for my understanding purposes, I think we can create more than one struct object, right?

              – user3669040
              May 23 '14 at 14:38











              1














              In ConstantDefinition.hpp :



              #include <string>
              #include <vector>

              struct ConstantDefinition

              static const std::vector<std::string> string_array;
              ;


              In ConstantDefinition.cpp :



              const std::vector<std::string> ConstantDefinition::string_array =

              "foo",
              "boo"
              ;


              Note : C++11 or higher is required.






              share|improve this answer



























                1














                In ConstantDefinition.hpp :



                #include <string>
                #include <vector>

                struct ConstantDefinition

                static const std::vector<std::string> string_array;
                ;


                In ConstantDefinition.cpp :



                const std::vector<std::string> ConstantDefinition::string_array =

                "foo",
                "boo"
                ;


                Note : C++11 or higher is required.






                share|improve this answer

























                  1












                  1








                  1







                  In ConstantDefinition.hpp :



                  #include <string>
                  #include <vector>

                  struct ConstantDefinition

                  static const std::vector<std::string> string_array;
                  ;


                  In ConstantDefinition.cpp :



                  const std::vector<std::string> ConstantDefinition::string_array =

                  "foo",
                  "boo"
                  ;


                  Note : C++11 or higher is required.






                  share|improve this answer













                  In ConstantDefinition.hpp :



                  #include <string>
                  #include <vector>

                  struct ConstantDefinition

                  static const std::vector<std::string> string_array;
                  ;


                  In ConstantDefinition.cpp :



                  const std::vector<std::string> ConstantDefinition::string_array =

                  "foo",
                  "boo"
                  ;


                  Note : C++11 or higher is required.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered May 23 '14 at 13:43









                  ChnossosChnossos

                  5,95411931




                  5,95411931



























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