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Addition between int option and int


Abusing the algebra of algebraic data types - why does this work?Data structure for keeping track of a game board in OCamlOCaml - What data type is some and none?how to write a function to find max number in a list of type number in ocaml?need to create a function builiding functionOcaml: add up all the integers in an int list and output it as an int OptionProper way of applying two (or many) option values to a function in F#OCaml compiler error “variant type list has no constructor true”Force a broader type for optional argument with more restrictive default valuePsum not accumulating (Polymorphic Higher order function) without forcing a type






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2















I have an integer matrix of n rows by m cols representing a game board, and have written two functions that allow me to retrieve and set values within the matrix.



let get_val board (row, col) = 
if row < 0
|| col < 0
|| (Array.length data) < (row + 1)
|| (Array.length data.(row)) < (col + 1)
then None
else if (board.(row).(col)) = (-1)
then None
else Some (board.(row).(col)) ;;

let set_val board (row, col) i =
if row < 0
|| col < 0
|| (Array.length data) < row+1
|| (Array.length data.(row)) < col+1
|| i < 0
then invalid_arg "set: invalid arguments"
else board.(row).(col) <- i;
board ;;

let board = Array.make_matrix 4 4 ;;


All positions are set to -1 initially to represent an empty square. Basically, if I try to retrieve a value outside of the board, I get a None. If the location is valid and not an empty square, I get can retrieve the value at that matrix as a Some type. I would like to increment a position by 1 in a board by using these two functions.



My first attempt in the board by 1 by doing the following:



let board = set_val board (2, 2) ((get_val board (2, 2)) + 1)


However, I run into the type issue,



This expression has type int option but an expression was expected of type int 


, which I understand is because "get_val" returns a Some type, and 1 is an integer. I also tried:



let board = set_val board (2, 2) ((get_val board (2, 2)) + (Some 1))


, but board is an integer matrix. The constraints of the problem require me to return a Some/None from "get_val", but I need a way to retrieve the values from the function "get" as an int, not a Some. I've looked into how to convert from an Option to an int, but came up with nothing, since I'm not allowed access to the Option module. I suspect I'm not looking up the correct thing, but have run out of places to look. How would I be able to use the result of "get_val" in a way that I can increment the new value for a position on the board?










share|improve this question




























    2















    I have an integer matrix of n rows by m cols representing a game board, and have written two functions that allow me to retrieve and set values within the matrix.



    let get_val board (row, col) = 
    if row < 0
    || col < 0
    || (Array.length data) < (row + 1)
    || (Array.length data.(row)) < (col + 1)
    then None
    else if (board.(row).(col)) = (-1)
    then None
    else Some (board.(row).(col)) ;;

    let set_val board (row, col) i =
    if row < 0
    || col < 0
    || (Array.length data) < row+1
    || (Array.length data.(row)) < col+1
    || i < 0
    then invalid_arg "set: invalid arguments"
    else board.(row).(col) <- i;
    board ;;

    let board = Array.make_matrix 4 4 ;;


    All positions are set to -1 initially to represent an empty square. Basically, if I try to retrieve a value outside of the board, I get a None. If the location is valid and not an empty square, I get can retrieve the value at that matrix as a Some type. I would like to increment a position by 1 in a board by using these two functions.



    My first attempt in the board by 1 by doing the following:



    let board = set_val board (2, 2) ((get_val board (2, 2)) + 1)


    However, I run into the type issue,



    This expression has type int option but an expression was expected of type int 


    , which I understand is because "get_val" returns a Some type, and 1 is an integer. I also tried:



    let board = set_val board (2, 2) ((get_val board (2, 2)) + (Some 1))


    , but board is an integer matrix. The constraints of the problem require me to return a Some/None from "get_val", but I need a way to retrieve the values from the function "get" as an int, not a Some. I've looked into how to convert from an Option to an int, but came up with nothing, since I'm not allowed access to the Option module. I suspect I'm not looking up the correct thing, but have run out of places to look. How would I be able to use the result of "get_val" in a way that I can increment the new value for a position on the board?










    share|improve this question
























      2












      2








      2








      I have an integer matrix of n rows by m cols representing a game board, and have written two functions that allow me to retrieve and set values within the matrix.



      let get_val board (row, col) = 
      if row < 0
      || col < 0
      || (Array.length data) < (row + 1)
      || (Array.length data.(row)) < (col + 1)
      then None
      else if (board.(row).(col)) = (-1)
      then None
      else Some (board.(row).(col)) ;;

      let set_val board (row, col) i =
      if row < 0
      || col < 0
      || (Array.length data) < row+1
      || (Array.length data.(row)) < col+1
      || i < 0
      then invalid_arg "set: invalid arguments"
      else board.(row).(col) <- i;
      board ;;

      let board = Array.make_matrix 4 4 ;;


      All positions are set to -1 initially to represent an empty square. Basically, if I try to retrieve a value outside of the board, I get a None. If the location is valid and not an empty square, I get can retrieve the value at that matrix as a Some type. I would like to increment a position by 1 in a board by using these two functions.



      My first attempt in the board by 1 by doing the following:



      let board = set_val board (2, 2) ((get_val board (2, 2)) + 1)


      However, I run into the type issue,



      This expression has type int option but an expression was expected of type int 


      , which I understand is because "get_val" returns a Some type, and 1 is an integer. I also tried:



      let board = set_val board (2, 2) ((get_val board (2, 2)) + (Some 1))


      , but board is an integer matrix. The constraints of the problem require me to return a Some/None from "get_val", but I need a way to retrieve the values from the function "get" as an int, not a Some. I've looked into how to convert from an Option to an int, but came up with nothing, since I'm not allowed access to the Option module. I suspect I'm not looking up the correct thing, but have run out of places to look. How would I be able to use the result of "get_val" in a way that I can increment the new value for a position on the board?










      share|improve this question














      I have an integer matrix of n rows by m cols representing a game board, and have written two functions that allow me to retrieve and set values within the matrix.



      let get_val board (row, col) = 
      if row < 0
      || col < 0
      || (Array.length data) < (row + 1)
      || (Array.length data.(row)) < (col + 1)
      then None
      else if (board.(row).(col)) = (-1)
      then None
      else Some (board.(row).(col)) ;;

      let set_val board (row, col) i =
      if row < 0
      || col < 0
      || (Array.length data) < row+1
      || (Array.length data.(row)) < col+1
      || i < 0
      then invalid_arg "set: invalid arguments"
      else board.(row).(col) <- i;
      board ;;

      let board = Array.make_matrix 4 4 ;;


      All positions are set to -1 initially to represent an empty square. Basically, if I try to retrieve a value outside of the board, I get a None. If the location is valid and not an empty square, I get can retrieve the value at that matrix as a Some type. I would like to increment a position by 1 in a board by using these two functions.



      My first attempt in the board by 1 by doing the following:



      let board = set_val board (2, 2) ((get_val board (2, 2)) + 1)


      However, I run into the type issue,



      This expression has type int option but an expression was expected of type int 


      , which I understand is because "get_val" returns a Some type, and 1 is an integer. I also tried:



      let board = set_val board (2, 2) ((get_val board (2, 2)) + (Some 1))


      , but board is an integer matrix. The constraints of the problem require me to return a Some/None from "get_val", but I need a way to retrieve the values from the function "get" as an int, not a Some. I've looked into how to convert from an Option to an int, but came up with nothing, since I'm not allowed access to the Option module. I suspect I'm not looking up the correct thing, but have run out of places to look. How would I be able to use the result of "get_val" in a way that I can increment the new value for a position on the board?







      ocaml






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 25 at 2:23









      Alex PenizAlex Peniz

      205




      205






















          1 Answer
          1






          active

          oldest

          votes


















          1














          The best/idiomatic Ocaml way to do this is using pattern matching.



          let board = match (S.get grid (row, col)) with 
          | None -> S.set grid (row, col) 1
          | Some v -> S.set grid (row, col) (v+1)


          Apparently, this way you can strip the Some part of the v and just get the actual value.






          share|improve this answer




















          • 3





            It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

            – Goswin von Brederlow
            Mar 25 at 12:31







          • 1





            Naps and shower are the best way to think about problems.

            – Richard-Degenne
            Mar 26 at 12:58











          Your Answer






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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          The best/idiomatic Ocaml way to do this is using pattern matching.



          let board = match (S.get grid (row, col)) with 
          | None -> S.set grid (row, col) 1
          | Some v -> S.set grid (row, col) (v+1)


          Apparently, this way you can strip the Some part of the v and just get the actual value.






          share|improve this answer




















          • 3





            It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

            – Goswin von Brederlow
            Mar 25 at 12:31







          • 1





            Naps and shower are the best way to think about problems.

            – Richard-Degenne
            Mar 26 at 12:58















          1














          The best/idiomatic Ocaml way to do this is using pattern matching.



          let board = match (S.get grid (row, col)) with 
          | None -> S.set grid (row, col) 1
          | Some v -> S.set grid (row, col) (v+1)


          Apparently, this way you can strip the Some part of the v and just get the actual value.






          share|improve this answer




















          • 3





            It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

            – Goswin von Brederlow
            Mar 25 at 12:31







          • 1





            Naps and shower are the best way to think about problems.

            – Richard-Degenne
            Mar 26 at 12:58













          1












          1








          1







          The best/idiomatic Ocaml way to do this is using pattern matching.



          let board = match (S.get grid (row, col)) with 
          | None -> S.set grid (row, col) 1
          | Some v -> S.set grid (row, col) (v+1)


          Apparently, this way you can strip the Some part of the v and just get the actual value.






          share|improve this answer















          The best/idiomatic Ocaml way to do this is using pattern matching.



          let board = match (S.get grid (row, col)) with 
          | None -> S.set grid (row, col) 1
          | Some v -> S.set grid (row, col) (v+1)


          Apparently, this way you can strip the Some part of the v and just get the actual value.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 27 at 10:54









          Sir E_net4 the Downvoter

          13.7k74077




          13.7k74077










          answered Mar 25 at 3:11









          Alex PenizAlex Peniz

          205




          205







          • 3





            It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

            – Goswin von Brederlow
            Mar 25 at 12:31







          • 1





            Naps and shower are the best way to think about problems.

            – Richard-Degenne
            Mar 26 at 12:58












          • 3





            It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

            – Goswin von Brederlow
            Mar 25 at 12:31







          • 1





            Naps and shower are the best way to think about problems.

            – Richard-Degenne
            Mar 26 at 12:58







          3




          3





          It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

          – Goswin von Brederlow
          Mar 25 at 12:31






          It would be cleaner to store an int option in the board instead of misusing -1 as None. But if the board is gigantic then memory requirement might make that necessary.

          – Goswin von Brederlow
          Mar 25 at 12:31





          1




          1





          Naps and shower are the best way to think about problems.

          – Richard-Degenne
          Mar 26 at 12:58





          Naps and shower are the best way to think about problems.

          – Richard-Degenne
          Mar 26 at 12:58



















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