Unity - A scripted object has a different serialization layout when loading errorHow to serialize an object into a stringWhat is object serialization?What is the difference between Serialization and Marshaling?Error when testing on iOS simulator: Couldn't register with the bootstrap serverSerialize an object to stringSerialize an object to XMLHow can I change property names when serializing with Json.net?Serialization misbehave when closing UnityUnity object reference + serialized field. What am I missing?Unity - why is output_log.txt not showing filenames in errors

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Unity - A scripted object has a different serialization layout when loading error


How to serialize an object into a stringWhat is object serialization?What is the difference between Serialization and Marshaling?Error when testing on iOS simulator: Couldn't register with the bootstrap serverSerialize an object to stringSerialize an object to XMLHow can I change property names when serializing with Json.net?Serialization misbehave when closing UnityUnity object reference + serialized field. What am I missing?Unity - why is output_log.txt not showing filenames in errors






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








0















The game has run on my iPhone 8 Plus before, and it has worked with no issues up until now. Now I get the following output in Xcode during the app's runtime:



2019-03-25 02:16:01.659981+0000 tester[5780:2725434] [DYMTLInitPlatform] platform initialization successful
CrashReporter: initialized
2019-03-25 02:16:01.731073+0000 tester[5780:2725204] Built from '2018.3/staging' branch, Version '2018.3.3f1 (393bae82dbb8)', Build type 'Release', Scripting Backend 'il2cpp'
2019-03-25 02:16:01.734912+0000 tester[5780:2725204] -> registered mono modules 0x101706230
-> applicationDidFinishLaunching()
2019-03-25 02:16:01.876713+0000 tester[5780:2725204] Metal GPU Frame Capture Enabled
2019-03-25 02:16:01.877790+0000 tester[5780:2725204] Metal API Validation Disabled
2019-03-25 02:16:02.125502+0000 tester[5780:2725204] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
2019-03-25 02:16:02.722439+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
2019-03-25 02:16:02.723162+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/2F1B8739-D2F2-4116-92CA-BAE215C4DD5D/Library/Caches/CrashReports/crash-pending.plcrashThe referenced script (Network) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (ClientHandleData) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (ClientSendData) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (Player) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (MenuManager2) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (GPS) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

(Filename: Line: 294)

A scripted object (probably Network?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

(Filename: Line: 294)

A scripted object (probably Player?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

(Filename: Line: 294)

A scripted object (probably ClientSendData?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

(Filename: Line: 294)

The referenced script on this Behaviour (Game Object 'MenuManager') is missing!

(Filename: Line: 294)

A scripted object (probably MenuManager2?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object 'GPS') is missing!

(Filename: Line: 294)

A scripted object (probably GPS?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

UnloadTime: 2.920625 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: 170b7b000 -> priority: 1


I have not used #ifdef UNITY_EDITOR anywhere in my code.
The game runs perfectly fine in the Unity editor with no issues or warnings. The game does load onto the phone showing the main menu, but the play button does not progress to the next scene.



Seems to be consistently reading only 32 bytes for each object based on the output.



Any ideas?










share|improve this question




























    0















    The game has run on my iPhone 8 Plus before, and it has worked with no issues up until now. Now I get the following output in Xcode during the app's runtime:



    2019-03-25 02:16:01.659981+0000 tester[5780:2725434] [DYMTLInitPlatform] platform initialization successful
    CrashReporter: initialized
    2019-03-25 02:16:01.731073+0000 tester[5780:2725204] Built from '2018.3/staging' branch, Version '2018.3.3f1 (393bae82dbb8)', Build type 'Release', Scripting Backend 'il2cpp'
    2019-03-25 02:16:01.734912+0000 tester[5780:2725204] -> registered mono modules 0x101706230
    -> applicationDidFinishLaunching()
    2019-03-25 02:16:01.876713+0000 tester[5780:2725204] Metal GPU Frame Capture Enabled
    2019-03-25 02:16:01.877790+0000 tester[5780:2725204] Metal API Validation Disabled
    2019-03-25 02:16:02.125502+0000 tester[5780:2725204] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
    -> applicationDidBecomeActive()
    GfxDevice: creating device client; threaded=1
    Initializing Metal device caps: Apple A10 GPU
    Initialize engine version: 2018.3.3f1 (393bae82dbb8)
    2019-03-25 02:16:02.722439+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
    2019-03-25 02:16:02.723162+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
    CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/2F1B8739-D2F2-4116-92CA-BAE215C4DD5D/Library/Caches/CrashReports/crash-pending.plcrashThe referenced script (Network) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script (ClientHandleData) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script (ClientSendData) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script (Player) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script (MenuManager2) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script (GPS) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

    (Filename: Line: 294)

    A scripted object (probably Network?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 2001)

    The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

    (Filename: Line: 294)

    A scripted object (probably Player?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 2001)

    The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

    (Filename: Line: 294)

    A scripted object (probably ClientSendData?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 2001)

    The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'MenuManager') is missing!

    (Filename: Line: 294)

    A scripted object (probably MenuManager2?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 2001)

    The referenced script on this Behaviour (Game Object 'GPS') is missing!

    (Filename: Line: 294)

    A scripted object (probably GPS?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 2001)

    UnloadTime: 2.920625 ms
    Setting up 1 worker threads for Enlighten.
    Thread -> id: 170b7b000 -> priority: 1


    I have not used #ifdef UNITY_EDITOR anywhere in my code.
    The game runs perfectly fine in the Unity editor with no issues or warnings. The game does load onto the phone showing the main menu, but the play button does not progress to the next scene.



    Seems to be consistently reading only 32 bytes for each object based on the output.



    Any ideas?










    share|improve this question
























      0












      0








      0








      The game has run on my iPhone 8 Plus before, and it has worked with no issues up until now. Now I get the following output in Xcode during the app's runtime:



      2019-03-25 02:16:01.659981+0000 tester[5780:2725434] [DYMTLInitPlatform] platform initialization successful
      CrashReporter: initialized
      2019-03-25 02:16:01.731073+0000 tester[5780:2725204] Built from '2018.3/staging' branch, Version '2018.3.3f1 (393bae82dbb8)', Build type 'Release', Scripting Backend 'il2cpp'
      2019-03-25 02:16:01.734912+0000 tester[5780:2725204] -> registered mono modules 0x101706230
      -> applicationDidFinishLaunching()
      2019-03-25 02:16:01.876713+0000 tester[5780:2725204] Metal GPU Frame Capture Enabled
      2019-03-25 02:16:01.877790+0000 tester[5780:2725204] Metal API Validation Disabled
      2019-03-25 02:16:02.125502+0000 tester[5780:2725204] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
      -> applicationDidBecomeActive()
      GfxDevice: creating device client; threaded=1
      Initializing Metal device caps: Apple A10 GPU
      Initialize engine version: 2018.3.3f1 (393bae82dbb8)
      2019-03-25 02:16:02.722439+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
      2019-03-25 02:16:02.723162+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
      CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/2F1B8739-D2F2-4116-92CA-BAE215C4DD5D/Library/Caches/CrashReports/crash-pending.plcrashThe referenced script (Network) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (ClientHandleData) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (ClientSendData) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (Player) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (MenuManager2) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (GPS) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably Network?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably Player?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably ClientSendData?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      The referenced script on this Behaviour (Game Object 'MenuManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably MenuManager2?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'GPS') is missing!

      (Filename: Line: 294)

      A scripted object (probably GPS?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      UnloadTime: 2.920625 ms
      Setting up 1 worker threads for Enlighten.
      Thread -> id: 170b7b000 -> priority: 1


      I have not used #ifdef UNITY_EDITOR anywhere in my code.
      The game runs perfectly fine in the Unity editor with no issues or warnings. The game does load onto the phone showing the main menu, but the play button does not progress to the next scene.



      Seems to be consistently reading only 32 bytes for each object based on the output.



      Any ideas?










      share|improve this question














      The game has run on my iPhone 8 Plus before, and it has worked with no issues up until now. Now I get the following output in Xcode during the app's runtime:



      2019-03-25 02:16:01.659981+0000 tester[5780:2725434] [DYMTLInitPlatform] platform initialization successful
      CrashReporter: initialized
      2019-03-25 02:16:01.731073+0000 tester[5780:2725204] Built from '2018.3/staging' branch, Version '2018.3.3f1 (393bae82dbb8)', Build type 'Release', Scripting Backend 'il2cpp'
      2019-03-25 02:16:01.734912+0000 tester[5780:2725204] -> registered mono modules 0x101706230
      -> applicationDidFinishLaunching()
      2019-03-25 02:16:01.876713+0000 tester[5780:2725204] Metal GPU Frame Capture Enabled
      2019-03-25 02:16:01.877790+0000 tester[5780:2725204] Metal API Validation Disabled
      2019-03-25 02:16:02.125502+0000 tester[5780:2725204] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
      -> applicationDidBecomeActive()
      GfxDevice: creating device client; threaded=1
      Initializing Metal device caps: Apple A10 GPU
      Initialize engine version: 2018.3.3f1 (393bae82dbb8)
      2019-03-25 02:16:02.722439+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
      2019-03-25 02:16:02.723162+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
      CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/2F1B8739-D2F2-4116-92CA-BAE215C4DD5D/Library/Caches/CrashReports/crash-pending.plcrashThe referenced script (Network) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (ClientHandleData) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (ClientSendData) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (Player) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (MenuManager2) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script (GPS) on this Behaviour is missing!

      (Filename: Line: 195)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably Network?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably Player?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably ClientSendData?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!

      (Filename: Line: 294)

      The referenced script on this Behaviour (Game Object 'MenuManager') is missing!

      (Filename: Line: 294)

      A scripted object (probably MenuManager2?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      The referenced script on this Behaviour (Game Object 'GPS') is missing!

      (Filename: Line: 294)

      A scripted object (probably GPS?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
      Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

      (Filename: Line: 2001)

      UnloadTime: 2.920625 ms
      Setting up 1 worker threads for Enlighten.
      Thread -> id: 170b7b000 -> priority: 1


      I have not used #ifdef UNITY_EDITOR anywhere in my code.
      The game runs perfectly fine in the Unity editor with no issues or warnings. The game does load onto the phone showing the main menu, but the play button does not progress to the next scene.



      Seems to be consistently reading only 32 bytes for each object based on the output.



      Any ideas?







      c# ios xcode unity3d serialization






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 25 at 2:41









      PAVAN007PAVAN007

      11




      11






















          1 Answer
          1






          active

          oldest

          votes


















          0














          I isolated the problem down to the scripts. I still am not sure what was wrong, but this is what I did to fix these errors:



          1. Create an empty project

          2. Drag and drop everything from my old project into my new project EXCEPT any of the scripts.

          3. Right-click -> New C# Script for every script I needed to replace and gave the same name.

          4. Copy and paste the code from the old script to the new script

          5. Attach the scripts to their relevant game objects in each scene.

          For some reason, this worked, and the build errors went. It did not work by dragging and dropping the old scripts into the new project. I hope this helps!






          share|improve this answer























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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            I isolated the problem down to the scripts. I still am not sure what was wrong, but this is what I did to fix these errors:



            1. Create an empty project

            2. Drag and drop everything from my old project into my new project EXCEPT any of the scripts.

            3. Right-click -> New C# Script for every script I needed to replace and gave the same name.

            4. Copy and paste the code from the old script to the new script

            5. Attach the scripts to their relevant game objects in each scene.

            For some reason, this worked, and the build errors went. It did not work by dragging and dropping the old scripts into the new project. I hope this helps!






            share|improve this answer



























              0














              I isolated the problem down to the scripts. I still am not sure what was wrong, but this is what I did to fix these errors:



              1. Create an empty project

              2. Drag and drop everything from my old project into my new project EXCEPT any of the scripts.

              3. Right-click -> New C# Script for every script I needed to replace and gave the same name.

              4. Copy and paste the code from the old script to the new script

              5. Attach the scripts to their relevant game objects in each scene.

              For some reason, this worked, and the build errors went. It did not work by dragging and dropping the old scripts into the new project. I hope this helps!






              share|improve this answer

























                0












                0








                0







                I isolated the problem down to the scripts. I still am not sure what was wrong, but this is what I did to fix these errors:



                1. Create an empty project

                2. Drag and drop everything from my old project into my new project EXCEPT any of the scripts.

                3. Right-click -> New C# Script for every script I needed to replace and gave the same name.

                4. Copy and paste the code from the old script to the new script

                5. Attach the scripts to their relevant game objects in each scene.

                For some reason, this worked, and the build errors went. It did not work by dragging and dropping the old scripts into the new project. I hope this helps!






                share|improve this answer













                I isolated the problem down to the scripts. I still am not sure what was wrong, but this is what I did to fix these errors:



                1. Create an empty project

                2. Drag and drop everything from my old project into my new project EXCEPT any of the scripts.

                3. Right-click -> New C# Script for every script I needed to replace and gave the same name.

                4. Copy and paste the code from the old script to the new script

                5. Attach the scripts to their relevant game objects in each scene.

                For some reason, this worked, and the build errors went. It did not work by dragging and dropping the old scripts into the new project. I hope this helps!







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Apr 1 at 19:16









                PAVAN007PAVAN007

                11




                11





























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