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Quickchecking with a typeclass constraint and reporting the generated values?


Have you used Quickcheck in a real projectWhat's new in QuickCheck 2?Find the value that failed for quickcheckWhat is the Comonad typeclass in Haskell?Typeclass constraints on data declarationsQuickCheck: Arbitrary instances of nested data structures that generate balanced specimensHow to generate arbitrary instances of a simple type for quickcheckType Constraints in TypeclassOnly generate positive integers with QuickCheckTypeclass constraint inside typeclass instance






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2















I'm trying to do a property-based test for a chess game. I have set up the following typeclass



class Monad m => HasCheck m where 
isCollision :: Coord -> m Bool


which checks if a given coordinate contains a collision or out of bounds.



Now I have a function that generates the moveset of allowed actions for a knight like the following



collisionKnightRule :: HasCheck m => Coord -> m (Set Coord) 
collisionKnightRule =
Set.filterM isCollision . knightMoveSet


-- | Set of all moves, legal or not
knightMoveSet :: Coord -> Set Coord
knightMoveSet (x,y) =
Set.fromList
[ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
, (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
]



knightMoves :: HasCheck m => Coord -> m (Set Coord)
knightMoves pos =
do let moveSet =
knightMoveSet pos
invalidMoves <- collisionKnightRule pos
return $ Set.difference moveSet invalidMoves



and an instance for the HasCheck class for an arbitrary coordinate



instance HasCheck Gen where 
isCollision _ =
Quickcheck.arbitrary



and so afterwards to test this I want to ensure that the generated moveset is a proper subset of all possible moves.



knightSetProperty :: Piece.HasCheck Gen 
=> (Int,Int)
-> Gen Bool
knightSetProperty position =
do moves <- Piece.knightMoves position
return $ moves `Set.isProperSubsetOf` (Piece.knightMoveSet position)

-- ... later on

it "Knight ruleset is subset" $
quickCheck knightSetProperty


Of course this fails because it could be that the knight can't move anywhere, which would mean that it's not a proper subset but the same set. However the error reported is not particularly helpful



*** Failed! Falsifiable (after 14 tests and 3 shrinks): 
(0,0)


This is because quickcheck doesn't report the generated value of isCollision. Therefore I wonder, how can I make quickCheck report the generated value of isCollision?










share|improve this question






















  • Why does HasCheck involve a Monad m? Why do you even need that type class? Wouldn't it be simpler to have a pure function isCollision :: Coord -> Bool, without involving a type class?

    – Mark Seemann
    Mar 25 at 11:28











  • For the knight it's not so interesting but the pawn depends on the state of the game and if it has moved before therefore it needs to be a Monad for the State Monad.

    – Marc
    Mar 25 at 19:01












  • Could you write the function as Coord -> State s Bool then? With an unconstrained Monad m, m could also be [], IO, ->, Maybe, and all sorts of other monads. Are any of those meaningful?

    – Mark Seemann
    Mar 25 at 20:51











  • The (->) instance of HasCheck is used for mocking in unit tests. Potentially IO could be interesting too if it's instead requesting a server. The reason I implemented it that way was that I didn't want the logic for the Pieces to concern itself in anyway about how the board is implemented. In theory quickcheck shouldn't need to care about the state of the board either.

    – Marc
    Mar 26 at 3:35












  • One usually doesn't mock in FP; there's no need, because pure functions are already intrinsically testable. Could you design the code so that it's composed of pure functions instead?

    – Mark Seemann
    Mar 26 at 6:45

















2















I'm trying to do a property-based test for a chess game. I have set up the following typeclass



class Monad m => HasCheck m where 
isCollision :: Coord -> m Bool


which checks if a given coordinate contains a collision or out of bounds.



Now I have a function that generates the moveset of allowed actions for a knight like the following



collisionKnightRule :: HasCheck m => Coord -> m (Set Coord) 
collisionKnightRule =
Set.filterM isCollision . knightMoveSet


-- | Set of all moves, legal or not
knightMoveSet :: Coord -> Set Coord
knightMoveSet (x,y) =
Set.fromList
[ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
, (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
]



knightMoves :: HasCheck m => Coord -> m (Set Coord)
knightMoves pos =
do let moveSet =
knightMoveSet pos
invalidMoves <- collisionKnightRule pos
return $ Set.difference moveSet invalidMoves



and an instance for the HasCheck class for an arbitrary coordinate



instance HasCheck Gen where 
isCollision _ =
Quickcheck.arbitrary



and so afterwards to test this I want to ensure that the generated moveset is a proper subset of all possible moves.



knightSetProperty :: Piece.HasCheck Gen 
=> (Int,Int)
-> Gen Bool
knightSetProperty position =
do moves <- Piece.knightMoves position
return $ moves `Set.isProperSubsetOf` (Piece.knightMoveSet position)

-- ... later on

it "Knight ruleset is subset" $
quickCheck knightSetProperty


Of course this fails because it could be that the knight can't move anywhere, which would mean that it's not a proper subset but the same set. However the error reported is not particularly helpful



*** Failed! Falsifiable (after 14 tests and 3 shrinks): 
(0,0)


This is because quickcheck doesn't report the generated value of isCollision. Therefore I wonder, how can I make quickCheck report the generated value of isCollision?










share|improve this question






















  • Why does HasCheck involve a Monad m? Why do you even need that type class? Wouldn't it be simpler to have a pure function isCollision :: Coord -> Bool, without involving a type class?

    – Mark Seemann
    Mar 25 at 11:28











  • For the knight it's not so interesting but the pawn depends on the state of the game and if it has moved before therefore it needs to be a Monad for the State Monad.

    – Marc
    Mar 25 at 19:01












  • Could you write the function as Coord -> State s Bool then? With an unconstrained Monad m, m could also be [], IO, ->, Maybe, and all sorts of other monads. Are any of those meaningful?

    – Mark Seemann
    Mar 25 at 20:51











  • The (->) instance of HasCheck is used for mocking in unit tests. Potentially IO could be interesting too if it's instead requesting a server. The reason I implemented it that way was that I didn't want the logic for the Pieces to concern itself in anyway about how the board is implemented. In theory quickcheck shouldn't need to care about the state of the board either.

    – Marc
    Mar 26 at 3:35












  • One usually doesn't mock in FP; there's no need, because pure functions are already intrinsically testable. Could you design the code so that it's composed of pure functions instead?

    – Mark Seemann
    Mar 26 at 6:45













2












2








2








I'm trying to do a property-based test for a chess game. I have set up the following typeclass



class Monad m => HasCheck m where 
isCollision :: Coord -> m Bool


which checks if a given coordinate contains a collision or out of bounds.



Now I have a function that generates the moveset of allowed actions for a knight like the following



collisionKnightRule :: HasCheck m => Coord -> m (Set Coord) 
collisionKnightRule =
Set.filterM isCollision . knightMoveSet


-- | Set of all moves, legal or not
knightMoveSet :: Coord -> Set Coord
knightMoveSet (x,y) =
Set.fromList
[ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
, (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
]



knightMoves :: HasCheck m => Coord -> m (Set Coord)
knightMoves pos =
do let moveSet =
knightMoveSet pos
invalidMoves <- collisionKnightRule pos
return $ Set.difference moveSet invalidMoves



and an instance for the HasCheck class for an arbitrary coordinate



instance HasCheck Gen where 
isCollision _ =
Quickcheck.arbitrary



and so afterwards to test this I want to ensure that the generated moveset is a proper subset of all possible moves.



knightSetProperty :: Piece.HasCheck Gen 
=> (Int,Int)
-> Gen Bool
knightSetProperty position =
do moves <- Piece.knightMoves position
return $ moves `Set.isProperSubsetOf` (Piece.knightMoveSet position)

-- ... later on

it "Knight ruleset is subset" $
quickCheck knightSetProperty


Of course this fails because it could be that the knight can't move anywhere, which would mean that it's not a proper subset but the same set. However the error reported is not particularly helpful



*** Failed! Falsifiable (after 14 tests and 3 shrinks): 
(0,0)


This is because quickcheck doesn't report the generated value of isCollision. Therefore I wonder, how can I make quickCheck report the generated value of isCollision?










share|improve this question














I'm trying to do a property-based test for a chess game. I have set up the following typeclass



class Monad m => HasCheck m where 
isCollision :: Coord -> m Bool


which checks if a given coordinate contains a collision or out of bounds.



Now I have a function that generates the moveset of allowed actions for a knight like the following



collisionKnightRule :: HasCheck m => Coord -> m (Set Coord) 
collisionKnightRule =
Set.filterM isCollision . knightMoveSet


-- | Set of all moves, legal or not
knightMoveSet :: Coord -> Set Coord
knightMoveSet (x,y) =
Set.fromList
[ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
, (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
]



knightMoves :: HasCheck m => Coord -> m (Set Coord)
knightMoves pos =
do let moveSet =
knightMoveSet pos
invalidMoves <- collisionKnightRule pos
return $ Set.difference moveSet invalidMoves



and an instance for the HasCheck class for an arbitrary coordinate



instance HasCheck Gen where 
isCollision _ =
Quickcheck.arbitrary



and so afterwards to test this I want to ensure that the generated moveset is a proper subset of all possible moves.



knightSetProperty :: Piece.HasCheck Gen 
=> (Int,Int)
-> Gen Bool
knightSetProperty position =
do moves <- Piece.knightMoves position
return $ moves `Set.isProperSubsetOf` (Piece.knightMoveSet position)

-- ... later on

it "Knight ruleset is subset" $
quickCheck knightSetProperty


Of course this fails because it could be that the knight can't move anywhere, which would mean that it's not a proper subset but the same set. However the error reported is not particularly helpful



*** Failed! Falsifiable (after 14 tests and 3 shrinks): 
(0,0)


This is because quickcheck doesn't report the generated value of isCollision. Therefore I wonder, how can I make quickCheck report the generated value of isCollision?







haskell testing typeclass quickcheck






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 6:05









MarcMarc

877




877












  • Why does HasCheck involve a Monad m? Why do you even need that type class? Wouldn't it be simpler to have a pure function isCollision :: Coord -> Bool, without involving a type class?

    – Mark Seemann
    Mar 25 at 11:28











  • For the knight it's not so interesting but the pawn depends on the state of the game and if it has moved before therefore it needs to be a Monad for the State Monad.

    – Marc
    Mar 25 at 19:01












  • Could you write the function as Coord -> State s Bool then? With an unconstrained Monad m, m could also be [], IO, ->, Maybe, and all sorts of other monads. Are any of those meaningful?

    – Mark Seemann
    Mar 25 at 20:51











  • The (->) instance of HasCheck is used for mocking in unit tests. Potentially IO could be interesting too if it's instead requesting a server. The reason I implemented it that way was that I didn't want the logic for the Pieces to concern itself in anyway about how the board is implemented. In theory quickcheck shouldn't need to care about the state of the board either.

    – Marc
    Mar 26 at 3:35












  • One usually doesn't mock in FP; there's no need, because pure functions are already intrinsically testable. Could you design the code so that it's composed of pure functions instead?

    – Mark Seemann
    Mar 26 at 6:45

















  • Why does HasCheck involve a Monad m? Why do you even need that type class? Wouldn't it be simpler to have a pure function isCollision :: Coord -> Bool, without involving a type class?

    – Mark Seemann
    Mar 25 at 11:28











  • For the knight it's not so interesting but the pawn depends on the state of the game and if it has moved before therefore it needs to be a Monad for the State Monad.

    – Marc
    Mar 25 at 19:01












  • Could you write the function as Coord -> State s Bool then? With an unconstrained Monad m, m could also be [], IO, ->, Maybe, and all sorts of other monads. Are any of those meaningful?

    – Mark Seemann
    Mar 25 at 20:51











  • The (->) instance of HasCheck is used for mocking in unit tests. Potentially IO could be interesting too if it's instead requesting a server. The reason I implemented it that way was that I didn't want the logic for the Pieces to concern itself in anyway about how the board is implemented. In theory quickcheck shouldn't need to care about the state of the board either.

    – Marc
    Mar 26 at 3:35












  • One usually doesn't mock in FP; there's no need, because pure functions are already intrinsically testable. Could you design the code so that it's composed of pure functions instead?

    – Mark Seemann
    Mar 26 at 6:45
















Why does HasCheck involve a Monad m? Why do you even need that type class? Wouldn't it be simpler to have a pure function isCollision :: Coord -> Bool, without involving a type class?

– Mark Seemann
Mar 25 at 11:28





Why does HasCheck involve a Monad m? Why do you even need that type class? Wouldn't it be simpler to have a pure function isCollision :: Coord -> Bool, without involving a type class?

– Mark Seemann
Mar 25 at 11:28













For the knight it's not so interesting but the pawn depends on the state of the game and if it has moved before therefore it needs to be a Monad for the State Monad.

– Marc
Mar 25 at 19:01






For the knight it's not so interesting but the pawn depends on the state of the game and if it has moved before therefore it needs to be a Monad for the State Monad.

– Marc
Mar 25 at 19:01














Could you write the function as Coord -> State s Bool then? With an unconstrained Monad m, m could also be [], IO, ->, Maybe, and all sorts of other monads. Are any of those meaningful?

– Mark Seemann
Mar 25 at 20:51





Could you write the function as Coord -> State s Bool then? With an unconstrained Monad m, m could also be [], IO, ->, Maybe, and all sorts of other monads. Are any of those meaningful?

– Mark Seemann
Mar 25 at 20:51













The (->) instance of HasCheck is used for mocking in unit tests. Potentially IO could be interesting too if it's instead requesting a server. The reason I implemented it that way was that I didn't want the logic for the Pieces to concern itself in anyway about how the board is implemented. In theory quickcheck shouldn't need to care about the state of the board either.

– Marc
Mar 26 at 3:35






The (->) instance of HasCheck is used for mocking in unit tests. Potentially IO could be interesting too if it's instead requesting a server. The reason I implemented it that way was that I didn't want the logic for the Pieces to concern itself in anyway about how the board is implemented. In theory quickcheck shouldn't need to care about the state of the board either.

– Marc
Mar 26 at 3:35














One usually doesn't mock in FP; there's no need, because pure functions are already intrinsically testable. Could you design the code so that it's composed of pure functions instead?

– Mark Seemann
Mar 26 at 6:45





One usually doesn't mock in FP; there's no need, because pure functions are already intrinsically testable. Could you design the code so that it's composed of pure functions instead?

– Mark Seemann
Mar 26 at 6:45












1 Answer
1






active

oldest

votes


















0














Okay so I feel this should be solvable in another way. However I made the following solution that works inspired by the handler pattern.



I changed the HasCheck typeclass to a record, as follows:



data Handle = MakeHandle 
isCollision :: Coord -> Bool




and then refactored all the code to use handle instead of HasCheck.



collisionKnightRule :: Handle -> Coord -> (Set Coord) 
collisionKnightRule handle =
Set.filter (isCollision handle) . knightMoveSet


-- | Set of all moves, legal or not
knightMoveSet :: Coord -> Set Coord
knightMoveSet (x,y) =
Set.fromList
[ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
, (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
]


-- | Set of illegal moves
knightRuleSet :: Handle -> Coord -> (Set Coord)
knightRuleSet =
collisionKnightRule


knightMoves :: Handle -> Coord -> (Set Coord)
knightMoves handle pos =
let
moveSet =
knightMoveSet pos

invalidMoves =
knightRuleSet handle pos
in
Set.difference moveSet invalidMoves


The disadvantage of this is I fear that for stateful code it can be easy to introduce an error where you pass in a handle that is out-of-date, I.E. having multiple sources of truths. An advantage is that this is probably easier for people new to Haskell to understand. We can now mock functions using the Quickcheck's Function typeclass and pass them as an argument to make a mockHandler:



knightSetProperty :: 
Fun (Int,Int) Bool
-> (Int,Int)
-> Gen Bool
knightSetProperty (Fun _ isCollision) position =
let
handler =
Piece.MakeHandle isCollision
moveSet =
Piece.knightMoves handler position
in
return $ moveSet `Set.isProperSubsetOf` (Piece.knightMoveSet position)


Now this fails properly with a counterexample:



*** Failed! Falsifiable (after 53 tests and 74 shrinks): 
_->False
(0,0)





share|improve this answer

























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    1 Answer
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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    Okay so I feel this should be solvable in another way. However I made the following solution that works inspired by the handler pattern.



    I changed the HasCheck typeclass to a record, as follows:



    data Handle = MakeHandle 
    isCollision :: Coord -> Bool




    and then refactored all the code to use handle instead of HasCheck.



    collisionKnightRule :: Handle -> Coord -> (Set Coord) 
    collisionKnightRule handle =
    Set.filter (isCollision handle) . knightMoveSet


    -- | Set of all moves, legal or not
    knightMoveSet :: Coord -> Set Coord
    knightMoveSet (x,y) =
    Set.fromList
    [ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
    , (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
    ]


    -- | Set of illegal moves
    knightRuleSet :: Handle -> Coord -> (Set Coord)
    knightRuleSet =
    collisionKnightRule


    knightMoves :: Handle -> Coord -> (Set Coord)
    knightMoves handle pos =
    let
    moveSet =
    knightMoveSet pos

    invalidMoves =
    knightRuleSet handle pos
    in
    Set.difference moveSet invalidMoves


    The disadvantage of this is I fear that for stateful code it can be easy to introduce an error where you pass in a handle that is out-of-date, I.E. having multiple sources of truths. An advantage is that this is probably easier for people new to Haskell to understand. We can now mock functions using the Quickcheck's Function typeclass and pass them as an argument to make a mockHandler:



    knightSetProperty :: 
    Fun (Int,Int) Bool
    -> (Int,Int)
    -> Gen Bool
    knightSetProperty (Fun _ isCollision) position =
    let
    handler =
    Piece.MakeHandle isCollision
    moveSet =
    Piece.knightMoves handler position
    in
    return $ moveSet `Set.isProperSubsetOf` (Piece.knightMoveSet position)


    Now this fails properly with a counterexample:



    *** Failed! Falsifiable (after 53 tests and 74 shrinks): 
    _->False
    (0,0)





    share|improve this answer





























      0














      Okay so I feel this should be solvable in another way. However I made the following solution that works inspired by the handler pattern.



      I changed the HasCheck typeclass to a record, as follows:



      data Handle = MakeHandle 
      isCollision :: Coord -> Bool




      and then refactored all the code to use handle instead of HasCheck.



      collisionKnightRule :: Handle -> Coord -> (Set Coord) 
      collisionKnightRule handle =
      Set.filter (isCollision handle) . knightMoveSet


      -- | Set of all moves, legal or not
      knightMoveSet :: Coord -> Set Coord
      knightMoveSet (x,y) =
      Set.fromList
      [ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
      , (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
      ]


      -- | Set of illegal moves
      knightRuleSet :: Handle -> Coord -> (Set Coord)
      knightRuleSet =
      collisionKnightRule


      knightMoves :: Handle -> Coord -> (Set Coord)
      knightMoves handle pos =
      let
      moveSet =
      knightMoveSet pos

      invalidMoves =
      knightRuleSet handle pos
      in
      Set.difference moveSet invalidMoves


      The disadvantage of this is I fear that for stateful code it can be easy to introduce an error where you pass in a handle that is out-of-date, I.E. having multiple sources of truths. An advantage is that this is probably easier for people new to Haskell to understand. We can now mock functions using the Quickcheck's Function typeclass and pass them as an argument to make a mockHandler:



      knightSetProperty :: 
      Fun (Int,Int) Bool
      -> (Int,Int)
      -> Gen Bool
      knightSetProperty (Fun _ isCollision) position =
      let
      handler =
      Piece.MakeHandle isCollision
      moveSet =
      Piece.knightMoves handler position
      in
      return $ moveSet `Set.isProperSubsetOf` (Piece.knightMoveSet position)


      Now this fails properly with a counterexample:



      *** Failed! Falsifiable (after 53 tests and 74 shrinks): 
      _->False
      (0,0)





      share|improve this answer



























        0












        0








        0







        Okay so I feel this should be solvable in another way. However I made the following solution that works inspired by the handler pattern.



        I changed the HasCheck typeclass to a record, as follows:



        data Handle = MakeHandle 
        isCollision :: Coord -> Bool




        and then refactored all the code to use handle instead of HasCheck.



        collisionKnightRule :: Handle -> Coord -> (Set Coord) 
        collisionKnightRule handle =
        Set.filter (isCollision handle) . knightMoveSet


        -- | Set of all moves, legal or not
        knightMoveSet :: Coord -> Set Coord
        knightMoveSet (x,y) =
        Set.fromList
        [ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
        , (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
        ]


        -- | Set of illegal moves
        knightRuleSet :: Handle -> Coord -> (Set Coord)
        knightRuleSet =
        collisionKnightRule


        knightMoves :: Handle -> Coord -> (Set Coord)
        knightMoves handle pos =
        let
        moveSet =
        knightMoveSet pos

        invalidMoves =
        knightRuleSet handle pos
        in
        Set.difference moveSet invalidMoves


        The disadvantage of this is I fear that for stateful code it can be easy to introduce an error where you pass in a handle that is out-of-date, I.E. having multiple sources of truths. An advantage is that this is probably easier for people new to Haskell to understand. We can now mock functions using the Quickcheck's Function typeclass and pass them as an argument to make a mockHandler:



        knightSetProperty :: 
        Fun (Int,Int) Bool
        -> (Int,Int)
        -> Gen Bool
        knightSetProperty (Fun _ isCollision) position =
        let
        handler =
        Piece.MakeHandle isCollision
        moveSet =
        Piece.knightMoves handler position
        in
        return $ moveSet `Set.isProperSubsetOf` (Piece.knightMoveSet position)


        Now this fails properly with a counterexample:



        *** Failed! Falsifiable (after 53 tests and 74 shrinks): 
        _->False
        (0,0)





        share|improve this answer















        Okay so I feel this should be solvable in another way. However I made the following solution that works inspired by the handler pattern.



        I changed the HasCheck typeclass to a record, as follows:



        data Handle = MakeHandle 
        isCollision :: Coord -> Bool




        and then refactored all the code to use handle instead of HasCheck.



        collisionKnightRule :: Handle -> Coord -> (Set Coord) 
        collisionKnightRule handle =
        Set.filter (isCollision handle) . knightMoveSet


        -- | Set of all moves, legal or not
        knightMoveSet :: Coord -> Set Coord
        knightMoveSet (x,y) =
        Set.fromList
        [ (x+2,y-1),(x+2,y+1),(x-2,y-1),(x-2,y+1)
        , (x+1,y-2),(x+1,y+2),(x-1,y-2),(x-1,y+2)
        ]


        -- | Set of illegal moves
        knightRuleSet :: Handle -> Coord -> (Set Coord)
        knightRuleSet =
        collisionKnightRule


        knightMoves :: Handle -> Coord -> (Set Coord)
        knightMoves handle pos =
        let
        moveSet =
        knightMoveSet pos

        invalidMoves =
        knightRuleSet handle pos
        in
        Set.difference moveSet invalidMoves


        The disadvantage of this is I fear that for stateful code it can be easy to introduce an error where you pass in a handle that is out-of-date, I.E. having multiple sources of truths. An advantage is that this is probably easier for people new to Haskell to understand. We can now mock functions using the Quickcheck's Function typeclass and pass them as an argument to make a mockHandler:



        knightSetProperty :: 
        Fun (Int,Int) Bool
        -> (Int,Int)
        -> Gen Bool
        knightSetProperty (Fun _ isCollision) position =
        let
        handler =
        Piece.MakeHandle isCollision
        moveSet =
        Piece.knightMoves handler position
        in
        return $ moveSet `Set.isProperSubsetOf` (Piece.knightMoveSet position)


        Now this fails properly with a counterexample:



        *** Failed! Falsifiable (after 53 tests and 74 shrinks): 
        _->False
        (0,0)






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 27 at 9:00

























        answered Mar 27 at 8:50









        MarcMarc

        877




        877





























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