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Cannot implicitly convert type `string' to `UnityEngine.GUIText'
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I am making a game in Unity and I want to display the lives the player has left on the screen. I keep getting the error: "Cannot implicitly convert type `string' to UnityEngine.GUIText" in Unity when I compile the code shown below. I have seen the Update function in the Message class work seamlessly exactly like that in a tutorial so I don't know what my problem is.
public class GameManager : MonoBehaviour
public static int lives = 3;
//
public class Message : MonoBehaviour
public Text scoreText;
void Update()
scoreText.text = "Lives: " + GameManager.lives.ToString();
c# unity3d
add a comment |
I am making a game in Unity and I want to display the lives the player has left on the screen. I keep getting the error: "Cannot implicitly convert type `string' to UnityEngine.GUIText" in Unity when I compile the code shown below. I have seen the Update function in the Message class work seamlessly exactly like that in a tutorial so I don't know what my problem is.
public class GameManager : MonoBehaviour
public static int lives = 3;
//
public class Message : MonoBehaviour
public Text scoreText;
void Update()
scoreText.text = "Lives: " + GameManager.lives.ToString();
c# unity3d
Maybe the exception is not raised in that part of the code
– Berme
Mar 25 at 8:43
1
Hey and welcome to StackOverflow! I copy pasted your code and it works flawlessly on my machine. Have you tried restarting Unity and Visual Studio (or whatever IDE you use) and test it again? Sometimes this helps. The error message is a little odd tho. It states you useUnityEngine.GUIText
, which is different from theUnityEngine.UI.Text
component. You got any idea where that comes from?
– TehMightyPotato
Mar 25 at 8:51
Restarting Unity did the trick! The code started working seamlessly after the restart. Thanks a lot for the answers!
– ndreh
Mar 26 at 14:58
add a comment |
I am making a game in Unity and I want to display the lives the player has left on the screen. I keep getting the error: "Cannot implicitly convert type `string' to UnityEngine.GUIText" in Unity when I compile the code shown below. I have seen the Update function in the Message class work seamlessly exactly like that in a tutorial so I don't know what my problem is.
public class GameManager : MonoBehaviour
public static int lives = 3;
//
public class Message : MonoBehaviour
public Text scoreText;
void Update()
scoreText.text = "Lives: " + GameManager.lives.ToString();
c# unity3d
I am making a game in Unity and I want to display the lives the player has left on the screen. I keep getting the error: "Cannot implicitly convert type `string' to UnityEngine.GUIText" in Unity when I compile the code shown below. I have seen the Update function in the Message class work seamlessly exactly like that in a tutorial so I don't know what my problem is.
public class GameManager : MonoBehaviour
public static int lives = 3;
//
public class Message : MonoBehaviour
public Text scoreText;
void Update()
scoreText.text = "Lives: " + GameManager.lives.ToString();
c# unity3d
c# unity3d
asked Mar 25 at 6:09
ndrehndreh
1
1
Maybe the exception is not raised in that part of the code
– Berme
Mar 25 at 8:43
1
Hey and welcome to StackOverflow! I copy pasted your code and it works flawlessly on my machine. Have you tried restarting Unity and Visual Studio (or whatever IDE you use) and test it again? Sometimes this helps. The error message is a little odd tho. It states you useUnityEngine.GUIText
, which is different from theUnityEngine.UI.Text
component. You got any idea where that comes from?
– TehMightyPotato
Mar 25 at 8:51
Restarting Unity did the trick! The code started working seamlessly after the restart. Thanks a lot for the answers!
– ndreh
Mar 26 at 14:58
add a comment |
Maybe the exception is not raised in that part of the code
– Berme
Mar 25 at 8:43
1
Hey and welcome to StackOverflow! I copy pasted your code and it works flawlessly on my machine. Have you tried restarting Unity and Visual Studio (or whatever IDE you use) and test it again? Sometimes this helps. The error message is a little odd tho. It states you useUnityEngine.GUIText
, which is different from theUnityEngine.UI.Text
component. You got any idea where that comes from?
– TehMightyPotato
Mar 25 at 8:51
Restarting Unity did the trick! The code started working seamlessly after the restart. Thanks a lot for the answers!
– ndreh
Mar 26 at 14:58
Maybe the exception is not raised in that part of the code
– Berme
Mar 25 at 8:43
Maybe the exception is not raised in that part of the code
– Berme
Mar 25 at 8:43
1
1
Hey and welcome to StackOverflow! I copy pasted your code and it works flawlessly on my machine. Have you tried restarting Unity and Visual Studio (or whatever IDE you use) and test it again? Sometimes this helps. The error message is a little odd tho. It states you use
UnityEngine.GUIText
, which is different from the UnityEngine.UI.Text
component. You got any idea where that comes from?– TehMightyPotato
Mar 25 at 8:51
Hey and welcome to StackOverflow! I copy pasted your code and it works flawlessly on my machine. Have you tried restarting Unity and Visual Studio (or whatever IDE you use) and test it again? Sometimes this helps. The error message is a little odd tho. It states you use
UnityEngine.GUIText
, which is different from the UnityEngine.UI.Text
component. You got any idea where that comes from?– TehMightyPotato
Mar 25 at 8:51
Restarting Unity did the trick! The code started working seamlessly after the restart. Thanks a lot for the answers!
– ndreh
Mar 26 at 14:58
Restarting Unity did the trick! The code started working seamlessly after the restart. Thanks a lot for the answers!
– ndreh
Mar 26 at 14:58
add a comment |
2 Answers
2
active
oldest
votes
Did you include:using UnityEngine.UI;
on top of your code?
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
add a comment |
You can double click on an Error to see where it is coming from. You get informations about the name of the script and the line where the error is coming from. Hope it helps.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
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active
oldest
votes
Did you include:using UnityEngine.UI;
on top of your code?
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
add a comment |
Did you include:using UnityEngine.UI;
on top of your code?
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
add a comment |
Did you include:using UnityEngine.UI;
on top of your code?
Did you include:using UnityEngine.UI;
on top of your code?
answered Mar 25 at 6:19
VectorinxVectorinx
213
213
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
add a comment |
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
Yup! Apparently restarting Unity and VisualStudio was what I needed lmao. The code started working like magic!
– ndreh
Mar 26 at 14:59
add a comment |
You can double click on an Error to see where it is coming from. You get informations about the name of the script and the line where the error is coming from. Hope it helps.
add a comment |
You can double click on an Error to see where it is coming from. You get informations about the name of the script and the line where the error is coming from. Hope it helps.
add a comment |
You can double click on an Error to see where it is coming from. You get informations about the name of the script and the line where the error is coming from. Hope it helps.
You can double click on an Error to see where it is coming from. You get informations about the name of the script and the line where the error is coming from. Hope it helps.
answered Mar 25 at 10:03
Alex ConstantinAlex Constantin
34
34
add a comment |
add a comment |
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Maybe the exception is not raised in that part of the code
– Berme
Mar 25 at 8:43
1
Hey and welcome to StackOverflow! I copy pasted your code and it works flawlessly on my machine. Have you tried restarting Unity and Visual Studio (or whatever IDE you use) and test it again? Sometimes this helps. The error message is a little odd tho. It states you use
UnityEngine.GUIText
, which is different from theUnityEngine.UI.Text
component. You got any idea where that comes from?– TehMightyPotato
Mar 25 at 8:51
Restarting Unity did the trick! The code started working seamlessly after the restart. Thanks a lot for the answers!
– ndreh
Mar 26 at 14:58