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unmarshall anonymous json field to “named” field
Flattening marshalled JSON structs with anonymous members in GoJSON Unmarshall not working as expected with structsCustom JSON Unmarshalling for string-encoded numberJSON decode unknown objectAdding Arbitrary fields to json output of an unknown structJSON unmarshal integer field into a stringJSON Marshaling of composite structs which both implement MarshalJSON()Concatenate two values from a JSON object into a map[string]bool in GoAssign additional field when unmarshalling JSON object to GO structGo getting failed field from UnmarshalTypeError
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
Say I have the following json
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
And I have the following structs to represent this data
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property1"`
Otherproperty bool `json:"otherproperty"`
doing
var model Model
json.Unmarshal(content, &model)
Does not deserialize any of the json unfortunately.
How do I deserialize to my Model correctly?
How do I deserialize the json so that ObjectName = "unknown"?
Im not quite understanding the internals of encoding/json when it comes to anonymous json fields.
Ive also tried wrapping Model in a third "outer" Model, but still does not work with the anonymous json field.
go
add a comment |
Say I have the following json
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
And I have the following structs to represent this data
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property1"`
Otherproperty bool `json:"otherproperty"`
doing
var model Model
json.Unmarshal(content, &model)
Does not deserialize any of the json unfortunately.
How do I deserialize to my Model correctly?
How do I deserialize the json so that ObjectName = "unknown"?
Im not quite understanding the internals of encoding/json when it comes to anonymous json fields.
Ive also tried wrapping Model in a third "outer" Model, but still does not work with the anonymous json field.
go
2
Usemap[string]*Model
, then range over the map and use the key to set the ObjectName.
– mkopriva
Mar 26 at 15:23
add a comment |
Say I have the following json
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
And I have the following structs to represent this data
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property1"`
Otherproperty bool `json:"otherproperty"`
doing
var model Model
json.Unmarshal(content, &model)
Does not deserialize any of the json unfortunately.
How do I deserialize to my Model correctly?
How do I deserialize the json so that ObjectName = "unknown"?
Im not quite understanding the internals of encoding/json when it comes to anonymous json fields.
Ive also tried wrapping Model in a third "outer" Model, but still does not work with the anonymous json field.
go
Say I have the following json
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
And I have the following structs to represent this data
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property1"`
Otherproperty bool `json:"otherproperty"`
doing
var model Model
json.Unmarshal(content, &model)
Does not deserialize any of the json unfortunately.
How do I deserialize to my Model correctly?
How do I deserialize the json so that ObjectName = "unknown"?
Im not quite understanding the internals of encoding/json when it comes to anonymous json fields.
Ive also tried wrapping Model in a third "outer" Model, but still does not work with the anonymous json field.
go
go
edited Mar 26 at 15:40
VisualBean
asked Mar 26 at 15:19
VisualBeanVisualBean
3,2412 gold badges19 silver badges47 bronze badges
3,2412 gold badges19 silver badges47 bronze badges
2
Usemap[string]*Model
, then range over the map and use the key to set the ObjectName.
– mkopriva
Mar 26 at 15:23
add a comment |
2
Usemap[string]*Model
, then range over the map and use the key to set the ObjectName.
– mkopriva
Mar 26 at 15:23
2
2
Use
map[string]*Model
, then range over the map and use the key to set the ObjectName.– mkopriva
Mar 26 at 15:23
Use
map[string]*Model
, then range over the map and use the key to set the ObjectName.– mkopriva
Mar 26 at 15:23
add a comment |
1 Answer
1
active
oldest
votes
can use map[string]Model to encode. https://play.golang.org/p/QWXQZFjBgRB
package main
import (
"fmt"
"encoding/json"
)
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property"`
Otherproperty bool `json:"otherproperty"`
func main()
jsonstring := `
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
`
a := make(map[string]Model)
json.Unmarshal([]byte(jsonstring), &a)
var m Model
for k, v := range(a)
m = v
m.ObjectName = k
break
fmt.Println(m.ObjectName, m.KnownArray, m.OtherKnownArray)
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
can use map[string]Model to encode. https://play.golang.org/p/QWXQZFjBgRB
package main
import (
"fmt"
"encoding/json"
)
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property"`
Otherproperty bool `json:"otherproperty"`
func main()
jsonstring := `
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
`
a := make(map[string]Model)
json.Unmarshal([]byte(jsonstring), &a)
var m Model
for k, v := range(a)
m = v
m.ObjectName = k
break
fmt.Println(m.ObjectName, m.KnownArray, m.OtherKnownArray)
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
add a comment |
can use map[string]Model to encode. https://play.golang.org/p/QWXQZFjBgRB
package main
import (
"fmt"
"encoding/json"
)
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property"`
Otherproperty bool `json:"otherproperty"`
func main()
jsonstring := `
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
`
a := make(map[string]Model)
json.Unmarshal([]byte(jsonstring), &a)
var m Model
for k, v := range(a)
m = v
m.ObjectName = k
break
fmt.Println(m.ObjectName, m.KnownArray, m.OtherKnownArray)
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
add a comment |
can use map[string]Model to encode. https://play.golang.org/p/QWXQZFjBgRB
package main
import (
"fmt"
"encoding/json"
)
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property"`
Otherproperty bool `json:"otherproperty"`
func main()
jsonstring := `
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
`
a := make(map[string]Model)
json.Unmarshal([]byte(jsonstring), &a)
var m Model
for k, v := range(a)
m = v
m.ObjectName = k
break
fmt.Println(m.ObjectName, m.KnownArray, m.OtherKnownArray)
can use map[string]Model to encode. https://play.golang.org/p/QWXQZFjBgRB
package main
import (
"fmt"
"encoding/json"
)
type Model struct
ObjectName string
KnownArray []KnownType `json:"knownArray"`
OtherKnownArray []string `json:"otherKnownArray"`
type KnownType struct
Property string `json:"property"`
Otherproperty bool `json:"otherproperty"`
func main()
jsonstring := `
"unknown":
"knownArray": [
"property": "somevalue", "otherproperty": false
],
"otherKnownArray": [""]
`
a := make(map[string]Model)
json.Unmarshal([]byte(jsonstring), &a)
var m Model
for k, v := range(a)
m = v
m.ObjectName = k
break
fmt.Println(m.ObjectName, m.KnownArray, m.OtherKnownArray)
edited Mar 26 at 15:44
answered Mar 26 at 15:33
Pan KePan Ke
5497 bronze badges
5497 bronze badges
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
add a comment |
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
This answers half the question, which is awesome! im am 100% further now. But what about the property "ObjectName"? or do I just assign it after the fact?
– VisualBean
Mar 26 at 15:40
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
@VisualBean, I updated the answer. Yes, you just assign it
– Pan Ke
Mar 26 at 15:44
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
Ooh because its the key.. ofcourse.. Thank you!
– VisualBean
Mar 26 at 15:45
add a comment |
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2
Use
map[string]*Model
, then range over the map and use the key to set the ObjectName.– mkopriva
Mar 26 at 15:23