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.h file cannot see another in the same folder C++ Eclipse


Can I call a constructor from another constructor (do constructor chaining) in C++?How do I include a JavaScript file in another JavaScript file?C++ code file extension? .cc vs .cppC++: hashtable - Why won't this compile?Read file line by line using ifstream in C++Include another HTML file in a HTML fileCan't compile basic C++ program with TBB and lambdaWhy can I not call reserve on a vector of const elements?Why can I not std::partition this std::unordered_map?SFML ERROR I know you know something about it






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0















The weird thing about this problem is that other .cpp and .h files can find the file but not this one, they're all in the SAME folder. My file structure is as follows:



/Entity.h // is being included



/Graphics.cpp // can include



/Graphics.h // CANNOT include



/main.cpp // can include



/Physics.cpp // can include



/Physics.h // can include



Graphics.cpp, main.cpp, Physics.cpp, Physics.h are all able to include Entity.h but Graphics.h cannot.



This is Entity.h



#ifndef ENTITY_H
#define ENTITY_H

#include <vector>
#include <SFML/Graphics.hpp>

using namespace std;

struct entity

int ID;
vector<long double> position;
vector<long double> velocity;
vector<long double> acceleration;
sf::Color colour;
sf::CircleShape selfImage;
long double mass;
;

entity createEntity(long double x, long double y, long double xV, long double yV, long double m, int newID)

entity e;
// assign entity ID and increment entity ID count
e.ID = newID;

// initialise velocity, acceleration & position to 0
e.position.resize(2, 0);
e.velocity.resize(2, 0);
e.acceleration.resize(2, 0);

e.position = x, y;
e.velocity = xV, yV;

// setup self-image
e.colour = sf::Color (255, 0, 0);
e.selfImage.setFillColor(e.colour);

// initialise mass
e.mass = m;

return e;
;


#endif // ENTITY_H


This is Graphics.h



/*
* Graphics.h
*
* Created on: 26 Mar 2019
* Author: chris
*/
#ifndef GRAPHICS_H_
#define GRAPHICS_H_

#include <SFML/Graphics.hpp>
#include <vector>
#include <Entity.h>

class Graphics

public:
Graphics(int WIDTH, int HEIGHT);
~Graphics();
void update(vector<entity> entities);

int W_WIDTH;
int W_HEIGHT;
sf::RenderWindow window;

;



#endif /* GRAPHICS_H_ */


Physics.h, an example of something which can include Entity.h



#ifndef PHYSICS_H
#define PHYSICS_H

#include <Entity.h>
#include <vector>
using namespace std;


class Physics

long double G_CONST = 0.00000000006674;
public:
Physics();
virtual ~Physics();

const int MAP_WIDTH = 1000;
const int MAP_HEIGHT = 1000;

vector<vector<entity*>> gameMap;
vector<entity> entityList;

void addEntity(entity e);
int update();

protected:

private:
;

#endif // PHYSICS_H


The console output is the following



make all 
Building file: ../Graphics.cpp
Invoking: Cross G++ Compiler
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"Graphics.d" -MT"Graphics.o" -o "Graphics.o" "../Graphics.cpp"
In file included from ../Graphics.cpp:7:
../Graphics.h:12:10: fatal error: ./Entity.h: No such file or directory
#include <./Entity.h>
^~~~~~~~~~~~
compilation terminated.
make: *** [subdir.mk:26: Graphics.o] Error 1
"make all" terminated with exit code 2. Build might be incomplete.


I am using Eclipse on Debian. This has me puzzled, I cannot see a difference in the files.



EDIT:
using "" instead of <> around the include statements file name fixed the problem. Other problems have ensued however :((((((










share|improve this question


























  • Have you changed your include path?

    – immibis
    Mar 26 at 22:36











  • nope, i’ve just created a CDT project in Eclipse and away I went. I did add SFML’s include folder to /usr/include but apart from that, no

    – AshKetchupp
    Mar 26 at 23:03











  • I would try without the ./ before Entity.h

    – drescherjm
    Mar 26 at 23:06












  • Maybe you have more than 1 Graphics.h files that are in different folders.

    – drescherjm
    Mar 26 at 23:07











  • How did you include Graphics.h? Using <> or "" ?

    – immibis
    Mar 27 at 0:50

















0















The weird thing about this problem is that other .cpp and .h files can find the file but not this one, they're all in the SAME folder. My file structure is as follows:



/Entity.h // is being included



/Graphics.cpp // can include



/Graphics.h // CANNOT include



/main.cpp // can include



/Physics.cpp // can include



/Physics.h // can include



Graphics.cpp, main.cpp, Physics.cpp, Physics.h are all able to include Entity.h but Graphics.h cannot.



This is Entity.h



#ifndef ENTITY_H
#define ENTITY_H

#include <vector>
#include <SFML/Graphics.hpp>

using namespace std;

struct entity

int ID;
vector<long double> position;
vector<long double> velocity;
vector<long double> acceleration;
sf::Color colour;
sf::CircleShape selfImage;
long double mass;
;

entity createEntity(long double x, long double y, long double xV, long double yV, long double m, int newID)

entity e;
// assign entity ID and increment entity ID count
e.ID = newID;

// initialise velocity, acceleration & position to 0
e.position.resize(2, 0);
e.velocity.resize(2, 0);
e.acceleration.resize(2, 0);

e.position = x, y;
e.velocity = xV, yV;

// setup self-image
e.colour = sf::Color (255, 0, 0);
e.selfImage.setFillColor(e.colour);

// initialise mass
e.mass = m;

return e;
;


#endif // ENTITY_H


This is Graphics.h



/*
* Graphics.h
*
* Created on: 26 Mar 2019
* Author: chris
*/
#ifndef GRAPHICS_H_
#define GRAPHICS_H_

#include <SFML/Graphics.hpp>
#include <vector>
#include <Entity.h>

class Graphics

public:
Graphics(int WIDTH, int HEIGHT);
~Graphics();
void update(vector<entity> entities);

int W_WIDTH;
int W_HEIGHT;
sf::RenderWindow window;

;



#endif /* GRAPHICS_H_ */


Physics.h, an example of something which can include Entity.h



#ifndef PHYSICS_H
#define PHYSICS_H

#include <Entity.h>
#include <vector>
using namespace std;


class Physics

long double G_CONST = 0.00000000006674;
public:
Physics();
virtual ~Physics();

const int MAP_WIDTH = 1000;
const int MAP_HEIGHT = 1000;

vector<vector<entity*>> gameMap;
vector<entity> entityList;

void addEntity(entity e);
int update();

protected:

private:
;

#endif // PHYSICS_H


The console output is the following



make all 
Building file: ../Graphics.cpp
Invoking: Cross G++ Compiler
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"Graphics.d" -MT"Graphics.o" -o "Graphics.o" "../Graphics.cpp"
In file included from ../Graphics.cpp:7:
../Graphics.h:12:10: fatal error: ./Entity.h: No such file or directory
#include <./Entity.h>
^~~~~~~~~~~~
compilation terminated.
make: *** [subdir.mk:26: Graphics.o] Error 1
"make all" terminated with exit code 2. Build might be incomplete.


I am using Eclipse on Debian. This has me puzzled, I cannot see a difference in the files.



EDIT:
using "" instead of <> around the include statements file name fixed the problem. Other problems have ensued however :((((((










share|improve this question


























  • Have you changed your include path?

    – immibis
    Mar 26 at 22:36











  • nope, i’ve just created a CDT project in Eclipse and away I went. I did add SFML’s include folder to /usr/include but apart from that, no

    – AshKetchupp
    Mar 26 at 23:03











  • I would try without the ./ before Entity.h

    – drescherjm
    Mar 26 at 23:06












  • Maybe you have more than 1 Graphics.h files that are in different folders.

    – drescherjm
    Mar 26 at 23:07











  • How did you include Graphics.h? Using <> or "" ?

    – immibis
    Mar 27 at 0:50













0












0








0








The weird thing about this problem is that other .cpp and .h files can find the file but not this one, they're all in the SAME folder. My file structure is as follows:



/Entity.h // is being included



/Graphics.cpp // can include



/Graphics.h // CANNOT include



/main.cpp // can include



/Physics.cpp // can include



/Physics.h // can include



Graphics.cpp, main.cpp, Physics.cpp, Physics.h are all able to include Entity.h but Graphics.h cannot.



This is Entity.h



#ifndef ENTITY_H
#define ENTITY_H

#include <vector>
#include <SFML/Graphics.hpp>

using namespace std;

struct entity

int ID;
vector<long double> position;
vector<long double> velocity;
vector<long double> acceleration;
sf::Color colour;
sf::CircleShape selfImage;
long double mass;
;

entity createEntity(long double x, long double y, long double xV, long double yV, long double m, int newID)

entity e;
// assign entity ID and increment entity ID count
e.ID = newID;

// initialise velocity, acceleration & position to 0
e.position.resize(2, 0);
e.velocity.resize(2, 0);
e.acceleration.resize(2, 0);

e.position = x, y;
e.velocity = xV, yV;

// setup self-image
e.colour = sf::Color (255, 0, 0);
e.selfImage.setFillColor(e.colour);

// initialise mass
e.mass = m;

return e;
;


#endif // ENTITY_H


This is Graphics.h



/*
* Graphics.h
*
* Created on: 26 Mar 2019
* Author: chris
*/
#ifndef GRAPHICS_H_
#define GRAPHICS_H_

#include <SFML/Graphics.hpp>
#include <vector>
#include <Entity.h>

class Graphics

public:
Graphics(int WIDTH, int HEIGHT);
~Graphics();
void update(vector<entity> entities);

int W_WIDTH;
int W_HEIGHT;
sf::RenderWindow window;

;



#endif /* GRAPHICS_H_ */


Physics.h, an example of something which can include Entity.h



#ifndef PHYSICS_H
#define PHYSICS_H

#include <Entity.h>
#include <vector>
using namespace std;


class Physics

long double G_CONST = 0.00000000006674;
public:
Physics();
virtual ~Physics();

const int MAP_WIDTH = 1000;
const int MAP_HEIGHT = 1000;

vector<vector<entity*>> gameMap;
vector<entity> entityList;

void addEntity(entity e);
int update();

protected:

private:
;

#endif // PHYSICS_H


The console output is the following



make all 
Building file: ../Graphics.cpp
Invoking: Cross G++ Compiler
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"Graphics.d" -MT"Graphics.o" -o "Graphics.o" "../Graphics.cpp"
In file included from ../Graphics.cpp:7:
../Graphics.h:12:10: fatal error: ./Entity.h: No such file or directory
#include <./Entity.h>
^~~~~~~~~~~~
compilation terminated.
make: *** [subdir.mk:26: Graphics.o] Error 1
"make all" terminated with exit code 2. Build might be incomplete.


I am using Eclipse on Debian. This has me puzzled, I cannot see a difference in the files.



EDIT:
using "" instead of <> around the include statements file name fixed the problem. Other problems have ensued however :((((((










share|improve this question
















The weird thing about this problem is that other .cpp and .h files can find the file but not this one, they're all in the SAME folder. My file structure is as follows:



/Entity.h // is being included



/Graphics.cpp // can include



/Graphics.h // CANNOT include



/main.cpp // can include



/Physics.cpp // can include



/Physics.h // can include



Graphics.cpp, main.cpp, Physics.cpp, Physics.h are all able to include Entity.h but Graphics.h cannot.



This is Entity.h



#ifndef ENTITY_H
#define ENTITY_H

#include <vector>
#include <SFML/Graphics.hpp>

using namespace std;

struct entity

int ID;
vector<long double> position;
vector<long double> velocity;
vector<long double> acceleration;
sf::Color colour;
sf::CircleShape selfImage;
long double mass;
;

entity createEntity(long double x, long double y, long double xV, long double yV, long double m, int newID)

entity e;
// assign entity ID and increment entity ID count
e.ID = newID;

// initialise velocity, acceleration & position to 0
e.position.resize(2, 0);
e.velocity.resize(2, 0);
e.acceleration.resize(2, 0);

e.position = x, y;
e.velocity = xV, yV;

// setup self-image
e.colour = sf::Color (255, 0, 0);
e.selfImage.setFillColor(e.colour);

// initialise mass
e.mass = m;

return e;
;


#endif // ENTITY_H


This is Graphics.h



/*
* Graphics.h
*
* Created on: 26 Mar 2019
* Author: chris
*/
#ifndef GRAPHICS_H_
#define GRAPHICS_H_

#include <SFML/Graphics.hpp>
#include <vector>
#include <Entity.h>

class Graphics

public:
Graphics(int WIDTH, int HEIGHT);
~Graphics();
void update(vector<entity> entities);

int W_WIDTH;
int W_HEIGHT;
sf::RenderWindow window;

;



#endif /* GRAPHICS_H_ */


Physics.h, an example of something which can include Entity.h



#ifndef PHYSICS_H
#define PHYSICS_H

#include <Entity.h>
#include <vector>
using namespace std;


class Physics

long double G_CONST = 0.00000000006674;
public:
Physics();
virtual ~Physics();

const int MAP_WIDTH = 1000;
const int MAP_HEIGHT = 1000;

vector<vector<entity*>> gameMap;
vector<entity> entityList;

void addEntity(entity e);
int update();

protected:

private:
;

#endif // PHYSICS_H


The console output is the following



make all 
Building file: ../Graphics.cpp
Invoking: Cross G++ Compiler
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"Graphics.d" -MT"Graphics.o" -o "Graphics.o" "../Graphics.cpp"
In file included from ../Graphics.cpp:7:
../Graphics.h:12:10: fatal error: ./Entity.h: No such file or directory
#include <./Entity.h>
^~~~~~~~~~~~
compilation terminated.
make: *** [subdir.mk:26: Graphics.o] Error 1
"make all" terminated with exit code 2. Build might be incomplete.


I am using Eclipse on Debian. This has me puzzled, I cannot see a difference in the files.



EDIT:
using "" instead of <> around the include statements file name fixed the problem. Other problems have ensued however :((((((







c++ header include eclipse-cdt






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 27 at 16:37







AshKetchupp

















asked Mar 26 at 22:32









AshKetchuppAshKetchupp

63 bronze badges




63 bronze badges















  • Have you changed your include path?

    – immibis
    Mar 26 at 22:36











  • nope, i’ve just created a CDT project in Eclipse and away I went. I did add SFML’s include folder to /usr/include but apart from that, no

    – AshKetchupp
    Mar 26 at 23:03











  • I would try without the ./ before Entity.h

    – drescherjm
    Mar 26 at 23:06












  • Maybe you have more than 1 Graphics.h files that are in different folders.

    – drescherjm
    Mar 26 at 23:07











  • How did you include Graphics.h? Using <> or "" ?

    – immibis
    Mar 27 at 0:50

















  • Have you changed your include path?

    – immibis
    Mar 26 at 22:36











  • nope, i’ve just created a CDT project in Eclipse and away I went. I did add SFML’s include folder to /usr/include but apart from that, no

    – AshKetchupp
    Mar 26 at 23:03











  • I would try without the ./ before Entity.h

    – drescherjm
    Mar 26 at 23:06












  • Maybe you have more than 1 Graphics.h files that are in different folders.

    – drescherjm
    Mar 26 at 23:07











  • How did you include Graphics.h? Using <> or "" ?

    – immibis
    Mar 27 at 0:50
















Have you changed your include path?

– immibis
Mar 26 at 22:36





Have you changed your include path?

– immibis
Mar 26 at 22:36













nope, i’ve just created a CDT project in Eclipse and away I went. I did add SFML’s include folder to /usr/include but apart from that, no

– AshKetchupp
Mar 26 at 23:03





nope, i’ve just created a CDT project in Eclipse and away I went. I did add SFML’s include folder to /usr/include but apart from that, no

– AshKetchupp
Mar 26 at 23:03













I would try without the ./ before Entity.h

– drescherjm
Mar 26 at 23:06






I would try without the ./ before Entity.h

– drescherjm
Mar 26 at 23:06














Maybe you have more than 1 Graphics.h files that are in different folders.

– drescherjm
Mar 26 at 23:07





Maybe you have more than 1 Graphics.h files that are in different folders.

– drescherjm
Mar 26 at 23:07













How did you include Graphics.h? Using <> or "" ?

– immibis
Mar 27 at 0:50





How did you include Graphics.h? Using <> or "" ?

– immibis
Mar 27 at 0:50












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