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How to change a material offset in HDRP material shader type?


Texture/Material to a Prefab in Unity 3D Not WorkingHow to change materials in UnityUnable to animate or change color in custom shader in Unity?Material changes from editor script are lost on saveUnity relative directions in shaderHow to access custom shader properties and fields via GetProperties / PropertyInfo?Referencing and changing a material on a meshrenderer in unityChanging Sprite material at runtime not applied?AR Core in Unity: How to change surface shader material to support normal maps?Why isn't the 2nd material showing up?






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1















I was using Unity in 3D mode than I had to change to HDRP:



rend.material.mainTextureOffset


and



rend.material.SetTextureOffset


were working normally but when upgraded to HDRP, they were not affecting the variables and not changing the scene so I thought they could have another parameter name or function.



To change the color of the material I had to change from: rend.material.SetColor("_Color", colors[0]);
to rend.material.SetColor("_BaseColor", colors[0]);










share|improve this question


























  • It depends on what shaders you're using. Some shaders don't use texture offsets. You can see the supported properties if you look at the material in debug mode. docs.unity3d.com/Manual/InspectorOptions.html

    – artcorpse
    Mar 27 at 9:36

















1















I was using Unity in 3D mode than I had to change to HDRP:



rend.material.mainTextureOffset


and



rend.material.SetTextureOffset


were working normally but when upgraded to HDRP, they were not affecting the variables and not changing the scene so I thought they could have another parameter name or function.



To change the color of the material I had to change from: rend.material.SetColor("_Color", colors[0]);
to rend.material.SetColor("_BaseColor", colors[0]);










share|improve this question


























  • It depends on what shaders you're using. Some shaders don't use texture offsets. You can see the supported properties if you look at the material in debug mode. docs.unity3d.com/Manual/InspectorOptions.html

    – artcorpse
    Mar 27 at 9:36













1












1








1


1






I was using Unity in 3D mode than I had to change to HDRP:



rend.material.mainTextureOffset


and



rend.material.SetTextureOffset


were working normally but when upgraded to HDRP, they were not affecting the variables and not changing the scene so I thought they could have another parameter name or function.



To change the color of the material I had to change from: rend.material.SetColor("_Color", colors[0]);
to rend.material.SetColor("_BaseColor", colors[0]);










share|improve this question
















I was using Unity in 3D mode than I had to change to HDRP:



rend.material.mainTextureOffset


and



rend.material.SetTextureOffset


were working normally but when upgraded to HDRP, they were not affecting the variables and not changing the scene so I thought they could have another parameter name or function.



To change the color of the material I had to change from: rend.material.SetColor("_Color", colors[0]);
to rend.material.SetColor("_BaseColor", colors[0]);







unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 27 at 9:12









Markoorn

1,2851 gold badge9 silver badges18 bronze badges




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asked Mar 27 at 8:32









Adib RachidAdib Rachid

265 bronze badges




265 bronze badges















  • It depends on what shaders you're using. Some shaders don't use texture offsets. You can see the supported properties if you look at the material in debug mode. docs.unity3d.com/Manual/InspectorOptions.html

    – artcorpse
    Mar 27 at 9:36

















  • It depends on what shaders you're using. Some shaders don't use texture offsets. You can see the supported properties if you look at the material in debug mode. docs.unity3d.com/Manual/InspectorOptions.html

    – artcorpse
    Mar 27 at 9:36
















It depends on what shaders you're using. Some shaders don't use texture offsets. You can see the supported properties if you look at the material in debug mode. docs.unity3d.com/Manual/InspectorOptions.html

– artcorpse
Mar 27 at 9:36





It depends on what shaders you're using. Some shaders don't use texture offsets. You can see the supported properties if you look at the material in debug mode. docs.unity3d.com/Manual/InspectorOptions.html

– artcorpse
Mar 27 at 9:36












1 Answer
1






active

oldest

votes


















1














It worked by using the same function but changing the attribute name to
_BaseColorMap



rend.material.SetTextureOffset(
"_BaseColorMap",
new Vector2(offset_x,offset_y));


and worked perfectly!






share|improve this answer


























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    1














    It worked by using the same function but changing the attribute name to
    _BaseColorMap



    rend.material.SetTextureOffset(
    "_BaseColorMap",
    new Vector2(offset_x,offset_y));


    and worked perfectly!






    share|improve this answer































      1














      It worked by using the same function but changing the attribute name to
      _BaseColorMap



      rend.material.SetTextureOffset(
      "_BaseColorMap",
      new Vector2(offset_x,offset_y));


      and worked perfectly!






      share|improve this answer





























        1












        1








        1







        It worked by using the same function but changing the attribute name to
        _BaseColorMap



        rend.material.SetTextureOffset(
        "_BaseColorMap",
        new Vector2(offset_x,offset_y));


        and worked perfectly!






        share|improve this answer















        It worked by using the same function but changing the attribute name to
        _BaseColorMap



        rend.material.SetTextureOffset(
        "_BaseColorMap",
        new Vector2(offset_x,offset_y));


        and worked perfectly!







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 28 at 10:28









        ssice

        2,3711 gold badge18 silver badges30 bronze badges




        2,3711 gold badge18 silver badges30 bronze badges










        answered Mar 28 at 9:44









        Adib RachidAdib Rachid

        265 bronze badges




        265 bronze badges



















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