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How to have zero or more arguments to a std::function used as value in a std::map?


Initializing a static std::map<int, int> in C++How to convert a std::string to const char* or char*?subscript operators for class with std::map member variableC++ “error: passing 'const std::map<int, std::basic_string<char> >' as 'this' argument of …”Could not deduce template argument for std::function from std::bindC++11 class in std::map as Value with private constructorsc++ Adding Class Member Function into MapThe std::pair in the std::map is returned as constGetting into a mess with std::function and member function pointers : (How do I declare an iterator for a map with the following template - std::map<std::string, T> my_map?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2















I have a Engine class which has a member of type std::map, that maps enum to member functions.
I'm able to map the enum to all the functions, if the number of arguments of the functions are same.



enum STATE OFF, ON, HIBERNATE, RESTART ;
enum RETCODE SUCCESS, FAIL, UNKNOWN, OUTOFBOUND ;

class Engine

Engine();
RETCODE StateOn(double val);
RETCODE StateOff(double val);
RETCODE StateHibernate(double val);
RETCODE StateRestart(double val);
private:
const std::map<STATE, std::function<RETCODE(double)>> Map_State_FnPtr;
;

Engine::Engine() : Map_State_FnPtr
STATE::ON, [=](double val) return StateOn(val); ,
STATE::OFF, [=](double val) return StateOff(val); ,
STATE::HIBERNATE, [=](double val) return StateHibernate(val); ,
STATE::RESTART, [=](double val) return StateRestart(val);


// c'tor body



But I have a scenario where some of the functions can have zero or multiple arguments.
How do I declare & construct the map variable in such scenario?



class Engine

Engine();
RETCODE StateOn(); // No arguments
RETCODE StateOff(double val); // 1 argument
RETCODE StateHibernate(double val, const std::string & data); // Multiple arguments
RETCODE StateRestart(double val);
private:
const std::unordered_map<STATE, std::function<RETCODE()>> Map_State_FnPtr; // What should be the declaration?
;


Any other suggestions for this scenario?
Kindly help.










share|improve this question
































    2















    I have a Engine class which has a member of type std::map, that maps enum to member functions.
    I'm able to map the enum to all the functions, if the number of arguments of the functions are same.



    enum STATE OFF, ON, HIBERNATE, RESTART ;
    enum RETCODE SUCCESS, FAIL, UNKNOWN, OUTOFBOUND ;

    class Engine

    Engine();
    RETCODE StateOn(double val);
    RETCODE StateOff(double val);
    RETCODE StateHibernate(double val);
    RETCODE StateRestart(double val);
    private:
    const std::map<STATE, std::function<RETCODE(double)>> Map_State_FnPtr;
    ;

    Engine::Engine() : Map_State_FnPtr
    STATE::ON, [=](double val) return StateOn(val); ,
    STATE::OFF, [=](double val) return StateOff(val); ,
    STATE::HIBERNATE, [=](double val) return StateHibernate(val); ,
    STATE::RESTART, [=](double val) return StateRestart(val);


    // c'tor body



    But I have a scenario where some of the functions can have zero or multiple arguments.
    How do I declare & construct the map variable in such scenario?



    class Engine

    Engine();
    RETCODE StateOn(); // No arguments
    RETCODE StateOff(double val); // 1 argument
    RETCODE StateHibernate(double val, const std::string & data); // Multiple arguments
    RETCODE StateRestart(double val);
    private:
    const std::unordered_map<STATE, std::function<RETCODE()>> Map_State_FnPtr; // What should be the declaration?
    ;


    Any other suggestions for this scenario?
    Kindly help.










    share|improve this question




























      2












      2








      2








      I have a Engine class which has a member of type std::map, that maps enum to member functions.
      I'm able to map the enum to all the functions, if the number of arguments of the functions are same.



      enum STATE OFF, ON, HIBERNATE, RESTART ;
      enum RETCODE SUCCESS, FAIL, UNKNOWN, OUTOFBOUND ;

      class Engine

      Engine();
      RETCODE StateOn(double val);
      RETCODE StateOff(double val);
      RETCODE StateHibernate(double val);
      RETCODE StateRestart(double val);
      private:
      const std::map<STATE, std::function<RETCODE(double)>> Map_State_FnPtr;
      ;

      Engine::Engine() : Map_State_FnPtr
      STATE::ON, [=](double val) return StateOn(val); ,
      STATE::OFF, [=](double val) return StateOff(val); ,
      STATE::HIBERNATE, [=](double val) return StateHibernate(val); ,
      STATE::RESTART, [=](double val) return StateRestart(val);


      // c'tor body



      But I have a scenario where some of the functions can have zero or multiple arguments.
      How do I declare & construct the map variable in such scenario?



      class Engine

      Engine();
      RETCODE StateOn(); // No arguments
      RETCODE StateOff(double val); // 1 argument
      RETCODE StateHibernate(double val, const std::string & data); // Multiple arguments
      RETCODE StateRestart(double val);
      private:
      const std::unordered_map<STATE, std::function<RETCODE()>> Map_State_FnPtr; // What should be the declaration?
      ;


      Any other suggestions for this scenario?
      Kindly help.










      share|improve this question
















      I have a Engine class which has a member of type std::map, that maps enum to member functions.
      I'm able to map the enum to all the functions, if the number of arguments of the functions are same.



      enum STATE OFF, ON, HIBERNATE, RESTART ;
      enum RETCODE SUCCESS, FAIL, UNKNOWN, OUTOFBOUND ;

      class Engine

      Engine();
      RETCODE StateOn(double val);
      RETCODE StateOff(double val);
      RETCODE StateHibernate(double val);
      RETCODE StateRestart(double val);
      private:
      const std::map<STATE, std::function<RETCODE(double)>> Map_State_FnPtr;
      ;

      Engine::Engine() : Map_State_FnPtr
      STATE::ON, [=](double val) return StateOn(val); ,
      STATE::OFF, [=](double val) return StateOff(val); ,
      STATE::HIBERNATE, [=](double val) return StateHibernate(val); ,
      STATE::RESTART, [=](double val) return StateRestart(val);


      // c'tor body



      But I have a scenario where some of the functions can have zero or multiple arguments.
      How do I declare & construct the map variable in such scenario?



      class Engine

      Engine();
      RETCODE StateOn(); // No arguments
      RETCODE StateOff(double val); // 1 argument
      RETCODE StateHibernate(double val, const std::string & data); // Multiple arguments
      RETCODE StateRestart(double val);
      private:
      const std::unordered_map<STATE, std::function<RETCODE()>> Map_State_FnPtr; // What should be the declaration?
      ;


      Any other suggestions for this scenario?
      Kindly help.







      c++ lambda stdmap std-function






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 27 at 8:53







      Rahul

















      asked Mar 27 at 8:32









      RahulRahul

      5102 gold badges8 silver badges22 bronze badges




      5102 gold badges8 silver badges22 bronze badges

























          2 Answers
          2






          active

          oldest

          votes


















          2














          You can always ignore parameters




          STATE::ON, [=](double, const std::string &) return StateOn(); ,
          STATE::OFF, [=](double val, const std::string &) return StateOff(val); ,
          STATE::HIBERNATE, [=](double val, const std::string & data) return StateHibernate(val, data); ,
          STATE::RESTART, [=](double val, const std::string &) return StateRestart(val);






          share|improve this answer
































            2















            How do I declare & construct the map variable in such scenario?




            This is impossible with std::function. This template offers a certain amount of type erasure, as it can be constructed with function pointers, stateful lambdas or pointer to member functions, but there is an invariant, i.e., the signature of the function type that you approximate with the std::function instance.



            You could instead define a custom aggregate that embodies possible variations of parameter lists, e.g.



            struct StateParams 
            double val;
            std::string data;
            ;


            then change your function signatures to



            RETCODE StateOn(const StateParams&);
            RETCODE StateHibernate(const StateParams&);
            // ...


            and the std::map can have a value_type std::function<RETCODE(const StatemParams&>.






            share|improve this answer

























            • If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

              – Rahul
              Mar 27 at 8:48











            • You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

              – lubgr
              Mar 27 at 8:54













            Your Answer






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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            You can always ignore parameters




            STATE::ON, [=](double, const std::string &) return StateOn(); ,
            STATE::OFF, [=](double val, const std::string &) return StateOff(val); ,
            STATE::HIBERNATE, [=](double val, const std::string & data) return StateHibernate(val, data); ,
            STATE::RESTART, [=](double val, const std::string &) return StateRestart(val);






            share|improve this answer





























              2














              You can always ignore parameters




              STATE::ON, [=](double, const std::string &) return StateOn(); ,
              STATE::OFF, [=](double val, const std::string &) return StateOff(val); ,
              STATE::HIBERNATE, [=](double val, const std::string & data) return StateHibernate(val, data); ,
              STATE::RESTART, [=](double val, const std::string &) return StateRestart(val);






              share|improve this answer



























                2












                2








                2







                You can always ignore parameters




                STATE::ON, [=](double, const std::string &) return StateOn(); ,
                STATE::OFF, [=](double val, const std::string &) return StateOff(val); ,
                STATE::HIBERNATE, [=](double val, const std::string & data) return StateHibernate(val, data); ,
                STATE::RESTART, [=](double val, const std::string &) return StateRestart(val);






                share|improve this answer













                You can always ignore parameters




                STATE::ON, [=](double, const std::string &) return StateOn(); ,
                STATE::OFF, [=](double val, const std::string &) return StateOff(val); ,
                STATE::HIBERNATE, [=](double val, const std::string & data) return StateHibernate(val, data); ,
                STATE::RESTART, [=](double val, const std::string &) return StateRestart(val);







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 27 at 9:48









                CalethCaleth

                21.4k2 gold badges24 silver badges44 bronze badges




                21.4k2 gold badges24 silver badges44 bronze badges


























                    2















                    How do I declare & construct the map variable in such scenario?




                    This is impossible with std::function. This template offers a certain amount of type erasure, as it can be constructed with function pointers, stateful lambdas or pointer to member functions, but there is an invariant, i.e., the signature of the function type that you approximate with the std::function instance.



                    You could instead define a custom aggregate that embodies possible variations of parameter lists, e.g.



                    struct StateParams 
                    double val;
                    std::string data;
                    ;


                    then change your function signatures to



                    RETCODE StateOn(const StateParams&);
                    RETCODE StateHibernate(const StateParams&);
                    // ...


                    and the std::map can have a value_type std::function<RETCODE(const StatemParams&>.






                    share|improve this answer

























                    • If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

                      – Rahul
                      Mar 27 at 8:48











                    • You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

                      – lubgr
                      Mar 27 at 8:54















                    2















                    How do I declare & construct the map variable in such scenario?




                    This is impossible with std::function. This template offers a certain amount of type erasure, as it can be constructed with function pointers, stateful lambdas or pointer to member functions, but there is an invariant, i.e., the signature of the function type that you approximate with the std::function instance.



                    You could instead define a custom aggregate that embodies possible variations of parameter lists, e.g.



                    struct StateParams 
                    double val;
                    std::string data;
                    ;


                    then change your function signatures to



                    RETCODE StateOn(const StateParams&);
                    RETCODE StateHibernate(const StateParams&);
                    // ...


                    and the std::map can have a value_type std::function<RETCODE(const StatemParams&>.






                    share|improve this answer

























                    • If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

                      – Rahul
                      Mar 27 at 8:48











                    • You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

                      – lubgr
                      Mar 27 at 8:54













                    2












                    2








                    2








                    How do I declare & construct the map variable in such scenario?




                    This is impossible with std::function. This template offers a certain amount of type erasure, as it can be constructed with function pointers, stateful lambdas or pointer to member functions, but there is an invariant, i.e., the signature of the function type that you approximate with the std::function instance.



                    You could instead define a custom aggregate that embodies possible variations of parameter lists, e.g.



                    struct StateParams 
                    double val;
                    std::string data;
                    ;


                    then change your function signatures to



                    RETCODE StateOn(const StateParams&);
                    RETCODE StateHibernate(const StateParams&);
                    // ...


                    and the std::map can have a value_type std::function<RETCODE(const StatemParams&>.






                    share|improve this answer














                    How do I declare & construct the map variable in such scenario?




                    This is impossible with std::function. This template offers a certain amount of type erasure, as it can be constructed with function pointers, stateful lambdas or pointer to member functions, but there is an invariant, i.e., the signature of the function type that you approximate with the std::function instance.



                    You could instead define a custom aggregate that embodies possible variations of parameter lists, e.g.



                    struct StateParams 
                    double val;
                    std::string data;
                    ;


                    then change your function signatures to



                    RETCODE StateOn(const StateParams&);
                    RETCODE StateHibernate(const StateParams&);
                    // ...


                    and the std::map can have a value_type std::function<RETCODE(const StatemParams&>.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Mar 27 at 8:45









                    lubgrlubgr

                    24.3k3 gold badges32 silver badges77 bronze badges




                    24.3k3 gold badges32 silver badges77 bronze badges















                    • If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

                      – Rahul
                      Mar 27 at 8:48











                    • You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

                      – lubgr
                      Mar 27 at 8:54

















                    • If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

                      – Rahul
                      Mar 27 at 8:48











                    • You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

                      – lubgr
                      Mar 27 at 8:54
















                    If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

                    – Rahul
                    Mar 27 at 8:48





                    If not by using std::function, how can I declare/construct a std::map to suit the following requirement. Other alternative suggestions are welcome.

                    – Rahul
                    Mar 27 at 8:48













                    You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

                    – lubgr
                    Mar 27 at 8:54





                    You could try going with std::any and any_cast if you have C++17 available, but this requires an additional field to remember the actual signature, and it's also quite unsafe. There is no easy way to do this.

                    – lubgr
                    Mar 27 at 8:54

















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