How to detect if a sub-property is changedHow do I calculate someone's age in C#?How do you give a C# Auto-Property a default value?How do I enumerate an enum in C#?What is the difference between a field and a property?How do I get a consistent byte representation of strings in C# without manually specifying an encoding?LINQ's Distinct() on a particular propertyHow do I generate a random int number?How to Sort a List<T> by a property in the objectSqlDataReader C#, SQL Server 2005, VS 2008What is a NullReferenceException, and how do I fix it?

Do I need to start off my book by describing the character's "normal world"?

What should we do with manuals from the 80s?

Using lazy-init pattern properties on Apex data objects in LWC

If a person claims to know anything could it be disproven by saying 'prove that we are not in a simulation'?

Why won't the Republicans use a superdelegate system like the DNC in their nomination process?

Is there a word for returning to unpreparedness?

Short comic about alien explorers visiting an abandoned world with giant statues that turn out to be alive but move very slowly

Is there any official ruling on how characters go from 0th to 1st level in a class?

Did Pope Urban II issue the papal bull "terra nullius" in 1095?

Does writing regular diary entries count as writing practice?

Are there any cons in using rounded corners for bar graphs?

Would the USA be eligible to join the European Union?

Why does auto deduce this variable as double and not float?

What is the hottest thing in the universe?

Why don't modern jet engines use forced exhaust mixing?

How to prevent criminal gangs from making/buying guns?

Why is the battery jumpered to a resistor in this schematic?

Visa on arrival to exit airport in Russia

A+ rating still unsecure by Google Chrome's opinion

Can I use my OWN published papers' images in my thesis without Copyright infringment

Unconventional examples of mathematical modelling

What is the opposite of "hunger level"?

Does the Haste spell's hasted action allow you to make multiple unarmed strikes? Or none at all?

What is the question mark?



How to detect if a sub-property is changed


How do I calculate someone's age in C#?How do you give a C# Auto-Property a default value?How do I enumerate an enum in C#?What is the difference between a field and a property?How do I get a consistent byte representation of strings in C# without manually specifying an encoding?LINQ's Distinct() on a particular propertyHow do I generate a random int number?How to Sort a List<T> by a property in the objectSqlDataReader C#, SQL Server 2005, VS 2008What is a NullReferenceException, and how do I fix it?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I want to animate a ModelVisual3D but I cannot detect when the parent object's frame of reference has changed.



I have a class FrameOfReference which is a 3D coordinate frame using ZYX Euler angles to describe the orientation. This class has a TransformGroup property that reflects the frame's position that gets updated whenever X,Y,Z,A,B, or C is changed. It is very important to me that I interact with the ZYX Euler angles to create transformations, and not a TransformGroup.



I also have a class EOAT ("end of arm tool"), which has properties FrameOfReference and ModelVisual3D. I am trying to get the ModelVisual3D to update if a property of the FrameOfReference has changed.



public class FrameOfReference

private double _x, _y, _z, _a, _b, _c, _legLength;
private ModelVisual3D _model;
private Transform3DGroup _transformGroup;

public FrameOfReference()

_x = 0;
_y = 0;
_z = 0;
_a = 0;
_b = 0;
_c = 0;


public double X

get return _x;
set _x = value; UpdateTransformGroup();


public double Y

get return _y;
set
_y = value; UpdateTransformGroup();


public double Z

get return _z;
set _z = value; UpdateTransformGroup();


public double A

get return _a;
set _a = value; UpdateTransformGroup();


public double B

get return _b;
set _b = value; UpdateTransformGroup();


public double C

get return _c;
set _c = value; UpdateTransformGroup();

public void Transform3DGroup UpdateTransformGroup()

//convert ZYX Euler angles into a transformgroup
Transform3DGroup group = new Transform3DGroup();
Vector3D e = new Vector3D(C, B, A);
Quaternion q = new Quaternion(new Vector3D(0.0, 0.0, 1.0), e.Z)
* new Quaternion(new Vector3D(0.0, 1.0, 0.0), e.Y)
* new Quaternion(new Vector3D(1.0, 0.0, 0.0), e.X);
AxisAngleRotation3D r = new AxisAngleRotation3D(q.Axis, q.Angle);
group.Children.Add(new RotateTransform3D(r));
group.Children.Add(new TranslateTransform3D(X, Y, Z));
_transformGroup = group;

public Transform3DGroup TransformGroup

get
return _transformGroup;
set _transformGroup = value;





and my class that is the EOAT and contains the ModelVisual3D and FrameOfReference



class EOATModel


private FrameOfReference _frame;
private ModelVisual3D _model;

public EOATModel()

Frame = new FrameOfReference();


public EOATModel(FrameOfReference Frame)

this.Frame = Frame;


public FrameOfReference Frame

get

return _frame;

set

_frame = value;
CreateModel();



public ModelVisual3D Model

get

return _model;

set

_model = value;



public void CreateModel()

if (_model != null)

//--a bunch of code that makes the EOAT since its irrelevant--

_model.Children.Add(EOATCube);
_model.Transform = Frame.TransformGroup;






Some sample code showing how I make the _eoat.



public class Main

EOAT _eoat = new EOAT()
_eoat.Frame.X = 100;
_eoat.Frame.Y = 100;
_eoat.Frame.Z = 100;
_eoat.Frame.A = 100;
_eoat.Frame.B = 100;
_eoat.Frame.C = 100;
_eoat.Model = new ModelVisual3D();
viewPort3d.Children.Add(_eoat.Model);
_eoat.Frame.C = 45;



If I enter "_eoat.Frame.C = 45", the FrameOfReference inside _eoat does not detect that the frame has been changed and therefore does not update the model with CreateModel(). I know I could just manually call CreateModel() after I change the frame, but this won't work when it comes time to do animation storyboard stuff, since the animation simply changes a value over time and cannot call CreateModel() during the animation.



In short, how do I get EOAT to automatically call CreateModel() whenever anything inside Frame is changed. I have tried INotifyPropertyChange code, but haven't gotten any of it to work.



Sorry about all the content. I hope this question makes sense. Thank you.










share|improve this question






























    0















    I want to animate a ModelVisual3D but I cannot detect when the parent object's frame of reference has changed.



    I have a class FrameOfReference which is a 3D coordinate frame using ZYX Euler angles to describe the orientation. This class has a TransformGroup property that reflects the frame's position that gets updated whenever X,Y,Z,A,B, or C is changed. It is very important to me that I interact with the ZYX Euler angles to create transformations, and not a TransformGroup.



    I also have a class EOAT ("end of arm tool"), which has properties FrameOfReference and ModelVisual3D. I am trying to get the ModelVisual3D to update if a property of the FrameOfReference has changed.



    public class FrameOfReference

    private double _x, _y, _z, _a, _b, _c, _legLength;
    private ModelVisual3D _model;
    private Transform3DGroup _transformGroup;

    public FrameOfReference()

    _x = 0;
    _y = 0;
    _z = 0;
    _a = 0;
    _b = 0;
    _c = 0;


    public double X

    get return _x;
    set _x = value; UpdateTransformGroup();


    public double Y

    get return _y;
    set
    _y = value; UpdateTransformGroup();


    public double Z

    get return _z;
    set _z = value; UpdateTransformGroup();


    public double A

    get return _a;
    set _a = value; UpdateTransformGroup();


    public double B

    get return _b;
    set _b = value; UpdateTransformGroup();


    public double C

    get return _c;
    set _c = value; UpdateTransformGroup();

    public void Transform3DGroup UpdateTransformGroup()

    //convert ZYX Euler angles into a transformgroup
    Transform3DGroup group = new Transform3DGroup();
    Vector3D e = new Vector3D(C, B, A);
    Quaternion q = new Quaternion(new Vector3D(0.0, 0.0, 1.0), e.Z)
    * new Quaternion(new Vector3D(0.0, 1.0, 0.0), e.Y)
    * new Quaternion(new Vector3D(1.0, 0.0, 0.0), e.X);
    AxisAngleRotation3D r = new AxisAngleRotation3D(q.Axis, q.Angle);
    group.Children.Add(new RotateTransform3D(r));
    group.Children.Add(new TranslateTransform3D(X, Y, Z));
    _transformGroup = group;

    public Transform3DGroup TransformGroup

    get
    return _transformGroup;
    set _transformGroup = value;





    and my class that is the EOAT and contains the ModelVisual3D and FrameOfReference



    class EOATModel


    private FrameOfReference _frame;
    private ModelVisual3D _model;

    public EOATModel()

    Frame = new FrameOfReference();


    public EOATModel(FrameOfReference Frame)

    this.Frame = Frame;


    public FrameOfReference Frame

    get

    return _frame;

    set

    _frame = value;
    CreateModel();



    public ModelVisual3D Model

    get

    return _model;

    set

    _model = value;



    public void CreateModel()

    if (_model != null)

    //--a bunch of code that makes the EOAT since its irrelevant--

    _model.Children.Add(EOATCube);
    _model.Transform = Frame.TransformGroup;






    Some sample code showing how I make the _eoat.



    public class Main

    EOAT _eoat = new EOAT()
    _eoat.Frame.X = 100;
    _eoat.Frame.Y = 100;
    _eoat.Frame.Z = 100;
    _eoat.Frame.A = 100;
    _eoat.Frame.B = 100;
    _eoat.Frame.C = 100;
    _eoat.Model = new ModelVisual3D();
    viewPort3d.Children.Add(_eoat.Model);
    _eoat.Frame.C = 45;



    If I enter "_eoat.Frame.C = 45", the FrameOfReference inside _eoat does not detect that the frame has been changed and therefore does not update the model with CreateModel(). I know I could just manually call CreateModel() after I change the frame, but this won't work when it comes time to do animation storyboard stuff, since the animation simply changes a value over time and cannot call CreateModel() during the animation.



    In short, how do I get EOAT to automatically call CreateModel() whenever anything inside Frame is changed. I have tried INotifyPropertyChange code, but haven't gotten any of it to work.



    Sorry about all the content. I hope this question makes sense. Thank you.










    share|improve this question


























      0












      0








      0








      I want to animate a ModelVisual3D but I cannot detect when the parent object's frame of reference has changed.



      I have a class FrameOfReference which is a 3D coordinate frame using ZYX Euler angles to describe the orientation. This class has a TransformGroup property that reflects the frame's position that gets updated whenever X,Y,Z,A,B, or C is changed. It is very important to me that I interact with the ZYX Euler angles to create transformations, and not a TransformGroup.



      I also have a class EOAT ("end of arm tool"), which has properties FrameOfReference and ModelVisual3D. I am trying to get the ModelVisual3D to update if a property of the FrameOfReference has changed.



      public class FrameOfReference

      private double _x, _y, _z, _a, _b, _c, _legLength;
      private ModelVisual3D _model;
      private Transform3DGroup _transformGroup;

      public FrameOfReference()

      _x = 0;
      _y = 0;
      _z = 0;
      _a = 0;
      _b = 0;
      _c = 0;


      public double X

      get return _x;
      set _x = value; UpdateTransformGroup();


      public double Y

      get return _y;
      set
      _y = value; UpdateTransformGroup();


      public double Z

      get return _z;
      set _z = value; UpdateTransformGroup();


      public double A

      get return _a;
      set _a = value; UpdateTransformGroup();


      public double B

      get return _b;
      set _b = value; UpdateTransformGroup();


      public double C

      get return _c;
      set _c = value; UpdateTransformGroup();

      public void Transform3DGroup UpdateTransformGroup()

      //convert ZYX Euler angles into a transformgroup
      Transform3DGroup group = new Transform3DGroup();
      Vector3D e = new Vector3D(C, B, A);
      Quaternion q = new Quaternion(new Vector3D(0.0, 0.0, 1.0), e.Z)
      * new Quaternion(new Vector3D(0.0, 1.0, 0.0), e.Y)
      * new Quaternion(new Vector3D(1.0, 0.0, 0.0), e.X);
      AxisAngleRotation3D r = new AxisAngleRotation3D(q.Axis, q.Angle);
      group.Children.Add(new RotateTransform3D(r));
      group.Children.Add(new TranslateTransform3D(X, Y, Z));
      _transformGroup = group;

      public Transform3DGroup TransformGroup

      get
      return _transformGroup;
      set _transformGroup = value;





      and my class that is the EOAT and contains the ModelVisual3D and FrameOfReference



      class EOATModel


      private FrameOfReference _frame;
      private ModelVisual3D _model;

      public EOATModel()

      Frame = new FrameOfReference();


      public EOATModel(FrameOfReference Frame)

      this.Frame = Frame;


      public FrameOfReference Frame

      get

      return _frame;

      set

      _frame = value;
      CreateModel();



      public ModelVisual3D Model

      get

      return _model;

      set

      _model = value;



      public void CreateModel()

      if (_model != null)

      //--a bunch of code that makes the EOAT since its irrelevant--

      _model.Children.Add(EOATCube);
      _model.Transform = Frame.TransformGroup;






      Some sample code showing how I make the _eoat.



      public class Main

      EOAT _eoat = new EOAT()
      _eoat.Frame.X = 100;
      _eoat.Frame.Y = 100;
      _eoat.Frame.Z = 100;
      _eoat.Frame.A = 100;
      _eoat.Frame.B = 100;
      _eoat.Frame.C = 100;
      _eoat.Model = new ModelVisual3D();
      viewPort3d.Children.Add(_eoat.Model);
      _eoat.Frame.C = 45;



      If I enter "_eoat.Frame.C = 45", the FrameOfReference inside _eoat does not detect that the frame has been changed and therefore does not update the model with CreateModel(). I know I could just manually call CreateModel() after I change the frame, but this won't work when it comes time to do animation storyboard stuff, since the animation simply changes a value over time and cannot call CreateModel() during the animation.



      In short, how do I get EOAT to automatically call CreateModel() whenever anything inside Frame is changed. I have tried INotifyPropertyChange code, but haven't gotten any of it to work.



      Sorry about all the content. I hope this question makes sense. Thank you.










      share|improve this question














      I want to animate a ModelVisual3D but I cannot detect when the parent object's frame of reference has changed.



      I have a class FrameOfReference which is a 3D coordinate frame using ZYX Euler angles to describe the orientation. This class has a TransformGroup property that reflects the frame's position that gets updated whenever X,Y,Z,A,B, or C is changed. It is very important to me that I interact with the ZYX Euler angles to create transformations, and not a TransformGroup.



      I also have a class EOAT ("end of arm tool"), which has properties FrameOfReference and ModelVisual3D. I am trying to get the ModelVisual3D to update if a property of the FrameOfReference has changed.



      public class FrameOfReference

      private double _x, _y, _z, _a, _b, _c, _legLength;
      private ModelVisual3D _model;
      private Transform3DGroup _transformGroup;

      public FrameOfReference()

      _x = 0;
      _y = 0;
      _z = 0;
      _a = 0;
      _b = 0;
      _c = 0;


      public double X

      get return _x;
      set _x = value; UpdateTransformGroup();


      public double Y

      get return _y;
      set
      _y = value; UpdateTransformGroup();


      public double Z

      get return _z;
      set _z = value; UpdateTransformGroup();


      public double A

      get return _a;
      set _a = value; UpdateTransformGroup();


      public double B

      get return _b;
      set _b = value; UpdateTransformGroup();


      public double C

      get return _c;
      set _c = value; UpdateTransformGroup();

      public void Transform3DGroup UpdateTransformGroup()

      //convert ZYX Euler angles into a transformgroup
      Transform3DGroup group = new Transform3DGroup();
      Vector3D e = new Vector3D(C, B, A);
      Quaternion q = new Quaternion(new Vector3D(0.0, 0.0, 1.0), e.Z)
      * new Quaternion(new Vector3D(0.0, 1.0, 0.0), e.Y)
      * new Quaternion(new Vector3D(1.0, 0.0, 0.0), e.X);
      AxisAngleRotation3D r = new AxisAngleRotation3D(q.Axis, q.Angle);
      group.Children.Add(new RotateTransform3D(r));
      group.Children.Add(new TranslateTransform3D(X, Y, Z));
      _transformGroup = group;

      public Transform3DGroup TransformGroup

      get
      return _transformGroup;
      set _transformGroup = value;





      and my class that is the EOAT and contains the ModelVisual3D and FrameOfReference



      class EOATModel


      private FrameOfReference _frame;
      private ModelVisual3D _model;

      public EOATModel()

      Frame = new FrameOfReference();


      public EOATModel(FrameOfReference Frame)

      this.Frame = Frame;


      public FrameOfReference Frame

      get

      return _frame;

      set

      _frame = value;
      CreateModel();



      public ModelVisual3D Model

      get

      return _model;

      set

      _model = value;



      public void CreateModel()

      if (_model != null)

      //--a bunch of code that makes the EOAT since its irrelevant--

      _model.Children.Add(EOATCube);
      _model.Transform = Frame.TransformGroup;






      Some sample code showing how I make the _eoat.



      public class Main

      EOAT _eoat = new EOAT()
      _eoat.Frame.X = 100;
      _eoat.Frame.Y = 100;
      _eoat.Frame.Z = 100;
      _eoat.Frame.A = 100;
      _eoat.Frame.B = 100;
      _eoat.Frame.C = 100;
      _eoat.Model = new ModelVisual3D();
      viewPort3d.Children.Add(_eoat.Model);
      _eoat.Frame.C = 45;



      If I enter "_eoat.Frame.C = 45", the FrameOfReference inside _eoat does not detect that the frame has been changed and therefore does not update the model with CreateModel(). I know I could just manually call CreateModel() after I change the frame, but this won't work when it comes time to do animation storyboard stuff, since the animation simply changes a value over time and cannot call CreateModel() during the animation.



      In short, how do I get EOAT to automatically call CreateModel() whenever anything inside Frame is changed. I have tried INotifyPropertyChange code, but haven't gotten any of it to work.



      Sorry about all the content. I hope this question makes sense. Thank you.







      c# wpf storyboard inotifypropertychanged helix-3d-toolkit






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 27 at 12:24









      MicahstuhMicahstuh

      366 bronze badges




      366 bronze badges

























          1 Answer
          1






          active

          oldest

          votes


















          1














          You can simply add an event handler to the NotifyPropertyChanged event of FrameOfReference and call CreateModel from the event handler.



          public EOATModel()

          Frame = new FrameOfReference();
          Frame.PropertyChanged += (o,e) => CreateModel());






          share|improve this answer

























          • That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

            – Micahstuh
            Mar 27 at 16:30










          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55377144%2fhow-to-detect-if-a-sub-property-is-changed%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          You can simply add an event handler to the NotifyPropertyChanged event of FrameOfReference and call CreateModel from the event handler.



          public EOATModel()

          Frame = new FrameOfReference();
          Frame.PropertyChanged += (o,e) => CreateModel());






          share|improve this answer

























          • That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

            – Micahstuh
            Mar 27 at 16:30















          1














          You can simply add an event handler to the NotifyPropertyChanged event of FrameOfReference and call CreateModel from the event handler.



          public EOATModel()

          Frame = new FrameOfReference();
          Frame.PropertyChanged += (o,e) => CreateModel());






          share|improve this answer

























          • That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

            – Micahstuh
            Mar 27 at 16:30













          1












          1








          1







          You can simply add an event handler to the NotifyPropertyChanged event of FrameOfReference and call CreateModel from the event handler.



          public EOATModel()

          Frame = new FrameOfReference();
          Frame.PropertyChanged += (o,e) => CreateModel());






          share|improve this answer













          You can simply add an event handler to the NotifyPropertyChanged event of FrameOfReference and call CreateModel from the event handler.



          public EOATModel()

          Frame = new FrameOfReference();
          Frame.PropertyChanged += (o,e) => CreateModel());







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 27 at 14:39









          GeorgGeorg

          4,28314 silver badges34 bronze badges




          4,28314 silver badges34 bronze badges















          • That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

            – Micahstuh
            Mar 27 at 16:30

















          • That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

            – Micahstuh
            Mar 27 at 16:30
















          That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

          – Micahstuh
          Mar 27 at 16:30





          That was the missing piece! Thanks Georg. Now all I have to do is figure out how to make those dependency properties so I can refer to them in the target property storyboard stuff.

          – Micahstuh
          Mar 27 at 16:30






          Got a question that you can’t ask on public Stack Overflow? Learn more about sharing private information with Stack Overflow for Teams.







          Got a question that you can’t ask on public Stack Overflow? Learn more about sharing private information with Stack Overflow for Teams.



















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55377144%2fhow-to-detect-if-a-sub-property-is-changed%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          SQL error code 1064 with creating Laravel foreign keysForeign key constraints: When to use ON UPDATE and ON DELETEDropping column with foreign key Laravel error: General error: 1025 Error on renameLaravel SQL Can't create tableLaravel Migration foreign key errorLaravel php artisan migrate:refresh giving a syntax errorSQLSTATE[42S01]: Base table or view already exists or Base table or view already exists: 1050 Tableerror in migrating laravel file to xampp serverSyntax error or access violation: 1064:syntax to use near 'unsigned not null, modelName varchar(191) not null, title varchar(191) not nLaravel cannot create new table field in mysqlLaravel 5.7:Last migration creates table but is not registered in the migration table

          용인 삼성생명 블루밍스 목차 통계 역대 감독 선수단 응원단 경기장 같이 보기 외부 링크 둘러보기 메뉴samsungblueminx.comeh선수 명단용인 삼성생명 블루밍스용인 삼성생명 블루밍스ehsamsungblueminx.comeheheheh

          155 수학 과학 기타 둘러보기 메뉴eh추가해eh문서를 완성해