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How to get the time in sync with macOS system clock when using a timer to update the time?


How to create a JQuery Clock / TimerWhy are .NET timers limited to 15 ms resolution?Clock in Discrete Event SimulationSync Swing Timer to system clockWhy are two NSTimers conflicting?Math error during creation of countdown timerNSTimer ConfusionAVaudioplayer audio player progess as Uislider crashesHow to periodically synchronize NTP time with local timer-based timeStart a new timer with remaining time interval






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















I'm using this code to show the time in a NSLabel:



Model



func startClock() 
timer = Timer(timeInterval: 1.0, target: self, selector: #selector(fireAction), userInfo: nil, repeats: true)
RunLoop.current.add(timer!, forMode: RunLoop.Mode.common)
timer?.tolerance = 0.05
fireAction()


@objc dynamic func fireAction()
delegate?.timeToUpdateClock(self)



ViewController



extension ViewController: ClockWorksProtocol 
func timeToUpdateClock(_ timer: ClockWorks)
tick()



func tick()
clockDateLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .full, timeStyle: .none)
clockTimeLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .none, timeStyle: .medium)



Everything seems to work pretty well but unfortunately the seconds shown are not synchronized with the seconds you see in the clock on the menu bar. This happens I think, because I update the clock every second but user don't click when the second is right to start but in a casual interval from a second and the next second (I'm using a timeInterval for the timer of 1.0).



I could change the timeInterval of the timer from 1.0 to 0.1 seconds. This seems to work but I'm afraid this could be too much resource consuming.



I post two screenshots made at the same time. Them show two different time (the seconds):



enter image description here



enter image description here



How could I fix the gap?










share|improve this question


























  • Not synchronized in what sense? Date() is the time on the clock. It is now, plain and simple.

    – matt
    Mar 27 at 17:24











  • I matt, I edited the question to make it more clear. Thank you.

    – Cue
    Mar 27 at 17:37






  • 2





    Instead of a blindly repeating timer, look to see what time it is now and set an interval to fire once at the start of the next second.

    – matt
    Mar 27 at 20:19











  • Hi matt, thank you for the useful comment, are you so kind to create an answer so than I can accept it? If you can also add an example to clarify the technique you suggest.

    – Cue
    Apr 26 at 10:04

















1















I'm using this code to show the time in a NSLabel:



Model



func startClock() 
timer = Timer(timeInterval: 1.0, target: self, selector: #selector(fireAction), userInfo: nil, repeats: true)
RunLoop.current.add(timer!, forMode: RunLoop.Mode.common)
timer?.tolerance = 0.05
fireAction()


@objc dynamic func fireAction()
delegate?.timeToUpdateClock(self)



ViewController



extension ViewController: ClockWorksProtocol 
func timeToUpdateClock(_ timer: ClockWorks)
tick()



func tick()
clockDateLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .full, timeStyle: .none)
clockTimeLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .none, timeStyle: .medium)



Everything seems to work pretty well but unfortunately the seconds shown are not synchronized with the seconds you see in the clock on the menu bar. This happens I think, because I update the clock every second but user don't click when the second is right to start but in a casual interval from a second and the next second (I'm using a timeInterval for the timer of 1.0).



I could change the timeInterval of the timer from 1.0 to 0.1 seconds. This seems to work but I'm afraid this could be too much resource consuming.



I post two screenshots made at the same time. Them show two different time (the seconds):



enter image description here



enter image description here



How could I fix the gap?










share|improve this question


























  • Not synchronized in what sense? Date() is the time on the clock. It is now, plain and simple.

    – matt
    Mar 27 at 17:24











  • I matt, I edited the question to make it more clear. Thank you.

    – Cue
    Mar 27 at 17:37






  • 2





    Instead of a blindly repeating timer, look to see what time it is now and set an interval to fire once at the start of the next second.

    – matt
    Mar 27 at 20:19











  • Hi matt, thank you for the useful comment, are you so kind to create an answer so than I can accept it? If you can also add an example to clarify the technique you suggest.

    – Cue
    Apr 26 at 10:04













1












1








1








I'm using this code to show the time in a NSLabel:



Model



func startClock() 
timer = Timer(timeInterval: 1.0, target: self, selector: #selector(fireAction), userInfo: nil, repeats: true)
RunLoop.current.add(timer!, forMode: RunLoop.Mode.common)
timer?.tolerance = 0.05
fireAction()


@objc dynamic func fireAction()
delegate?.timeToUpdateClock(self)



ViewController



extension ViewController: ClockWorksProtocol 
func timeToUpdateClock(_ timer: ClockWorks)
tick()



func tick()
clockDateLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .full, timeStyle: .none)
clockTimeLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .none, timeStyle: .medium)



Everything seems to work pretty well but unfortunately the seconds shown are not synchronized with the seconds you see in the clock on the menu bar. This happens I think, because I update the clock every second but user don't click when the second is right to start but in a casual interval from a second and the next second (I'm using a timeInterval for the timer of 1.0).



I could change the timeInterval of the timer from 1.0 to 0.1 seconds. This seems to work but I'm afraid this could be too much resource consuming.



I post two screenshots made at the same time. Them show two different time (the seconds):



enter image description here



enter image description here



How could I fix the gap?










share|improve this question
















I'm using this code to show the time in a NSLabel:



Model



func startClock() 
timer = Timer(timeInterval: 1.0, target: self, selector: #selector(fireAction), userInfo: nil, repeats: true)
RunLoop.current.add(timer!, forMode: RunLoop.Mode.common)
timer?.tolerance = 0.05
fireAction()


@objc dynamic func fireAction()
delegate?.timeToUpdateClock(self)



ViewController



extension ViewController: ClockWorksProtocol 
func timeToUpdateClock(_ timer: ClockWorks)
tick()



func tick()
clockDateLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .full, timeStyle: .none)
clockTimeLabel.stringValue = DateFormatter.localizedString(from: Date(), dateStyle: .none, timeStyle: .medium)



Everything seems to work pretty well but unfortunately the seconds shown are not synchronized with the seconds you see in the clock on the menu bar. This happens I think, because I update the clock every second but user don't click when the second is right to start but in a casual interval from a second and the next second (I'm using a timeInterval for the timer of 1.0).



I could change the timeInterval of the timer from 1.0 to 0.1 seconds. This seems to work but I'm afraid this could be too much resource consuming.



I post two screenshots made at the same time. Them show two different time (the seconds):



enter image description here



enter image description here



How could I fix the gap?







swift macos timer clock






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 27 at 18:36







Cue

















asked Mar 27 at 17:20









CueCue

1,28020 silver badges33 bronze badges




1,28020 silver badges33 bronze badges















  • Not synchronized in what sense? Date() is the time on the clock. It is now, plain and simple.

    – matt
    Mar 27 at 17:24











  • I matt, I edited the question to make it more clear. Thank you.

    – Cue
    Mar 27 at 17:37






  • 2





    Instead of a blindly repeating timer, look to see what time it is now and set an interval to fire once at the start of the next second.

    – matt
    Mar 27 at 20:19











  • Hi matt, thank you for the useful comment, are you so kind to create an answer so than I can accept it? If you can also add an example to clarify the technique you suggest.

    – Cue
    Apr 26 at 10:04

















  • Not synchronized in what sense? Date() is the time on the clock. It is now, plain and simple.

    – matt
    Mar 27 at 17:24











  • I matt, I edited the question to make it more clear. Thank you.

    – Cue
    Mar 27 at 17:37






  • 2





    Instead of a blindly repeating timer, look to see what time it is now and set an interval to fire once at the start of the next second.

    – matt
    Mar 27 at 20:19











  • Hi matt, thank you for the useful comment, are you so kind to create an answer so than I can accept it? If you can also add an example to clarify the technique you suggest.

    – Cue
    Apr 26 at 10:04
















Not synchronized in what sense? Date() is the time on the clock. It is now, plain and simple.

– matt
Mar 27 at 17:24





Not synchronized in what sense? Date() is the time on the clock. It is now, plain and simple.

– matt
Mar 27 at 17:24













I matt, I edited the question to make it more clear. Thank you.

– Cue
Mar 27 at 17:37





I matt, I edited the question to make it more clear. Thank you.

– Cue
Mar 27 at 17:37




2




2





Instead of a blindly repeating timer, look to see what time it is now and set an interval to fire once at the start of the next second.

– matt
Mar 27 at 20:19





Instead of a blindly repeating timer, look to see what time it is now and set an interval to fire once at the start of the next second.

– matt
Mar 27 at 20:19













Hi matt, thank you for the useful comment, are you so kind to create an answer so than I can accept it? If you can also add an example to clarify the technique you suggest.

– Cue
Apr 26 at 10:04





Hi matt, thank you for the useful comment, are you so kind to create an answer so than I can accept it? If you can also add an example to clarify the technique you suggest.

– Cue
Apr 26 at 10:04












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