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Move constructor versus copy constructor behavior on class with no member variables


error: request for member '..' in '..' which is of non-class typeStatic constant string (class member)What is this weird colon-member (“ : ”) syntax in the constructor?Can a class member function template be virtual?Why no default move-assignment/move-constructor?CLI/C++ link error 2028 and 2019Why do we copy then move?Is a `=default` move constructor equivalent to a member-wise move constructor?Copy/move elision versus explicitly deleted copy/move constructorsBehavior of move constructor for string class members






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2















class NullTimer 
public:
inline static bool changePeriod (const size_t) return false;
inline static void dispose (void)
inline static bool isActive (void) return false;
inline static void reset (void)
inline static void start (void)
inline static void stop (void)
;

template <
Timer
>
class Foo
public:
Foo (
const Timer & t
) :
_t(t)


Foo (
Timer && t
) :
_t(t)

private:
Timer t;
;

Foo<NullTimer> bar(NullTimer());


Utilizing the move constructor of the templated type is causing bizzare behavior in my embedded application (hard to diagnose because of the embedded nature). If I do it in two steps (utilizing the copy constructor), then it behaves as expected.



NullTimer nt;
Foo<NullTimer> bar(nt);


Can someone explain the fundamental difference(s) in the mechanism of the constructors, and why it would cause different behavior?










share|improve this question
























  • Good ol' Most vexing parse.

    – eerorika
    Mar 27 at 1:19











  • Most vexing indeed...

    – Zak
    Mar 27 at 12:27

















2















class NullTimer 
public:
inline static bool changePeriod (const size_t) return false;
inline static void dispose (void)
inline static bool isActive (void) return false;
inline static void reset (void)
inline static void start (void)
inline static void stop (void)
;

template <
Timer
>
class Foo
public:
Foo (
const Timer & t
) :
_t(t)


Foo (
Timer && t
) :
_t(t)

private:
Timer t;
;

Foo<NullTimer> bar(NullTimer());


Utilizing the move constructor of the templated type is causing bizzare behavior in my embedded application (hard to diagnose because of the embedded nature). If I do it in two steps (utilizing the copy constructor), then it behaves as expected.



NullTimer nt;
Foo<NullTimer> bar(nt);


Can someone explain the fundamental difference(s) in the mechanism of the constructors, and why it would cause different behavior?










share|improve this question
























  • Good ol' Most vexing parse.

    – eerorika
    Mar 27 at 1:19











  • Most vexing indeed...

    – Zak
    Mar 27 at 12:27













2












2








2








class NullTimer 
public:
inline static bool changePeriod (const size_t) return false;
inline static void dispose (void)
inline static bool isActive (void) return false;
inline static void reset (void)
inline static void start (void)
inline static void stop (void)
;

template <
Timer
>
class Foo
public:
Foo (
const Timer & t
) :
_t(t)


Foo (
Timer && t
) :
_t(t)

private:
Timer t;
;

Foo<NullTimer> bar(NullTimer());


Utilizing the move constructor of the templated type is causing bizzare behavior in my embedded application (hard to diagnose because of the embedded nature). If I do it in two steps (utilizing the copy constructor), then it behaves as expected.



NullTimer nt;
Foo<NullTimer> bar(nt);


Can someone explain the fundamental difference(s) in the mechanism of the constructors, and why it would cause different behavior?










share|improve this question














class NullTimer 
public:
inline static bool changePeriod (const size_t) return false;
inline static void dispose (void)
inline static bool isActive (void) return false;
inline static void reset (void)
inline static void start (void)
inline static void stop (void)
;

template <
Timer
>
class Foo
public:
Foo (
const Timer & t
) :
_t(t)


Foo (
Timer && t
) :
_t(t)

private:
Timer t;
;

Foo<NullTimer> bar(NullTimer());


Utilizing the move constructor of the templated type is causing bizzare behavior in my embedded application (hard to diagnose because of the embedded nature). If I do it in two steps (utilizing the copy constructor), then it behaves as expected.



NullTimer nt;
Foo<NullTimer> bar(nt);


Can someone explain the fundamental difference(s) in the mechanism of the constructors, and why it would cause different behavior?







c++ templates move-semantics






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 27 at 1:08









ZakZak

5,8139 gold badges41 silver badges83 bronze badges




5,8139 gold badges41 silver badges83 bronze badges















  • Good ol' Most vexing parse.

    – eerorika
    Mar 27 at 1:19











  • Most vexing indeed...

    – Zak
    Mar 27 at 12:27

















  • Good ol' Most vexing parse.

    – eerorika
    Mar 27 at 1:19











  • Most vexing indeed...

    – Zak
    Mar 27 at 12:27
















Good ol' Most vexing parse.

– eerorika
Mar 27 at 1:19





Good ol' Most vexing parse.

– eerorika
Mar 27 at 1:19













Most vexing indeed...

– Zak
Mar 27 at 12:27





Most vexing indeed...

– Zak
Mar 27 at 12:27












1 Answer
1






active

oldest

votes


















3














Foo<NullTimer> bar(NullTimer()); is a function declaration; it declares a function named bar, which returns Foo<NullTimer>, and has a unnamed parameter that is a function pointer returning NullTimer and taking nothing.



You can change it to



// since C++11
Foo<NullTimer> bar(NullTimer);
Foo<NullTimer> barNullTimer();
Foo<NullTimer> barNullTimer;

// before C++11
Foo<NullTimer> bar((NullTimer()));


See Most vexing parse






share|improve this answer






















  • 2





    Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

    – Brian
    Mar 27 at 1:20






  • 1





    @Brian Yes, it's the general workaround before C++11.

    – songyuanyao
    Mar 27 at 1:22










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1 Answer
1






active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3














Foo<NullTimer> bar(NullTimer()); is a function declaration; it declares a function named bar, which returns Foo<NullTimer>, and has a unnamed parameter that is a function pointer returning NullTimer and taking nothing.



You can change it to



// since C++11
Foo<NullTimer> bar(NullTimer);
Foo<NullTimer> barNullTimer();
Foo<NullTimer> barNullTimer;

// before C++11
Foo<NullTimer> bar((NullTimer()));


See Most vexing parse






share|improve this answer






















  • 2





    Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

    – Brian
    Mar 27 at 1:20






  • 1





    @Brian Yes, it's the general workaround before C++11.

    – songyuanyao
    Mar 27 at 1:22















3














Foo<NullTimer> bar(NullTimer()); is a function declaration; it declares a function named bar, which returns Foo<NullTimer>, and has a unnamed parameter that is a function pointer returning NullTimer and taking nothing.



You can change it to



// since C++11
Foo<NullTimer> bar(NullTimer);
Foo<NullTimer> barNullTimer();
Foo<NullTimer> barNullTimer;

// before C++11
Foo<NullTimer> bar((NullTimer()));


See Most vexing parse






share|improve this answer






















  • 2





    Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

    – Brian
    Mar 27 at 1:20






  • 1





    @Brian Yes, it's the general workaround before C++11.

    – songyuanyao
    Mar 27 at 1:22













3












3








3







Foo<NullTimer> bar(NullTimer()); is a function declaration; it declares a function named bar, which returns Foo<NullTimer>, and has a unnamed parameter that is a function pointer returning NullTimer and taking nothing.



You can change it to



// since C++11
Foo<NullTimer> bar(NullTimer);
Foo<NullTimer> barNullTimer();
Foo<NullTimer> barNullTimer;

// before C++11
Foo<NullTimer> bar((NullTimer()));


See Most vexing parse






share|improve this answer















Foo<NullTimer> bar(NullTimer()); is a function declaration; it declares a function named bar, which returns Foo<NullTimer>, and has a unnamed parameter that is a function pointer returning NullTimer and taking nothing.



You can change it to



// since C++11
Foo<NullTimer> bar(NullTimer);
Foo<NullTimer> barNullTimer();
Foo<NullTimer> barNullTimer;

// before C++11
Foo<NullTimer> bar((NullTimer()));


See Most vexing parse







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 27 at 1:41

























answered Mar 27 at 1:12









songyuanyaosongyuanyao

102k11 gold badges199 silver badges266 bronze badges




102k11 gold badges199 silver badges266 bronze badges










  • 2





    Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

    – Brian
    Mar 27 at 1:20






  • 1





    @Brian Yes, it's the general workaround before C++11.

    – songyuanyao
    Mar 27 at 1:22












  • 2





    Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

    – Brian
    Mar 27 at 1:20






  • 1





    @Brian Yes, it's the general workaround before C++11.

    – songyuanyao
    Mar 27 at 1:22







2




2





Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

– Brian
Mar 27 at 1:20





Foo<NullTimer> bar((NullTimer())) also works, though I think the forms with braces should be preferred for readability reasons.

– Brian
Mar 27 at 1:20




1




1





@Brian Yes, it's the general workaround before C++11.

– songyuanyao
Mar 27 at 1:22





@Brian Yes, it's the general workaround before C++11.

– songyuanyao
Mar 27 at 1:22








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