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Does JavaScript ignore the remaining lines of code in a function after it makes a recursive call?


How to turn a String into a JavaScript function call?What does the function then() mean in JavaScript?Android Calling JavaScript functions in WebViewCalling a javascript function recursivelyWhy does JavaScript only work after opening developer tools in IE once?Pure JavaScript equivalent of jQuery's $.ready() - how to call a function when the page/DOM is ready for itcheck for alpha only colors using javascriptWhy is my variable unaltered after I modify it inside of a function? - Asynchronous code referenceJavascript - unexpected result checking variable assignmentUnable to generate multiple Images






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I am building a minesweeper game in JavaScript and I am running into a problem while trying to clear the adjacent empty cells when a cell without a mine is clicked.



I am using a function called clearEmptySpace() to check if the variable adjacentMines is greater than 0 on all cells adjacent to the one clicked.
If the adjacentMines variable is 0 on any of the checked cells I call the checkCell() function which uncovers the cell and then calls clearEmptySpace(), with the new cell location.



If clearEmptySpace() finds a cell with 1 or more adjacent mines it calls checkCell() with a flag to ensure clearEmptySpace() is not called again with that cell location.



The issue is clearEmptySpace() checks the cell directly above itself and when it finds the cell above it has an adjacentMines value of 0 it calls checkCell() with the cell position above itself as intended but does not continue checking the other directions after the function call is made.



The only time the next check (Upper left cell) is made is when the cell above has 1 or more adjacent mine and the following checkCell() does not re-call clearEmptySpace().



Is the second clearEmptySpace() call stopping the current clearEmptySpace() from further execution? if so how do I go about fixing this issue?



For simplicity's sake the clearEmptySpace() code provided only checks the cell directly above and the upper left cell.



function checkCell(cell,onlyOnce = false)
var cellLocation = cell.id.toString();
var clickedCell = cellLocation.split(',');
if(cellArray[clickedCell[0]][clickedCell[1]].hasMine)
cell.innerHTML = "M"
gameOver();
else
cellArray[clickedCell[0]][clickedCell[1]].flagged = false;
if(cellArray[clickedCell[0]][clickedCell[1]].adjacentMines > 0)
getFontColor(cell);
cell.innerHTML = cellArray[clickedCell[0]][clickedCell[1]].adjacentMines.toString();
else
cell.innerHTML = "0";

cell.style.backgroundColor = "#EBEBEB";
if(!onlyOnce && !cellArray[clickedCell[0]][clickedCell[1]].adjacentMines)
clearEmptySpace(cell);


cellArray[clickedCell[0]][clickedCell[1]].hidden = false;


_____________________________________________________________________________

function clearEmptySpace(inputCell)
var cellLocation = inputCell.id.toString();
var currentCell = cellLocation.split(',');

var targetCellLocation = new Array();
targetCellLocation = [currentCell[0]-1,currentCell[1]+1];
var targetCell = document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString());

if(currentCell[0] > 0)
if(!cellArray[currentCell[0]-1][currentCell[1]].adjacentMines)
alert("The cell directly above has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell directly above has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);

if(currentCell[1] > 0 )
if(!cellArray[currentCell[0]-1][currentCell[1]-1].adjacentMines)
alert("The cell on the upper left has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell on the upper left has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);













share|improve this question
























  • no, it does not. calling a function does not imply a return from the current function (recursion make no difference to this)

    – Jaromanda X
    Mar 28 at 4:50











  • When it encounters a recursive call, it will resolve it like any other function call - execute the function and when complete, continue with the next line. Whether the function call is to the same function or not is irrelevant.

    – VLAZ
    Mar 28 at 4:50











  • Did you check your browser's console? Your description points quite naturally to an Error thrown somewhere, or an infinite loop, in which case, yes, the remaining of the function would never happen. For us here, it's quite hard to get our heads over your code, recursion is often hard to follow just by reading, but here we are not even sure how your data is formatted. Can you please try to generate an minimal reproducible example (all the DOM references are probably not needed, your grid doesn't need to be quite big).

    – Kaiido
    Mar 28 at 4:58












  • when I add an alert that displays the cellLocation variable after the first check I never get the alert for any of the function calls except the last one where it cannot check the above tile because the y position is 0 and the check is ignored. so the rest of the checks are not being done by the initial function

    – Borzoi Respecter
    Mar 28 at 5:00











  • wow "alert" as in alert()? I missed that in your code... Yes, this does block js execution but it should restart after you close it. Now, please use the console to debug. And use it to log the values you are getting like console.log(targetCellLocation, targetCell)

    – Kaiido
    Mar 28 at 5:01


















0















I am building a minesweeper game in JavaScript and I am running into a problem while trying to clear the adjacent empty cells when a cell without a mine is clicked.



I am using a function called clearEmptySpace() to check if the variable adjacentMines is greater than 0 on all cells adjacent to the one clicked.
If the adjacentMines variable is 0 on any of the checked cells I call the checkCell() function which uncovers the cell and then calls clearEmptySpace(), with the new cell location.



If clearEmptySpace() finds a cell with 1 or more adjacent mines it calls checkCell() with a flag to ensure clearEmptySpace() is not called again with that cell location.



The issue is clearEmptySpace() checks the cell directly above itself and when it finds the cell above it has an adjacentMines value of 0 it calls checkCell() with the cell position above itself as intended but does not continue checking the other directions after the function call is made.



The only time the next check (Upper left cell) is made is when the cell above has 1 or more adjacent mine and the following checkCell() does not re-call clearEmptySpace().



Is the second clearEmptySpace() call stopping the current clearEmptySpace() from further execution? if so how do I go about fixing this issue?



For simplicity's sake the clearEmptySpace() code provided only checks the cell directly above and the upper left cell.



function checkCell(cell,onlyOnce = false)
var cellLocation = cell.id.toString();
var clickedCell = cellLocation.split(',');
if(cellArray[clickedCell[0]][clickedCell[1]].hasMine)
cell.innerHTML = "M"
gameOver();
else
cellArray[clickedCell[0]][clickedCell[1]].flagged = false;
if(cellArray[clickedCell[0]][clickedCell[1]].adjacentMines > 0)
getFontColor(cell);
cell.innerHTML = cellArray[clickedCell[0]][clickedCell[1]].adjacentMines.toString();
else
cell.innerHTML = "0";

cell.style.backgroundColor = "#EBEBEB";
if(!onlyOnce && !cellArray[clickedCell[0]][clickedCell[1]].adjacentMines)
clearEmptySpace(cell);


cellArray[clickedCell[0]][clickedCell[1]].hidden = false;


_____________________________________________________________________________

function clearEmptySpace(inputCell)
var cellLocation = inputCell.id.toString();
var currentCell = cellLocation.split(',');

var targetCellLocation = new Array();
targetCellLocation = [currentCell[0]-1,currentCell[1]+1];
var targetCell = document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString());

if(currentCell[0] > 0)
if(!cellArray[currentCell[0]-1][currentCell[1]].adjacentMines)
alert("The cell directly above has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell directly above has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);

if(currentCell[1] > 0 )
if(!cellArray[currentCell[0]-1][currentCell[1]-1].adjacentMines)
alert("The cell on the upper left has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell on the upper left has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);













share|improve this question
























  • no, it does not. calling a function does not imply a return from the current function (recursion make no difference to this)

    – Jaromanda X
    Mar 28 at 4:50











  • When it encounters a recursive call, it will resolve it like any other function call - execute the function and when complete, continue with the next line. Whether the function call is to the same function or not is irrelevant.

    – VLAZ
    Mar 28 at 4:50











  • Did you check your browser's console? Your description points quite naturally to an Error thrown somewhere, or an infinite loop, in which case, yes, the remaining of the function would never happen. For us here, it's quite hard to get our heads over your code, recursion is often hard to follow just by reading, but here we are not even sure how your data is formatted. Can you please try to generate an minimal reproducible example (all the DOM references are probably not needed, your grid doesn't need to be quite big).

    – Kaiido
    Mar 28 at 4:58












  • when I add an alert that displays the cellLocation variable after the first check I never get the alert for any of the function calls except the last one where it cannot check the above tile because the y position is 0 and the check is ignored. so the rest of the checks are not being done by the initial function

    – Borzoi Respecter
    Mar 28 at 5:00











  • wow "alert" as in alert()? I missed that in your code... Yes, this does block js execution but it should restart after you close it. Now, please use the console to debug. And use it to log the values you are getting like console.log(targetCellLocation, targetCell)

    – Kaiido
    Mar 28 at 5:01














0












0








0








I am building a minesweeper game in JavaScript and I am running into a problem while trying to clear the adjacent empty cells when a cell without a mine is clicked.



I am using a function called clearEmptySpace() to check if the variable adjacentMines is greater than 0 on all cells adjacent to the one clicked.
If the adjacentMines variable is 0 on any of the checked cells I call the checkCell() function which uncovers the cell and then calls clearEmptySpace(), with the new cell location.



If clearEmptySpace() finds a cell with 1 or more adjacent mines it calls checkCell() with a flag to ensure clearEmptySpace() is not called again with that cell location.



The issue is clearEmptySpace() checks the cell directly above itself and when it finds the cell above it has an adjacentMines value of 0 it calls checkCell() with the cell position above itself as intended but does not continue checking the other directions after the function call is made.



The only time the next check (Upper left cell) is made is when the cell above has 1 or more adjacent mine and the following checkCell() does not re-call clearEmptySpace().



Is the second clearEmptySpace() call stopping the current clearEmptySpace() from further execution? if so how do I go about fixing this issue?



For simplicity's sake the clearEmptySpace() code provided only checks the cell directly above and the upper left cell.



function checkCell(cell,onlyOnce = false)
var cellLocation = cell.id.toString();
var clickedCell = cellLocation.split(',');
if(cellArray[clickedCell[0]][clickedCell[1]].hasMine)
cell.innerHTML = "M"
gameOver();
else
cellArray[clickedCell[0]][clickedCell[1]].flagged = false;
if(cellArray[clickedCell[0]][clickedCell[1]].adjacentMines > 0)
getFontColor(cell);
cell.innerHTML = cellArray[clickedCell[0]][clickedCell[1]].adjacentMines.toString();
else
cell.innerHTML = "0";

cell.style.backgroundColor = "#EBEBEB";
if(!onlyOnce && !cellArray[clickedCell[0]][clickedCell[1]].adjacentMines)
clearEmptySpace(cell);


cellArray[clickedCell[0]][clickedCell[1]].hidden = false;


_____________________________________________________________________________

function clearEmptySpace(inputCell)
var cellLocation = inputCell.id.toString();
var currentCell = cellLocation.split(',');

var targetCellLocation = new Array();
targetCellLocation = [currentCell[0]-1,currentCell[1]+1];
var targetCell = document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString());

if(currentCell[0] > 0)
if(!cellArray[currentCell[0]-1][currentCell[1]].adjacentMines)
alert("The cell directly above has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell directly above has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);

if(currentCell[1] > 0 )
if(!cellArray[currentCell[0]-1][currentCell[1]-1].adjacentMines)
alert("The cell on the upper left has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell on the upper left has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);













share|improve this question














I am building a minesweeper game in JavaScript and I am running into a problem while trying to clear the adjacent empty cells when a cell without a mine is clicked.



I am using a function called clearEmptySpace() to check if the variable adjacentMines is greater than 0 on all cells adjacent to the one clicked.
If the adjacentMines variable is 0 on any of the checked cells I call the checkCell() function which uncovers the cell and then calls clearEmptySpace(), with the new cell location.



If clearEmptySpace() finds a cell with 1 or more adjacent mines it calls checkCell() with a flag to ensure clearEmptySpace() is not called again with that cell location.



The issue is clearEmptySpace() checks the cell directly above itself and when it finds the cell above it has an adjacentMines value of 0 it calls checkCell() with the cell position above itself as intended but does not continue checking the other directions after the function call is made.



The only time the next check (Upper left cell) is made is when the cell above has 1 or more adjacent mine and the following checkCell() does not re-call clearEmptySpace().



Is the second clearEmptySpace() call stopping the current clearEmptySpace() from further execution? if so how do I go about fixing this issue?



For simplicity's sake the clearEmptySpace() code provided only checks the cell directly above and the upper left cell.



function checkCell(cell,onlyOnce = false)
var cellLocation = cell.id.toString();
var clickedCell = cellLocation.split(',');
if(cellArray[clickedCell[0]][clickedCell[1]].hasMine)
cell.innerHTML = "M"
gameOver();
else
cellArray[clickedCell[0]][clickedCell[1]].flagged = false;
if(cellArray[clickedCell[0]][clickedCell[1]].adjacentMines > 0)
getFontColor(cell);
cell.innerHTML = cellArray[clickedCell[0]][clickedCell[1]].adjacentMines.toString();
else
cell.innerHTML = "0";

cell.style.backgroundColor = "#EBEBEB";
if(!onlyOnce && !cellArray[clickedCell[0]][clickedCell[1]].adjacentMines)
clearEmptySpace(cell);


cellArray[clickedCell[0]][clickedCell[1]].hidden = false;


_____________________________________________________________________________

function clearEmptySpace(inputCell)
var cellLocation = inputCell.id.toString();
var currentCell = cellLocation.split(',');

var targetCellLocation = new Array();
targetCellLocation = [currentCell[0]-1,currentCell[1]+1];
var targetCell = document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString());

if(currentCell[0] > 0)
if(!cellArray[currentCell[0]-1][currentCell[1]].adjacentMines)
alert("The cell directly above has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell directly above has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);

if(currentCell[1] > 0 )
if(!cellArray[currentCell[0]-1][currentCell[1]-1].adjacentMines)
alert("The cell on the upper left has no adjacent mines");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()));
else
alert("The cell on the upper left has at least one adjacent mine");
targetCellLocation = [currentCell[0]-1,currentCell[1]-1];
checkCell(document.getElementById(targetCellLocation[0].toString()+","+targetCellLocation[1].toString()),true);










javascript






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 28 at 4:48









Borzoi RespecterBorzoi Respecter

1




1















  • no, it does not. calling a function does not imply a return from the current function (recursion make no difference to this)

    – Jaromanda X
    Mar 28 at 4:50











  • When it encounters a recursive call, it will resolve it like any other function call - execute the function and when complete, continue with the next line. Whether the function call is to the same function or not is irrelevant.

    – VLAZ
    Mar 28 at 4:50











  • Did you check your browser's console? Your description points quite naturally to an Error thrown somewhere, or an infinite loop, in which case, yes, the remaining of the function would never happen. For us here, it's quite hard to get our heads over your code, recursion is often hard to follow just by reading, but here we are not even sure how your data is formatted. Can you please try to generate an minimal reproducible example (all the DOM references are probably not needed, your grid doesn't need to be quite big).

    – Kaiido
    Mar 28 at 4:58












  • when I add an alert that displays the cellLocation variable after the first check I never get the alert for any of the function calls except the last one where it cannot check the above tile because the y position is 0 and the check is ignored. so the rest of the checks are not being done by the initial function

    – Borzoi Respecter
    Mar 28 at 5:00











  • wow "alert" as in alert()? I missed that in your code... Yes, this does block js execution but it should restart after you close it. Now, please use the console to debug. And use it to log the values you are getting like console.log(targetCellLocation, targetCell)

    – Kaiido
    Mar 28 at 5:01


















  • no, it does not. calling a function does not imply a return from the current function (recursion make no difference to this)

    – Jaromanda X
    Mar 28 at 4:50











  • When it encounters a recursive call, it will resolve it like any other function call - execute the function and when complete, continue with the next line. Whether the function call is to the same function or not is irrelevant.

    – VLAZ
    Mar 28 at 4:50











  • Did you check your browser's console? Your description points quite naturally to an Error thrown somewhere, or an infinite loop, in which case, yes, the remaining of the function would never happen. For us here, it's quite hard to get our heads over your code, recursion is often hard to follow just by reading, but here we are not even sure how your data is formatted. Can you please try to generate an minimal reproducible example (all the DOM references are probably not needed, your grid doesn't need to be quite big).

    – Kaiido
    Mar 28 at 4:58












  • when I add an alert that displays the cellLocation variable after the first check I never get the alert for any of the function calls except the last one where it cannot check the above tile because the y position is 0 and the check is ignored. so the rest of the checks are not being done by the initial function

    – Borzoi Respecter
    Mar 28 at 5:00











  • wow "alert" as in alert()? I missed that in your code... Yes, this does block js execution but it should restart after you close it. Now, please use the console to debug. And use it to log the values you are getting like console.log(targetCellLocation, targetCell)

    – Kaiido
    Mar 28 at 5:01

















no, it does not. calling a function does not imply a return from the current function (recursion make no difference to this)

– Jaromanda X
Mar 28 at 4:50





no, it does not. calling a function does not imply a return from the current function (recursion make no difference to this)

– Jaromanda X
Mar 28 at 4:50













When it encounters a recursive call, it will resolve it like any other function call - execute the function and when complete, continue with the next line. Whether the function call is to the same function or not is irrelevant.

– VLAZ
Mar 28 at 4:50





When it encounters a recursive call, it will resolve it like any other function call - execute the function and when complete, continue with the next line. Whether the function call is to the same function or not is irrelevant.

– VLAZ
Mar 28 at 4:50













Did you check your browser's console? Your description points quite naturally to an Error thrown somewhere, or an infinite loop, in which case, yes, the remaining of the function would never happen. For us here, it's quite hard to get our heads over your code, recursion is often hard to follow just by reading, but here we are not even sure how your data is formatted. Can you please try to generate an minimal reproducible example (all the DOM references are probably not needed, your grid doesn't need to be quite big).

– Kaiido
Mar 28 at 4:58






Did you check your browser's console? Your description points quite naturally to an Error thrown somewhere, or an infinite loop, in which case, yes, the remaining of the function would never happen. For us here, it's quite hard to get our heads over your code, recursion is often hard to follow just by reading, but here we are not even sure how your data is formatted. Can you please try to generate an minimal reproducible example (all the DOM references are probably not needed, your grid doesn't need to be quite big).

– Kaiido
Mar 28 at 4:58














when I add an alert that displays the cellLocation variable after the first check I never get the alert for any of the function calls except the last one where it cannot check the above tile because the y position is 0 and the check is ignored. so the rest of the checks are not being done by the initial function

– Borzoi Respecter
Mar 28 at 5:00





when I add an alert that displays the cellLocation variable after the first check I never get the alert for any of the function calls except the last one where it cannot check the above tile because the y position is 0 and the check is ignored. so the rest of the checks are not being done by the initial function

– Borzoi Respecter
Mar 28 at 5:00













wow "alert" as in alert()? I missed that in your code... Yes, this does block js execution but it should restart after you close it. Now, please use the console to debug. And use it to log the values you are getting like console.log(targetCellLocation, targetCell)

– Kaiido
Mar 28 at 5:01






wow "alert" as in alert()? I missed that in your code... Yes, this does block js execution but it should restart after you close it. Now, please use the console to debug. And use it to log the values you are getting like console.log(targetCellLocation, targetCell)

– Kaiido
Mar 28 at 5:01













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