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Game maker lengthdir inner implementation


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1















I wonder how lenghtdir_x/y is implemented. To my understanding this has something to do with trigonometry but since I'm a fairly new to all of this I can't figure it out myself.










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    1















    I wonder how lenghtdir_x/y is implemented. To my understanding this has something to do with trigonometry but since I'm a fairly new to all of this I can't figure it out myself.










    share|improve this question


























      1












      1








      1








      I wonder how lenghtdir_x/y is implemented. To my understanding this has something to do with trigonometry but since I'm a fairly new to all of this I can't figure it out myself.










      share|improve this question














      I wonder how lenghtdir_x/y is implemented. To my understanding this has something to do with trigonometry but since I'm a fairly new to all of this I can't figure it out myself.







      game-maker






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      asked Mar 28 at 14:15









      smark1smark1

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          You are correct, it is a bit of trigonometry - namely, converting from degrees to radians, and then multiplying a sine/cosine of that angle by "length" (hence why it is called length-dir)



          lengthdir_x(l, d) is l * cos(d * pi / -180)



          lengthdir_y(l, d) is l * sin(d * pi / -180)



          live demo for comparison



          enter image description here






          share|improve this answer
























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            You are correct, it is a bit of trigonometry - namely, converting from degrees to radians, and then multiplying a sine/cosine of that angle by "length" (hence why it is called length-dir)



            lengthdir_x(l, d) is l * cos(d * pi / -180)



            lengthdir_y(l, d) is l * sin(d * pi / -180)



            live demo for comparison



            enter image description here






            share|improve this answer





























              0
















              You are correct, it is a bit of trigonometry - namely, converting from degrees to radians, and then multiplying a sine/cosine of that angle by "length" (hence why it is called length-dir)



              lengthdir_x(l, d) is l * cos(d * pi / -180)



              lengthdir_y(l, d) is l * sin(d * pi / -180)



              live demo for comparison



              enter image description here






              share|improve this answer



























                0














                0










                0









                You are correct, it is a bit of trigonometry - namely, converting from degrees to radians, and then multiplying a sine/cosine of that angle by "length" (hence why it is called length-dir)



                lengthdir_x(l, d) is l * cos(d * pi / -180)



                lengthdir_y(l, d) is l * sin(d * pi / -180)



                live demo for comparison



                enter image description here






                share|improve this answer













                You are correct, it is a bit of trigonometry - namely, converting from degrees to radians, and then multiplying a sine/cosine of that angle by "length" (hence why it is called length-dir)



                lengthdir_x(l, d) is l * cos(d * pi / -180)



                lengthdir_y(l, d) is l * sin(d * pi / -180)



                live demo for comparison



                enter image description here







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 29 at 7:26









                YellowAfterlifeYellowAfterlife

                1,0519 silver badges21 bronze badges




                1,0519 silver badges21 bronze badges





















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