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How can I connect TriangleIndices(a.k.a. Triangles)?
How do I use WPF bindings with RelativeSource?When should I use indexed arrays of OpenGL vertices?3D engine - how to properly vertex splitHow can I draw a SuperShape3D as a mesh?How can I make fill gradient for polygon straight?I need to translate 3d points relative to a triangle as if the triangle was somewhere elseOpenGL triangle adjacency calculationHow to draw or plot a mesh using the mouse in JavaFX which can then be textured and deformed?Find visibility polyhedron given a point inside itHow to sort translucent triangles in OpenGL?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
SITUATION
I have this peace of code here for my "3d-mesh"
<MeshGeometry3D
Positions="0 0 0
0 1 0
1 0 0
1 1 0"
TriangleIndices="0 2 1
2 3 1" >
</MeshGeometry3D>
PROBLEM/QUESTION
why i can not use other vertices for creating triangles
=> i mean whenever i try to write 0 , 1 , 2 , 2 , 3 , 1 insead of 0 , 2 , 1 , 2 , 3 , 1 i cant see 1st triangle.
EDIT
here are pictures of my examples. (maybe helpful if you want to imagine the situation)
Example 1 : 0 , 2 , 1 , 2 , 3 , 1
Example 2 : 0 , 1 , 2 , 2 , 3 , 1
wpf xaml 3d vertex vertices
add a comment |
SITUATION
I have this peace of code here for my "3d-mesh"
<MeshGeometry3D
Positions="0 0 0
0 1 0
1 0 0
1 1 0"
TriangleIndices="0 2 1
2 3 1" >
</MeshGeometry3D>
PROBLEM/QUESTION
why i can not use other vertices for creating triangles
=> i mean whenever i try to write 0 , 1 , 2 , 2 , 3 , 1 insead of 0 , 2 , 1 , 2 , 3 , 1 i cant see 1st triangle.
EDIT
here are pictures of my examples. (maybe helpful if you want to imagine the situation)
Example 1 : 0 , 2 , 1 , 2 , 3 , 1
Example 2 : 0 , 1 , 2 , 2 , 3 , 1
wpf xaml 3d vertex vertices
add a comment |
SITUATION
I have this peace of code here for my "3d-mesh"
<MeshGeometry3D
Positions="0 0 0
0 1 0
1 0 0
1 1 0"
TriangleIndices="0 2 1
2 3 1" >
</MeshGeometry3D>
PROBLEM/QUESTION
why i can not use other vertices for creating triangles
=> i mean whenever i try to write 0 , 1 , 2 , 2 , 3 , 1 insead of 0 , 2 , 1 , 2 , 3 , 1 i cant see 1st triangle.
EDIT
here are pictures of my examples. (maybe helpful if you want to imagine the situation)
Example 1 : 0 , 2 , 1 , 2 , 3 , 1
Example 2 : 0 , 1 , 2 , 2 , 3 , 1
wpf xaml 3d vertex vertices
SITUATION
I have this peace of code here for my "3d-mesh"
<MeshGeometry3D
Positions="0 0 0
0 1 0
1 0 0
1 1 0"
TriangleIndices="0 2 1
2 3 1" >
</MeshGeometry3D>
PROBLEM/QUESTION
why i can not use other vertices for creating triangles
=> i mean whenever i try to write 0 , 1 , 2 , 2 , 3 , 1 insead of 0 , 2 , 1 , 2 , 3 , 1 i cant see 1st triangle.
EDIT
here are pictures of my examples. (maybe helpful if you want to imagine the situation)
Example 1 : 0 , 2 , 1 , 2 , 3 , 1
Example 2 : 0 , 1 , 2 , 2 , 3 , 1
wpf xaml 3d vertex vertices
wpf xaml 3d vertex vertices
edited Mar 28 at 8:56
asked Mar 28 at 8:49
user10232725
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
The triangle definitions cann't intersect. To be a valid in example 2 the second trianable should be 2,3,0
add a comment |
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1 Answer
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active
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1 Answer
1
active
oldest
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oldest
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active
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The triangle definitions cann't intersect. To be a valid in example 2 the second trianable should be 2,3,0
add a comment |
The triangle definitions cann't intersect. To be a valid in example 2 the second trianable should be 2,3,0
add a comment |
The triangle definitions cann't intersect. To be a valid in example 2 the second trianable should be 2,3,0
The triangle definitions cann't intersect. To be a valid in example 2 the second trianable should be 2,3,0
answered Mar 28 at 11:33
Azzy ElvulAzzy Elvul
1,2751 gold badge11 silver badges19 bronze badges
1,2751 gold badge11 silver badges19 bronze badges
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