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Connecting to SQL Server with Unity
Connection timeout for SQL serverUnity 3D connection to (MS)SQL serverConnect to a web server with UnityHow to prepare a Unity project for git?Connecting Unity with SQL serverUnity GUIText on Collision c#Unity/C# - Connect to Unity Server on another computerConnecting Unity with SQL Server DatabaseUnity - Connect to a server with UDPHow to connect SQL Server with Unity?
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I am trying to connect to SQL Server with unity. I have done this many times before but not on unity. It says completed but the data is not inserted. I have already added the System.Data.dll
to my project assets. My goal is to insert user inputs from inputfield into the database. Please my code below and I will appreciate any help. Thank You.
Output:
SocketException: The operation completed successfully.
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Data;
using System.Data.SqlClient;
public class DbConn : MonoBehaviour
public InputField username;
public InputField score;
public Text ftext;
public string connectionstring;
// button action
public void Onclick()
// SQL Server connection
connectionstring = @"Data Source = servername; Initial Catalog = NewtonGame; User ID = username; Password = [password];";
string sql = "insert into Playerscore(username, score) values (@username, @score); ";
using (var sqlCon = new SqlConnection(connectionstring))
using (var cmd = new SqlCommand(sql, sqlCon))
cmd.Parameters.AddWithValue("@username", username.text);
cmd.Parameters.AddWithValue("@score", score.text);
sqlCon.Open();
cmd.ExecuteNonQuery();
asp.net unity3d
add a comment |
I am trying to connect to SQL Server with unity. I have done this many times before but not on unity. It says completed but the data is not inserted. I have already added the System.Data.dll
to my project assets. My goal is to insert user inputs from inputfield into the database. Please my code below and I will appreciate any help. Thank You.
Output:
SocketException: The operation completed successfully.
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Data;
using System.Data.SqlClient;
public class DbConn : MonoBehaviour
public InputField username;
public InputField score;
public Text ftext;
public string connectionstring;
// button action
public void Onclick()
// SQL Server connection
connectionstring = @"Data Source = servername; Initial Catalog = NewtonGame; User ID = username; Password = [password];";
string sql = "insert into Playerscore(username, score) values (@username, @score); ";
using (var sqlCon = new SqlConnection(connectionstring))
using (var cmd = new SqlCommand(sql, sqlCon))
cmd.Parameters.AddWithValue("@username", username.text);
cmd.Parameters.AddWithValue("@score", score.text);
sqlCon.Open();
cmd.ExecuteNonQuery();
asp.net unity3d
What do you mean it says "completed"? Did you try debugging the code? Did you add logging statements to see if it finishes?
– mason
Mar 22 at 1:42
This is the output I got in unity consoleSocketException: The operation completed successfully.
I cant debug unity code on Visual Studio.
– NAHEEM OLANIYAN
Mar 22 at 2:22
1
Did you add logging statements to see if the code finishes or even gets reached?
– mason
Mar 22 at 4:11
add a comment |
I am trying to connect to SQL Server with unity. I have done this many times before but not on unity. It says completed but the data is not inserted. I have already added the System.Data.dll
to my project assets. My goal is to insert user inputs from inputfield into the database. Please my code below and I will appreciate any help. Thank You.
Output:
SocketException: The operation completed successfully.
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Data;
using System.Data.SqlClient;
public class DbConn : MonoBehaviour
public InputField username;
public InputField score;
public Text ftext;
public string connectionstring;
// button action
public void Onclick()
// SQL Server connection
connectionstring = @"Data Source = servername; Initial Catalog = NewtonGame; User ID = username; Password = [password];";
string sql = "insert into Playerscore(username, score) values (@username, @score); ";
using (var sqlCon = new SqlConnection(connectionstring))
using (var cmd = new SqlCommand(sql, sqlCon))
cmd.Parameters.AddWithValue("@username", username.text);
cmd.Parameters.AddWithValue("@score", score.text);
sqlCon.Open();
cmd.ExecuteNonQuery();
asp.net unity3d
I am trying to connect to SQL Server with unity. I have done this many times before but not on unity. It says completed but the data is not inserted. I have already added the System.Data.dll
to my project assets. My goal is to insert user inputs from inputfield into the database. Please my code below and I will appreciate any help. Thank You.
Output:
SocketException: The operation completed successfully.
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Data;
using System.Data.SqlClient;
public class DbConn : MonoBehaviour
public InputField username;
public InputField score;
public Text ftext;
public string connectionstring;
// button action
public void Onclick()
// SQL Server connection
connectionstring = @"Data Source = servername; Initial Catalog = NewtonGame; User ID = username; Password = [password];";
string sql = "insert into Playerscore(username, score) values (@username, @score); ";
using (var sqlCon = new SqlConnection(connectionstring))
using (var cmd = new SqlCommand(sql, sqlCon))
cmd.Parameters.AddWithValue("@username", username.text);
cmd.Parameters.AddWithValue("@score", score.text);
sqlCon.Open();
cmd.ExecuteNonQuery();
asp.net unity3d
asp.net unity3d
edited Mar 22 at 5:11
marc_s
584k13011241270
584k13011241270
asked Mar 22 at 1:00
NAHEEM OLANIYANNAHEEM OLANIYAN
485
485
What do you mean it says "completed"? Did you try debugging the code? Did you add logging statements to see if it finishes?
– mason
Mar 22 at 1:42
This is the output I got in unity consoleSocketException: The operation completed successfully.
I cant debug unity code on Visual Studio.
– NAHEEM OLANIYAN
Mar 22 at 2:22
1
Did you add logging statements to see if the code finishes or even gets reached?
– mason
Mar 22 at 4:11
add a comment |
What do you mean it says "completed"? Did you try debugging the code? Did you add logging statements to see if it finishes?
– mason
Mar 22 at 1:42
This is the output I got in unity consoleSocketException: The operation completed successfully.
I cant debug unity code on Visual Studio.
– NAHEEM OLANIYAN
Mar 22 at 2:22
1
Did you add logging statements to see if the code finishes or even gets reached?
– mason
Mar 22 at 4:11
What do you mean it says "completed"? Did you try debugging the code? Did you add logging statements to see if it finishes?
– mason
Mar 22 at 1:42
What do you mean it says "completed"? Did you try debugging the code? Did you add logging statements to see if it finishes?
– mason
Mar 22 at 1:42
This is the output I got in unity console
SocketException: The operation completed successfully.
I cant debug unity code on Visual Studio.– NAHEEM OLANIYAN
Mar 22 at 2:22
This is the output I got in unity console
SocketException: The operation completed successfully.
I cant debug unity code on Visual Studio.– NAHEEM OLANIYAN
Mar 22 at 2:22
1
1
Did you add logging statements to see if the code finishes or even gets reached?
– mason
Mar 22 at 4:11
Did you add logging statements to see if the code finishes or even gets reached?
– mason
Mar 22 at 4:11
add a comment |
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What do you mean it says "completed"? Did you try debugging the code? Did you add logging statements to see if it finishes?
– mason
Mar 22 at 1:42
This is the output I got in unity console
SocketException: The operation completed successfully.
I cant debug unity code on Visual Studio.– NAHEEM OLANIYAN
Mar 22 at 2:22
1
Did you add logging statements to see if the code finishes or even gets reached?
– mason
Mar 22 at 4:11