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How can I generate both Android and pure Java libraries from a single code base?
How can I concatenate two arrays in Java?How do I call one constructor from another in Java?How do I create a Java string from the contents of a file?How do I generate random integers within a specific range in Java?How to create a generic array in Java?How to get an enum value from a string value in Java?Why is the Android emulator so slow? How can we speed up the Android emulator?How to avoid Java code in JSP files?Does anyone have benchmarks (code & results) comparing performance of Android apps written in Xamarin C# and Java?Combining jars from multiple modules in Android Studio
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I am working with a codebase that is Java bindings for a native library. From this single codebase I would like to generate:
- jars for several Android ABIs
- jars for x86 on Windows, Mac and a Linux OSs
The artifacts must include both the Java bindings and the appropriate variant of the native library: arm/android, x86/linux, etc.
I am able to accomplish this feat with a gradle project that looks like this:
project
|
+ - build.gradle (does roughly nothing)
|
+ - art
| + - build.gradle (uses ndk/cmake to build jars for Android)
|
+ - jvm
| + - build.gradle (uses gradle java and native to build jars for the JVM)
|
+ - src (the source from which both of the modules are built)
That is, two modules that contain nothing except build scripts, both of which build exactly the same source.
This seems somewhat clumsy. I've attempted to combine the two builds.gradle files, but:
> The 'java' plugin has been applied, but it is not compatible with the Android plugins.
Is there a more straightforward way of configuring this build?
(EDITED to remove the "aar" red herring)
java android gradle
add a comment |
I am working with a codebase that is Java bindings for a native library. From this single codebase I would like to generate:
- jars for several Android ABIs
- jars for x86 on Windows, Mac and a Linux OSs
The artifacts must include both the Java bindings and the appropriate variant of the native library: arm/android, x86/linux, etc.
I am able to accomplish this feat with a gradle project that looks like this:
project
|
+ - build.gradle (does roughly nothing)
|
+ - art
| + - build.gradle (uses ndk/cmake to build jars for Android)
|
+ - jvm
| + - build.gradle (uses gradle java and native to build jars for the JVM)
|
+ - src (the source from which both of the modules are built)
That is, two modules that contain nothing except build scripts, both of which build exactly the same source.
This seems somewhat clumsy. I've attempted to combine the two builds.gradle files, but:
> The 'java' plugin has been applied, but it is not compatible with the Android plugins.
Is there a more straightforward way of configuring this build?
(EDITED to remove the "aar" red herring)
java android gradle
Android is perfectly capable of using jar files. The only reason to need AARs is if you have resources to include.
– Gabe Sechan
Mar 23 at 0:13
add a comment |
I am working with a codebase that is Java bindings for a native library. From this single codebase I would like to generate:
- jars for several Android ABIs
- jars for x86 on Windows, Mac and a Linux OSs
The artifacts must include both the Java bindings and the appropriate variant of the native library: arm/android, x86/linux, etc.
I am able to accomplish this feat with a gradle project that looks like this:
project
|
+ - build.gradle (does roughly nothing)
|
+ - art
| + - build.gradle (uses ndk/cmake to build jars for Android)
|
+ - jvm
| + - build.gradle (uses gradle java and native to build jars for the JVM)
|
+ - src (the source from which both of the modules are built)
That is, two modules that contain nothing except build scripts, both of which build exactly the same source.
This seems somewhat clumsy. I've attempted to combine the two builds.gradle files, but:
> The 'java' plugin has been applied, but it is not compatible with the Android plugins.
Is there a more straightforward way of configuring this build?
(EDITED to remove the "aar" red herring)
java android gradle
I am working with a codebase that is Java bindings for a native library. From this single codebase I would like to generate:
- jars for several Android ABIs
- jars for x86 on Windows, Mac and a Linux OSs
The artifacts must include both the Java bindings and the appropriate variant of the native library: arm/android, x86/linux, etc.
I am able to accomplish this feat with a gradle project that looks like this:
project
|
+ - build.gradle (does roughly nothing)
|
+ - art
| + - build.gradle (uses ndk/cmake to build jars for Android)
|
+ - jvm
| + - build.gradle (uses gradle java and native to build jars for the JVM)
|
+ - src (the source from which both of the modules are built)
That is, two modules that contain nothing except build scripts, both of which build exactly the same source.
This seems somewhat clumsy. I've attempted to combine the two builds.gradle files, but:
> The 'java' plugin has been applied, but it is not compatible with the Android plugins.
Is there a more straightforward way of configuring this build?
(EDITED to remove the "aar" red herring)
java android gradle
java android gradle
edited Mar 23 at 4:21
G. Blake Meike
asked Mar 22 at 23:50
G. Blake MeikeG. Blake Meike
5,29631837
5,29631837
Android is perfectly capable of using jar files. The only reason to need AARs is if you have resources to include.
– Gabe Sechan
Mar 23 at 0:13
add a comment |
Android is perfectly capable of using jar files. The only reason to need AARs is if you have resources to include.
– Gabe Sechan
Mar 23 at 0:13
Android is perfectly capable of using jar files. The only reason to need AARs is if you have resources to include.
– Gabe Sechan
Mar 23 at 0:13
Android is perfectly capable of using jar files. The only reason to need AARs is if you have resources to include.
– Gabe Sechan
Mar 23 at 0:13
add a comment |
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Android is perfectly capable of using jar files. The only reason to need AARs is if you have resources to include.
– Gabe Sechan
Mar 23 at 0:13