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Execute javascript file in child process within Electron
How to execute a JavaScript function when I have its name as a stringJavaScript that executes after page loadHow do I include a JavaScript file in another JavaScript file?Remove all child elements of a DOM node in JavaScriptUsing Razor within JavaScriptList view getListItemXmlAttributes method fails with child publication itemsLink and execute external JavaScript file hosted on GitHubSpawn a child process in ElectronForking from Electron process fails on Windows only from installed executableHow to fork a child process with electron
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
I've got an Electron app with Angular inside (last versions). I need to execute javascript (not typescript) file from the project in child process (some heavy things that I don't want to execute syncronously).
Tried this solutions:
1. Created function Loader
, put all content there:
export function Loader() console.log(111);
Then in component that creates child process:
import Loader from 'some/path/to/loader.js';
public doSomething(): void null): Promise<void> =>
if (code === 0)
console.log(`Finished with code $code`);
await this.someMethod();
else
console.error(`Exit code is $code`);
);
2.Removing Loader function wrapper, js file looks like
console.log(1111);
In component:
public doSomething(): void {
fork(
require.resolve('some/path/to/loader.js'),
[ ... some string args here ],
env: 'ELECTRON_RUN_AS_NODE': '1'
)
.on(// The same event handling
For both cases child process in prod mode or release build fails with code 1. The same code placed to Electron's main.ts file works.
How can I fix child process execution in the place where I'm calling it?
javascript angular electron
add a comment |
I've got an Electron app with Angular inside (last versions). I need to execute javascript (not typescript) file from the project in child process (some heavy things that I don't want to execute syncronously).
Tried this solutions:
1. Created function Loader
, put all content there:
export function Loader() console.log(111);
Then in component that creates child process:
import Loader from 'some/path/to/loader.js';
public doSomething(): void null): Promise<void> =>
if (code === 0)
console.log(`Finished with code $code`);
await this.someMethod();
else
console.error(`Exit code is $code`);
);
2.Removing Loader function wrapper, js file looks like
console.log(1111);
In component:
public doSomething(): void {
fork(
require.resolve('some/path/to/loader.js'),
[ ... some string args here ],
env: 'ELECTRON_RUN_AS_NODE': '1'
)
.on(// The same event handling
For both cases child process in prod mode or release build fails with code 1. The same code placed to Electron's main.ts file works.
How can I fix child process execution in the place where I'm calling it?
javascript angular electron
add a comment |
I've got an Electron app with Angular inside (last versions). I need to execute javascript (not typescript) file from the project in child process (some heavy things that I don't want to execute syncronously).
Tried this solutions:
1. Created function Loader
, put all content there:
export function Loader() console.log(111);
Then in component that creates child process:
import Loader from 'some/path/to/loader.js';
public doSomething(): void null): Promise<void> =>
if (code === 0)
console.log(`Finished with code $code`);
await this.someMethod();
else
console.error(`Exit code is $code`);
);
2.Removing Loader function wrapper, js file looks like
console.log(1111);
In component:
public doSomething(): void {
fork(
require.resolve('some/path/to/loader.js'),
[ ... some string args here ],
env: 'ELECTRON_RUN_AS_NODE': '1'
)
.on(// The same event handling
For both cases child process in prod mode or release build fails with code 1. The same code placed to Electron's main.ts file works.
How can I fix child process execution in the place where I'm calling it?
javascript angular electron
I've got an Electron app with Angular inside (last versions). I need to execute javascript (not typescript) file from the project in child process (some heavy things that I don't want to execute syncronously).
Tried this solutions:
1. Created function Loader
, put all content there:
export function Loader() console.log(111);
Then in component that creates child process:
import Loader from 'some/path/to/loader.js';
public doSomething(): void null): Promise<void> =>
if (code === 0)
console.log(`Finished with code $code`);
await this.someMethod();
else
console.error(`Exit code is $code`);
);
2.Removing Loader function wrapper, js file looks like
console.log(1111);
In component:
public doSomething(): void {
fork(
require.resolve('some/path/to/loader.js'),
[ ... some string args here ],
env: 'ELECTRON_RUN_AS_NODE': '1'
)
.on(// The same event handling
For both cases child process in prod mode or release build fails with code 1. The same code placed to Electron's main.ts file works.
How can I fix child process execution in the place where I'm calling it?
javascript angular electron
javascript angular electron
asked Mar 23 at 0:15
WeekendManWeekendMan
134214
134214
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
You probably might want to use WebWorkers.
You can move some of your heavy code to web-workers and keep your main thread non-blocked.
let win = new BrowserWindow(
webPreferences:
nodeIntegrationInWorker: true
)
and then
let worker = new Worker('script.js')
https://electronjs.org/docs/tutorial/multithreading
add a comment |
If you are in the Renderer, I believe you need to use remote
something like this could work:
const spawn = window.remote.require('child_process')
const ls = spawn('ls', ['-lh', '/usr'])
ls.stdout.on('data', (data) =>
console.log(`stdout: $data`)
)
ls.stderr.on('data', (data) =>
console.log(`stderr: $data`)
)
in the above you'd need to attach remote to window:
<script>
this.window.remote = require('electron').remote;
</script>
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You probably might want to use WebWorkers.
You can move some of your heavy code to web-workers and keep your main thread non-blocked.
let win = new BrowserWindow(
webPreferences:
nodeIntegrationInWorker: true
)
and then
let worker = new Worker('script.js')
https://electronjs.org/docs/tutorial/multithreading
add a comment |
You probably might want to use WebWorkers.
You can move some of your heavy code to web-workers and keep your main thread non-blocked.
let win = new BrowserWindow(
webPreferences:
nodeIntegrationInWorker: true
)
and then
let worker = new Worker('script.js')
https://electronjs.org/docs/tutorial/multithreading
add a comment |
You probably might want to use WebWorkers.
You can move some of your heavy code to web-workers and keep your main thread non-blocked.
let win = new BrowserWindow(
webPreferences:
nodeIntegrationInWorker: true
)
and then
let worker = new Worker('script.js')
https://electronjs.org/docs/tutorial/multithreading
You probably might want to use WebWorkers.
You can move some of your heavy code to web-workers and keep your main thread non-blocked.
let win = new BrowserWindow(
webPreferences:
nodeIntegrationInWorker: true
)
and then
let worker = new Worker('script.js')
https://electronjs.org/docs/tutorial/multithreading
edited Mar 23 at 0:26
answered Mar 23 at 0:20
Erick AkyErick Aky
714
714
add a comment |
add a comment |
If you are in the Renderer, I believe you need to use remote
something like this could work:
const spawn = window.remote.require('child_process')
const ls = spawn('ls', ['-lh', '/usr'])
ls.stdout.on('data', (data) =>
console.log(`stdout: $data`)
)
ls.stderr.on('data', (data) =>
console.log(`stderr: $data`)
)
in the above you'd need to attach remote to window:
<script>
this.window.remote = require('electron').remote;
</script>
add a comment |
If you are in the Renderer, I believe you need to use remote
something like this could work:
const spawn = window.remote.require('child_process')
const ls = spawn('ls', ['-lh', '/usr'])
ls.stdout.on('data', (data) =>
console.log(`stdout: $data`)
)
ls.stderr.on('data', (data) =>
console.log(`stderr: $data`)
)
in the above you'd need to attach remote to window:
<script>
this.window.remote = require('electron').remote;
</script>
add a comment |
If you are in the Renderer, I believe you need to use remote
something like this could work:
const spawn = window.remote.require('child_process')
const ls = spawn('ls', ['-lh', '/usr'])
ls.stdout.on('data', (data) =>
console.log(`stdout: $data`)
)
ls.stderr.on('data', (data) =>
console.log(`stderr: $data`)
)
in the above you'd need to attach remote to window:
<script>
this.window.remote = require('electron').remote;
</script>
If you are in the Renderer, I believe you need to use remote
something like this could work:
const spawn = window.remote.require('child_process')
const ls = spawn('ls', ['-lh', '/usr'])
ls.stdout.on('data', (data) =>
console.log(`stdout: $data`)
)
ls.stderr.on('data', (data) =>
console.log(`stderr: $data`)
)
in the above you'd need to attach remote to window:
<script>
this.window.remote = require('electron').remote;
</script>
answered Mar 23 at 3:24
scottjustin5000scottjustin5000
92369
92369
add a comment |
add a comment |
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