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How do I fix an issue with audio visualizer spectrum display on height decrease?
How do I retrieve an HTML element's actual width and height?How to get image size (height & width) using JavaScript?How can I display a JavaScript object?HTML5 Audio Visualizer?Help with audio visualizerCan click event handlers in a Flash object react to click events delegated by JavaScript from another DOM element?Unsuccessful attempt in adapting audio-visualizer into codepen…need adviseAudio Visualizer with CanvasWhat kind of audio spectrum analyser is this?How to create a JavaScript Audio Visualizer?
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I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!
My HTML code with the adjusted canvas dimension is below:
<link rel="stylesheet" type="text/css" href="style.css">
<canvas id='canvas' width="450px" height="150px"></canvas>
<br>
<br>
<audio src="assets/sample.mp3" id="audio" controls> </audio>
<script src="main.js"></script>
This is the main.js javascript file
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;
window.onload = function()
var audio = document.getElementById('audio');
var ctx = new AudioContext();
var analyser = ctx.createAnalyser();
var audioSrc = ctx.createMediaElementSource(audio);
// we have to connect the MediaElementSource with the analyser
audioSrc.connect(analyser);
analyser.connect(ctx.destination);
// we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
// analyser.fftSize = 64;
// frequencyBinCount tells you how many values you'll receive from the analyser
var frequencyData = new Uint8Array(analyser.frequencyBinCount);
// we're ready to receive some data!
var canvas = document.getElementById('canvas'),
cwidth = canvas.width,
cheight = canvas.height - 2,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capHeight = 2,
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#0f0');
gradient.addColorStop(0.5, '#ff0');
gradient.addColorStop(0, '#f00');
// loop
function renderFrame()
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var step = Math.round(array.length / meterNum); //sample limited data from the total array
ctx.clearRect(0, 0, cwidth, cheight);
for (var i = 0; i < meterNum; i++)
var value = array[i * step];
if (capYPositionArray.length < Math.round(meterNum))
capYPositionArray.push(value);
;
ctx.fillStyle = capStyle;
//draw the cap, with transition effect
if (value < capYPositionArray[i])
ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
else
ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
capYPositionArray[i] = value;
;
ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter
requestAnimationFrame(renderFrame);
renderFrame();
audio.play();
;
I just need help on making sure the bars don't fly away when canvas is resized, thanks!
javascript audio html5-canvas visualizer
add a comment |
I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!
My HTML code with the adjusted canvas dimension is below:
<link rel="stylesheet" type="text/css" href="style.css">
<canvas id='canvas' width="450px" height="150px"></canvas>
<br>
<br>
<audio src="assets/sample.mp3" id="audio" controls> </audio>
<script src="main.js"></script>
This is the main.js javascript file
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;
window.onload = function()
var audio = document.getElementById('audio');
var ctx = new AudioContext();
var analyser = ctx.createAnalyser();
var audioSrc = ctx.createMediaElementSource(audio);
// we have to connect the MediaElementSource with the analyser
audioSrc.connect(analyser);
analyser.connect(ctx.destination);
// we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
// analyser.fftSize = 64;
// frequencyBinCount tells you how many values you'll receive from the analyser
var frequencyData = new Uint8Array(analyser.frequencyBinCount);
// we're ready to receive some data!
var canvas = document.getElementById('canvas'),
cwidth = canvas.width,
cheight = canvas.height - 2,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capHeight = 2,
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#0f0');
gradient.addColorStop(0.5, '#ff0');
gradient.addColorStop(0, '#f00');
// loop
function renderFrame()
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var step = Math.round(array.length / meterNum); //sample limited data from the total array
ctx.clearRect(0, 0, cwidth, cheight);
for (var i = 0; i < meterNum; i++)
var value = array[i * step];
if (capYPositionArray.length < Math.round(meterNum))
capYPositionArray.push(value);
;
ctx.fillStyle = capStyle;
//draw the cap, with transition effect
if (value < capYPositionArray[i])
ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
else
ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
capYPositionArray[i] = value;
;
ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter
requestAnimationFrame(renderFrame);
renderFrame();
audio.play();
;
I just need help on making sure the bars don't fly away when canvas is resized, thanks!
javascript audio html5-canvas visualizer
add a comment |
I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!
My HTML code with the adjusted canvas dimension is below:
<link rel="stylesheet" type="text/css" href="style.css">
<canvas id='canvas' width="450px" height="150px"></canvas>
<br>
<br>
<audio src="assets/sample.mp3" id="audio" controls> </audio>
<script src="main.js"></script>
This is the main.js javascript file
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;
window.onload = function()
var audio = document.getElementById('audio');
var ctx = new AudioContext();
var analyser = ctx.createAnalyser();
var audioSrc = ctx.createMediaElementSource(audio);
// we have to connect the MediaElementSource with the analyser
audioSrc.connect(analyser);
analyser.connect(ctx.destination);
// we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
// analyser.fftSize = 64;
// frequencyBinCount tells you how many values you'll receive from the analyser
var frequencyData = new Uint8Array(analyser.frequencyBinCount);
// we're ready to receive some data!
var canvas = document.getElementById('canvas'),
cwidth = canvas.width,
cheight = canvas.height - 2,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capHeight = 2,
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#0f0');
gradient.addColorStop(0.5, '#ff0');
gradient.addColorStop(0, '#f00');
// loop
function renderFrame()
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var step = Math.round(array.length / meterNum); //sample limited data from the total array
ctx.clearRect(0, 0, cwidth, cheight);
for (var i = 0; i < meterNum; i++)
var value = array[i * step];
if (capYPositionArray.length < Math.round(meterNum))
capYPositionArray.push(value);
;
ctx.fillStyle = capStyle;
//draw the cap, with transition effect
if (value < capYPositionArray[i])
ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
else
ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
capYPositionArray[i] = value;
;
ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter
requestAnimationFrame(renderFrame);
renderFrame();
audio.play();
;
I just need help on making sure the bars don't fly away when canvas is resized, thanks!
javascript audio html5-canvas visualizer
I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!
My HTML code with the adjusted canvas dimension is below:
<link rel="stylesheet" type="text/css" href="style.css">
<canvas id='canvas' width="450px" height="150px"></canvas>
<br>
<br>
<audio src="assets/sample.mp3" id="audio" controls> </audio>
<script src="main.js"></script>
This is the main.js javascript file
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;
window.onload = function()
var audio = document.getElementById('audio');
var ctx = new AudioContext();
var analyser = ctx.createAnalyser();
var audioSrc = ctx.createMediaElementSource(audio);
// we have to connect the MediaElementSource with the analyser
audioSrc.connect(analyser);
analyser.connect(ctx.destination);
// we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
// analyser.fftSize = 64;
// frequencyBinCount tells you how many values you'll receive from the analyser
var frequencyData = new Uint8Array(analyser.frequencyBinCount);
// we're ready to receive some data!
var canvas = document.getElementById('canvas'),
cwidth = canvas.width,
cheight = canvas.height - 2,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capHeight = 2,
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#0f0');
gradient.addColorStop(0.5, '#ff0');
gradient.addColorStop(0, '#f00');
// loop
function renderFrame()
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var step = Math.round(array.length / meterNum); //sample limited data from the total array
ctx.clearRect(0, 0, cwidth, cheight);
for (var i = 0; i < meterNum; i++)
var value = array[i * step];
if (capYPositionArray.length < Math.round(meterNum))
capYPositionArray.push(value);
;
ctx.fillStyle = capStyle;
//draw the cap, with transition effect
if (value < capYPositionArray[i])
ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
else
ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
capYPositionArray[i] = value;
;
ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter
requestAnimationFrame(renderFrame);
renderFrame();
audio.play();
;
I just need help on making sure the bars don't fly away when canvas is resized, thanks!
javascript audio html5-canvas visualizer
javascript audio html5-canvas visualizer
edited Mar 24 at 22:15
JP4
183515
183515
asked Mar 23 at 18:32
PowerstonePowerstone
12
12
add a comment |
add a comment |
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