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How do I fix an issue with audio visualizer spectrum display on height decrease?


How do I retrieve an HTML element's actual width and height?How to get image size (height & width) using JavaScript?How can I display a JavaScript object?HTML5 Audio Visualizer?Help with audio visualizerCan click event handlers in a Flash object react to click events delegated by JavaScript from another DOM element?Unsuccessful attempt in adapting audio-visualizer into codepen…need adviseAudio Visualizer with CanvasWhat kind of audio spectrum analyser is this?How to create a JavaScript Audio Visualizer?






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0















I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!



My HTML code with the adjusted canvas dimension is below:



<link rel="stylesheet" type="text/css" href="style.css">

<canvas id='canvas' width="450px" height="150px"></canvas>
<br>
<br>
<audio src="assets/sample.mp3" id="audio" controls> </audio>
<script src="main.js"></script>



This is the main.js javascript file



window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;

window.onload = function()
var audio = document.getElementById('audio');
var ctx = new AudioContext();
var analyser = ctx.createAnalyser();
var audioSrc = ctx.createMediaElementSource(audio);
// we have to connect the MediaElementSource with the analyser
audioSrc.connect(analyser);
analyser.connect(ctx.destination);
// we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
// analyser.fftSize = 64;
// frequencyBinCount tells you how many values you'll receive from the analyser
var frequencyData = new Uint8Array(analyser.frequencyBinCount);

// we're ready to receive some data!
var canvas = document.getElementById('canvas'),
cwidth = canvas.width,
cheight = canvas.height - 2,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capHeight = 2,
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#0f0');
gradient.addColorStop(0.5, '#ff0');
gradient.addColorStop(0, '#f00');
// loop
function renderFrame()
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var step = Math.round(array.length / meterNum); //sample limited data from the total array
ctx.clearRect(0, 0, cwidth, cheight);
for (var i = 0; i < meterNum; i++)
var value = array[i * step];
if (capYPositionArray.length < Math.round(meterNum))
capYPositionArray.push(value);
;
ctx.fillStyle = capStyle;
//draw the cap, with transition effect
if (value < capYPositionArray[i])
ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
else
ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
capYPositionArray[i] = value;
;
ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter

requestAnimationFrame(renderFrame);

renderFrame();
audio.play();
;



I just need help on making sure the bars don't fly away when canvas is resized, thanks!










share|improve this question






























    0















    I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!



    My HTML code with the adjusted canvas dimension is below:



    <link rel="stylesheet" type="text/css" href="style.css">

    <canvas id='canvas' width="450px" height="150px"></canvas>
    <br>
    <br>
    <audio src="assets/sample.mp3" id="audio" controls> </audio>
    <script src="main.js"></script>



    This is the main.js javascript file



    window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;

    window.onload = function()
    var audio = document.getElementById('audio');
    var ctx = new AudioContext();
    var analyser = ctx.createAnalyser();
    var audioSrc = ctx.createMediaElementSource(audio);
    // we have to connect the MediaElementSource with the analyser
    audioSrc.connect(analyser);
    analyser.connect(ctx.destination);
    // we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
    // analyser.fftSize = 64;
    // frequencyBinCount tells you how many values you'll receive from the analyser
    var frequencyData = new Uint8Array(analyser.frequencyBinCount);

    // we're ready to receive some data!
    var canvas = document.getElementById('canvas'),
    cwidth = canvas.width,
    cheight = canvas.height - 2,
    meterWidth = 10, //width of the meters in the spectrum
    gap = 2, //gap between meters
    capHeight = 2,
    capStyle = '#fff',
    meterNum = 800 / (10 + 2), //count of the meters
    capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
    ctx = canvas.getContext('2d'),
    gradient = ctx.createLinearGradient(0, 0, 0, 300);
    gradient.addColorStop(1, '#0f0');
    gradient.addColorStop(0.5, '#ff0');
    gradient.addColorStop(0, '#f00');
    // loop
    function renderFrame()
    var array = new Uint8Array(analyser.frequencyBinCount);
    analyser.getByteFrequencyData(array);
    var step = Math.round(array.length / meterNum); //sample limited data from the total array
    ctx.clearRect(0, 0, cwidth, cheight);
    for (var i = 0; i < meterNum; i++)
    var value = array[i * step];
    if (capYPositionArray.length < Math.round(meterNum))
    capYPositionArray.push(value);
    ;
    ctx.fillStyle = capStyle;
    //draw the cap, with transition effect
    if (value < capYPositionArray[i])
    ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
    else
    ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
    capYPositionArray[i] = value;
    ;
    ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
    ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter

    requestAnimationFrame(renderFrame);

    renderFrame();
    audio.play();
    ;



    I just need help on making sure the bars don't fly away when canvas is resized, thanks!










    share|improve this question


























      0












      0








      0








      I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!



      My HTML code with the adjusted canvas dimension is below:



      <link rel="stylesheet" type="text/css" href="style.css">

      <canvas id='canvas' width="450px" height="150px"></canvas>
      <br>
      <br>
      <audio src="assets/sample.mp3" id="audio" controls> </audio>
      <script src="main.js"></script>



      This is the main.js javascript file



      window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;

      window.onload = function()
      var audio = document.getElementById('audio');
      var ctx = new AudioContext();
      var analyser = ctx.createAnalyser();
      var audioSrc = ctx.createMediaElementSource(audio);
      // we have to connect the MediaElementSource with the analyser
      audioSrc.connect(analyser);
      analyser.connect(ctx.destination);
      // we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
      // analyser.fftSize = 64;
      // frequencyBinCount tells you how many values you'll receive from the analyser
      var frequencyData = new Uint8Array(analyser.frequencyBinCount);

      // we're ready to receive some data!
      var canvas = document.getElementById('canvas'),
      cwidth = canvas.width,
      cheight = canvas.height - 2,
      meterWidth = 10, //width of the meters in the spectrum
      gap = 2, //gap between meters
      capHeight = 2,
      capStyle = '#fff',
      meterNum = 800 / (10 + 2), //count of the meters
      capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
      ctx = canvas.getContext('2d'),
      gradient = ctx.createLinearGradient(0, 0, 0, 300);
      gradient.addColorStop(1, '#0f0');
      gradient.addColorStop(0.5, '#ff0');
      gradient.addColorStop(0, '#f00');
      // loop
      function renderFrame()
      var array = new Uint8Array(analyser.frequencyBinCount);
      analyser.getByteFrequencyData(array);
      var step = Math.round(array.length / meterNum); //sample limited data from the total array
      ctx.clearRect(0, 0, cwidth, cheight);
      for (var i = 0; i < meterNum; i++)
      var value = array[i * step];
      if (capYPositionArray.length < Math.round(meterNum))
      capYPositionArray.push(value);
      ;
      ctx.fillStyle = capStyle;
      //draw the cap, with transition effect
      if (value < capYPositionArray[i])
      ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
      else
      ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
      capYPositionArray[i] = value;
      ;
      ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
      ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter

      requestAnimationFrame(renderFrame);

      renderFrame();
      audio.play();
      ;



      I just need help on making sure the bars don't fly away when canvas is resized, thanks!










      share|improve this question
















      I am trying to build a music sharing platform with an audio spectrum visualizer display in a canvas, everything works well when the canvas height is set to 350px but when reduced, the bars seem to be flying away, I tried to adjust everything I can from the javascript (main.js) but no progress, please help!



      My HTML code with the adjusted canvas dimension is below:



      <link rel="stylesheet" type="text/css" href="style.css">

      <canvas id='canvas' width="450px" height="150px"></canvas>
      <br>
      <br>
      <audio src="assets/sample.mp3" id="audio" controls> </audio>
      <script src="main.js"></script>



      This is the main.js javascript file



      window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;

      window.onload = function()
      var audio = document.getElementById('audio');
      var ctx = new AudioContext();
      var analyser = ctx.createAnalyser();
      var audioSrc = ctx.createMediaElementSource(audio);
      // we have to connect the MediaElementSource with the analyser
      audioSrc.connect(analyser);
      analyser.connect(ctx.destination);
      // we could configure the analyser: e.g. analyser.fftSize (for further infos read the spec)
      // analyser.fftSize = 64;
      // frequencyBinCount tells you how many values you'll receive from the analyser
      var frequencyData = new Uint8Array(analyser.frequencyBinCount);

      // we're ready to receive some data!
      var canvas = document.getElementById('canvas'),
      cwidth = canvas.width,
      cheight = canvas.height - 2,
      meterWidth = 10, //width of the meters in the spectrum
      gap = 2, //gap between meters
      capHeight = 2,
      capStyle = '#fff',
      meterNum = 800 / (10 + 2), //count of the meters
      capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
      ctx = canvas.getContext('2d'),
      gradient = ctx.createLinearGradient(0, 0, 0, 300);
      gradient.addColorStop(1, '#0f0');
      gradient.addColorStop(0.5, '#ff0');
      gradient.addColorStop(0, '#f00');
      // loop
      function renderFrame()
      var array = new Uint8Array(analyser.frequencyBinCount);
      analyser.getByteFrequencyData(array);
      var step = Math.round(array.length / meterNum); //sample limited data from the total array
      ctx.clearRect(0, 0, cwidth, cheight);
      for (var i = 0; i < meterNum; i++)
      var value = array[i * step];
      if (capYPositionArray.length < Math.round(meterNum))
      capYPositionArray.push(value);
      ;
      ctx.fillStyle = capStyle;
      //draw the cap, with transition effect
      if (value < capYPositionArray[i])
      ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
      else
      ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
      capYPositionArray[i] = value;
      ;
      ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
      ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter

      requestAnimationFrame(renderFrame);

      renderFrame();
      audio.play();
      ;



      I just need help on making sure the bars don't fly away when canvas is resized, thanks!







      javascript audio html5-canvas visualizer






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 24 at 22:15









      JP4

      183515




      183515










      asked Mar 23 at 18:32









      PowerstonePowerstone

      12




      12






















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