Python - Tkinter how to close window after button is pressed?How do I copy a file in Python?How can I safely create a nested directory?How do I parse a string to a float or int in Python?How to get the current time in PythonHow can I make a time delay in Python?How do I get the number of elements in a list in Python?How do I concatenate two lists in Python?How do I install pip on Windows?ttk tkinter multiple frames/windowsHow do I lowercase a string in Python?
How could Dwarves prevent sand from filling up their settlements
Why does snapping your fingers activate the Infinity Gauntlet?
Is it a good idea to teach algorithm courses using pseudocode instead of a real programming language?
Can the word crowd refer to just 10 people?
What does this 'x' mean on the stem of the voice's note, above the notehead?
On a piano, are the effects of holding notes and the sustain pedal the same for a single chord?
Parse a C++14 integer literal
How could the B-29 bomber back up under its own power?
What were the "pills" that were added to solid waste in Apollo 7?
Very serious stuff - Salesforce bug enabled "Modify All"
Greek theta instead of lower case þ (Icelandic) in TexStudio
Failing students when it might cause them economic ruin
Does the Aboleth have expertise in history and perception?
If you attack a Tarrasque while swallowed, what AC do you need to beat to hit it?
Why does the U.S military use mercenaries?
Vehemently against code formatting
Is there any official Lore on Keraptis the Wizard, apart from what is in White Plume Mountain?
Can 2 light bulbs of 120V in series be used on 230V AC?
Warped chessboard
Good examples of "two is easy, three is hard" in computational sciences
Bash - Execute two commands and get exit status 1 if first fails
How to make labels automatically scale in size to fit between 2 coordinates in tikz?
Richard's Favourite TV Programme
Better than Rembrandt
Python - Tkinter how to close window after button is pressed?
How do I copy a file in Python?How can I safely create a nested directory?How do I parse a string to a float or int in Python?How to get the current time in PythonHow can I make a time delay in Python?How do I get the number of elements in a list in Python?How do I concatenate two lists in Python?How do I install pip on Windows?ttk tkinter multiple frames/windowsHow do I lowercase a string in Python?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
So there is a first window for the user to log into. Once the user has logged in they can start the game by clicking the "continue" button. The command of this button is set to the function con which should close the window using the window.destroy() function however whenever I try to click it I always receive an error stating "window is not defined"
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
python tkinter
add a comment |
So there is a first window for the user to log into. Once the user has logged in they can start the game by clicking the "continue" button. The command of this button is set to the function con which should close the window using the window.destroy() function however whenever I try to click it I always receive an error stating "window is not defined"
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
python tkinter
That is simply because yourwindow
is a local variable. You will have to declare global when you create yourwindow
.
– Henry Yik
Mar 23 at 18:49
The problem is I have multiple windows
– J.Peggy
Mar 23 at 18:54
Normally you shouldn't be creating more than one instance ofTk
. Just useToplevel
for additional windows.
– Henry Yik
Mar 23 at 19:01
add a comment |
So there is a first window for the user to log into. Once the user has logged in they can start the game by clicking the "continue" button. The command of this button is set to the function con which should close the window using the window.destroy() function however whenever I try to click it I always receive an error stating "window is not defined"
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
python tkinter
So there is a first window for the user to log into. Once the user has logged in they can start the game by clicking the "continue" button. The command of this button is set to the function con which should close the window using the window.destroy() function however whenever I try to click it I always receive an error stating "window is not defined"
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
python tkinter
python tkinter
asked Mar 23 at 18:43
J.PeggyJ.Peggy
426
426
That is simply because yourwindow
is a local variable. You will have to declare global when you create yourwindow
.
– Henry Yik
Mar 23 at 18:49
The problem is I have multiple windows
– J.Peggy
Mar 23 at 18:54
Normally you shouldn't be creating more than one instance ofTk
. Just useToplevel
for additional windows.
– Henry Yik
Mar 23 at 19:01
add a comment |
That is simply because yourwindow
is a local variable. You will have to declare global when you create yourwindow
.
– Henry Yik
Mar 23 at 18:49
The problem is I have multiple windows
– J.Peggy
Mar 23 at 18:54
Normally you shouldn't be creating more than one instance ofTk
. Just useToplevel
for additional windows.
– Henry Yik
Mar 23 at 19:01
That is simply because your
window
is a local variable. You will have to declare global when you create your window
.– Henry Yik
Mar 23 at 18:49
That is simply because your
window
is a local variable. You will have to declare global when you create your window
.– Henry Yik
Mar 23 at 18:49
The problem is I have multiple windows
– J.Peggy
Mar 23 at 18:54
The problem is I have multiple windows
– J.Peggy
Mar 23 at 18:54
Normally you shouldn't be creating more than one instance of
Tk
. Just use Toplevel
for additional windows.– Henry Yik
Mar 23 at 19:01
Normally you shouldn't be creating more than one instance of
Tk
. Just use Toplevel
for additional windows.– Henry Yik
Mar 23 at 19:01
add a comment |
1 Answer
1
active
oldest
votes
this will work with the login button,,,, i sent the window with the login function
here i added the window to the function
def login(usernameLogin, passwordLogin,btn):
.
here in the "btn.destroy()" i closed the window
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
.
here i sent the window to the function.
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
.
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin,btn):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55317187%2fpython-tkinter-how-to-close-window-after-button-is-pressed%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
this will work with the login button,,,, i sent the window with the login function
here i added the window to the function
def login(usernameLogin, passwordLogin,btn):
.
here in the "btn.destroy()" i closed the window
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
.
here i sent the window to the function.
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
.
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin,btn):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
add a comment |
this will work with the login button,,,, i sent the window with the login function
here i added the window to the function
def login(usernameLogin, passwordLogin,btn):
.
here in the "btn.destroy()" i closed the window
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
.
here i sent the window to the function.
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
.
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin,btn):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
add a comment |
this will work with the login button,,,, i sent the window with the login function
here i added the window to the function
def login(usernameLogin, passwordLogin,btn):
.
here in the "btn.destroy()" i closed the window
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
.
here i sent the window to the function.
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
.
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin,btn):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
this will work with the login button,,,, i sent the window with the login function
here i added the window to the function
def login(usernameLogin, passwordLogin,btn):
.
here in the "btn.destroy()" i closed the window
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
.
here i sent the window to the function.
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
.
import sqlite3
from tkinter import ttk
import tkinter
from tkinter import messagebox
#SQL DATABASES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def SQLQuestion():
with sqlite3.connect("games.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS game (
questionID integer PRIMARY KEY AUTOINCREMENT,
question text,
answer text
)""")
def SQLUser():
with sqlite3.connect("User.db") as db:
cursor = db.cursor()
cursor.execute("""CREATE TABLE IF NOT EXISTS user (
userID INTEGER PRIMARY KEY,
username VARCHAR(20) NOT NULL,
password VARCHAR(20) NOT NULL,
userscore INTEGER,
usertime REAL
)""")
#SQL USER LOG IN/CREATE/DELETE ACCOUNT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def login(usernameLogin, passwordLogin,btn):
while True:
username = usernameLogin.get()#Asks for username
password = passwordLogin.get()#Asks for password
with sqlite3.connect("User.db") as db:#Creates a connection to database
c = db.cursor()
find_user = ("SELECT * FROM user WHERE username = ? AND password = ?")#Validates inputs for account
c.execute(find_user,[(username),(password)])
results = c.fetchall()#Fetches values from database
if results:#Validates if the username/password is recognised
for i in results:
messagebox.showinfo("", "Welcome "+i[1]+"!")
btn.destroy()
QuestionMenu()
break
else:
messagebox.showinfo("", "Password and username is not recognised")
break
window.destroy()
def newUser(username1, password1):
found = 0
while found == 0:
username = username1.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])#Checks existence of username in database
if c.fetchall():
messagebox.showinfo("Username", "Username taken please try again.")
break
else:
messagebox.showinfo("", "Account has been created!")
found = 1
password = password1.get()
insertData = '''INSERT INTO user(username, password)
VALUES(?,?)'''#Inserts new account into databse
c.execute(insertData, [(username),(password)])
db.commit()
def newUserTkinter():
window = tkinter.Tk()
window.title("Create new account")
labelOne = ttk.Label(window, text = "Enter a username:")
labelOne.grid(row = 0, column = 0)
username1 = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = username1)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter a password:")
labelTwo.grid(row = 2, column = 0)
password1 = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = password1)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: newUser(username1, password1))
btn.grid(row = 3, column = 1)
def removeUser(usernameD, passwordD):
exists = 0
while exists == 0:#Validates exsistence of account username
username = usernameD.get()
password = passwordD.get()
with sqlite3.connect("User.db") as db:
c = db.cursor()
findUser = ("SELECT * FROM user WHERE username = ?")
c.execute(findUser, [(username)])
if c.fetchall():
messagebox.showinfo("Delete account", "Account deleted!")
exists = 1
else:
messagebox.showinfo("", "Account does not exist")
break
remove_user = ("DELETE from user WHERE username = ? AND password = ?")
c.execute(remove_user,[(username),(password)])
db.commit()
def removeUserTkinter():
window = tkinter.Tk()
window.title("Delete account")
labelOne = ttk.Label(window, text = "Enter account username:")
labelOne.grid(row = 0, column = 0)
usernameD = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameD)
usernameEntry.grid(row = 1, column = 0)
labelTwo = ttk.Label(window, text = "Enter account password:")
labelTwo.grid(row = 2, column = 0)
passwordD = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordD)
passwordEntry.grid(row = 3, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeUser(usernameD, passwordD))
btn.grid(row = 3, column = 1)
def menu():
with sqlite3.connect("User.db") as db:
c = db.cursor()
c.execute("SELECT * FROM user")
print(c.fetchall())
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ USER MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "Create account", command = newUserTkinter)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "Delete account", command = removeUserTkinter)
btn.grid(row = 2, column = 0)#places button in a grid
labelTwo = ttk.Label(window, text = "Login to your account:")
labelTwo.grid(row = 3, column = 0)
usernameLogin = tkinter.StringVar(window)#value type is classified as a string
usernameEntry = ttk.Entry(window, width = 30, textvariable = usernameLogin)
usernameEntry.grid(row = 5, column = 0)
labelTwo = ttk.Label(window, text = "Username")
labelTwo.grid(row = 4, column = 0)
passwordLogin = tkinter.StringVar(window)#value type is classified as a string
passwordEntry = ttk.Entry(window, width = 30, textvariable = passwordLogin)
passwordEntry.grid(row = 7, column = 0)
labelTwo = ttk.Label(window, text = "Password")
labelTwo.grid(row = 6, column = 0)
btn = ttk.Button(window, text="Log in", command=lambda: login(usernameLogin, passwordLogin,window))
btn.grid(row = 7, column = 1)
#SQL QUESTION ADD/REMOVE/GET~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def insert_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("INSERT INTO game VALUES (?, ?, ?)", (emp))
conn.commit()
def get_question():
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT * FROM game")
return c.fetchall()
def get_number_total_question(): #Get the total number of question
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT COUNT(*) FROM game")
return c.fetchone()[0]
def get_single_question(question_number): #Get a question from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT question FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def get_answer(question_number): #Get the answer from the database
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("SELECT answer FROM game WHERE questionID="+str(question_number))
return c.fetchone()[0]
def remove_question(emp):
conn = sqlite3.connect('games.db')
c = conn.cursor()
c.execute("DELETE from game WHERE question = ?", [emp])
conn.commit()
#Tkinter~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def showInstructions():
messagebox.showinfo("Instructions", """You are a treasure hunter, your goal is to collect atleast 100
gold by the end of the game from treasure chests randomly scattered across the grid.There are 10 chests within a grid and
each treasure chest is worth 10 gold but can only be reclaimed 3 times before it is replaced by a bandit.
Landing on a bandit will cause you to lose all of your
gold and if all the chests have been replaced by bandits and you have less then 100 gold this means you lose!
Press enter to continue...""")#messagebox used for more simple functions (showing messages)
def showLeaderboard():
messagebox.showinfo("Leaderboard", "shows leaderboard")
def con():
messagebox.showinfo("Game", "Time to play!")
window.destroy()
def showQuestions():
emps = get_question()
messagebox.showinfo("List of questions/answers", emps)
def AddQuestion(mathquestion, mathanswer):
mathquestion1 = mathquestion.get()
mathanswer1 = mathanswer.get()
emp_1 = (None, mathquestion1, mathanswer1)
insert_question(emp_1)
messagebox.showinfo("Question inputed!")
emps = get_question()
print(emps)
def removeQuestion(DeleteQuestion):
exists = 0
while exists == 0:#Validates exsistence of question
DeleteQuestion1 = DeleteQuestion.get()
conn = sqlite3.connect('games.db')
c = conn.cursor()
findQuestion = ("SELECT * FROM game WHERE question = ?")
c.execute(findQuestion, [(DeleteQuestion1)])
if c.fetchall():
messagebox.showinfo("Delete qustion","Question deleted!")
exists = 1
else:
messagebox.showinfo("","Question does not exist")
break
remove_question(DeleteQuestion1)
def removeQuestionTk():
window = tkinter.Tk()
window.title("Remove a question.")
labelOne = ttk.Label(window, text = "Enter question to remove:")
labelOne.grid(row = 0, column = 0)
DeleteQuestion = tkinter.StringVar(window)#value type is classified as a string
questionEntry = ttk.Entry(window, width = 30, textvariable = DeleteQuestion)
questionEntry.grid(row = 1, column = 0)
btn = ttk.Button(window, text="Submit", command=lambda: removeQuestion(DeleteQuestion))
btn.grid(row = 1, column = 1)
def QuestionMenu():
with sqlite3.connect("games.db") as db:
c = db.cursor()
window = tkinter.Tk()
window.title("Treasure Hunt Game!")
labelOne = ttk.Label(window, text = """ ~~~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~~~
""")#label displays instruction
labelOne.grid(row = 0, column = 0)#places label in a grid
btn = ttk.Button(window, text = "View instructions", command = showInstructions)
btn.grid(row = 1, column = 0)#places button in a grid
btn = ttk.Button(window, text = "View leaderboard", command = showLeaderboard)
btn.grid(row = 2, column = 0)
btn = ttk.Button(window, text = "View all questions", command = showQuestions)
btn.grid(row = 3, column = 0)
btn = ttk.Button(window, text = "Continue", command = con)
btn.grid(row = 4, column = 0)
labelTwo = ttk.Label(window, text = "Enter a math question:")
labelTwo.grid(row = 5, column = 0)
mathquestion = tkinter.StringVar()#value type is classified as a string
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathquestion)
userEntryQ.grid(row = 6, column = 0)
labelTwo = ttk.Label(window, text = "Enter the answer to this question:")
labelTwo.grid(row = 7, column = 0)
mathanswer = tkinter.StringVar()
userEntryQ = ttk.Entry(window, width = 30, textvariable = mathanswer)
userEntryQ.grid(row = 8, column = 0)
btn = ttk.Button(window, text = "Submit", command=lambda: AddQuestion(mathquestion, mathanswer))
btn.grid(row = 8, column = 1)
btn = ttk.Button(window, text = "Remove a question", command = removeQuestionTk)
btn.grid(row = 9, column = 0)#places button in a grid
SQLUser()
SQLQuestion()
menu()
edited Mar 23 at 19:06
answered Mar 23 at 19:01
wafiwafi
618
618
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55317187%2fpython-tkinter-how-to-close-window-after-button-is-pressed%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
That is simply because your
window
is a local variable. You will have to declare global when you create yourwindow
.– Henry Yik
Mar 23 at 18:49
The problem is I have multiple windows
– J.Peggy
Mar 23 at 18:54
Normally you shouldn't be creating more than one instance of
Tk
. Just useToplevel
for additional windows.– Henry Yik
Mar 23 at 19:01