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How do I get the total friend count in Unity from the Facebook API?


Facebook API - How do I get a Facebook user's profile image through the Facebook API (without requiring the user to “Allow” the application)FaceBook API for friends countHow does Facebook disable the browser's integrated Developer Tools?Facebook Graph API v2.0+ - /me/friends returns empty, or only friends who also use my applicationhow to invite friend in facebook api to list friendsFacebook get friend list issue in UnityFacebook Api getting total count of friends, but not friends dataCallback function issues in FB.API for UnityWandering AI in unity C#How to get user names and pictures of people leaving comments on a Facebook page you manage?






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0















so I'm working with the Facebook API in Unity and I'm trying to get the total number of friends. I did manage to get the name and profile picture. I think I'm pretty far already but it's just that line of code that I'm missing in order for it to work.



public class FbScript : MonoBehaviour

public GameObject FullName;
public GameObject NumFriends;

void DealWithFBMenus(bool isLoggedIn)

if (isLoggedIn)


DialogLoggedIn.SetActive(true);
DialogLoggedOut.SetActive(false);

FB.API("/me/picture?type=square&height=128&width=128", HttpMethod.GET, DisplayProfilePic);
FB.API("/me?fields=name", HttpMethod.GET, DisplayUsername);
FB.API("/me?fields=first_name", HttpMethod.GET, DisplayFirstUsername);
FB.API("/me/friends?summary=total_count", HttpMethod.GET, DisplayFriends);

foreach (string perm in AccessToken.CurrentAccessToken.Permissions)

// log each granted permission
Debug.Log(perm);


else

DialogLoggedIn.SetActive(false);
DialogLoggedOut.SetActive(true);


void DisplayUsername(IResult result)

Text Username = FullName.GetComponent<Text>();
if (result.Error == null)

Username.text = "" + result.ResultDictionary["name"];

else

Debug.Log(result.Error);



void DisplayFriends(IGraphResult result)

if (result.Error == null)

Text Friends = NumFriends.GetComponent<Text>();
Friends.text = "Friends:, " + result.ResultDictionary["total_count"];

else

Debug.Log(result.Error);



}









share|improve this question
























  • total_count is not on the first level of the data structure like “simple” fields such as name/first_name. Go make your request in Graph API Explorer first, if you are unsure about what structure is returned. (Also, maybe go look up Field Expansion - this doesn’t need four separate, time-consuming API requests, but can be done in one.)

    – 04FS
    Mar 25 at 7:23


















0















so I'm working with the Facebook API in Unity and I'm trying to get the total number of friends. I did manage to get the name and profile picture. I think I'm pretty far already but it's just that line of code that I'm missing in order for it to work.



public class FbScript : MonoBehaviour

public GameObject FullName;
public GameObject NumFriends;

void DealWithFBMenus(bool isLoggedIn)

if (isLoggedIn)


DialogLoggedIn.SetActive(true);
DialogLoggedOut.SetActive(false);

FB.API("/me/picture?type=square&height=128&width=128", HttpMethod.GET, DisplayProfilePic);
FB.API("/me?fields=name", HttpMethod.GET, DisplayUsername);
FB.API("/me?fields=first_name", HttpMethod.GET, DisplayFirstUsername);
FB.API("/me/friends?summary=total_count", HttpMethod.GET, DisplayFriends);

foreach (string perm in AccessToken.CurrentAccessToken.Permissions)

// log each granted permission
Debug.Log(perm);


else

DialogLoggedIn.SetActive(false);
DialogLoggedOut.SetActive(true);


void DisplayUsername(IResult result)

Text Username = FullName.GetComponent<Text>();
if (result.Error == null)

Username.text = "" + result.ResultDictionary["name"];

else

Debug.Log(result.Error);



void DisplayFriends(IGraphResult result)

if (result.Error == null)

Text Friends = NumFriends.GetComponent<Text>();
Friends.text = "Friends:, " + result.ResultDictionary["total_count"];

else

Debug.Log(result.Error);



}









share|improve this question
























  • total_count is not on the first level of the data structure like “simple” fields such as name/first_name. Go make your request in Graph API Explorer first, if you are unsure about what structure is returned. (Also, maybe go look up Field Expansion - this doesn’t need four separate, time-consuming API requests, but can be done in one.)

    – 04FS
    Mar 25 at 7:23














0












0








0








so I'm working with the Facebook API in Unity and I'm trying to get the total number of friends. I did manage to get the name and profile picture. I think I'm pretty far already but it's just that line of code that I'm missing in order for it to work.



public class FbScript : MonoBehaviour

public GameObject FullName;
public GameObject NumFriends;

void DealWithFBMenus(bool isLoggedIn)

if (isLoggedIn)


DialogLoggedIn.SetActive(true);
DialogLoggedOut.SetActive(false);

FB.API("/me/picture?type=square&height=128&width=128", HttpMethod.GET, DisplayProfilePic);
FB.API("/me?fields=name", HttpMethod.GET, DisplayUsername);
FB.API("/me?fields=first_name", HttpMethod.GET, DisplayFirstUsername);
FB.API("/me/friends?summary=total_count", HttpMethod.GET, DisplayFriends);

foreach (string perm in AccessToken.CurrentAccessToken.Permissions)

// log each granted permission
Debug.Log(perm);


else

DialogLoggedIn.SetActive(false);
DialogLoggedOut.SetActive(true);


void DisplayUsername(IResult result)

Text Username = FullName.GetComponent<Text>();
if (result.Error == null)

Username.text = "" + result.ResultDictionary["name"];

else

Debug.Log(result.Error);



void DisplayFriends(IGraphResult result)

if (result.Error == null)

Text Friends = NumFriends.GetComponent<Text>();
Friends.text = "Friends:, " + result.ResultDictionary["total_count"];

else

Debug.Log(result.Error);



}









share|improve this question
















so I'm working with the Facebook API in Unity and I'm trying to get the total number of friends. I did manage to get the name and profile picture. I think I'm pretty far already but it's just that line of code that I'm missing in order for it to work.



public class FbScript : MonoBehaviour

public GameObject FullName;
public GameObject NumFriends;

void DealWithFBMenus(bool isLoggedIn)

if (isLoggedIn)


DialogLoggedIn.SetActive(true);
DialogLoggedOut.SetActive(false);

FB.API("/me/picture?type=square&height=128&width=128", HttpMethod.GET, DisplayProfilePic);
FB.API("/me?fields=name", HttpMethod.GET, DisplayUsername);
FB.API("/me?fields=first_name", HttpMethod.GET, DisplayFirstUsername);
FB.API("/me/friends?summary=total_count", HttpMethod.GET, DisplayFriends);

foreach (string perm in AccessToken.CurrentAccessToken.Permissions)

// log each granted permission
Debug.Log(perm);


else

DialogLoggedIn.SetActive(false);
DialogLoggedOut.SetActive(true);


void DisplayUsername(IResult result)

Text Username = FullName.GetComponent<Text>();
if (result.Error == null)

Username.text = "" + result.ResultDictionary["name"];

else

Debug.Log(result.Error);



void DisplayFriends(IGraphResult result)

if (result.Error == null)

Text Friends = NumFriends.GetComponent<Text>();
Friends.text = "Friends:, " + result.ResultDictionary["total_count"];

else

Debug.Log(result.Error);



}






facebook api unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 25 at 9:50









gmaziashvili

19711




19711










asked Mar 23 at 14:41









DaanWDaanW

1




1












  • total_count is not on the first level of the data structure like “simple” fields such as name/first_name. Go make your request in Graph API Explorer first, if you are unsure about what structure is returned. (Also, maybe go look up Field Expansion - this doesn’t need four separate, time-consuming API requests, but can be done in one.)

    – 04FS
    Mar 25 at 7:23


















  • total_count is not on the first level of the data structure like “simple” fields such as name/first_name. Go make your request in Graph API Explorer first, if you are unsure about what structure is returned. (Also, maybe go look up Field Expansion - this doesn’t need four separate, time-consuming API requests, but can be done in one.)

    – 04FS
    Mar 25 at 7:23

















total_count is not on the first level of the data structure like “simple” fields such as name/first_name. Go make your request in Graph API Explorer first, if you are unsure about what structure is returned. (Also, maybe go look up Field Expansion - this doesn’t need four separate, time-consuming API requests, but can be done in one.)

– 04FS
Mar 25 at 7:23






total_count is not on the first level of the data structure like “simple” fields such as name/first_name. Go make your request in Graph API Explorer first, if you are unsure about what structure is returned. (Also, maybe go look up Field Expansion - this doesn’t need four separate, time-consuming API requests, but can be done in one.)

– 04FS
Mar 25 at 7:23













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