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Unity instantiate prefab and get components


How do I get a consistent byte representation of strings in C# without manually specifying an encoding?Get int value from enum in C#Multiple types were found that match the controller named 'Home'Touch Controls unity 2DUnity cannot find script of other GameObjectAdd buttons programmatically Unity C#Instantiate object from list c#lights gameobjects does not have a light component?How to keep references to UI elements in a prefab, instantiated at runtime“No overload for function ”instantiate“ takes 4 arguments”






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0















I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.



GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();


The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/



I have search for examples but have found nothing.










share|improve this question
























  • That tutorial is wrong. GetComponent requires a Type parameter

    – Camilo Terevinto
    Mar 24 at 1:18











  • I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab

    – Keith Power
    Mar 24 at 1:21

















0















I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.



GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();


The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/



I have search for examples but have found nothing.










share|improve this question
























  • That tutorial is wrong. GetComponent requires a Type parameter

    – Camilo Terevinto
    Mar 24 at 1:18











  • I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab

    – Keith Power
    Mar 24 at 1:21













0












0








0








I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.



GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();


The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/



I have search for examples but have found nothing.










share|improve this question
















I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.



GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();


The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/



I have search for examples but have found nothing.







c# unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 24 at 1:25







Keith Power

















asked Mar 24 at 1:12









Keith PowerKeith Power

5,319164998




5,319164998












  • That tutorial is wrong. GetComponent requires a Type parameter

    – Camilo Terevinto
    Mar 24 at 1:18











  • I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab

    – Keith Power
    Mar 24 at 1:21

















  • That tutorial is wrong. GetComponent requires a Type parameter

    – Camilo Terevinto
    Mar 24 at 1:18











  • I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab

    – Keith Power
    Mar 24 at 1:21
















That tutorial is wrong. GetComponent requires a Type parameter

– Camilo Terevinto
Mar 24 at 1:18





That tutorial is wrong. GetComponent requires a Type parameter

– Camilo Terevinto
Mar 24 at 1:18













I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab

– Keith Power
Mar 24 at 1:21





I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab

– Keith Power
Mar 24 at 1:21












2 Answers
2






active

oldest

votes


















1














There's nothing really difficult about this. You just have to use:



T componentReference = gameObjectReference.GetComponent<T>();


where T is the type of component you want to get a reference to.
So, in your case, you should use:



ListItemController controller = newAnimal.GetComponent<ListItemController>();


You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics






share|improve this answer






























    0














    You are missing the type parameter for the get component method.



    ListItemController controller = newAnimal.GetComponent<ListItemController>();





    share|improve this answer























      Your Answer






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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      1














      There's nothing really difficult about this. You just have to use:



      T componentReference = gameObjectReference.GetComponent<T>();


      where T is the type of component you want to get a reference to.
      So, in your case, you should use:



      ListItemController controller = newAnimal.GetComponent<ListItemController>();


      You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics






      share|improve this answer



























        1














        There's nothing really difficult about this. You just have to use:



        T componentReference = gameObjectReference.GetComponent<T>();


        where T is the type of component you want to get a reference to.
        So, in your case, you should use:



        ListItemController controller = newAnimal.GetComponent<ListItemController>();


        You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics






        share|improve this answer

























          1












          1








          1







          There's nothing really difficult about this. You just have to use:



          T componentReference = gameObjectReference.GetComponent<T>();


          where T is the type of component you want to get a reference to.
          So, in your case, you should use:



          ListItemController controller = newAnimal.GetComponent<ListItemController>();


          You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics






          share|improve this answer













          There's nothing really difficult about this. You just have to use:



          T componentReference = gameObjectReference.GetComponent<T>();


          where T is the type of component you want to get a reference to.
          So, in your case, you should use:



          ListItemController controller = newAnimal.GetComponent<ListItemController>();


          You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 24 at 1:35









          GalandilGalandil

          3,0081519




          3,0081519























              0














              You are missing the type parameter for the get component method.



              ListItemController controller = newAnimal.GetComponent<ListItemController>();





              share|improve this answer



























                0














                You are missing the type parameter for the get component method.



                ListItemController controller = newAnimal.GetComponent<ListItemController>();





                share|improve this answer

























                  0












                  0








                  0







                  You are missing the type parameter for the get component method.



                  ListItemController controller = newAnimal.GetComponent<ListItemController>();





                  share|improve this answer













                  You are missing the type parameter for the get component method.



                  ListItemController controller = newAnimal.GetComponent<ListItemController>();






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Mar 24 at 1:36









                  Weston WalkerWeston Walker

                  563




                  563



























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