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Unity instantiate prefab and get components
How do I get a consistent byte representation of strings in C# without manually specifying an encoding?Get int value from enum in C#Multiple types were found that match the controller named 'Home'Touch Controls unity 2DUnity cannot find script of other GameObjectAdd buttons programmatically Unity C#Instantiate object from list c#lights gameobjects does not have a light component?How to keep references to UI elements in a prefab, instantiated at runtime“No overload for function ”instantiate“ takes 4 arguments”
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.
GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();
The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/
I have search for examples but have found nothing.
c# unity3d
add a comment |
I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.
GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();
The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/
I have search for examples but have found nothing.
c# unity3d
That tutorial is wrong.GetComponent
requires a Type parameter
– Camilo Terevinto
Mar 24 at 1:18
I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab
– Keith Power
Mar 24 at 1:21
add a comment |
I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.
GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();
The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/
I have search for examples but have found nothing.
c# unity3d
I am trying out a unity tutorial and the section of getting the prefab components gives me an error of The type arguments for method GameObject.GetComponent<T>() cannot be inferred from usage.
GameObject newAnimal = Instantiate(ListItemPrefab) as GameObject;
ListItemController controller = newAnimal.GetComponent();
The tutorial website is https://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/
I have search for examples but have found nothing.
c# unity3d
c# unity3d
edited Mar 24 at 1:25
Keith Power
asked Mar 24 at 1:12
Keith PowerKeith Power
5,319164998
5,319164998
That tutorial is wrong.GetComponent
requires a Type parameter
– Camilo Terevinto
Mar 24 at 1:18
I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab
– Keith Power
Mar 24 at 1:21
add a comment |
That tutorial is wrong.GetComponent
requires a Type parameter
– Camilo Terevinto
Mar 24 at 1:18
I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab
– Keith Power
Mar 24 at 1:21
That tutorial is wrong.
GetComponent
requires a Type parameter– Camilo Terevinto
Mar 24 at 1:18
That tutorial is wrong.
GetComponent
requires a Type parameter– Camilo Terevinto
Mar 24 at 1:18
I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab
– Keith Power
Mar 24 at 1:21
I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab
– Keith Power
Mar 24 at 1:21
add a comment |
2 Answers
2
active
oldest
votes
There's nothing really difficult about this. You just have to use:
T componentReference = gameObjectReference.GetComponent<T>();
where T is the type of component you want to get a reference to.
So, in your case, you should use:
ListItemController controller = newAnimal.GetComponent<ListItemController>();
You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics
add a comment |
You are missing the type parameter for the get component method.
ListItemController controller = newAnimal.GetComponent<ListItemController>();
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
There's nothing really difficult about this. You just have to use:
T componentReference = gameObjectReference.GetComponent<T>();
where T is the type of component you want to get a reference to.
So, in your case, you should use:
ListItemController controller = newAnimal.GetComponent<ListItemController>();
You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics
add a comment |
There's nothing really difficult about this. You just have to use:
T componentReference = gameObjectReference.GetComponent<T>();
where T is the type of component you want to get a reference to.
So, in your case, you should use:
ListItemController controller = newAnimal.GetComponent<ListItemController>();
You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics
add a comment |
There's nothing really difficult about this. You just have to use:
T componentReference = gameObjectReference.GetComponent<T>();
where T is the type of component you want to get a reference to.
So, in your case, you should use:
ListItemController controller = newAnimal.GetComponent<ListItemController>();
You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics
There's nothing really difficult about this. You just have to use:
T componentReference = gameObjectReference.GetComponent<T>();
where T is the type of component you want to get a reference to.
So, in your case, you should use:
ListItemController controller = newAnimal.GetComponent<ListItemController>();
You may want to study a little bit the C# Generics: Microsoft's Introduction to Generics
answered Mar 24 at 1:35
GalandilGalandil
3,0081519
3,0081519
add a comment |
add a comment |
You are missing the type parameter for the get component method.
ListItemController controller = newAnimal.GetComponent<ListItemController>();
add a comment |
You are missing the type parameter for the get component method.
ListItemController controller = newAnimal.GetComponent<ListItemController>();
add a comment |
You are missing the type parameter for the get component method.
ListItemController controller = newAnimal.GetComponent<ListItemController>();
You are missing the type parameter for the get component method.
ListItemController controller = newAnimal.GetComponent<ListItemController>();
answered Mar 24 at 1:36
Weston WalkerWeston Walker
563
563
add a comment |
add a comment |
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That tutorial is wrong.
GetComponent
requires a Type parameter– Camilo Terevinto
Mar 24 at 1:18
I was thinking that but I am unsure what type because there is multiple components of image and text that are children of the prefab
– Keith Power
Mar 24 at 1:21