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Using pan gesture how to do smooth drawing on ARSCNView


How to change the name of an iOS app?How to check for an active Internet connection on iOS or macOS?How can I make a UITextField move up when the keyboard is present - on starting to edit?How to “add existing frameworks” in Xcode 4?How can I disable ARC for a single file in a project?How to download Xcode DMG or XIP file?How to call Objective-C code from SwiftWhy don't use var at the beginning?UIScrollView cannot display image either in Portrait or Landscape modeSmooth object rotation in ARSCNView






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0















I am trying to draw smooth attached lines on ARSCNView, I have tried SCNNode and SCNSphere but it shows dotted line rather than single whole line. When I get my camera closer to the line it literally seems dotted and distributed



enter image description hereenter image description here



I have tried some accepted answers from other users but it does not produce what want, Please check my code below.



import UIKit
import ARKit

class DrawingView:UIViewController,ARSCNViewDelegate

//MARK: Class properties
lazy var sceneView:ARSCNView=
let sv = ARSCNView()
sv.delegate = self
let panToDrawGesture = UIPanGestureRecognizer(target: self, action: #selector(createNodesFromPan(_:)))
sv.addGestureRecognizer(panToDrawGesture)
return sv
()

//MARK: Lifecycle methods
override func viewDidLoad()
super.viewDidLoad()
self.setUpViews()


override func viewWillAppear(_ animated: Bool)
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)



override func viewWillDisappear(_ animated: Bool)
super.viewWillDisappear(animated)
sceneView.session.pause()



//MARK: Class methods

func setUpViews()
self.view.backgroundColor = .lightGray

self.title = "Drawing"

self.view.addSubview(sceneView)
sceneView.frame = self.view.frame




//MARK: Other methods

@objc func createNodesFromPan(_ gesture: UIPanGestureRecognizer)

let currentTouchPoint = gesture.location(in: self.sceneView)

guard let featurePointHitTest = self.sceneView.hitTest(currentTouchPoint, types: .featurePoint).first else return

let worldCoordinates = featurePointHitTest.worldTransform

let sphereNode = SCNNode()

let sphereNodeGeometry = SCNSphere(radius: 0.005)
sphereNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
sphereNode.geometry = sphereNodeGeometry

sphereNode.position = SCNVector3(worldCoordinates.columns.3.x, worldCoordinates.columns.3.y, worldCoordinates.columns.3.z)
self.sceneView.scene.rootNode.addChildNode(sphereNode)




I am trying to achieve smooth drawing lines which does not look dotted or distributed.










share|improve this question




























    0















    I am trying to draw smooth attached lines on ARSCNView, I have tried SCNNode and SCNSphere but it shows dotted line rather than single whole line. When I get my camera closer to the line it literally seems dotted and distributed



    enter image description hereenter image description here



    I have tried some accepted answers from other users but it does not produce what want, Please check my code below.



    import UIKit
    import ARKit

    class DrawingView:UIViewController,ARSCNViewDelegate

    //MARK: Class properties
    lazy var sceneView:ARSCNView=
    let sv = ARSCNView()
    sv.delegate = self
    let panToDrawGesture = UIPanGestureRecognizer(target: self, action: #selector(createNodesFromPan(_:)))
    sv.addGestureRecognizer(panToDrawGesture)
    return sv
    ()

    //MARK: Lifecycle methods
    override func viewDidLoad()
    super.viewDidLoad()
    self.setUpViews()


    override func viewWillAppear(_ animated: Bool)
    super.viewWillAppear(animated)
    let configuration = ARWorldTrackingConfiguration()
    sceneView.session.run(configuration)



    override func viewWillDisappear(_ animated: Bool)
    super.viewWillDisappear(animated)
    sceneView.session.pause()



    //MARK: Class methods

    func setUpViews()
    self.view.backgroundColor = .lightGray

    self.title = "Drawing"

    self.view.addSubview(sceneView)
    sceneView.frame = self.view.frame




    //MARK: Other methods

    @objc func createNodesFromPan(_ gesture: UIPanGestureRecognizer)

    let currentTouchPoint = gesture.location(in: self.sceneView)

    guard let featurePointHitTest = self.sceneView.hitTest(currentTouchPoint, types: .featurePoint).first else return

    let worldCoordinates = featurePointHitTest.worldTransform

    let sphereNode = SCNNode()

    let sphereNodeGeometry = SCNSphere(radius: 0.005)
    sphereNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
    sphereNode.geometry = sphereNodeGeometry

    sphereNode.position = SCNVector3(worldCoordinates.columns.3.x, worldCoordinates.columns.3.y, worldCoordinates.columns.3.z)
    self.sceneView.scene.rootNode.addChildNode(sphereNode)




    I am trying to achieve smooth drawing lines which does not look dotted or distributed.










    share|improve this question
























      0












      0








      0








      I am trying to draw smooth attached lines on ARSCNView, I have tried SCNNode and SCNSphere but it shows dotted line rather than single whole line. When I get my camera closer to the line it literally seems dotted and distributed



      enter image description hereenter image description here



      I have tried some accepted answers from other users but it does not produce what want, Please check my code below.



      import UIKit
      import ARKit

      class DrawingView:UIViewController,ARSCNViewDelegate

      //MARK: Class properties
      lazy var sceneView:ARSCNView=
      let sv = ARSCNView()
      sv.delegate = self
      let panToDrawGesture = UIPanGestureRecognizer(target: self, action: #selector(createNodesFromPan(_:)))
      sv.addGestureRecognizer(panToDrawGesture)
      return sv
      ()

      //MARK: Lifecycle methods
      override func viewDidLoad()
      super.viewDidLoad()
      self.setUpViews()


      override func viewWillAppear(_ animated: Bool)
      super.viewWillAppear(animated)
      let configuration = ARWorldTrackingConfiguration()
      sceneView.session.run(configuration)



      override func viewWillDisappear(_ animated: Bool)
      super.viewWillDisappear(animated)
      sceneView.session.pause()



      //MARK: Class methods

      func setUpViews()
      self.view.backgroundColor = .lightGray

      self.title = "Drawing"

      self.view.addSubview(sceneView)
      sceneView.frame = self.view.frame




      //MARK: Other methods

      @objc func createNodesFromPan(_ gesture: UIPanGestureRecognizer)

      let currentTouchPoint = gesture.location(in: self.sceneView)

      guard let featurePointHitTest = self.sceneView.hitTest(currentTouchPoint, types: .featurePoint).first else return

      let worldCoordinates = featurePointHitTest.worldTransform

      let sphereNode = SCNNode()

      let sphereNodeGeometry = SCNSphere(radius: 0.005)
      sphereNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
      sphereNode.geometry = sphereNodeGeometry

      sphereNode.position = SCNVector3(worldCoordinates.columns.3.x, worldCoordinates.columns.3.y, worldCoordinates.columns.3.z)
      self.sceneView.scene.rootNode.addChildNode(sphereNode)




      I am trying to achieve smooth drawing lines which does not look dotted or distributed.










      share|improve this question














      I am trying to draw smooth attached lines on ARSCNView, I have tried SCNNode and SCNSphere but it shows dotted line rather than single whole line. When I get my camera closer to the line it literally seems dotted and distributed



      enter image description hereenter image description here



      I have tried some accepted answers from other users but it does not produce what want, Please check my code below.



      import UIKit
      import ARKit

      class DrawingView:UIViewController,ARSCNViewDelegate

      //MARK: Class properties
      lazy var sceneView:ARSCNView=
      let sv = ARSCNView()
      sv.delegate = self
      let panToDrawGesture = UIPanGestureRecognizer(target: self, action: #selector(createNodesFromPan(_:)))
      sv.addGestureRecognizer(panToDrawGesture)
      return sv
      ()

      //MARK: Lifecycle methods
      override func viewDidLoad()
      super.viewDidLoad()
      self.setUpViews()


      override func viewWillAppear(_ animated: Bool)
      super.viewWillAppear(animated)
      let configuration = ARWorldTrackingConfiguration()
      sceneView.session.run(configuration)



      override func viewWillDisappear(_ animated: Bool)
      super.viewWillDisappear(animated)
      sceneView.session.pause()



      //MARK: Class methods

      func setUpViews()
      self.view.backgroundColor = .lightGray

      self.title = "Drawing"

      self.view.addSubview(sceneView)
      sceneView.frame = self.view.frame




      //MARK: Other methods

      @objc func createNodesFromPan(_ gesture: UIPanGestureRecognizer)

      let currentTouchPoint = gesture.location(in: self.sceneView)

      guard let featurePointHitTest = self.sceneView.hitTest(currentTouchPoint, types: .featurePoint).first else return

      let worldCoordinates = featurePointHitTest.worldTransform

      let sphereNode = SCNNode()

      let sphereNodeGeometry = SCNSphere(radius: 0.005)
      sphereNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
      sphereNode.geometry = sphereNodeGeometry

      sphereNode.position = SCNVector3(worldCoordinates.columns.3.x, worldCoordinates.columns.3.y, worldCoordinates.columns.3.z)
      self.sceneView.scene.rootNode.addChildNode(sphereNode)




      I am trying to achieve smooth drawing lines which does not look dotted or distributed.







      ios swift xcode augmented-reality arkit






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 24 at 13:05









      indrajitindrajit

      1198




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