Are Warlocks Arcane or Divine?Can Yew Wands be used as a focus for both druids and wizards?Do D&D 3.5e's Warlocks always source their power from a pact?What is a “spellcaster” for the purpose of magic item attunement?Relations between types of sources of magicDo clerics, paladins, and warlocks gain level ups from their own power, or from their patrons or gods?Can you use a Spellcasting spell slot to Eldritch Smite?Can a character without caster levels learn a metamagic feat?Is there anything preventing warlocks from learning and casting invocations listed in warlock prestige classes?What are the impacts of changing a Ranger's spellcasting ability?How unbalanced would a feat that allowed access to other spell lists be?Do these spellcasting foci from Xanathar's Guide to Everything have to be held in a hand?

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Are Warlocks Arcane or Divine?


Can Yew Wands be used as a focus for both druids and wizards?Do D&D 3.5e's Warlocks always source their power from a pact?What is a “spellcaster” for the purpose of magic item attunement?Relations between types of sources of magicDo clerics, paladins, and warlocks gain level ups from their own power, or from their patrons or gods?Can you use a Spellcasting spell slot to Eldritch Smite?Can a character without caster levels learn a metamagic feat?Is there anything preventing warlocks from learning and casting invocations listed in warlock prestige classes?What are the impacts of changing a Ranger's spellcasting ability?How unbalanced would a feat that allowed access to other spell lists be?Do these spellcasting foci from Xanathar's Guide to Everything have to be held in a hand?













18












$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    Mar 25 at 17:00






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    Mar 25 at 17:01















18












$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    Mar 25 at 17:00






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    Mar 25 at 17:01













18












18








18


1



$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$




This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?







dnd-5e magic warlock






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 25 at 21:51







Eternallord66

















asked Mar 25 at 16:52









Eternallord66Eternallord66

1,2881 gold badge11 silver badges38 bronze badges




1,2881 gold badge11 silver badges38 bronze badges







  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    Mar 25 at 17:00






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    Mar 25 at 17:01












  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    Mar 25 at 17:00






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    Mar 25 at 17:01







2




2




$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
Mar 25 at 17:00




$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
Mar 25 at 17:00




1




1




$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
Mar 25 at 17:01




$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
Mar 25 at 17:01










2 Answers
2






active

oldest

votes


















42












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    Mar 25 at 17:06






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    Mar 25 at 17:10










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    Mar 25 at 17:12







  • 5




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    Mar 25 at 17:14


















25












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    Mar 26 at 4:49













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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









42












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    Mar 25 at 17:06






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    Mar 25 at 17:10










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    Mar 25 at 17:12







  • 5




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    Mar 25 at 17:14















42












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    Mar 25 at 17:06






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    Mar 25 at 17:10










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    Mar 25 at 17:12







  • 5




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    Mar 25 at 17:14













42












42








42





$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$



5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 25 at 23:58

























answered Mar 25 at 17:05









XiremaXirema

31.6k3 gold badges99 silver badges186 bronze badges




31.6k3 gold badges99 silver badges186 bronze badges







  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    Mar 25 at 17:06






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    Mar 25 at 17:10










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    Mar 25 at 17:12







  • 5




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    Mar 25 at 17:14












  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    Mar 25 at 17:06






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    Mar 25 at 17:10










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    Mar 25 at 17:12







  • 5




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    Mar 25 at 17:14







1




1




$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
Mar 25 at 17:06




$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
Mar 25 at 17:06




4




4




$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
Mar 25 at 17:10




$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
Mar 25 at 17:10












$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
Mar 25 at 17:12





$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
Mar 25 at 17:12





5




5




$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
Mar 25 at 17:14




$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
Mar 25 at 17:14











25












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    Mar 26 at 4:49















25












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    Mar 26 at 4:49













25












25








25





$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$



Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.








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edited Mar 25 at 17:14

























answered Mar 25 at 17:09









David CoffronDavid Coffron

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  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    Mar 26 at 4:49












  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    Mar 26 at 4:49







1




1




$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
Mar 26 at 4:49




$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
Mar 26 at 4:49

















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