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How to delete all children in a QSplitter however hold on to the first child?


How do I copy object in Qt?How does delete[] “know” the size of the operand array?How to replace all occurrences of a character in string?How to move QSplitter?How to delete all the children of a Qt window?Detecting when QSplitter child widget is collapsedDelete all children from QVBoxLayoutHow to manage QSplitter in Qt DesignerHide QSplitter child but keep the position of the handleShow QSplitter child widgets titlebarHow do I prevent QSplitter from hiding child widgets completely?













1















I have a custom class in which I create a QFrame, with a QGrid Layout, that has a QMainWindow which has a QDockWidget which owns an OpenGLWidget. Now that I have all of that out of the way I can show you what it is like to create the class.



std::unique_ptr<QFrame, std::default_delete<QFrame>> MyProgram::createNewRenderWindow(bool hasFeatures)

QGridLayout *baseLayout = new QGridLayout();
auto newBaseFrame = std::make_unique<QFrame>(new QFrame);
auto newRenderView = std::make_unique<RenderView>(hasFeatures);

newBaseFrame->setFrameStyle(QFrame::StyledPanel);
newBaseFrame->setFrameShadow(QFrame::Sunken);

baseLayout->addWidget(newRenderView.release());
newBaseFrame->setLayout(baseLayout);

return newBaseFrame;




The class RenderView is the class that has a QMainWindow with a QDockWidget that owns an OpenGLWidget. I then set that in a QFrame with a QGridLayout. Once that is returned, I set it in my gui by calling the following in my constructor:



auto mainRenderView = createNewRenderWindow(false);
ui->splitter->addWidget(mainRenderView.release());


The reason, in this case, that I pass false is because my main render view should have no features enabled in it's dock widget. So I set this one to false because it is my main render window. When I create a new render view, I set this argument to true so that I have all the features of a dock widget.



In my program, I have created a way to create more than one render view, essentially, the ability to split the render view into 4 different windows. However, the main render view is always the same. So if the user wants to add two more windows they can. I do this with the following:



std::unique_ptr<QSplitter, std::default_delete<QSplitter>> MyProgram::createNewSplitter(Qt::Orientation orientation)

auto newSplitter = std::make_unique<QSplitter>(new QSplitter);
auto newTopWindow = createNewRenderWindow(true);
auto newBottomWindow = createNewRenderWindow(true);

newSplitter->setOrientation(orientation);
newSplitter->addWidget(newTopWindow.release());
newSplitter->addWidget(newBottomWindow.release());

newSplitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));

return newSplitter;



And then I add it to the splitter like this:



auto newWindows = createNewSplitter(Qt::Vertical);

ui->splitter->setOrientation(Qt::Horizontal);
ui->splitter->addWidget(newWindows.release());
ui->splitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));


This will split the main view in half, and then add two render windows on the right hand side in another QSplitter. Okay, now that I have explain all of that (hopefully well enough, the program is huge and I don't know how to create a minimal example of this). I can explain the real problem.



I can go from one render view, to two, or to three, or to four if I want to. I can go from four to three or two. However, I cannot go from four to one, three to one, or two to one. And this is a problem with the Copy Constructor as stated in the post I just linked. My first idea, was to extract the main render window from the ui->splitter, assign it to a new object, erase all of the children, and place the extracted main window back into the ui->splitter. However, trying that I quickly learned that once I delete the children from the ui->splitter, I delete the children from the extracted main window.



 void MyProgram::on_actionOne_View_triggered()


auto mainRenderView = std::move(ui->splitter->widget(MAINRENDERINDEX));

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QSplitter*>());
std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QFrame*>());
std::cout << ui->splitter->children().count() <<std::endl;

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

ui->splitter->addWidget(mainRenderView.release());





The first print statement will print out 2, which tells me that I have successfully extracted the widget that I wanted. I then print out the total number of children that ui->splitter has. Which tells me it has 4 children. I then delete all of the QSplitters and print out the number, which leaves the QFrames, that reports there are two QFrames left. I then delete the QFrames and it reports back 0 children left in the ui->splitter. However, I then print out the children mainRenderView has and it reports back 0. Then it tries to insert the extracted widget into the ui->splitter and crashes the program since there is nothing to insert.



What is the best way to do this? I have toyed with the idea of creating my own copy method, however I have read you just don't do that. Is there anyway to delete all of the children and go back to the starting state that the program launches in?










share|improve this question






















  • Never done this myself with Qt but I would expect that you need to use setParent on your first child to move it from the splitter to another parent (do not delete your first child).

    – Eelke
    Mar 26 at 5:48















1















I have a custom class in which I create a QFrame, with a QGrid Layout, that has a QMainWindow which has a QDockWidget which owns an OpenGLWidget. Now that I have all of that out of the way I can show you what it is like to create the class.



std::unique_ptr<QFrame, std::default_delete<QFrame>> MyProgram::createNewRenderWindow(bool hasFeatures)

QGridLayout *baseLayout = new QGridLayout();
auto newBaseFrame = std::make_unique<QFrame>(new QFrame);
auto newRenderView = std::make_unique<RenderView>(hasFeatures);

newBaseFrame->setFrameStyle(QFrame::StyledPanel);
newBaseFrame->setFrameShadow(QFrame::Sunken);

baseLayout->addWidget(newRenderView.release());
newBaseFrame->setLayout(baseLayout);

return newBaseFrame;




The class RenderView is the class that has a QMainWindow with a QDockWidget that owns an OpenGLWidget. I then set that in a QFrame with a QGridLayout. Once that is returned, I set it in my gui by calling the following in my constructor:



auto mainRenderView = createNewRenderWindow(false);
ui->splitter->addWidget(mainRenderView.release());


The reason, in this case, that I pass false is because my main render view should have no features enabled in it's dock widget. So I set this one to false because it is my main render window. When I create a new render view, I set this argument to true so that I have all the features of a dock widget.



In my program, I have created a way to create more than one render view, essentially, the ability to split the render view into 4 different windows. However, the main render view is always the same. So if the user wants to add two more windows they can. I do this with the following:



std::unique_ptr<QSplitter, std::default_delete<QSplitter>> MyProgram::createNewSplitter(Qt::Orientation orientation)

auto newSplitter = std::make_unique<QSplitter>(new QSplitter);
auto newTopWindow = createNewRenderWindow(true);
auto newBottomWindow = createNewRenderWindow(true);

newSplitter->setOrientation(orientation);
newSplitter->addWidget(newTopWindow.release());
newSplitter->addWidget(newBottomWindow.release());

newSplitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));

return newSplitter;



And then I add it to the splitter like this:



auto newWindows = createNewSplitter(Qt::Vertical);

ui->splitter->setOrientation(Qt::Horizontal);
ui->splitter->addWidget(newWindows.release());
ui->splitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));


This will split the main view in half, and then add two render windows on the right hand side in another QSplitter. Okay, now that I have explain all of that (hopefully well enough, the program is huge and I don't know how to create a minimal example of this). I can explain the real problem.



I can go from one render view, to two, or to three, or to four if I want to. I can go from four to three or two. However, I cannot go from four to one, three to one, or two to one. And this is a problem with the Copy Constructor as stated in the post I just linked. My first idea, was to extract the main render window from the ui->splitter, assign it to a new object, erase all of the children, and place the extracted main window back into the ui->splitter. However, trying that I quickly learned that once I delete the children from the ui->splitter, I delete the children from the extracted main window.



 void MyProgram::on_actionOne_View_triggered()


auto mainRenderView = std::move(ui->splitter->widget(MAINRENDERINDEX));

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QSplitter*>());
std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QFrame*>());
std::cout << ui->splitter->children().count() <<std::endl;

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

ui->splitter->addWidget(mainRenderView.release());





The first print statement will print out 2, which tells me that I have successfully extracted the widget that I wanted. I then print out the total number of children that ui->splitter has. Which tells me it has 4 children. I then delete all of the QSplitters and print out the number, which leaves the QFrames, that reports there are two QFrames left. I then delete the QFrames and it reports back 0 children left in the ui->splitter. However, I then print out the children mainRenderView has and it reports back 0. Then it tries to insert the extracted widget into the ui->splitter and crashes the program since there is nothing to insert.



What is the best way to do this? I have toyed with the idea of creating my own copy method, however I have read you just don't do that. Is there anyway to delete all of the children and go back to the starting state that the program launches in?










share|improve this question






















  • Never done this myself with Qt but I would expect that you need to use setParent on your first child to move it from the splitter to another parent (do not delete your first child).

    – Eelke
    Mar 26 at 5:48













1












1








1








I have a custom class in which I create a QFrame, with a QGrid Layout, that has a QMainWindow which has a QDockWidget which owns an OpenGLWidget. Now that I have all of that out of the way I can show you what it is like to create the class.



std::unique_ptr<QFrame, std::default_delete<QFrame>> MyProgram::createNewRenderWindow(bool hasFeatures)

QGridLayout *baseLayout = new QGridLayout();
auto newBaseFrame = std::make_unique<QFrame>(new QFrame);
auto newRenderView = std::make_unique<RenderView>(hasFeatures);

newBaseFrame->setFrameStyle(QFrame::StyledPanel);
newBaseFrame->setFrameShadow(QFrame::Sunken);

baseLayout->addWidget(newRenderView.release());
newBaseFrame->setLayout(baseLayout);

return newBaseFrame;




The class RenderView is the class that has a QMainWindow with a QDockWidget that owns an OpenGLWidget. I then set that in a QFrame with a QGridLayout. Once that is returned, I set it in my gui by calling the following in my constructor:



auto mainRenderView = createNewRenderWindow(false);
ui->splitter->addWidget(mainRenderView.release());


The reason, in this case, that I pass false is because my main render view should have no features enabled in it's dock widget. So I set this one to false because it is my main render window. When I create a new render view, I set this argument to true so that I have all the features of a dock widget.



In my program, I have created a way to create more than one render view, essentially, the ability to split the render view into 4 different windows. However, the main render view is always the same. So if the user wants to add two more windows they can. I do this with the following:



std::unique_ptr<QSplitter, std::default_delete<QSplitter>> MyProgram::createNewSplitter(Qt::Orientation orientation)

auto newSplitter = std::make_unique<QSplitter>(new QSplitter);
auto newTopWindow = createNewRenderWindow(true);
auto newBottomWindow = createNewRenderWindow(true);

newSplitter->setOrientation(orientation);
newSplitter->addWidget(newTopWindow.release());
newSplitter->addWidget(newBottomWindow.release());

newSplitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));

return newSplitter;



And then I add it to the splitter like this:



auto newWindows = createNewSplitter(Qt::Vertical);

ui->splitter->setOrientation(Qt::Horizontal);
ui->splitter->addWidget(newWindows.release());
ui->splitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));


This will split the main view in half, and then add two render windows on the right hand side in another QSplitter. Okay, now that I have explain all of that (hopefully well enough, the program is huge and I don't know how to create a minimal example of this). I can explain the real problem.



I can go from one render view, to two, or to three, or to four if I want to. I can go from four to three or two. However, I cannot go from four to one, three to one, or two to one. And this is a problem with the Copy Constructor as stated in the post I just linked. My first idea, was to extract the main render window from the ui->splitter, assign it to a new object, erase all of the children, and place the extracted main window back into the ui->splitter. However, trying that I quickly learned that once I delete the children from the ui->splitter, I delete the children from the extracted main window.



 void MyProgram::on_actionOne_View_triggered()


auto mainRenderView = std::move(ui->splitter->widget(MAINRENDERINDEX));

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QSplitter*>());
std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QFrame*>());
std::cout << ui->splitter->children().count() <<std::endl;

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

ui->splitter->addWidget(mainRenderView.release());





The first print statement will print out 2, which tells me that I have successfully extracted the widget that I wanted. I then print out the total number of children that ui->splitter has. Which tells me it has 4 children. I then delete all of the QSplitters and print out the number, which leaves the QFrames, that reports there are two QFrames left. I then delete the QFrames and it reports back 0 children left in the ui->splitter. However, I then print out the children mainRenderView has and it reports back 0. Then it tries to insert the extracted widget into the ui->splitter and crashes the program since there is nothing to insert.



What is the best way to do this? I have toyed with the idea of creating my own copy method, however I have read you just don't do that. Is there anyway to delete all of the children and go back to the starting state that the program launches in?










share|improve this question














I have a custom class in which I create a QFrame, with a QGrid Layout, that has a QMainWindow which has a QDockWidget which owns an OpenGLWidget. Now that I have all of that out of the way I can show you what it is like to create the class.



std::unique_ptr<QFrame, std::default_delete<QFrame>> MyProgram::createNewRenderWindow(bool hasFeatures)

QGridLayout *baseLayout = new QGridLayout();
auto newBaseFrame = std::make_unique<QFrame>(new QFrame);
auto newRenderView = std::make_unique<RenderView>(hasFeatures);

newBaseFrame->setFrameStyle(QFrame::StyledPanel);
newBaseFrame->setFrameShadow(QFrame::Sunken);

baseLayout->addWidget(newRenderView.release());
newBaseFrame->setLayout(baseLayout);

return newBaseFrame;




The class RenderView is the class that has a QMainWindow with a QDockWidget that owns an OpenGLWidget. I then set that in a QFrame with a QGridLayout. Once that is returned, I set it in my gui by calling the following in my constructor:



auto mainRenderView = createNewRenderWindow(false);
ui->splitter->addWidget(mainRenderView.release());


The reason, in this case, that I pass false is because my main render view should have no features enabled in it's dock widget. So I set this one to false because it is my main render window. When I create a new render view, I set this argument to true so that I have all the features of a dock widget.



In my program, I have created a way to create more than one render view, essentially, the ability to split the render view into 4 different windows. However, the main render view is always the same. So if the user wants to add two more windows they can. I do this with the following:



std::unique_ptr<QSplitter, std::default_delete<QSplitter>> MyProgram::createNewSplitter(Qt::Orientation orientation)

auto newSplitter = std::make_unique<QSplitter>(new QSplitter);
auto newTopWindow = createNewRenderWindow(true);
auto newBottomWindow = createNewRenderWindow(true);

newSplitter->setOrientation(orientation);
newSplitter->addWidget(newTopWindow.release());
newSplitter->addWidget(newBottomWindow.release());

newSplitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));

return newSplitter;



And then I add it to the splitter like this:



auto newWindows = createNewSplitter(Qt::Vertical);

ui->splitter->setOrientation(Qt::Horizontal);
ui->splitter->addWidget(newWindows.release());
ui->splitter->setSizes(QList<int>(HALFRENDERVIEWSIZE, HALFRENDERVIEWSIZE));


This will split the main view in half, and then add two render windows on the right hand side in another QSplitter. Okay, now that I have explain all of that (hopefully well enough, the program is huge and I don't know how to create a minimal example of this). I can explain the real problem.



I can go from one render view, to two, or to three, or to four if I want to. I can go from four to three or two. However, I cannot go from four to one, three to one, or two to one. And this is a problem with the Copy Constructor as stated in the post I just linked. My first idea, was to extract the main render window from the ui->splitter, assign it to a new object, erase all of the children, and place the extracted main window back into the ui->splitter. However, trying that I quickly learned that once I delete the children from the ui->splitter, I delete the children from the extracted main window.



 void MyProgram::on_actionOne_View_triggered()


auto mainRenderView = std::move(ui->splitter->widget(MAINRENDERINDEX));

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QSplitter*>());
std::cout << ui->splitter->children().count() << std::endl;
qDeleteAll(ui->splitter->findChildren<QFrame*>());
std::cout << ui->splitter->children().count() <<std::endl;

std::cout << mainRenderView.children().count() << " extracted children" << std::endl;

ui->splitter->addWidget(mainRenderView.release());





The first print statement will print out 2, which tells me that I have successfully extracted the widget that I wanted. I then print out the total number of children that ui->splitter has. Which tells me it has 4 children. I then delete all of the QSplitters and print out the number, which leaves the QFrames, that reports there are two QFrames left. I then delete the QFrames and it reports back 0 children left in the ui->splitter. However, I then print out the children mainRenderView has and it reports back 0. Then it tries to insert the extracted widget into the ui->splitter and crashes the program since there is nothing to insert.



What is the best way to do this? I have toyed with the idea of creating my own copy method, however I have read you just don't do that. Is there anyway to delete all of the children and go back to the starting state that the program launches in?







c++ qt copy






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 17:27









SailanarmoSailanarmo

4734 silver badges16 bronze badges




4734 silver badges16 bronze badges












  • Never done this myself with Qt but I would expect that you need to use setParent on your first child to move it from the splitter to another parent (do not delete your first child).

    – Eelke
    Mar 26 at 5:48

















  • Never done this myself with Qt but I would expect that you need to use setParent on your first child to move it from the splitter to another parent (do not delete your first child).

    – Eelke
    Mar 26 at 5:48
















Never done this myself with Qt but I would expect that you need to use setParent on your first child to move it from the splitter to another parent (do not delete your first child).

– Eelke
Mar 26 at 5:48





Never done this myself with Qt but I would expect that you need to use setParent on your first child to move it from the splitter to another parent (do not delete your first child).

– Eelke
Mar 26 at 5:48










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